WaterTypeStarter
Well-Known Member
These days many people find them too broken. However for their time were they on par with other similar games? Or were they broken even then?
Doing a quick search, Link's Awakening has a fair number of glitches: https://gamefaqs.gamespot.com/gameboy/563277-the-legend-of-zelda-links-awakening/faqs/27573
Still when compared to other contemporary similar games, were they on par or really broken even then?I remember that Psychic-types were pretty overpowered in Gen I, especially Foodin (Alakazam) and Mewtwo). It's disappointing how unbalanced the games were in general given that the Bug-type was quite pathetic since there weren't any strong Bug-type moves at the time, and Dragon-types only had one Dragon-type move [which only caused 40 damage if I remember correctly].
why people like you keep bashing gen 1 i dont get it. this is the core of pokemon dont compare a game from late 90's to today game not in gameplay and not in graphics. people keep sayin gen 1 is nostalgia. nostalgia means you just remember it fondly but when you try it's actually not anymore well i play these games to this day and i still enjoy them and i love the graphicsIf I remember right Nintendo & Ape/Creatures inc. did help with the games’ development. GameFreak was mostly a magazine; they’d developed one game, Mendel Palace. They developed a few others while working on Pokemon, but they didn’t have the experience needed to develop an RPG by themselves.
The biggest bugs are esoteric stuff which would take 2-3 specific steps to find, kinda like the Minus World in Super Mario Bros. They should’ve caught the ghost/psychic reversal, & maybe that invisible computer, but beyond those two errors I don’t know of anything which FX the gameplay.
Apparently, the games throw a ton of errors behind-the-scenes, but beta-testers wouldn’t be privy to that.
The games are more complex than the average RPG, since Red/Blue/Green have to track the stats on 100+ player-controlled characters, all of which can be transfered from one game to another.
Honestly, by the time they were released, Red/Green were throw away titles. They’d taken too long to develop; the Game Boy was on its way out. GameFreak, Nintendo, & Creatures inc. probably didn’t expect to get back their whole investment; they probably did the minimum patching needed to release the game. After all, a partial loss is better than a whole loss.
Japanese Blue version was essentially Red and Green fixed?...I did not mean to bash the 1st gen games. They are next to my heart & soul. I'd call myself a genwunner, if that term didn't have such a negative connotation. I meant to defend the games.
I used the term throw-away titles; that sounds bad. Forgive me for that. I meant that Nintendo, Creatures Inc, & especially GameFreak, didn't have much of a choice by 1996; they had to either write everything off, or they had to release the games.
there shouldnt be any negative conotation to it thats just some people made up negative thing. some people love gen 3 or 5 or whatever ill be happily called gen wunner and gen 2oer or whatever lol...I did not mean to bash the 1st gen games. They are next to my heart & soul. I'd call myself a genwunner, if that term didn't have such a negative connotation. I meant to defend the games.
I used the term throw-away titles; that sounds bad. Forgive me for that. I meant that Nintendo, Creatures Inc, & especially GameFreak, didn't have much of a choice by 1996; they had to either write everything off, or they had to release the games.
you reminded me the fact that everyone think that green is the so different version to the english but actually red and green are exactly like english red and blue just updated sprites and tiles. the one that is different to the english versions is actually japanese blueJapanese Blue version was essentially Red and Green
Shigeki Morimoto. It's such an odd story; Mew was mentioned in-game, at least in the U.S.Speaking of glitches, I seem to remember reading that one of Game Freak's staff members [I forget who] programmed Mew into Red and Green at the last minute after removing the debugging features since that left just enough space for Mew's data. However apparently something like that goes against the core rules of programming a game since it could potentially lead to glitches, so I suspect that some of Red and Green's glitches were caused by Mew's data being inserted into the games without proper playtesting.
The international Red and Blue are basically half Japanese Red/Green and half Japanese Blue. They use the version exclusives from Red/Green, but the same sprites and template that the Japanese Blue had. So if some people believe that the English Red and Blue are different from the Japanese Green, then they aren't completely wrong.you reminded me the fact that everyone think that green is the so different version to the english but actually red and green are exactly like english red and blue just updated sprites and tiles. the one that is different to the english versions is actually japanese blue
again besides the sprites jap blue is diff from red and blue eng versionThe international Red and Blue are basically half Japanese Red/Green and half Japanese Blue. They use the version exclusives from Red/Green, but the same sprites and template that the Japanese Blue had. So if some people believe that the English Red and Blue are different from the Japanese Green, then they aren't completely wrong.