Ok, so it's been a pretty decent while since I've played Pokemon again. Yearning for that constant grinding for the right nature, the daunting task of getting the EVs right and whatnot, I managed to grab my hands on Pokemon Black.
I've only managed to think of 5 Pokemon so far for my dream team, here's what I schemed up, and is so far around 4/6 complete:
1. Darmanitan @ Expert Belt
Ability: Hustle
Nature: Admant
EVs: 252 Attack / 252 Speed / 4 Sp. D
Moveset: Rock Slide, U-Turn, Flare Blitz, Superpower
(My main Physical Attacker. Adamant for the Attack Boost. I consider Rock Slide as a filler. U-Turn was chosen randomly off a moveset I found online, admittidely I've found it quite useful several times when trying to make a quick escape and sending out a wall or some other Pokemon. Flare Blitz doesn't really need an explanation. Superpower is used to counter Rock types.)
2. Ferrothorn @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP / 48 Def / 208 Sp. D
Moveset: Protect, Ingrain, Power Whip, Gyro Ball
(My Wall. Both Physical and Special. Nature is self explanatory. Power Whip being a decent damage dealer as well as Gyro Ball which is effective due to Ferrothorn's low speed. Ingrain over Leech Seed? Yes, I regret the choice but I feel that having to hatch hundreds of eggs for a new Ferroseed with Leech Seed would take too long. Ingrain heals a decent amount and overlooking the disability of switching out, it is highly effective with Leftovers after using Protect.)
3. Milotic @ Quick Claw
Ability: Marvel Scale
Nature: Modest
EVs: 152 HP / 80 Def / 220 Sp. A / 56 Speed
Moveset: Surf, Hypnosis, Recover, Ice Beam
(As you might see, a semi-"sweeper". (inb4 all the "Milotic should be a Special Wall!"). I didn't really like the idea of my Milotic being a wall so I decided to turn it into a bulky-ish attacker, with a fair base stat of 100 Special Attack boosted by Modest Nature, and a base 120 Special Defence, Milotic manages to pull off some 2HKOs here and there. Surf for STAB, Hypnosis to make it easy, followed by a Recover if necessary, and Ice Beam just for lulz. Milotic mainly serves as a counter effect to the Ground and Fire types that Darmanitan, Ferrothorn and Metagross are susceptible to.)
4. Metagross @ ???
Ability: Clear Body
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Def
Moveset: Bullet Punch, Zen Headbutt, Meteor Mash, Hammer Arm
(Another Physical attacker. I'll go ahead and explain the little there is for the choice of moves. Bullet Punch for STAB and a quick payback in case Metagross up against a foe with low HP and could pose as a threat. Meteor Mash is another STAB choice, Hammer Arm was something I picked up online. Zen Headbutt is also another decent STAB choice for Metagross I find quite useful at most times).
5. Gengar @ Shell Bell
Ability: Levitate
Nature: Modest
EVs: 252 Sp. A / 252 Speed / 4 HP
Moveset: Psychic, Energy Ball, Thunder Bolt, Shadow Ball
(Special Sweeper. Psychic because it's decent, Energy Ball or Calm Mind, I'm not certain yet. Thunder Bolt with hopes of leaving some paralysis, and Shadow Ball for STAB).
6. ?
Yeah, that question mark means that I'm still not certain as what to take yet, what role it should play, etc. If anyone is willing to make a suggestion, feel free to, although I must admit, I'm quite fussy when it comes to these things; meaning, in this case, I'd prefer a Pokemon from the Sinnoh Region, and it wouldn't make my team weak to many weaknesses that way (eg: Metagross and Ferrothorn are both weak to Fire, don't need a third!)
Either way, criticism is welcome as long as it's not negative. I admit that most of the movesets were searched online, yet I decided to post the finality of the results here anyway.
Thanks!
I've only managed to think of 5 Pokemon so far for my dream team, here's what I schemed up, and is so far around 4/6 complete:
1. Darmanitan @ Expert Belt
Ability: Hustle
Nature: Admant
EVs: 252 Attack / 252 Speed / 4 Sp. D
Moveset: Rock Slide, U-Turn, Flare Blitz, Superpower
(My main Physical Attacker. Adamant for the Attack Boost. I consider Rock Slide as a filler. U-Turn was chosen randomly off a moveset I found online, admittidely I've found it quite useful several times when trying to make a quick escape and sending out a wall or some other Pokemon. Flare Blitz doesn't really need an explanation. Superpower is used to counter Rock types.)
2. Ferrothorn @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP / 48 Def / 208 Sp. D
Moveset: Protect, Ingrain, Power Whip, Gyro Ball
(My Wall. Both Physical and Special. Nature is self explanatory. Power Whip being a decent damage dealer as well as Gyro Ball which is effective due to Ferrothorn's low speed. Ingrain over Leech Seed? Yes, I regret the choice but I feel that having to hatch hundreds of eggs for a new Ferroseed with Leech Seed would take too long. Ingrain heals a decent amount and overlooking the disability of switching out, it is highly effective with Leftovers after using Protect.)
3. Milotic @ Quick Claw
Ability: Marvel Scale
Nature: Modest
EVs: 152 HP / 80 Def / 220 Sp. A / 56 Speed
Moveset: Surf, Hypnosis, Recover, Ice Beam
(As you might see, a semi-"sweeper". (inb4 all the "Milotic should be a Special Wall!"). I didn't really like the idea of my Milotic being a wall so I decided to turn it into a bulky-ish attacker, with a fair base stat of 100 Special Attack boosted by Modest Nature, and a base 120 Special Defence, Milotic manages to pull off some 2HKOs here and there. Surf for STAB, Hypnosis to make it easy, followed by a Recover if necessary, and Ice Beam just for lulz. Milotic mainly serves as a counter effect to the Ground and Fire types that Darmanitan, Ferrothorn and Metagross are susceptible to.)
4. Metagross @ ???
Ability: Clear Body
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Def
Moveset: Bullet Punch, Zen Headbutt, Meteor Mash, Hammer Arm
(Another Physical attacker. I'll go ahead and explain the little there is for the choice of moves. Bullet Punch for STAB and a quick payback in case Metagross up against a foe with low HP and could pose as a threat. Meteor Mash is another STAB choice, Hammer Arm was something I picked up online. Zen Headbutt is also another decent STAB choice for Metagross I find quite useful at most times).
5. Gengar @ Shell Bell
Ability: Levitate
Nature: Modest
EVs: 252 Sp. A / 252 Speed / 4 HP
Moveset: Psychic, Energy Ball, Thunder Bolt, Shadow Ball
(Special Sweeper. Psychic because it's decent, Energy Ball or Calm Mind, I'm not certain yet. Thunder Bolt with hopes of leaving some paralysis, and Shadow Ball for STAB).
6. ?
Yeah, that question mark means that I'm still not certain as what to take yet, what role it should play, etc. If anyone is willing to make a suggestion, feel free to, although I must admit, I'm quite fussy when it comes to these things; meaning, in this case, I'd prefer a Pokemon from the Sinnoh Region, and it wouldn't make my team weak to many weaknesses that way (eg: Metagross and Ferrothorn are both weak to Fire, don't need a third!)
Either way, criticism is welcome as long as it's not negative. I admit that most of the movesets were searched online, yet I decided to post the finality of the results here anyway.
Thanks!