Eon Master
Born from the Flames
Okay... at the insistence of Shuckle, I'll be posting my last-ever Battle Tower streak ever. After playing this team to the point of surpassing the 500 win mark, I lost interest and gave up. Still, Shucks still holds the current Serebii record at 519, so I never got to beat him. Shame really, I would've enjoyed regaining my #1 slot, but it doesn't matter now. I don't have any motivation to keep going, but I'm glad that I made it this far. Too busy writing up stuff and laddering for Smogon nowadays.
Written up with a mix of past and present tense... my inner English Major is screaming at me right now...
No picture or anything, but anyone who's seen my previous teams will know that I don't really need one.
Platnium Battle Tower Singles Streak: 504
Uxie @ Choice Scarf ** (GameChangr)
Nature: Calm
EVs: 244 Hp / 4 Def / 108 SpD / 148 Spe
IVs: 31 / 19 / 31 / 8 / 31 / 31
Ability: Levitate
- Trick
- Yawn
- Memento
- Thunder Wave
Uxie is unique among TrickScarfers for possesing all of Memento, Thunder Wave, and Yawn. The EV spread lets Uxie take Special moves a lot easier, since they're more dangerous to this team than Physical ones. The Speed EVs allow Uxie to Trick the Scarf to +Natured Base 130s, while still outspeeding Neutral Base 80's without it. Uxie is completely crucial to this strategy.
Heatran @ Wide Lens ** (Sunburn)
Nature: Calm
EVs: 252 Hp / 92 Def / 164 SpD
IVs: 31 / 9 / 31 / 31 / 31 / 31
Ability: Flash Fire
- Torment
- Scary Face
- Stealth Rock
- Flamethrower
This Heatran is absolutely crucial to my strategy. Basically, once something has been Tricked a Scarf, Heatran can come in and use Scary Face if it isn't locked into a move effective against it, slowing it down so Uxie can outspeed. It then uses Torment, allowing Uxie an easy switch on the Struggle. SR is great for assuring KO's, Salamence needs all the help it can get without Outrage providing so much extra firepower. Flamethrower is just there as filler, but it's perfect for weakening troublesome Pokemon and ensures that I'm not completely helpless if Salamence faints.
Salamence @ Leftovers ** (Mencemeat)
Nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe
IVs: 31 / 31 / 31 / 31 / 31 / 31
Ability: Imtimidate
- Dragon Claw
- Earthquake
- Dragon Dance
- Substitute
This team was originally created by someone else using Garchomp, but IMO Salamence does his job better for a few reasons; indeed, my streak finished some fifteen wins higher than FastHippo's. First, he resists all of Heatran's weaknesses, meaning that if Heatran can't set up on something, he usually can. Garchomp can't really do this, since he takes neutral damage from all three types Heatran is weak to, especially Water. Second, his Intimidate ability helps to weaken the powerful physical attacks Garchomp has trouble with, like Double-Edge and Brave Bird. Lastly, although he takes longer to set up, Salamence doesn't have to worry about losing if the AI comes in swinging with a Latias and a Starmie in second and third position in a team, since Dragon Dance boosts his speed as well. I chose Dragon Claw because a.) Mence really appreciates the Leftovers recovery with a team like this, and b.) because Stealth Rock and Heatran's Flamethrower ease the need to 2HKO everything in the tower at +6.
Basic Overall Strategy:
Uxie Tricks on turn 1; I switch to Heatran for damaging moves that aren't water, fighting, or ground. Ideally, Heatran uses Scary Face until the Pokemon is slower than Uxie. It then uses Stealth Rock and Torment, making every other move into Struggle. Uxie switches into the first Struggle, taking minimal damage. This allows Uxie to Yawn and then usually to Memento. This keeps the pokemon from damaging itself again and gets Salamence in immediately without getting damaged. With the Pokemon locked into a move, asleep, slowed down, and weakened by Memento, Salamence has its work cut out for it and sets up with ease before thrashing the team.
9 times out of 10, this is what happened, more or less. I tried to preserve Uxie and Heatran for later in case there was any danger to Salamence, but if I benefitted more from just sacrificing one, I would.
Problems:
Sticky Hold Leads: Muk, Swalot, and Gastrodon are the the only three users of Sticky Hold, meaning I can't trick to them. Thankfully, only Gastrodon is of any danger to this team, and even then it's only the one with Ice Beam that matters.
OHKO moves: Usually, this is the bane of every TrickScarf team's existence. Thanks to Uxie's Yawn, this is less so now.
Crithax: Heatran hates crits, particularly from neutral moves like Thunderbolt. Crithax managed to KO him more than thirty times during the course of this whole streak, but thanks to Uxie's Yawn and Thunder Wave I was able to keep it together.
Mence's Setup Time Constraints: Much as I loved Mence and his Dragon Dance, he takes twice as long to set up as Garchomp does, and thus increases to possibilities for hax to strike. Early on, this was nothing more than a nuisance, but by the time I stopped, it had become a full-blown problem.
Unlike all my other BT teams, this one doesn't have a warstory to accompany it. Why? Simple, it never lost, I just stopped caring. It was fun while it lasted, but by the time it was over I was almost relieved. The stress of taking a streak this high finally got to me, and I was sick of it. The higher reaches of the Battle Tower are an arena for the most insane of insane people, and I have no desire to stay there.
Fire away guys. I'm looking forward to this.™
-Eon Out
Written up with a mix of past and present tense... my inner English Major is screaming at me right now...
No picture or anything, but anyone who's seen my previous teams will know that I don't really need one.
Platnium Battle Tower Singles Streak: 504
Uxie @ Choice Scarf ** (GameChangr)
Nature: Calm
EVs: 244 Hp / 4 Def / 108 SpD / 148 Spe
IVs: 31 / 19 / 31 / 8 / 31 / 31
Ability: Levitate
- Trick
- Yawn
- Memento
- Thunder Wave
Uxie is unique among TrickScarfers for possesing all of Memento, Thunder Wave, and Yawn. The EV spread lets Uxie take Special moves a lot easier, since they're more dangerous to this team than Physical ones. The Speed EVs allow Uxie to Trick the Scarf to +Natured Base 130s, while still outspeeding Neutral Base 80's without it. Uxie is completely crucial to this strategy.
Heatran @ Wide Lens ** (Sunburn)
Nature: Calm
EVs: 252 Hp / 92 Def / 164 SpD
IVs: 31 / 9 / 31 / 31 / 31 / 31
Ability: Flash Fire
- Torment
- Scary Face
- Stealth Rock
- Flamethrower
This Heatran is absolutely crucial to my strategy. Basically, once something has been Tricked a Scarf, Heatran can come in and use Scary Face if it isn't locked into a move effective against it, slowing it down so Uxie can outspeed. It then uses Torment, allowing Uxie an easy switch on the Struggle. SR is great for assuring KO's, Salamence needs all the help it can get without Outrage providing so much extra firepower. Flamethrower is just there as filler, but it's perfect for weakening troublesome Pokemon and ensures that I'm not completely helpless if Salamence faints.
Salamence @ Leftovers ** (Mencemeat)
Nature: Adamant
EVs: 252 Atk / 4 SpD / 252 Spe
IVs: 31 / 31 / 31 / 31 / 31 / 31
Ability: Imtimidate
- Dragon Claw
- Earthquake
- Dragon Dance
- Substitute
This team was originally created by someone else using Garchomp, but IMO Salamence does his job better for a few reasons; indeed, my streak finished some fifteen wins higher than FastHippo's. First, he resists all of Heatran's weaknesses, meaning that if Heatran can't set up on something, he usually can. Garchomp can't really do this, since he takes neutral damage from all three types Heatran is weak to, especially Water. Second, his Intimidate ability helps to weaken the powerful physical attacks Garchomp has trouble with, like Double-Edge and Brave Bird. Lastly, although he takes longer to set up, Salamence doesn't have to worry about losing if the AI comes in swinging with a Latias and a Starmie in second and third position in a team, since Dragon Dance boosts his speed as well. I chose Dragon Claw because a.) Mence really appreciates the Leftovers recovery with a team like this, and b.) because Stealth Rock and Heatran's Flamethrower ease the need to 2HKO everything in the tower at +6.
Basic Overall Strategy:
Uxie Tricks on turn 1; I switch to Heatran for damaging moves that aren't water, fighting, or ground. Ideally, Heatran uses Scary Face until the Pokemon is slower than Uxie. It then uses Stealth Rock and Torment, making every other move into Struggle. Uxie switches into the first Struggle, taking minimal damage. This allows Uxie to Yawn and then usually to Memento. This keeps the pokemon from damaging itself again and gets Salamence in immediately without getting damaged. With the Pokemon locked into a move, asleep, slowed down, and weakened by Memento, Salamence has its work cut out for it and sets up with ease before thrashing the team.
9 times out of 10, this is what happened, more or less. I tried to preserve Uxie and Heatran for later in case there was any danger to Salamence, but if I benefitted more from just sacrificing one, I would.
Problems:
Sticky Hold Leads: Muk, Swalot, and Gastrodon are the the only three users of Sticky Hold, meaning I can't trick to them. Thankfully, only Gastrodon is of any danger to this team, and even then it's only the one with Ice Beam that matters.
OHKO moves: Usually, this is the bane of every TrickScarf team's existence. Thanks to Uxie's Yawn, this is less so now.
Crithax: Heatran hates crits, particularly from neutral moves like Thunderbolt. Crithax managed to KO him more than thirty times during the course of this whole streak, but thanks to Uxie's Yawn and Thunder Wave I was able to keep it together.
Mence's Setup Time Constraints: Much as I loved Mence and his Dragon Dance, he takes twice as long to set up as Garchomp does, and thus increases to possibilities for hax to strike. Early on, this was nothing more than a nuisance, but by the time I stopped, it had become a full-blown problem.
Unlike all my other BT teams, this one doesn't have a warstory to accompany it. Why? Simple, it never lost, I just stopped caring. It was fun while it lasted, but by the time it was over I was almost relieved. The stress of taking a streak this high finally got to me, and I was sick of it. The higher reaches of the Battle Tower are an arena for the most insane of insane people, and I have no desire to stay there.
Fire away guys. I'm looking forward to this.™
-Eon Out