KuromiCrimsonArcAlliance
~Magicarp Salesman!~
Haha sorry for the lame tsundere title and all but really I'd appreciate any feedback on my team. *Also, if I have any slashes it's because of suggestions. First slash is my preferred choice at the moment. This is my OU team btw*
1) Archeops @ Flying Gem
Ability: Defeatist
EVs: 4HP 252 Atk 252 Spe
Nature: Jolly
- Acrobatics
- Rock Slide
- Earthquake
- Protect
Ok this is going to be my physical sweeper. He's usually going to be my lead to counter steel/grass/fire/flying types. Basically it's hit hard and fast from the beginning. He hits otherwise dangerous leads like togekiss with rock slide and has great base speed. I plan to switch him out whenever threats like ferrothorn come out and won't use him when stealth rock has been set up. Acrobatics is boosted by the flying gem at first to pack a OHKO if super effective to most pokemon
2) Conkeldurr @ Leftovers/Flame Orb
Ability: Guts
EVs: 120 HP 252 Atk 136 SpD
Nature: Adamant
- Bulk Up
- Drain Punch
- Mach Punch
- Stone Edge
Conkeldurr with bulk up will be my second physical sweeper/wall hybrid because after 2-3 bulk ups it hits amazingly hard. Also He's useful on ice types like Vanilluxe and has priority with Mach punch. Stone edge is to take down flying types and ghost types. Drain punch kills special walls like blissey/eviolite chansey. It's fairly bulky which means it can take hits to a certain extent and guts helps it power up after status ailments.
3) Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 HP 252 SpA 252 Spe
Nature: Timid
- flamethrower
- dark pulse
- dragon pulse
- Surf
Hydreigon is my special sweeper. He gets sent out when Speedy threats like volcanrona are gone. He covers against grass types, at least 2HKO's most dragons in OU and can take down heatran and other fire types. He can take bullet punch from pokemon like metagross and hit back with flamethrower, which will 2HKO a specially defensive metagross.
4) Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 172 HP 252 SpA 32 Def 52 SpD
Nature: Quiet
- Trick Room
- Psychic
- Shadow Ball
- Protect
My trick room pokemon. This guy will be my setup for conkeldurr and amoonguss by giving them the speed boost by trick room. She also covers most fighting types and OHKO's conkeldurr. Life orb/Twisted Spoon packs more punch into psychic. Shadow Ball helps it fend against ghost types like dusknoir untill trick room fades away, which is when I can switch out to hydreigon/archeops if they're alive.
5) Amoonguss @ Black Sludge/Big Root
Ability: Regenerator
EVs: 252 HP 48 Def 208 SpD
Nature: Calm
- Substitute
- Giga Drain
- Spore
- Leech seed
Amoongus is my subseeder. He gets sent out when heavy physical sweepers are brought out and punishes them with substitute/seed combo and putting them to sleep to. I think he's a staller now basically. He's mainly used for inflicting status and goes after trick room is set up by reuniclus. Giga Drain will help it get hp against neutral and super effectives.
6) Galvantula @ Life Orb
Ability: Compoundeyes
EVs: 4 HP 252 SpA 252 Spe
Nature: Timid
- Thunder
- Volt Switch
- Bug Buzz
- Hidden Power (Ice)
My other special sweeper. He can 2HKO almost any psychics and volt switch helps it scout. I will be using him as a lead when facing rain teams to hit politoed hard from the start. His 108 base speed helps him outspeed alot of waters and helps my team counter vaporeon.
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EXTRA POKEMON/RESERVE POKEMON
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In addition to my team I have 2 pokemon in reserves that are trained for wifi as well if they can be substituted in if you guys can find a spot to replace:
7) Cloyster @ Life Orb
Ability: Skill Link
EVs: 48 HP 252 Atk 208 Spe
Nature: Jolly
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell
Cloyster is an excellent counter for focus sash users this gen and is generally useful as my physical sweeper. With just one shell smash, it outruns a scarfed landorus and can heavily counter with rock blast. Icicle spear is one of its best attacks and kills most if not all OU dragons I've battled so far. I chose razor shell over hydro pump because jolly nature fits the whole moveset better.
8) Ninjask @ Leftovers/Focus Sash
Ability: Speed Boost
EVs: 176 HP 252 Atk 80 Spe
Nature: Jolly
- Swords Dance
- Baton Pass
- Substitute/Protect
- X-Scissor
I don't know if my team can use a baton passer but it's true that ninjask is really helpful when I face special walls and my conkeldurr is down. Also, speed boost every turn helps ensure that 9 times out of 10, the ninja bug is going to go first after 2-3 boosts and substitute is put up. Swords Dance will give the attack boost so I can switch in to cloyster/conkeldurr/archeops for a full sweep.
1) Archeops @ Flying Gem
Ability: Defeatist
EVs: 4HP 252 Atk 252 Spe
Nature: Jolly
- Acrobatics
- Rock Slide
- Earthquake
- Protect
Ok this is going to be my physical sweeper. He's usually going to be my lead to counter steel/grass/fire/flying types. Basically it's hit hard and fast from the beginning. He hits otherwise dangerous leads like togekiss with rock slide and has great base speed. I plan to switch him out whenever threats like ferrothorn come out and won't use him when stealth rock has been set up. Acrobatics is boosted by the flying gem at first to pack a OHKO if super effective to most pokemon
2) Conkeldurr @ Leftovers/Flame Orb
Ability: Guts
EVs: 120 HP 252 Atk 136 SpD
Nature: Adamant
- Bulk Up
- Drain Punch
- Mach Punch
- Stone Edge
Conkeldurr with bulk up will be my second physical sweeper/wall hybrid because after 2-3 bulk ups it hits amazingly hard. Also He's useful on ice types like Vanilluxe and has priority with Mach punch. Stone edge is to take down flying types and ghost types. Drain punch kills special walls like blissey/eviolite chansey. It's fairly bulky which means it can take hits to a certain extent and guts helps it power up after status ailments.
3) Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 HP 252 SpA 252 Spe
Nature: Timid
- flamethrower
- dark pulse
- dragon pulse
- Surf
Hydreigon is my special sweeper. He gets sent out when Speedy threats like volcanrona are gone. He covers against grass types, at least 2HKO's most dragons in OU and can take down heatran and other fire types. He can take bullet punch from pokemon like metagross and hit back with flamethrower, which will 2HKO a specially defensive metagross.
4) Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 172 HP 252 SpA 32 Def 52 SpD
Nature: Quiet
- Trick Room
- Psychic
- Shadow Ball
- Protect
My trick room pokemon. This guy will be my setup for conkeldurr and amoonguss by giving them the speed boost by trick room. She also covers most fighting types and OHKO's conkeldurr. Life orb/Twisted Spoon packs more punch into psychic. Shadow Ball helps it fend against ghost types like dusknoir untill trick room fades away, which is when I can switch out to hydreigon/archeops if they're alive.
5) Amoonguss @ Black Sludge/Big Root
Ability: Regenerator
EVs: 252 HP 48 Def 208 SpD
Nature: Calm
- Substitute
- Giga Drain
- Spore
- Leech seed
Amoongus is my subseeder. He gets sent out when heavy physical sweepers are brought out and punishes them with substitute/seed combo and putting them to sleep to. I think he's a staller now basically. He's mainly used for inflicting status and goes after trick room is set up by reuniclus. Giga Drain will help it get hp against neutral and super effectives.
6) Galvantula @ Life Orb
Ability: Compoundeyes
EVs: 4 HP 252 SpA 252 Spe
Nature: Timid
- Thunder
- Volt Switch
- Bug Buzz
- Hidden Power (Ice)
My other special sweeper. He can 2HKO almost any psychics and volt switch helps it scout. I will be using him as a lead when facing rain teams to hit politoed hard from the start. His 108 base speed helps him outspeed alot of waters and helps my team counter vaporeon.
****************************************************************************************************************
EXTRA POKEMON/RESERVE POKEMON
****************************************************************************************************************
In addition to my team I have 2 pokemon in reserves that are trained for wifi as well if they can be substituted in if you guys can find a spot to replace:
7) Cloyster @ Life Orb
Ability: Skill Link
EVs: 48 HP 252 Atk 208 Spe
Nature: Jolly
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell
Cloyster is an excellent counter for focus sash users this gen and is generally useful as my physical sweeper. With just one shell smash, it outruns a scarfed landorus and can heavily counter with rock blast. Icicle spear is one of its best attacks and kills most if not all OU dragons I've battled so far. I chose razor shell over hydro pump because jolly nature fits the whole moveset better.
8) Ninjask @ Leftovers/Focus Sash
Ability: Speed Boost
EVs: 176 HP 252 Atk 80 Spe
Nature: Jolly
- Swords Dance
- Baton Pass
- Substitute/Protect
- X-Scissor
I don't know if my team can use a baton passer but it's true that ninjask is really helpful when I face special walls and my conkeldurr is down. Also, speed boost every turn helps ensure that 9 times out of 10, the ninja bug is going to go first after 2-3 boosts and substitute is put up. Swords Dance will give the attack boost so I can switch in to cloyster/conkeldurr/archeops for a full sweep.
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