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I just want the story to be less intrusive.

Discussion in 'Let's Go, Pikachu & Eevee' started by nega3, May 30, 2018.

  1. nega3

    nega3 Member

    A common complaint with every Pokemon RPG since BW1 is how story-heavy they have gotten. Sun/Moon being the worst offender of course.

    Myself? I haven't enjoyed a Pokemon game since Diamond due to this and seeing Let's Go revived my hopes for another minimalist approach to Pokemon's story and characters.
     
  2. shoz999

    shoz999 Trainer for Fun!

    I have literally never heard of that complaint once. If anything I've heard more from fans that future Pokemon game need better story-telling, from beginning to end.
     
  3. nega3

    nega3 Member

    Oh? I come from GameFAQs which is toxic af but I agree that SuMo went overboard with the story
     
  4. shoz999

    shoz999 Trainer for Fun!

    Really? In most forums and comment sections I've visited, most seem to think Sun and Moon had one of the best and most charming fun and emotional journey out of a Pokemon game.
     
    Scammel likes this.
  5. nega3

    nega3 Member

    I'm not saying SuMo had a bad story, I just couldn't stand how intrusive the dialogue was
     
  6. shoz999

    shoz999 Trainer for Fun!

    Oh yeah. That did get a little annoying from time to time.
     
  7. nega3

    nega3 Member

    :)
    I just don't enjoy long and plentiful cutscenes. I miss the carefree and minimalist nature of the older games in terms of story.
     
  8. Creyk

    Creyk Well-Known Member

    You are completely right.
    Who even plays pokemon for the story? That is not what these games are about, and never will be. I have been pressing A as fast as possible since playing Red and Blue and that will not change here.
     
    Ignition, BlisseyEX and MewsTruck like this.
  9. Muffin Man

    Muffin Man Member

    I just really loved how Red/Blue had these little bits and pieces of story scattered around, like it just happened to be there for you to find if you interacted with things/people. Like, you first learn about the Elite Four and the quest to become a pokemon champ by reading Professor Oak's PC in his lab. The game doesn't force you to do it or even tell you to do it, it's just there for you to find out. Similarly you first learn about Team Rocket by talking to some guy who happens to be talking on his phone about what Team Rocket is doing elsewhere, before he yells at you to leave him alone (that's another thing...when did characters in Pokemon all become so nice? There are no grumps and jerks in Pokemon anymore, aside from the actual villains). Then you learn a little more from some other NPCs who are talking about what happened in the news. And of course, I'm sure everyone remembers how they handled the whole Mewtwo backstory, which I still think is the most memorable legendary pokemon buildup so far.
     
  10. Sulfurian

    Sulfurian Well-Known Member

    Before gen 6 any sort of little cutscene or discussion would get the point across in half the time it takes now. If you factor in all the facial movements, expressions, and characters just moving around, even spamming the a button doesn't work as you are still dragged a long.

    Sun and moon had a decent story with Lillie, her mother, and nebby. The ultra games utterly destroyed all aspects of that for the sake of being different.
     
  11. Kage-Pikachu

    Kage-Pikachu Well-Known Member

    lol, I do, but I understand I'm part of the minority.
     
  12. nega3

    nega3 Member

    Hey! I should have stated I only bought Ultra Moon today and going off what people tell me lol.

    Is the story even that intrusive? Are the cutscenes short-Ish for the most part?
     
  13. Bguy7

    Bguy7 The Dragon Lord

    I want the exact opposite. I thought that Sun and Moon was Pokémon taking a major step towards achieving its true potential. If it weren't for the story, Sun and Moon would have been just as bland as X and Y, but story made it stand out, and allowed me to thoroughly enjoy it, despite the game's other flaws. I dream of a day where we get our first truly story-based Pokémon game. Judging by the simplification of Let's Go, it won't there, so fingers crossed for Gen VIII.

    I don't play Pokémon for the story, per se, I play it for the adventure, of which the story is a major aspect. If you ask me, you're only missing out by mashing the A button.
     
    mtqc and Cometstarlight like this.
  14. MidnightMelody

    MidnightMelody Degrassi Student

    Wait people complain about plot?

    Lots pally for the story and character interaction. I do and honestly all the friends I have that play do too.
     
  15. Creyk

    Creyk Well-Known Member

    Cut scenes are very long and unskippable.
    You'll see.
    Have fun :)
     
  16. nega3

    nega3 Member

    Good thing I haven't picked it up yet lol. Hmmmmm
     
  17. TheWanderingMist

    TheWanderingMist The DP critic: Story of a Missing Voice

    I can maybe see the point with SM but BW was the first time they even bothered to focus on story. Calling XY story focused is laughable, though.
     
    PocketMonsterRealm likes this.
  18. Twilight-Kun

    Twilight-Kun Pokemon World Champion

    I hope gym progression isn't tied to story

    I want to challenge the gyms in any order

    I want the world open to me and depending on how may badges you have, then story kicks in, no matter which town you just leveled to the ground
     
  19. PrinceOfFacade

    PrinceOfFacade Ghost-Type Master

    Yeah, I've never heard anyone complain about a Pokémon game having too much story. Usually the complaint is it doesn't have enough.

    I've heard complaints about unnecessary dialogue, super long intros, and unskippable cutscenes, but never about a gaming being story-heavy. I loved Black & White for its deep story, and I loved Sun & Moon for its character development. I don't think the problem is the heaviness of the story, but how the story is implemented gameplay-wise.
     
  20. Ariki

    Ariki Well-Known Member

    TBH I didn’t find any of the cutscenes in Sun/Moon or their Ultra upgrades intrusive at all.

    As for the tutorials at the start of the games, I’m glad theiy’re forced on players, because I remember back when gen 1 released there were many, many players who struggled with the basic game play mechanics because they eschewed both the manual and in-game tutorials and it was always cringey for me to come across those kinds of players...

    The gen 1 games have an ok story - but it could do with some sharpening for today’s audience. The bare bones story telling isn’t to everyone’s tastes.
     

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