• Hey all, due to some issues ith some false DMCAs, we've had to censor a few things until the situation is resolved. Sorry for any inconvenience
  • Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

I lost my Skill! ~ an OU RMT

Rezzuréct

Allez Les Bleus!
Ohaithar!

So, I lost my battling skill and I don't know what to do till I made this odd team. One day when I was laddering with my Sand team and that was before I went to school, and today was 2 months after school was started and now I can't find my old skill, so I hope you guys to help me with this ****ing team.

At a Glance.
485.gif
635.gif
121.gif
462.gif
373.gif
534.gif


Closer Look

485.gif
@ Air Balloon
Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Ice]

Original Heatran. Offensive Stealth Rocker. SR is for entry hazard which ruins Multiscale and Sash. Fire Blast is powerful STAB move. Earth Power for coverage. HP Ice to nailing Dragons when faced this Heatran.

635.gif
@ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Focus Blast
- Draco Meteor
- Dark Pulse

Scarf'd Hydreigon. Like a Latios but it's more fun to use. With Dual STAB, Draco Meteor and Dark Pulse Hydreigon became an offensive Mons on OU. Focus Blast to OHKO Tyranitar (which Latios can't do with Surf) and other Steel types when I locked to this one. Flamethrower to ruin Scizor's flagship.

121.gif
@ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Psychic

Offensive Starmie. My favorite member on my team. Surf and Psychic is Starmie's main STAB moves. Along with BoltBeam, this one maybe dangerous for Dragonite, Gyarados but not Ferro.

462.gif
@ Leftovers
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Charge Beam
- Thunderbolt
- Hidden Power [Fire]

Magnezone! You're now trapped on this zone! *imlookingatyouscizor!*. SubsCB make Magnezone is becoming a Offensive thread. T-bolt is main STAB attack. Charge Beam can boost Magnezone SAtk to ****ing 550+. HP Fire to stop the Scizor.

373.gif
@ Leftovers
Trait: Moxie
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Dragon Claw
- Earthquake

SubsDDMence. New to me. Introduced when Gamefreak posted on the Anti-Metagame Pokemon thread. Subs is covering Salamence from the attacking Pokemon. DD to boost Mence Atk and Spd, after 3 DDs Mence can outspeed Latios. Dragon Claw maybe not the strongest Mence move but it's STAB moves for Mence. EQ to coverage Steel type like Heatran.

534.gif
@ Leftovers
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Stone Edge / Payback

Last but not least. BulkUpConk! Bulk Up can boost Conk Atk and Def which is good to this set. Drain Punch to recovering Conk HP when low plus it's get STAB. Mach Punch is good too on this Conk, priority +1 and STAB. SE and Payback for coverage.

Bold = Changes
will add the thread list later
 
Last edited:

-Nator-

Well-Known Member
Looks good, although I would do away with Recover on Starmie and replace it with Rapid Spin.
 

George~©

All Gravy
Overall, you should probably think about adding some defense in there aswell. SpD Tran works works wonders against many special threats, namely Latios.

Individually:

Heatran: Standard Tran, looks fine to me, although cosider SpD tran. SpD tran works well with Conkeldurr, as it walls any Special sweeper meaning to set up on it, usually through Toxic Stalling anything that isn't Reuniclus.

Hydreigon: Sub out one of those moves for U-Turn, as Hydreigon's still-pretty-high attack can atleast deal some damage, whilst scouting your opponents team.

Magnezone: Air Balloon all day erryday. Leftovers works, but consider that.

Starmie: Although you like your Starmie, Rapid Spin will help a lot when setting up with Salamence.

Salamence: I don't particularly like the set, as you have nothing to take on Ferrothorn/Forretress, the former can Leech Seed/Protect stall you until the end of days. Fire Blast is generally better, although Brick Break can nail Air Balloon heatran predicting a Fire Blast/Earthquake. They're just generally better than Sub.

Conkeldurr: Set is fine. SpD Ev's are generally preferred, as 120/252/136 - HP/Atk/SpD. Consider a Brave nature when running Payback, and set the speed IV's to 0 (assuming this is a PO team). This lets you make full potential out of Payback. With 0 Speed EV's and Brave Nature, Reuniclus outspeeds you, and Payback will OHKO at +1 after taking an attack, and 2HKO if it calm minds instead, in which case 136 SpD EV's lets you live a +1 Psychic, and Psyshock won't do as much due to it hitting on the defensive side.
 
Last edited:

Assassin9399

Wanna hug?
I personally prefer Flamethrower on Hydreigon, since hax might get you. So I usually go for the accuracy, but that's your choice.

Also, a good team doesn't mean a good skill. You can get your old skill back by practicing a lot, not by having the best team (though it helps).
 

Ilan

Well-Known Member
Switch starmie for gengar your team is too fighting weak and ground weak and gengar is immune to both starmie is too frail to be an help on this and gengar is frail too but immune also you have 2 pokemons with X4 weakness to ground so with 3 pokemons immune to ground it will be more balanced.
 

Usatoday

Eternal God
Switch starmie for gengar your team is too fighting weak and ground weak and gengar is immune to both starmie is too frail to be an help on this and gengar is frail too but immune also you have 2 pokemons with X4 weakness to ground so with 3 pokemons immune to ground it will be more balanced.

Not worthy Starmie is known for the infamous boltbeam combo. Mence will get rid of the ground weakness and starmie might surprise you bulk wise
 

Psycho Cut

Well-Known Member
Yeah, I'd agree with that: it is fighting weak. I would replace Hydreigon with Latios, who outclasses Hydreigon in a lot of ways, it doesn't need a scarf for a start so you can run specs for extra power, or life orb for flexibility, or even something else.
 

Usatoday

Eternal God
Yeah, I'd agree with that: it is fighting weak. I would replace Hydreigon with Latios, who outclasses Hydreigon in a lot of ways, it doesn't need a scarf for a start so you can run specs for extra power, or life orb for flexibility, or even something else.

That is very true so maybe this set
381.gif
@ Choice Specs
Nature Timid
Ability Levitate
252 spd 252 sp atk 6 hp
Surf
Draco Meteor/Dragon Pulse
Hidden Power (Fire)
Trick/ Psyshock
 

Acatia

Gone Drinking
Just an option, but on your Heatran, try HP Grass. It makes quick work of folks like Gastrodon and Quagsire. Heatran lacks the speed to use HP Ice against dragons effectively, a lot of them would carry EQ as well. HP Ice and Electric (mainly for Gyarados) are just too slow and relying on predicting your opponent's prediction isn't reliable to score those HPs that basicly require to be done on the switch
 

pavak

Member
Well Remove your Hydriegon use this guy-

286___breloom_by_merum_sb_blueolimar-d36100h.png


Breloom (M) @ Life Orb
Trait: Effect Spore
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Swords Dance
- Focus Punch
- Substitute
 

Rezzuréct

Allez Les Bleus!
Overall, you should probably think about adding some defense in there aswell. SpD Tran works works wonders against many special threats, namely Latios.

Individually:

Heatran: Standard Tran, looks fine to me, although cosider SpD tran. SpD tran works well with Conkeldurr, as it walls any Special sweeper meaning to set up on it, usually through Toxic Stalling anything that isn't Reuniclus.

I love my Offense Heatran, good to nail sun.

Hydreigon: Sub out one of those moves for U-Turn, as Hydreigon's still-pretty-high attack can atleast deal some damage, whilst scouting your opponents team.

I will consider this one

Magnezone: Air Balloon all day erryday. Leftovers works, but consider that.

Lefties works well with subs and charge beam.

Starmie: Although you like your Starmie, Rapid Spin will help a lot when setting up with Salamence.

I need recover on that mon.

Salamence: I don't particularly like the set, as you have nothing to take on Ferrothorn/Forretress, the former can Leech Seed/Protect stall you until the end of days. Fire Blast is generally better, although Brick Break can nail Air Balloon heatran predicting a Fire Blast/Earthquake. They're just generally better than Sub.

Hmmm.. I'll consider this too.

Conkeldurr: Set is fine. SpD Ev's are generally preferred, as 120/252/136 - HP/Atk/SpD. Consider a Brave nature when running Payback, and set the speed IV's to 0 (assuming this is a PO team). This lets you make full potential out of Payback. With 0 Speed EV's and Brave Nature, Reuniclus outspeeds you, and Payback will OHKO at +1 after taking an attack, and 2HKO if it calm minds instead, in which case 136 SpD EV's lets you live a +1 Psychic, and Psyshock won't do as much due to it hitting on the defensive side.


I'll thinking about this.

Comments on BOLD

I personally prefer Flamethrower on Hydreigon, since hax might get you. So I usually go for the accuracy, but that's your choice.

Also, a good team doesn't mean a good skill. You can get your old skill back by practicing a lot, not by having the best team (though it helps).

Check and Changed!

Switch starmie for gengar your team is too fighting weak and ground weak and gengar is immune to both starmie is too frail to be an help on this and gengar is frail too but immune also you have 2 pokemons with X4 weakness to ground so with 3 pokemons immune to ground it will be more balanced.

Maybe Magnezone > Gengar? I like that BoltBeam Starmie.

Yeah, I'd agree with that: it is fighting weak. I would replace Hydreigon with Latios, who outclasses Hydreigon in a lot of ways, it doesn't need a scarf for a start so you can run specs for extra power, or life orb for flexibility, or even something else.

Yes I realize that thing.

That is very true so maybe this set
381.gif
@ Choice Specs
Nature Timid
Ability Levitate
252 spd 252 sp atk 6 hp
Surf
Draco Meteor/Dragon Pulse
Hidden Power (Fire)
Trick/ Psyshock

I will thinking about this one.

Just an option, but on your Heatran, try HP Grass. It makes quick work of folks like Gastrodon and Quagsire. Heatran lacks the speed to use HP Ice against dragons effectively, a lot of them would carry EQ as well. HP Ice and Electric (mainly for Gyarados) are just too slow and relying on predicting your opponent's prediction isn't reliable to score those HPs that basicly require to be done on the switch

But, Gastro and Quagsire is common this day, so I choose HP Ice to nail Dragons when set-up


Well Remove your Hydriegon use this guy-

286___breloom_by_merum_sb_blueolimar-d36100h.png


Breloom (M) @ Life Orb
Trait: Effect Spore
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Swords Dance
- Focus Punch
- Substitute

Nah, Hydreigon is good on my team. I've got Conk for the Fighting type.
 

noob21

3 sum!!!
I dont see eneything wrong with this team 5 stars
 

DreamTheater09

Something Cool
I do have to agree with the comment that the team doesn't always mean skill, it's knowing how to play your team well and counter your opponents. Just start playing more frequently and you should be back up to your old speed in no time.

The few things that I see could use some improvements on the team have already been said, but are worth repeating again. Starmie could really use Rapid Spin on it. Though your team isn't really weak to too many hazards, it's still really helpful and could also help with keeping your Salamence alive longer since it's weak to Stealth Rocks. Also, this particular set for Mence is weak to most Ferrothorns. Maybe throwing a fire move on him wouldn't be a bad idea. Also, I used to use pretty much the same Heatran that you are using now for a lead, but I had him more Specially Defensive. Even after the balloon pops, he can tank hits for days and fire off still powerful moves. If I can find the specific spread I used to use I'll post it on here.

Otherwise, very solid team. Hopefully the improvements I've suggested turn out to be useful.
 

Eaglehawk

Well-Known Member
Personally, I prefer Dragon Dance/Outrage/Earthquake/Fire Fang on Moxie Salamence as it eliminates the chance of Steel types coming in (well, except for Scizor, gdi >.<). So it kinda covers Magnezone's role on the team as a Steel-killer, so that frees up a spot for something else that can deal with the Rocks issue you have on your team, as Salamence being your main Sweeper, so you'll need a Rapid Spinner. Also, even with a Dragon Dance, Scarfers, such as Latios, Landorus, Terrakion, and Hydreigon, will Revenge Kill you, as the outspeed Mence without a problem and KO with an SE move.

Also, I don't really know what Conks is doing on that team. I really don't. Maybe you can run some form of Jirachi, as it answers a majority of the previously mentioned Scarfers (as they are Choice locked) and potentially set up on them (Superachi or SubCM) and hurt the team a bit.
 

Rezzuréct

Allez Les Bleus!
I do have to agree with the comment that the team doesn't always mean skill, it's knowing how to play your team well and counter your opponents. Just start playing more frequently and you should be back up to your old speed in no time.

The few things that I see could use some improvements on the team have already been said, but are worth repeating again. Starmie could really use Rapid Spin on it. Though your team isn't really weak to too many hazards, it's still really helpful and could also help with keeping your Salamence alive longer since it's weak to Stealth Rocks. Also, this particular set for Mence is weak to most Ferrothorns. Maybe throwing a fire move on him wouldn't be a bad idea. Also, I used to use pretty much the same Heatran that you are using now for a lead, but I had him more Specially Defensive. Even after the balloon pops, he can tank hits for days and fire off still powerful moves. If I can find the specific spread I used to use I'll post it on here.

Otherwise, very solid team. Hopefully the improvements I've suggested turn out to be useful.

I will consider about the SDefensive Heatran.

Personally, I prefer Dragon Dance/Outrage/Earthquake/Fire Fang on Moxie Salamence as it eliminates the chance of Steel types coming in (well, except for Scizor, gdi >.<). So it kinda covers Magnezone's role on the team as a Steel-killer, so that frees up a spot for something else that can deal with the Rocks issue you have on your team, as Salamence being your main Sweeper, so you'll need a Rapid Spinner. Also, even with a Dragon Dance, Scarfers, such as Latios, Landorus, Terrakion, and Hydreigon, will Revenge Kill you, as the outspeed Mence without a problem and KO with an SE move.

Also, I don't really know what Conks is doing on that team. I really don't. Maybe you can run some form of Jirachi, as it answers a majority of the previously mentioned Scarfers (as they are Choice locked) and potentially set up on them (Superachi or SubCM) and hurt the team a bit.

About Salamence, I've fun with using that one, Subs then DD. It outspeed DNite on +1 w/o DD. And for the Conks replacement I'll thinking about that later.

Starmie gets walled by Gastrodon/Quagsire so maybe replace Recover for Psyhich. I don't like the idea of sweepers that heal unless they're bulky.

Okay, I'll replace Recover for Psychic.
 

destructo

Well-Known Member
Dragonite is common now and you dont seem to have good counters. Try celebi as it would help you against water pokes especially Rotom since you don;t have any good counters to that as well
 
Top