speedbump07
Active Member
EDIT: Added Carracosta and Cradily, please reanalyze ^^
EDIT 2: I forgot to mention I use this team for triples, sorry I forgot to mention before ^^;
But, I had all the key ingredients, and I figured, "Hey, lets see if it's good."
So, here's my Sand Team, constructive criticism and comments appreciated!
;248; Tyranitar (M) @ Babiri Berry
Ability: Sand Stream
Nature: Adamant
252 Attack/ 252 Speed/ 4 HP
Iv’s: 31/31/31/31/31/31/31
-Dragon Dance
-Stone Edge
-Crunch
-Earthquake/Protect
Sand Starter, but can dish out pain given the slightest chance. Babiri is for Bullet Punching Scizor, Dragon Dance for boosting, Stone Edge for STAB, Earthquake for Edgequake or Protect for longevity, Crunch for STAB. He’s good, can’t wait to use him in the field.
:526: Gigalith (M) @ Leftovers/Chesto Berry
Abilty: Sturdy
Nature: Adamant
Ev’s: 155 HP/ 255 Attack/100 defense
Iv’s: 31/31/31/2/20/25
-Earthquake
-Iron Defense/Rock Blast/Rest/?
-Stone Edge
-Explosion
Slow and steady wins the race, and Gigalith is proof of that. His job is to to hit and be hit. Earthquake for the obvious reasons, dunno what will go in the 2nd slot, Stone edge for STAB and Edgequake, and Explosion for going out with a bang.
;472; Gliscor(F) @ Poison Orb
Ability: Poison Heal
Nature: Impish
Ev’s: 4 hp/252 Atk/ 252 Spd
Iv’s: 31/31/31/1/31/31
-Fling
-Swords Dance
-Earthquake
-Acrobatics
Her main role is to take out as many Pokemon as possible before going down. Poison Heal helps survivability, Fling for a free poison and to free up Acrobatics, Earthquake for obvious reasons, and Acrobatics for obvious reasons as well. Thundurus and Tornadus can’t really do much to her most of the time, unless they have the ever common HP Ice.
;212; Scizor (M) @ Choice Band
Ability: Technician
Nature: Adamant
Ev’s: 4 hp/ 255 Atk/ 251 Spd
Iv’s: 31/31/30/25/31/26
-Bullet Punch
-Acrobatics
-Brick Break
-U-turn
My Physcial attacker. Was the very first pokemon I ever ev trained, hence the sloppy work XD. Bred him myself too! Anyway, Bullet Punch for powerful STAB and priority, and to take out ice types, Acrobatics for good coverage, Brick Break for breaking Barrier, Light Screen and Blissey, and U-turn for scouting.
:565:Carracosta (M) @ Kings rock/Cell Battery/?
Ability: Sturdy
Nature: Jolly
Ev’s: 252 Atk/ 252 Spd/ 4 HP
Iv’s: 31/31/31/31/31/31
-Earthquake
-Waterfall
-Rock Slide
-Shell Smash
The big turtle that’ll sweep ya given a chance. Earthquake for coverage, Waterfall for STAB and flinching, Rock slide for STAB and flinching, Shell Smash to make him a beast. Grass attacks make him cry.
;346; Cradily (M) @ Focus Sash
Ability: Storm Drain
Nature: Bold
Ev’s: 252 HP/ 252 Sp atk/ 4 def
Iv’s: 31/31/31/31/31/31
-Energy Ball
-Recover
-Sludge Bomb/Wave
-Mirror Coat/?
The other fossil on my team, and my answer to rain teams, along with Carracosta. Energy Ball for STAB and a hopeful boost from a water attack, recover for survivability, Sludge Bomb/Wave to hit grasses, Dunno what to put in last slot, but Mirror Coat has been pretty beastly when I could use it right.
PREVIOUS/SWITCHABLE MEMBERS
;208; Steelix @ Rocky Helmet
Ability: Sturdy
Nature: Sassy
Ev’s: 252 HP/252 Sp def/ 6 atk
Iv’s: 31/31/31/31/31/0
-Stealth Rock
-Heavy Slam
-Earthquake
-Gyro Ball
My wall, and during a sandstorm, he can take a LOT of abuse. Stealth Rock cause it’s Stealth Rock, Gyro Ball for fast pokes, Heavy Slam for light and slow pokes (hehe, slow-pokes), and Earthquake because it’s earthquake.
:579: Reuniclus (F) @ Life Orb
Abilty: Magic Guard
Nature: Calm
Ev’s: 252 HP/ 252 Sp defense/ 4 Sp atk
Iv’s: 31/31/31/31/31/31
-Focus Blast
-Calm Mind
-Psychic
-Recover
My… least favorite part of the team, but I needed a sixth member, a special attacker, and I had her on hand. Standard set, Focus Blast for darks and the like, Calm Mind for Special attack and defense boosting, Psychic for STAB. Recover for, well, recovery.
EDIT 2: I forgot to mention I use this team for triples, sorry I forgot to mention before ^^;
But, I had all the key ingredients, and I figured, "Hey, lets see if it's good."
So, here's my Sand Team, constructive criticism and comments appreciated!
;248; Tyranitar (M) @ Babiri Berry
Ability: Sand Stream
Nature: Adamant
252 Attack/ 252 Speed/ 4 HP
Iv’s: 31/31/31/31/31/31/31
-Dragon Dance
-Stone Edge
-Crunch
-Earthquake/Protect
Sand Starter, but can dish out pain given the slightest chance. Babiri is for Bullet Punching Scizor, Dragon Dance for boosting, Stone Edge for STAB, Earthquake for Edgequake or Protect for longevity, Crunch for STAB. He’s good, can’t wait to use him in the field.
:526: Gigalith (M) @ Leftovers/Chesto Berry
Abilty: Sturdy
Nature: Adamant
Ev’s: 155 HP/ 255 Attack/100 defense
Iv’s: 31/31/31/2/20/25
-Earthquake
-Iron Defense/Rock Blast/Rest/?
-Stone Edge
-Explosion
Slow and steady wins the race, and Gigalith is proof of that. His job is to to hit and be hit. Earthquake for the obvious reasons, dunno what will go in the 2nd slot, Stone edge for STAB and Edgequake, and Explosion for going out with a bang.
;472; Gliscor(F) @ Poison Orb
Ability: Poison Heal
Nature: Impish
Ev’s: 4 hp/252 Atk/ 252 Spd
Iv’s: 31/31/31/1/31/31
-Fling
-Swords Dance
-Earthquake
-Acrobatics
Her main role is to take out as many Pokemon as possible before going down. Poison Heal helps survivability, Fling for a free poison and to free up Acrobatics, Earthquake for obvious reasons, and Acrobatics for obvious reasons as well. Thundurus and Tornadus can’t really do much to her most of the time, unless they have the ever common HP Ice.
;212; Scizor (M) @ Choice Band
Ability: Technician
Nature: Adamant
Ev’s: 4 hp/ 255 Atk/ 251 Spd
Iv’s: 31/31/30/25/31/26
-Bullet Punch
-Acrobatics
-Brick Break
-U-turn
My Physcial attacker. Was the very first pokemon I ever ev trained, hence the sloppy work XD. Bred him myself too! Anyway, Bullet Punch for powerful STAB and priority, and to take out ice types, Acrobatics for good coverage, Brick Break for breaking Barrier, Light Screen and Blissey, and U-turn for scouting.
:565:Carracosta (M) @ Kings rock/Cell Battery/?
Ability: Sturdy
Nature: Jolly
Ev’s: 252 Atk/ 252 Spd/ 4 HP
Iv’s: 31/31/31/31/31/31
-Earthquake
-Waterfall
-Rock Slide
-Shell Smash
The big turtle that’ll sweep ya given a chance. Earthquake for coverage, Waterfall for STAB and flinching, Rock slide for STAB and flinching, Shell Smash to make him a beast. Grass attacks make him cry.
;346; Cradily (M) @ Focus Sash
Ability: Storm Drain
Nature: Bold
Ev’s: 252 HP/ 252 Sp atk/ 4 def
Iv’s: 31/31/31/31/31/31
-Energy Ball
-Recover
-Sludge Bomb/Wave
-Mirror Coat/?
The other fossil on my team, and my answer to rain teams, along with Carracosta. Energy Ball for STAB and a hopeful boost from a water attack, recover for survivability, Sludge Bomb/Wave to hit grasses, Dunno what to put in last slot, but Mirror Coat has been pretty beastly when I could use it right.
PREVIOUS/SWITCHABLE MEMBERS
;208; Steelix @ Rocky Helmet
Ability: Sturdy
Nature: Sassy
Ev’s: 252 HP/252 Sp def/ 6 atk
Iv’s: 31/31/31/31/31/0
-Stealth Rock
-Heavy Slam
-Earthquake
-Gyro Ball
My wall, and during a sandstorm, he can take a LOT of abuse. Stealth Rock cause it’s Stealth Rock, Gyro Ball for fast pokes, Heavy Slam for light and slow pokes (hehe, slow-pokes), and Earthquake because it’s earthquake.
:579: Reuniclus (F) @ Life Orb
Abilty: Magic Guard
Nature: Calm
Ev’s: 252 HP/ 252 Sp defense/ 4 Sp atk
Iv’s: 31/31/31/31/31/31
-Focus Blast
-Calm Mind
-Psychic
-Recover
My… least favorite part of the team, but I needed a sixth member, a special attacker, and I had her on hand. Standard set, Focus Blast for darks and the like, Calm Mind for Special attack and defense boosting, Psychic for STAB. Recover for, well, recovery.
Last edited: