speedbump07
Active Member
I have just recently started playing Pokemon competitively, but so far I’ve been pretty good at it (In my opinion anyway)
But I have a dilemma. I have many new pokemon at my disposal, but no room for all of them. So, I need help mixing and matching to make two different effective teams, because I don’t know what to put on each team x_x so if you guys could help, that’d be awesome.
I know I don’t have enough to make two complete teams listed here, but I will soon have my hands on a Steelix, Speed Boost Blaziken, and Togekiss, so please consider them when deciding. If you want to know their info, just ask! The last pokemon needed to make a complete second team is up in the air atm.
And the ev’s and natures are set in stone unfortunatly, but most movesets are able to improved upon, its mostly which pokemon will go on what team that work well together.
EDIT: I forgot to mention, these teams will be used for Doubles on Random Matchup, so no legendaries, and I don't care much for tiers ^^
EDIT 2: Check out my friend's shop, where over half of these pokemon came from! http://serebiiforums.com/showthread.php?t=522906
EDIT 3: Added some more pokes
Here’s what I got right now:
Gliscor(F) @ Poison Orb
Ability: Poison Heal
Nature: Impish
4 hp/252 Atk/ 252 Spd
Iv’s: 31/31/31/1/31/31
-Fling
-Swords Dance
-Earthquake
-Acrobatics
One of the newest editions to my team, but synergizing quite nicely with everyone else. Her main role is to take out as many Pokemon as possible before going down. Poison Heal helps survivability, Fling for a free poison and to free up Acrobatics, Earthquake for obvious reasons, and Acrobatics for obvious reasons as well. Thundurus and Tornadus can’t really do much to her most of the time, unless they have the ever common HP Ice.
Whimsicott (M) @ Grass Gem/Leftovers
Ability: Prankster
Nature: Bold
252 hp/ 252 SAtk/ 4 Spd
Iv’s: 31/31/31/31/31/31
-Encore
-Cotton Guard
-Leech Seed
-Giga Drain
The most annoying (to the opponent) member of my team. Encore shuts down Fake Out users and status users, Cotton Guard for massive defense boosts, Leech Seed for healing, and Giga Drain for attacking, healing, and preventing taunt shut-down. Grass Gem boosts Giga drain since his special attack isn’t all that high.
Chandelure(M) @ Quick Claw
Ability: Flash Fire
Nature: Modest
4 hp/ 252 SAtk/ 252 Spd
Iv’s: 31/31/31/31/31/31
-Overheat
-Energy Ball
-Shadow Ball
-Calm Mind
My revenge killer, or special sweeper, depending on the team. Overheat for tremendous power, Energy Ball for coverage, Shadow Ball for STAB and coverage, and Calm Mind for boosting his damage output or recovering from an Overheat. Hasn’t seen much use in the new team, but a necessary part of it.
Hydreigon (M) @ Life Orb
Ability: Levitate
Nature: Modest
4 hp/ 252 SAtk/ 252 Spd
Iv’s: 31/31/31/31/31/31
-Draco Meteor
-Fire Blast
-Dark Pulse
-Surf
Tri-headed death. Draco Meteor OHKO’s or very near fainting most everything except steels and the like. Fire Blast takes care of said steels and the ever deadly ice types. Dark Pulse for STAB and possible flinching, and surf for coverage. Often paired with Latios, who takes surf like a champ. Blizzard is a horrible problem though.
Latios (M) @ Leftovers/Expert Belt/Choice Specs
Ability: Levitate
Nature: Timid
4 hp/ 252 SAtk/ 252 Spd
Iv’s: 31/31/31/31/31/31
-Dragon Pulse
-Thunderbolt
-Ice Beam
-Psyshock
My speedy, special, jack of all trades. Dragon Pulse for STAB and reliability, Thunderbolt for coverage, Ice Beam for the ever common Garchomp, Genie trio, and Dragonite. Psyshock for powerful STAB. Good for many types, often paired with Hydreigon, Gliscor, or Whimsicott. Again, Blizzard is a big problem, but his special defense can take it sometimes.
Scizor (M) @ Choice Band
Ability: Technician
Nature: Adamant
4 hp/ 255 Atk/ 251 Spd
Iv’s: 31/31/30/25/31/26
-Bullet Punch
-Acrobatics
-Brick Break
-U-turn
My other Physcial attacker, and my salvation against the evil ice types. Was the very first pokemon I ever ev trained, hence the sloppy work XD. Bred him myself too! Anyway, Bullet Punch for powerful STAB and priority, and to take out ice types which most of my team hate, Acrobatics for good coverage, Brick Break for breaking Barrier, Light Screen and Blissey, and U-turn for baiting fire attacks for Chandelure.
Serperior (M) @ Light Clay
Ability: Overgrow
Nature: Timid
252 Hp/ 4 Satk/ 252 Spd
Iv’s: 31/24/31/16/29/31
-Giga Drain
-Calm Mind
-Reflect
-Light Screen
My wall, and the baby of the team (Proud to say I bred him myself ). He’s a fantastic dual screener, and Light Clay makes them last that much longer. Calm Mind to boost his unfortunate special attack and his decent special defense, and Giga Drain to prevent Taunt shut-down and healing.
Glaceon (M) @ Nevermeltice
Ability: Snow Cloak
Nature: Timid
4 Hp/252 Satk/ 252 Spd
Iv’s: 31/30/30/31/31/31
-Ice Beam
-Wish
-Blizzard
-Shadow Ball
My answer to Hail teams. With Nevermeltice and 100% accuracy Blizzard, stuff gets hurt. Even when resisted, which is usually on hail teams. Ice Beam for STAB and Dragons, Gliscor, Genies, etc; Wish for healing, Blizzard for massive damage, and Shadow Ball for coverage.
Steelix @ Rocky Helmet
Ability: Sturdy
Nature: Sassy
Iv’s: 31/31/31/31/31/0
-Stealth Rock
-Heavy Slam
-Earthquake
-Gyro Ball
My other snaky wall, and with both screens up and occasionally during an opponent’s sandstorm, he can take a LOT of abuse. Stealth Rock cause it’s Stealth Rock, Gyro Ball for fast pokes, Heavy Slam for light and slow pokes (hehe, slow-pokes), and Earthquake because it’s earthquake.
Blaziken (M) @ Wide Lens/Life Orb/?
Ability: Speed Boost
Nature: Adamant
Iv’s: 31/31/31/31/31/31
-Hi Jump Kick
-Flare Blitz
-Swords Dance
-Stone Edge
I don’t actually have him yet, but I know how I’m gonna use him. Hi Jump Kick for it’s huge damaging potential, Flare Blitz for ghosts and STAB, Swords dance for moar attack, and stone edge for the likes of Chandelure. Speed Boost makes him a beast if he can survive the first few turns.
So, those are my pokemon, constructive criticism and comments are appreciated ^^ If there’s anything else you need to know, just ask!
But I have a dilemma. I have many new pokemon at my disposal, but no room for all of them. So, I need help mixing and matching to make two different effective teams, because I don’t know what to put on each team x_x so if you guys could help, that’d be awesome.
I know I don’t have enough to make two complete teams listed here, but I will soon have my hands on a Steelix, Speed Boost Blaziken, and Togekiss, so please consider them when deciding. If you want to know their info, just ask! The last pokemon needed to make a complete second team is up in the air atm.
And the ev’s and natures are set in stone unfortunatly, but most movesets are able to improved upon, its mostly which pokemon will go on what team that work well together.
EDIT: I forgot to mention, these teams will be used for Doubles on Random Matchup, so no legendaries, and I don't care much for tiers ^^
EDIT 2: Check out my friend's shop, where over half of these pokemon came from! http://serebiiforums.com/showthread.php?t=522906
EDIT 3: Added some more pokes
Here’s what I got right now:
Gliscor(F) @ Poison Orb
Ability: Poison Heal
Nature: Impish
4 hp/252 Atk/ 252 Spd
Iv’s: 31/31/31/1/31/31
-Fling
-Swords Dance
-Earthquake
-Acrobatics
One of the newest editions to my team, but synergizing quite nicely with everyone else. Her main role is to take out as many Pokemon as possible before going down. Poison Heal helps survivability, Fling for a free poison and to free up Acrobatics, Earthquake for obvious reasons, and Acrobatics for obvious reasons as well. Thundurus and Tornadus can’t really do much to her most of the time, unless they have the ever common HP Ice.
Whimsicott (M) @ Grass Gem/Leftovers
Ability: Prankster
Nature: Bold
252 hp/ 252 SAtk/ 4 Spd
Iv’s: 31/31/31/31/31/31
-Encore
-Cotton Guard
-Leech Seed
-Giga Drain
The most annoying (to the opponent) member of my team. Encore shuts down Fake Out users and status users, Cotton Guard for massive defense boosts, Leech Seed for healing, and Giga Drain for attacking, healing, and preventing taunt shut-down. Grass Gem boosts Giga drain since his special attack isn’t all that high.
Chandelure(M) @ Quick Claw
Ability: Flash Fire
Nature: Modest
4 hp/ 252 SAtk/ 252 Spd
Iv’s: 31/31/31/31/31/31
-Overheat
-Energy Ball
-Shadow Ball
-Calm Mind
My revenge killer, or special sweeper, depending on the team. Overheat for tremendous power, Energy Ball for coverage, Shadow Ball for STAB and coverage, and Calm Mind for boosting his damage output or recovering from an Overheat. Hasn’t seen much use in the new team, but a necessary part of it.
Hydreigon (M) @ Life Orb
Ability: Levitate
Nature: Modest
4 hp/ 252 SAtk/ 252 Spd
Iv’s: 31/31/31/31/31/31
-Draco Meteor
-Fire Blast
-Dark Pulse
-Surf
Tri-headed death. Draco Meteor OHKO’s or very near fainting most everything except steels and the like. Fire Blast takes care of said steels and the ever deadly ice types. Dark Pulse for STAB and possible flinching, and surf for coverage. Often paired with Latios, who takes surf like a champ. Blizzard is a horrible problem though.
Latios (M) @ Leftovers/Expert Belt/Choice Specs
Ability: Levitate
Nature: Timid
4 hp/ 252 SAtk/ 252 Spd
Iv’s: 31/31/31/31/31/31
-Dragon Pulse
-Thunderbolt
-Ice Beam
-Psyshock
My speedy, special, jack of all trades. Dragon Pulse for STAB and reliability, Thunderbolt for coverage, Ice Beam for the ever common Garchomp, Genie trio, and Dragonite. Psyshock for powerful STAB. Good for many types, often paired with Hydreigon, Gliscor, or Whimsicott. Again, Blizzard is a big problem, but his special defense can take it sometimes.
Scizor (M) @ Choice Band
Ability: Technician
Nature: Adamant
4 hp/ 255 Atk/ 251 Spd
Iv’s: 31/31/30/25/31/26
-Bullet Punch
-Acrobatics
-Brick Break
-U-turn
My other Physcial attacker, and my salvation against the evil ice types. Was the very first pokemon I ever ev trained, hence the sloppy work XD. Bred him myself too! Anyway, Bullet Punch for powerful STAB and priority, and to take out ice types which most of my team hate, Acrobatics for good coverage, Brick Break for breaking Barrier, Light Screen and Blissey, and U-turn for baiting fire attacks for Chandelure.
Serperior (M) @ Light Clay
Ability: Overgrow
Nature: Timid
252 Hp/ 4 Satk/ 252 Spd
Iv’s: 31/24/31/16/29/31
-Giga Drain
-Calm Mind
-Reflect
-Light Screen
My wall, and the baby of the team (Proud to say I bred him myself ). He’s a fantastic dual screener, and Light Clay makes them last that much longer. Calm Mind to boost his unfortunate special attack and his decent special defense, and Giga Drain to prevent Taunt shut-down and healing.
Glaceon (M) @ Nevermeltice
Ability: Snow Cloak
Nature: Timid
4 Hp/252 Satk/ 252 Spd
Iv’s: 31/30/30/31/31/31
-Ice Beam
-Wish
-Blizzard
-Shadow Ball
My answer to Hail teams. With Nevermeltice and 100% accuracy Blizzard, stuff gets hurt. Even when resisted, which is usually on hail teams. Ice Beam for STAB and Dragons, Gliscor, Genies, etc; Wish for healing, Blizzard for massive damage, and Shadow Ball for coverage.
Steelix @ Rocky Helmet
Ability: Sturdy
Nature: Sassy
Iv’s: 31/31/31/31/31/0
-Stealth Rock
-Heavy Slam
-Earthquake
-Gyro Ball
My other snaky wall, and with both screens up and occasionally during an opponent’s sandstorm, he can take a LOT of abuse. Stealth Rock cause it’s Stealth Rock, Gyro Ball for fast pokes, Heavy Slam for light and slow pokes (hehe, slow-pokes), and Earthquake because it’s earthquake.
Blaziken (M) @ Wide Lens/Life Orb/?
Ability: Speed Boost
Nature: Adamant
Iv’s: 31/31/31/31/31/31
-Hi Jump Kick
-Flare Blitz
-Swords Dance
-Stone Edge
I don’t actually have him yet, but I know how I’m gonna use him. Hi Jump Kick for it’s huge damaging potential, Flare Blitz for ghosts and STAB, Swords dance for moar attack, and stone edge for the likes of Chandelure. Speed Boost makes him a beast if he can survive the first few turns.
So, those are my pokemon, constructive criticism and comments are appreciated ^^ If there’s anything else you need to know, just ask!
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