I was losing a lot lately. Here's the standard team I've been using for weeks after getting Platinum. Please rate
[img200]http://www.arkeis.com/images/pokemonfactory/gliscor.png[/img200]
Gliscor @ Yache Berry.
Jolly Nature (+Spd, -Sp.Atk)
Trait: Hyper Cutter
EVs: 252 Atk, 252, Spd, 2 HP, 2 Def, 2 Sp.Def
- Earthquake
- Roost
- Stealth Rock
- U-Turn
It's basically my lead. It sets up Stealth Rock, and either uses Earthquake to wear down notable leads like Infernape and Metagross, or uses Roost to shrug off any damage done by lead Ice-types like Weavile, and U-Turn away from something that resists Earthquake, like Azelf.
[img200]http://www.arkeis.com/images/pokemonfactory/heatran.png[/img200]
Heatran @ Leftovers
Modest Nature (+Sp.Atk, -Atk.)
Trait: Flash Fire
EVs: 252 HP, 222 Sp.Def, 36 Sp.Atk
- Will-O-Wisp
- Subsitute
- Earth Power
- Flamethrower
It's my Physical Attacker crippler. Nice name, lol. Yeah, it basically uses WoW on things like Garchomp and Salamence, and before doing that, uses Substitute to try and survive an Earthquake. Flamethrower for STAB, and Earth Power to kill opposing Fire-types that resist both of Heatran's Fire-type moves.
[img200]http://www.arkeis.com/images/pokemonfactory/empoleon.png[/img200]
Empoleon @ Choice Specs
Modest Nature (+Sp.Atk, -Atk.)
Trait: Torrent
EVs: 252 Sp.Atk, 252 HP, 4 Spd.
- Surf
- Ice Beam
- Grass Knot
- Hidden Power (Electric)
Choice Specs Sweeper. Surf is for STAB, and kills opposing Ground-types like Hippowdon and Rock-types like Tyranitar. Ice Beam leaves a dent in Dragon and Flying-types like Salamence and Gliscor. Grass Knot to take down Bulky Waters the likes of Swampert and Suicune, and HP (Electric) to take down Gyarados, which has the defenses and resists Surf, and takes neutral damage from Ice Beam and Grass Knot.
[img200]http://www.arkeis.com/images/pokemonfactory/flygon.png[/img200]
Flygon @ Life Orb
Jolly Nature (+Spd, -Sp.Atk)
Trait: Levitate
EVs: 252 Atk, 218 Spd, 40 HP
- Earthquake
- Roost
- Stone Edge
- Dragon Claw
Life Orb Physical Sweeper. Earthquake is for STAB, while Roost shrugs off any recoil taken from Life Orb, and can heal Flygon if hit with an attack that scored a critical hit on it. Stone Edge to take down Flying-types and Ice-types, who take no damage and take neutral damage from Earthquake, respectively. Dragon Claw is for STAB and to kill opposing Dragon-types.
I still wish Garchomp was in OU again
[img200]http://www.arkeis.com/images/pokemonfactory/cresselia.png[/img200]
Cresselia @ Light Clay
Bold Nature (+Def, -Atk)
Trait: Levitate
EVs: 252 HP, 60 Def, 60 Sp.Def, 138 Spd
- Reflect
- Light Screen
- Lunar Dance
- Thunder Wave
This set is purely support. Reflect for Physical Attacks, and Light Screen for Special Attacks. This set is also mostly used after Gliscor sets up or dies. Lunar Dance to pass on to Flygon or Empoleon. Thunder Wave to cripple fast things like Weavile and Azelf. It will give benefits to Heracross, though, which can be a problem if up against Cressy. Light Clay for maximum 8 turns for the screens.
[img200]http://www.arkeis.com/images/pokemonfactory/togekiss.png[/img200]
Togekiss @ Leftovers
Calm Nature (+Sp.Def, -Atk)
Trait: Serene Grace
EVs: 252 HP, 252 Spd, 6 Def
- Thunder Wave
- Air Slash
- Roost
- Aura Sphere
Very standard Togekiss. Thunder Wave to paralyze and Air Slash to achieve a 60% flinch rate, making the opponent have 30% chance to attack, which completely cripples it. Roost to shrug off damage from things like a Thunderbolt, if it can, and remove it's Flying-type for one turn. Aura Sphere to dent Steel and Rock-types, as well as 4x damage on Weavile.
I'm thinking of replacing Flygon, since Ice-types are taunting me so. What do you guys think?
[img200]http://www.arkeis.com/images/pokemonfactory/gliscor.png[/img200]
Gliscor @ Yache Berry.
Jolly Nature (+Spd, -Sp.Atk)
Trait: Hyper Cutter
EVs: 252 Atk, 252, Spd, 2 HP, 2 Def, 2 Sp.Def
- Earthquake
- Roost
- Stealth Rock
- U-Turn
It's basically my lead. It sets up Stealth Rock, and either uses Earthquake to wear down notable leads like Infernape and Metagross, or uses Roost to shrug off any damage done by lead Ice-types like Weavile, and U-Turn away from something that resists Earthquake, like Azelf.
[img200]http://www.arkeis.com/images/pokemonfactory/heatran.png[/img200]
Heatran @ Leftovers
Modest Nature (+Sp.Atk, -Atk.)
Trait: Flash Fire
EVs: 252 HP, 222 Sp.Def, 36 Sp.Atk
- Will-O-Wisp
- Subsitute
- Earth Power
- Flamethrower
It's my Physical Attacker crippler. Nice name, lol. Yeah, it basically uses WoW on things like Garchomp and Salamence, and before doing that, uses Substitute to try and survive an Earthquake. Flamethrower for STAB, and Earth Power to kill opposing Fire-types that resist both of Heatran's Fire-type moves.
[img200]http://www.arkeis.com/images/pokemonfactory/empoleon.png[/img200]
Empoleon @ Choice Specs
Modest Nature (+Sp.Atk, -Atk.)
Trait: Torrent
EVs: 252 Sp.Atk, 252 HP, 4 Spd.
- Surf
- Ice Beam
- Grass Knot
- Hidden Power (Electric)
Choice Specs Sweeper. Surf is for STAB, and kills opposing Ground-types like Hippowdon and Rock-types like Tyranitar. Ice Beam leaves a dent in Dragon and Flying-types like Salamence and Gliscor. Grass Knot to take down Bulky Waters the likes of Swampert and Suicune, and HP (Electric) to take down Gyarados, which has the defenses and resists Surf, and takes neutral damage from Ice Beam and Grass Knot.
[img200]http://www.arkeis.com/images/pokemonfactory/flygon.png[/img200]
Flygon @ Life Orb
Jolly Nature (+Spd, -Sp.Atk)
Trait: Levitate
EVs: 252 Atk, 218 Spd, 40 HP
- Earthquake
- Roost
- Stone Edge
- Dragon Claw
Life Orb Physical Sweeper. Earthquake is for STAB, while Roost shrugs off any recoil taken from Life Orb, and can heal Flygon if hit with an attack that scored a critical hit on it. Stone Edge to take down Flying-types and Ice-types, who take no damage and take neutral damage from Earthquake, respectively. Dragon Claw is for STAB and to kill opposing Dragon-types.
I still wish Garchomp was in OU again
[img200]http://www.arkeis.com/images/pokemonfactory/cresselia.png[/img200]
Cresselia @ Light Clay
Bold Nature (+Def, -Atk)
Trait: Levitate
EVs: 252 HP, 60 Def, 60 Sp.Def, 138 Spd
- Reflect
- Light Screen
- Lunar Dance
- Thunder Wave
This set is purely support. Reflect for Physical Attacks, and Light Screen for Special Attacks. This set is also mostly used after Gliscor sets up or dies. Lunar Dance to pass on to Flygon or Empoleon. Thunder Wave to cripple fast things like Weavile and Azelf. It will give benefits to Heracross, though, which can be a problem if up against Cressy. Light Clay for maximum 8 turns for the screens.
[img200]http://www.arkeis.com/images/pokemonfactory/togekiss.png[/img200]
Togekiss @ Leftovers
Calm Nature (+Sp.Def, -Atk)
Trait: Serene Grace
EVs: 252 HP, 252 Spd, 6 Def
- Thunder Wave
- Air Slash
- Roost
- Aura Sphere
Very standard Togekiss. Thunder Wave to paralyze and Air Slash to achieve a 60% flinch rate, making the opponent have 30% chance to attack, which completely cripples it. Roost to shrug off damage from things like a Thunderbolt, if it can, and remove it's Flying-type for one turn. Aura Sphere to dent Steel and Rock-types, as well as 4x damage on Weavile.
I'm thinking of replacing Flygon, since Ice-types are taunting me so. What do you guys think?
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