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ideas for new abilities

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RYKUU

Water Trainer
Crystal Eye: Raiser accruacey in Fog, etc and other accuacey lowering attacks. (sorry for spelling)
Pokemon that have: Zubat Golbat, Crobat, Scyther, Venomoth, Venonat, sableye and so on
 

mew..

What do you want?
huge mouth:
moves like crunch, bite, yawn, have 20% more power and accuracy
pokemon to have: hippopatas, hippowdon

electo charge:
when battling a non electric type with an electric, each turn or time the opponent uses a physical attack.
pokemon to have: any electric type
 

Cplender

Roar!!!
Creepy Face

effect: lowers sp. attack one stage
pokes to have it: all ghost pokemon
 

shiny meta

Well-Known Member
eerie light: all electric and ghost moves are both ghost and eletric types
pokemon who have it: rotom
 

Leopiz

Shiny Hunter
Mirror Skin
Effect: Kind of like Rough Skin, but for special attacks.
Pokemon to have it: All Steel-type Pokemon, and the Porygon evolution line.

I really really like the sound of this. But I think only Bronzor and Bronzong should have it.

They should really put that stuff in.
 

ArceusOwner

Catch a fallin star
Reflecting Mirror: reflects indirect super effective attacks

Pkmn: any water or ice type
 

Dugtrio

Wendle,
Ranged-all attack based moves don't impact on opponant
Shereical body- rollout and ice ball power and accuracy are boosted
Hard skin- when hp is low the S/Def is increassed
Commrad in arms-boosts the allies stats
Prison- attacks that trap the opponent do more damage
Over kill-boosts any status reducing/boosting move to the max.
Steel- the pokemons' secondary type becomes steel
psychic-the pokemons' secondary type becomes psychic
water-the pokemons' secondary type becomes water
 

WaluigiRC91

☆C e l e b r i t y☆
undead- afterfainting, this pokemon is revived with 1 hp if there is 1 other pokemon in the party.
shuppet
 

JJJ

Pokemon hunter
How about

Ghostly will - lowers the damage done by curse from 1/4th to 1/8th
There are abilities to limit all the other status effects (immunity,early bird,own tempo,flash fire,volt absorb,water absorb, ect...; why shouldn't curse be limited?) pokes to have it - Dusnoir and other high def/Sp.Def ghost pokes
Since it is a will if pokemon is fainted it will add 1 Hp every 6 steps kind of the inverse of poison except slower

Psychic mover - like a automatic psyco shift at the end of each turn only 75% accurate
pokes to have it - Galade and medicham

Perma Froze - allows pokemon to do moves even under freeze status
pokes to have it - Glaceon and other pure ice types

Volt Stock - like a charge at the end of every turn only it gives 1/8th boost to electric att.
pokes to have it - all electric pokes with high def & Sp.Def stats

Format - increases defense and Sp. defense at the end of every 2 turns
pokes to have it - porygon and its evolutions

Killer instinct - does a critical hit every time but can only attack once every two turns
pokes to have it - some psychic / fighting pokemon maybe galade

Assassin - Makes flinching impossible on the user and doubles the chances on the opponent
pokes to have it - weavile and other super fast sweepers

Forbidden presence - When ever this pokemon enters battle there's a 15% chance of casting curse on the opponent without cutting health
pokes to have it - Extreamly rare ghost pokemon like rotom or something like that.

Decay - Generates an air of toxic fumes that will make the foe and user faint in 4 turns (unless they switch)
pokes to have it - some king of really nasty poison pokemon like I guess Muk or Weezing
 
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Shadowed_Mudokon

Yo, yo, yo, yo...
I have five:

  1. Indomitable Spirit (for Treecko, Grovyle, Sceptile, Tyrogue, Hitmonlee, Hitmonchan, Hitmontop, Cleffa, Clefairy, Clefable, Happiny, Chansey & Blissey)
    Whenever a Pokemon over 10 levels than the Pokemon attacks, there is a chance they will flinch from the Pokemon's Indomitable Spirit.
  2. Centrifugals (for Gallade, Baltoy and Claydol)
    Whenever leech seeds, spores, spikes e.t.c are stuck to a Pokemon, there is a chance the Pokemon can gain enough momentum to shake off the effects.
  3. Wake-up Call (for Chatot, Whismur, Loudred & Electroud)
    Will automatically wake up any sleeping Pokemon that hasn't got the Soundproof Ability.
  4. Unacceptance (for Mewtwo) Can never take up a stat boost e.t.c from another Pokemon
  5. Welcoming (for Mew) Negates Unacceptance, Truant, Slow Start, and other non-beneficial abilities of ally Pokemon
 

booger_face

PokeChef
Comfort: doubles PP count. (Maybe that's too cheap. Then again, Pressure's pretty cheap, too).

Congeal: makes ghost types affected by Fighting and Normal-type moves.

Defiance: ignores EVs, growing on individual characteristics alone.

Hyperactivity: doubles Speed at the beginning of the battle, but sharply reduces at the third turn, and continues to lower every turn.

Ace: Sky Attack and Fly initiate on the same turn they are selected.

Cower: Pokemon automatically returns to the Pokeball when faced with a lethal blow. (Works once per battle).

Brick Wall: Barrier and Light Shield effects remain throughout the course of the battle, so long as that Pokemon is on the field.
 

Overheat Hothead

Custom User Title
An ability that triples the chance of paralizing the foe. (An example would be Thunderbolt has a 30% of paralizing the foe instead of the usual 10%.) Maybe Triple is a bit much, but if it is just double then it is a lame Serene Grace.

Out of battle it half or third (I want it to use the same number as in battle) the number of steps you half to walk to recharge key items. (Vs. Seeker, PokeRadar, whatever else there is.)


I really like this idea. Maybe they don't even have to be the same ability.
 

Mattyz

Blue Mew ^^
Aim - Makes the pokemon's accuracy better the longer it have been in battle.

Last Resort: When the pokemon only has 10% left of it's HP, it's power is doubled.
 

Tomato Jr.

Well-Known Member
heres some of my ideas

  1. Ferocity- raises attack and spc.attack when on 1/2 health
  2. Serenity- prevents stat changes when on 1/2 health
  3. mental block- pokemon isn't hurt by psychic attacks
  4. imitate-randomly copies one of your other party pokemons ability
  5. pre-emptive- pokemon gets to move before its opponent on its first turn, regardless of speed
  6. empathy-pokemon gets a stat boost decided on by opponents nature eg. if opponents nature is attck minded, get and attack boost
 

Lickilicky

Lickilicky Trainer
Bersek - Attacks are 125% stronger but have a smaller accuracy rate(75%)
Fast Learner - Pokemon earns 10% more experience during battle
Crazy - Changes ability every battle; message appears when pokemon enters battle
Good Eyes - Allways hits the targer
Lucky - Has a 5% chance each turn after attack to be able to attack again
Productive - After a number of steps, it creates a berry.
Magic - Each turn, after attacking it has a 70% chance to temporarly raise all it's stats by 1
Anormal - Whenever it uses a normal attack, it changes to other types, depending of nature and hidden power element
 

Cool Frood

<-- Feelin' Blue...
Uh... the "solid spook ability already exists...but is called "scrappy"

Kamikaze- all attacks have 25% recoil, power increases by 25%-50%
TNT- Selfdestruct and Explosion do 50% extra damage (Voltorb & Electrode)
 
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