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ideas for new abilities

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~Cosmic~

The Plot Thickens
Volatile: When the Pokemon's HP drops below 33%, it may use Explosion randomly. For: Voltorb line, Drifloon line.

Frosty Skin: 30% chance of freezing when physically attacking/attacked. For: Regice.

X-Ray Vision: Can see two of the Trainer's other Pokemon. For: Luxray.

Extra Effort: Items increasing power have their effects doubled. For: Weaker Pokemon.

Aphrodisiac: Each turn, opponent has 15% chance of infatuation, regardless of attacks, etc. For: Milotic

Frenzy: Increases attack power by 1.5, immunity to sleep, but has a 5% chance of attacking a partner or itself each turn. For: Primeape, Vigoroth.

Solar Being: Solarbeam and Heat Wave do double damage; Sun lasts twice as long; Morning Sun heals twice the HP. For: Solrock

Drift: Flying attacks do no damage, but user will be switched out. For: Drifloon line.

Fresh Start: User's attacks and speed are doubled in first 5 turns.

Weird Vibes: May cause confusion (20%) when physically attacking/attack. For: Spinda.

Volcanic Power: Cures all HP, PP, and status when hit by Lava Plume or Eruption. For: Groudon, Heatran.

Time Skip: The order in which Pokemon attack during the first 3 turns is randomized. For: Dialga, Celebi.

Extraterrestrial: Cosmic Power's effects are increased by two. For: Deoxys, Jirachi, Lunatone, Solrock.

Hard Crystal: Power Gem does triple damage (I know it's extreme, but it's one attack.) For: Sableye, Spoink, Grumpig.

Vacuum: Absorbs all Flying attacks. (Like Lightningrod or Water Absorb)

Blazing Fury: Attack is multiplied by 2.5 when user has 20% or less HP left, but may cause confusion. For: Blaziken, Infernape.

Ozone Hole: Sun causes damage to all Pokemon excluding the user. For: Rayquaza.

Blast Charge: Explosion and Self-destruct will increase in power every 3 turns not in use by 2.

Power Grip: Gripping moves (Whirpool, Fire Spin, etc.) will remain until the user is KO'ed or switched out. For: Pinsir, Likitung line, Tangela line.

Shaggy Coat: May trap opponents when physical contact is made. For: Tangela line.

Quick Feet: Evasiveness is increased when user has full HP. For: Electrike line.

Ancient Force: Rock, Ground, and Steel type attacks will increase in power every turn.
 
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bugman03

Well-Known Member
BO: ocsionaly causes pokemon to swich on contact.
for: Muk, Haryama, Machamp
 

KingRaichu

Hail to da king baby
Last Chance: this ability belongs to the absolute most annoying Pokemon (to make them more annoying AND easier to beat at the same time). When the Pokemon reaches to 10% of its hp, the next attack has a 15% chance to deal 4X dmg, 30% to deal 2X, 50% to deal 1.5X, and a 75% to deal normal dmg...
HOWEVER....
there's also a 25% chance that the attack will not only deal no dmg, but recover the Pokemon of 10% of their hp. (this is the chance an enemies attack will do a certain amount of dmg, as well as you...so a Skarmory with drill peck with only 5 hp has a chance to deal 4X dmg, but so does any Pokemon that attacks ur 5 hp skarmory).

The Pokemon it belongs to are... (guess)
Skarmory, Miltank, Blissey, Shuckle, Miltoic, Dragonite, and Arcues (lol thatll be fun)

also...

Aura Sight: (lucario only). Gives one the ability to see Aura. Restores accuracy to 100% if opponents evasiveness increases, or Sand Attack or something is used against you. Once your hp depletes to less than half, increases your evasivness by 5%.
 

~Cosmic~

The Plot Thickens
Never Give In: If the opponent has fewer than three remaining Pokemon on their team, user's power is multiplied by 1.5. For: Hitmons.

Solid Tip: Jabbing attacks (Horn Attack, Fury Attack, Poison Jab, etc.) are doubled in power. For: Horned Pokemon, Corsola.

Spirit Summon: At the start of the battle, if the opponent has any Ghost Pokemon on their team, they will come out first, regardless of the opponent's orders. For: Dusknoir.

Brainwash: When physical contact is made, there is a 10% chance that the opponent will "forget" (be unable to use) one of it's attacks for 4 turns. The effect is NOT removed if the Pokemon is switched out. For: Uxie.

Lunar Deity: Power doubles if Lunatone is present during a battle. For: Cresselia.

Purification: Negates all effects of Poison-type attacks and abilities (like Effect Spore) on the user's team when the user is in battle. For: Shaymin.

Clairavoyance: Before the turn begins, once the opponent has chosen, the user will "inform" the trainer of what the opponent will do: Switch, attack, or use item.
 
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Cool Frood

<-- Feelin' Blue...
^^ One question. How would Clairavoyance work? "The foe Metagross will use Earthquake!" "Foe Metagross used Earthquake!" Uh...would it work?

Energy Cannon: All "beam" moves are increased in power (Octillary)
Color Shield: When opponent attacks, pokemon changes type to whatever is least effective (Kelcleon... c'mon guys, he needs the help)
A special intimidate
A special aftermath
 

Tomato Jr.

Well-Known Member
Last Chance: this ability belongs to the absolute most annoying Pokemon (to make them more annoying AND easier to beat at the same time). When the Pokemon reaches to 10% of its hp, the next attack has a 15% chance to deal 4X dmg, 30% to deal 2X, 50% to deal 1.5X, and a 75% to deal normal dmg...
HOWEVER....
there's also a 25% chance that the attack will not only deal no dmg, but recover the Pokemon of 10% of their hp. (this is the chance an enemies attack will do a certain amount of dmg, as well as you...so a Skarmory with drill peck with only 5 hp has a chance to deal 4X dmg, but so does any Pokemon that attacks ur 5 hp skarmory).
i have a question. i may not be good at maths so correct me if i am wrong.
does go in order, like 15% for 4x damage but if i fails this it then tries for 2x damage at 30% and so on. if not surely the logic behind this is flawed.
also, what is the point of doing 4x damage to a pokemon on 5 hp.
 

~Cosmic~

The Plot Thickens
^^ One question. How would Clairavoyance work? "The foe Metagross will use Earthquake!" "Foe Metagross used Earthquake!" Uh...would it work?

Energy Cannon: All "beam" moves are increased in power (Octillary)
Color Shield: When opponent attacks, pokemon changes type to whatever is least effective (Kelcleon... c'mon guys, he needs the help)
A special intimidate
A special aftermath
Naw...like this: It only works if you haven't chosen what you'll do that turn. Once the opponent has chosen, it will tell you. However, it isn't specific. It'll only say "Switch" "Attack" or "Item".

Another one:

Reflecting Skin: Increases evasiveness in Sunlight. For: Bronzor line.

Optimist: When HP drops below 50%, critical hit ratio is doubled. For: Togekiss.

Toxic Haze: When this Pokemon is Ko'ed, opponent (or opponents) are poisoned. For: Weezing.

Rebellious: Attack multiplies by 1.5, but there is a 10% chance that the Pokemon will not obey the trainer.

Absolute Zero: Speed is lowered by two points, but will 100% freeze if physical contact is made. For: Regice.

Black Smog: Opponent's stats cannot be raised. (Alteration of White Smoke.) For: Not sure.

Power in Numbers: If more than one species of Pokemon exists on your team, the user's stats will be multiplied by 1.5. For: Anyone.

Disastrous: Every turn, one direct attack will be a critical hit, 100%. For: Absol.

Space Warp: Every turn this Pokemon is out, the terrain and weather will change, affecting Secret Power and Nature Power. For: Palkia.

Extreme Pressure: If the user uses Dive, it's Defense will raies by 2 points. For: Gorebyss.
 
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CataclysmX7

*Old School Trainer*
Force Break- When Opponent uses a Status inducing move (thunder wave, spore, or any move that has a possibility of inducing a status effect)
The pokemon heals from it and its ATTACK power increases by 2.-Tyrogue, Hitmonlee, Hitmonchan, Hitmontop, Machop, Machoke, Machamp, Makuhita, Hariyama

Seeker- Pokemon has 70% of scoring a critcal hit when an attack is Super effective-Weavile, Pinsir, Heracross, Ninjask

Dragonforce- When a Dragon type move is used, it is considered Super Effective (damage times 2)-Dragonite, Salamence, Garchomp.
 
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Gunny

<-The ninja god
Draining Strike - Physical attacks recover 1/4 of the damage dealt

Decieving gestures- Lowers the enemies defenses by 1 stage when they enter battle (like a defense intimidate)
 

Dugtrio

Wendle,
Mulitbody- moves are divided into 3 strikes still do the same amount of damage but hit three times eg(60 base move 60*3=20 3*20base attacks) it increases its chance for added effects,miss's,critical hits and so on. for dugtrio and/or a new evolution of dugtrio
 

JJJ

Pokemon hunter
Mega power - whenever the pokemon enters battle it will raise all stats (except evasiveness) one level.
pokes to have it - all the legendaries that have that useless pressure;249;;144;;485;;250;;384;;483;;151;;493;;386;;379;;244;;487;
 

~Cosmic~

The Plot Thickens
Multibody is Arceus' ability.
 

K3v1n

Know it,Respect it..
confusion:all attacks have a 10% chance of confusing
pkmn which have it:Spinda
 

Jimbobson

Piplup Master
Fast Start (opposite of slow start): Makes the user faster at the begining of the battle.
Always effective: Makes all moves super effective (only for normal types.)
Shock: Raises thunder type moves in a pinch (for thunder types only)
 

Cool Frood

<-- Feelin' Blue...
Iron Foot - increases "kick" attacks (Hitmonlee)
Bloodlust - Once a pokemon KO's another, its attack increases by 2 stages (Primape, and someone)
 

Champion Jared 14

Well-Known Member
I would like Castform's forecast ability to allow it to change into a ground type in a sandstorm, and have him be able to use a rough, and physical moveset. Other than that, an ability that freezes on contact, confuses on contact, sleeps foe on contact, and one that does something else....
 

Tri hawk

Say no to Poké-drugs
Ancient Earth: Rock type moves gain power as hp lowers.
or
Rock type moves are never 'ineffective'.


For fossil pokemon.
 
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Trickery- Lowers foe's hit %

Malevolent Darkness- Increases Dark and Ghost type attacks x1.5

Desert Heat- Turns Sunny Day into a fire type Sandstorm.
 

Predetor

Heaven Guardian
ultra sight - flying type moves can't miss
pokemon to have this ability - flying types (not hybrid like fly\water or fly\elec just fly orfly\normal)
 
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