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ideas for new abilities

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cham1259

><><>clinx<><><
I used this in the new evos thread :D

Shine: Accuracy is lowered by 10%(100->90, 90->81, etc)
pokemon: mostly steel pokemon(like skarmory and Scizor) or pokemon featured in the pokedex to be white or shiny.
Losing Focus: Have maxed defense but lessens every turn (by two stages; until normal)
pokemon: Fighting types. For me it was an evo for primate :p
Heavy: Pokemon cannot be forced to switch out(like the effect of ingrain)
pokemon: heavy pokemon:D
Sand Reinforcement: Increases Sp.Def by 1.5 in a sandstorm
pokemon: ground or steel types.(non-rock types because they already have this bonus)
Spirit Curse: Status changes remain in play even after user is KOed or switched out. Also, user is unaffected by haze(in 1v1/2v2, only user is unaffected, the others are still affected)
note: what I mean by status changes are the swords dance effects, etc. Not the Burn, Paralysis, etc.
pokemon: ghost types. period. An abundance of this could significantly change the metagame.
Poison Blood: Poison Attacks Heal up to 25% of HP. Poison types with this ability can be poisoned. When poisoned, the effect is reversed(healed every turn). Toxic effect will count as normal poison only(increasing HP recovery per turn is just too much.
Pokemon: Mostly Poison types(especially weezing, whose dex entry is that his body is filled with poisonous gas:D). Also, probably some non-poison types, too(like zangoose) to take advantage of the poison-healing.
Legend Scales: Damage from attacks with Base power equal to or above 80 are reduced by 30%. Also, all damage is reduced when the attacker boosted his attack(ie swords Dance, tail glow, etc.). However, Super effective attacks aren't affected by this trait.
pokemon: Dragon types and Milotic. Also, some other scaled pokemon.
 

RagTag

Shroomin'
hmmm...How about....

Firewall- prevents status ailments of poison,burn,paralyisis,freeze

pokemon to have it: porygon 1-Z

overjoyed- prevents the effects of moves like grudge, spite and taunt

pokemon to have it: chansey, blissey, happiny,ludicolo,togepi togetic and togekiss

kleptomania- pokemon may ocasionaly steal foes hold item...without you telling it to

pokemon to have it - I drew a blank
 

cham1259

><><>clinx<><><
Nerve Wrecker: Decreases Sp. Atk by one stage upon entering battle. Like intimidate for special attack
pokemon to use: if intimidate is for scary pokemon, Nerve Wrecker is for pokemon who look too calm for comfort:D. Pokemon like Drowsy, Hypno, Whiscash, Bibarel. Pokemon who always look so calm:D

Full of energy: attacks that require recharging afterwards(hyper-beam moves) do not need to recharge.
pokemon to use: commonly energetic-looking pokemon(like kangaskhan or tauros).
-This would change a lot in the metagame:D.

Wind Blower: Sandstorm and Hail Damages all pokemon types as soon as the user enters the field. Rain Dance damages Fire types every turn. Fog automatically clears. Can be reversed by creating other weathers(thus cancelling the one in effect).
pokemon to use: pokemon like castform and roserade can have this. Basically Flying types and weather pokemon.
-Ha! This should scare the living daylights out of sandstream/Snow Warning pokemon!
 

XDbonsly

Bonsly lover 4 life!
Draw-in: During Double Battles, this Pokemon will be the only target yor opponent can choose
I dont know who would learn that....
Power Toll: Pay Day gets 100 Power, but you dont get money from using it
Meowth has it, loses apon evolving
Strong Flop: at 50% HP or less all attacks used by Magikarp are tripled in Power, and splash now does 50 Base Damage and the type depends on enviroment (Game text: Power is gained and Splash can hurt)
Only Magikarp, loses apon becoming a Gyrados (do you think that Ablility could make Magikarp go from NU to Borderline o_O)
Final Blow: If the Pokemon that has this ability has used 1 'Other' Move, then it will hang on with 1 HP.
Im gonna say a few good fighting types will have this, this ability is Uber Awesome
 

Umbreonic

<3 Eevee evolutions
Speed Demon - Thorws sand into opponents face when entering battle, lowers accuracy by 5%

Pokemon - Doduo, dodrio, scyther, any other really fast pokemon.
 

SimChao

The Furret Fanatic
Adrenaline ;161; ;162; ;288;
When Pokemon’s HP gets low, its speed rises.

Use this with an attack boosting berry for sort of a pseudo-Dragon Dance effect.

Crunch Time ;261; ;262; ;318; ;319;
When Pokemon’s HP gets low, its attack rises.

x1.5. Would make for some good endure + sweep strategies with a speed boosting berry.


Scaredy Cat ;300; ;301;
If foe’s attack is higher than Pokemon’s, its evasion rises one stage.

It's like having Brightpower, except it only works when your attack stat is lower than your opponent's. Maybe with this, Delcatty will actually have time to set up for a Baton Pass before it dies.

Amplify ;039; ;040; ;293; ;294; ;295; ;441;
Power of a Pokemon’s sound-based move is increased by x1.5.

This applies to moves like Hyper Voice, Uproar, Snore, and Chatter. It works like Pory-Z's Adaptability, except only for sound-based moves.

(??? Can't think of a name. Something that means "To hunt on a weakened prey.") ;023; ;024; ;167; ;168;
Pokemon’s attack damage increases when the opponent is inflicted with a status condition.

It's x1.3 to final damage, just like Life Orb, without the 10% recoil. But in order for it to take effect, your opponent must be under a status condition.
 
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(??? Can't think of a name. Something that means "To hunt on a weakened prey.") ;023; ;024; ;167; ;168;
Pokemon’s attack damage increases when the opponent is inflicted with a status condition.

It's x1.3 to final damage, just like Life Orb, without the 10% recoil. But in order for it to take effect, your opponent must be under a status condition.

Hmm... Opportunist?

Haunt ;092; ;093; ;094;
Allows Ghost-type attacks to hit Normal-types.
Ghost version of Scrappy.

Mirror Arena ;122; ;439;
Weaknesses and Resistances are doubled as long as Pokemon is on the field.
 

cham1259

><><>clinx<><><
Panic: when HP gets low(below 1/4), attack and speed rises but accuracy lowers by 1 stage(but doesn't count as an accuracy lowering; like bright powder on opponent)
pokemon to have it: pokemon like linoone, ferret, Girafarig, etc. any pokemon that is more likely to panic(according to dex entry, anime, etc)

Concentration: special attack cannot be lowered.
pokemon to have it: psychic types like Alakazam and Hypno

Great Mind: doubles Special attack.
much like a special version of the huge power of marill
pokemon to have it: pokemon who normally have low special attack.

Double-skin: Any attack cannot do more than 1/2 of the user's max HP(does not include OHKO attacks).
meaning, any attack that would've done 3/4 of the user's HP will only do 1/2. Sure KO attacks will reduce the user's HP by 1/2, etc.
pokemon to use: pokemon like shuckle, Rhyperior, Ursaring, etc.

Spirit Bind: when the user enters the field, one random attack of each pokemon(1v1 or 2v2; including user) will be disabled(for 2-5 turns). They will all be un-disabled at the same time.
pokemon to use: Ghost types.

Lock down: every attack has a 25% chance to hit 100%.
this doesn't mean that the accuracy of attacks are increased by 25%. This includes non-damaging attacks as well like Disable
pokemon to use: Octillery, Magnezone. Any pokemon who can aim(in anime or dex entry) or is a robot-type pokemon:D

Randomise: when the user enters the battlefield, it will randomly select 3 pokemon types(not including ???). The types will not be displayed. When hit by the first type, the attack is super-effective. When hit by the second type, the attack is not-very effective. when hit by the third, it doesn't affect the user.
All this will apply including the user's weaknesses and resistances. Meaning, it can have up to a x8 weakness or a 1/8 resistance. This will reset when the pokemon switches out.
pokemon to use: Porygons 1-Z, Mr. Mime. Any pokemon of the like(clown, computer, etc.)
 

Explosion

txt msg
Arena Check: Prevents effects of Spikes, Stealth Rock, or Toxic Spikes when switching into this pokemon.

Cold Internal Temperature(REALLY need a better name) Pokemon with this ability may freeze opponent with any damaging water-type attack(10% effect)

Compensate: When one stat of the pokemon is lowered, another will be raised.

Fortify: Raises (sp)defense when the pokemon is hit with a Super Effective move(the defense stat raised depends on the attack)

Expertise: All Damaging non-STAB moves are boosted by 1.25.

Mirage:(better name needed) All Physical attacks are now Special.

I still can't think of any pokemon that can use these.
 

fullmetalotaku

Breeder Apprentice
Maybe Hypothermia for your freezing ability, Explosion?

As for my ideas, I think Yanmega and Yanma need better ones. Maybe that Amplify ability on the first page?

Or, since Yanmega's Dex entry says the Ultrasonic waves it creates by flying damages internal organs, perhaps upon entry it could do 5 or 10 percent damage to opponent?
 

cham1259

><><>clinx<><><
Explosion, I like your abilities:D

and fullmetalotaku, How about this for Yanmega?
Supersonic Speed: Attacks have a 10% chance to confuse the target. Sound-based moves has a 20% chance to confuse(including nondamaging attacks like growl or screech).Supersonic has 100% accuracy. However, sleeping opponents will be awakened.
the second effect is there so that the ability will be fair(it can be used to your advantage in 2v2 battles)
could also be used by fast pokemon. Skarmory also has this in his dex entry, right? Manectric also fits the description.

______________________________________________________________________
Battle Roar: In 1v1, it works like intimidate. In 2v2, if your ally pokemon doesn't have Intimidate(or Nerve wrecker; the ability I made above:D), this lowers both enemies attack by 1 stage. If your ally pokemon has Intimidate/Nerve Wrecker, The target's attack and defense are lowered by 1 stage each. If your ally pokemon has Battle roar, the effect will be the same with Intimidate/Nerve Wrecker and will also reduce their HP's by 1/8 each.
Looks unfair, but it isn't.
pokemon to use: Mightyena, Houndoom, Ursaring. Pretty much pokemon like them.:D

Seeker: attacks ignore the effects of Protect/Detect, but the attack will do 1/4 damage when that happens.
pokemon to use: the first one that came in my mind is Machamp(for some reason). Alakazam could work, but that would make him unfair.:D

Coward: Protect/Detect can be used succesively. Always a 100% chance to protect.
pokemon to use: pokemon like meditite, Psyduck. Pokemon who are cowards(in the dex entry or anime)
 
Here a some of my ideas:
Frigid body: has a 30% of freezing the opponent on impact.
Pokemon to have it: All ice types except those who are also water types.
Sand down: Any non steel, ground or rock types receive more damage from sandstorm.
Pokemon to have it: Dugtrio, Tyranitar, Hippowdon, Garchomp and Sandslash.
Cursed room: has a 10% of cursing the oppenent and prevents escape.
Pokemon to have it: Gengar, Mismagius, Dusknoir and Giratina.
Wolf Spirit: may randomly make the oppenent switch out with a random pokemon.
Pokemon to have it: Houndoom, Raikou, Entei, Suicune and Mightyena.
Shiny Gems: Raises attack and sp.att.
Poemon to have it: Clamperl, Spoink, Grumpig, Sableye, Palkia and Dialga.
Lunar eclipse: Halves opponents accuracy.
Pokemon to have it: Cresselia.
Mystic iron: Raises both defenses.
Pokemon to have it: Beldum, Metang, Metagross and Jirachi.
Evil magic: Swaps the opponents attack and defense with its special attack and special defense.
Pokemon to have it: Darkrai.
 

cham1259

><><>clinx<><><
the frigid body won't be happening anytime:D
Freeze is just too crippling to be that easy to get. Even a 10% chance a big risk.
 
On second thought cham is right, freezing is very crippling. Here are some new abilities i just made up.
Fragile Mirror: When the user uses mirror coat, it deletes the added effects of the opponents moves and halves the critical ratio of the oppenent when hit with a physical attack. Moves like leaf blade and Stone Edge will have their critical hit ratio lowered to 25%.
Pokemon to have it: All pokemon that learn mirror coat.
Reversed Cons: Any pokemon that uses moves that lower their stats will have their stats raised instead.
Pokemon to have it: Happiny, Chansey, Blissey, Togepi, Togetic, Togekiss.
Bad weather: Any weather effects in play will have their bad effects doubled(i.e. taking double damage from hail and sandstorm, water moves will only do 1/4 damage in sunny weather and so on.
Pokemon to have it: Rayquaza, Dragonair, Dragonite.
Deceive: The oppenet cannot use stat raisnig moves.
Pokemon to have it: All dark types.
 

unown?

ghost freak
Fade: Pokemon attacking the user have a 20% chance of missing, even if they use auto-hit attacks.
Pokemon; All ghosts.

Rampage: Multiple turn moves last for five turns but cause sleep instead of cunfusion. Sleep duration is equivelent to rest time.
Pokemon: Taurus, Tyranitar, Gyarados, Dragonite, Garchomp, Rozerade

Fairy Dust: Physical attacks have a 65% chance of putting the attacking pokemon to sleep. Sleep count is equivelent to rest.
Pokemon: Clefairy, Clefable, Jigglypuff, Wigglytuff, Pachirisu, Togepi, Ledian, Volbeat, Illumise

Musty: Fog appears on the battlefield.
Pokemon: Koffing, Weezing, Gastly, Haunter, Gengar, Torkoal
 

ebuks

MASTER MIND
abilities

they should skip the part of always giving STARTERS the same abilities like OVER GROW and BLAZE. What some one like CHARIZARD needs is 3rd TYPE: makes the pokemon count as a
DRAGON type.
and the move implies for also TYRANITAR ,RHYDON,RHYPERIOR and SKEPTILE

an ability like this can be most usefull STAINLESS STELL:all status effects like burn , paralisis and also confusion are rendered useless
 
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More Abilities!!!
Soulful: Resists Dark Attacks.
Pokemon to have it: Phoine, Manaphy, Uxie, Mesprit, Azelf, Celebi.
Special Magic: All attacks become special.
Pokemon to have it: Abra, Kadabra, Alakazam, Mime Jr., Mr.Mime, Espeon.
Physical Force: All attacks became physical.
Pokemon to have it: Slowking, Cranidos, Rampardos.
Pure Water: Resists water and ice attacks
Pokemon to have it: Vaporeon, Goldeen, Seaking, Finneon, Lumineon.
 

SimChao

The Furret Fanatic
Maybe Hypothermia for your freezing ability, Explosion?

As for my ideas, I think Yanmega and Yanma need better ones. Maybe that Amplify ability on the first page?

Or, since Yanmega's Dex entry says the Ultrasonic waves it creates by flying damages internal organs, perhaps upon entry it could do 5 or 10 percent damage to opponent?

You're nuts. Yanma and Yanmega have some of the best abilities in the entire game.
 
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