Tectonic Reciever (WTF?)
Absorbs Ground Type Attacks, and boosts Attack or Speed by 1.5 when hit by one
This would completely alter the metagame, making EQ much, much, much less common.
Deflection
When hit by a special move in the switching process, the recieving pokemon will recieve no damage, and will reflect the damage that should have been done back to the oppenet
Pretty much if you switch to any poke with this ability when your enemy nasty-plotted up porygon uses Hyper Beam, the pokemon you switched to will recieve no damage, and will deflect any damage that should have been done to the poke to the porygon. Ex.
Porygon Z Vs. Skarms
Skarmory returned!
Go, pokemon with Deflection!
Porygon Z used Hyper Beam!
IMA CHARGIN MAH HYPER BEAM!
Pokemon with Deflect deflected attack!
Porygon fainted
Works Great with Baton Passing
Counter-Attack
When hit by a phyiscal move in the switching process, the recieving pokemon will recieve no damage, and will counter attack any damage that should have been done back to the oppenet
Same as above, only with Phyiscal Attacks
Mischief
Prevents from using any non-attacking moves, but if foe has none, user loses 50% HP
A risker version of Taunt, but no wasted turns.
Budding
After 4 turns, 2 random stats of user are boosted 2.0x
I personally want this ability to go to a poke that can actually do something without the ability. :/
EDIT: Oh, yeah. I forgot to metion that Counter-Attack and Deflection only work whilst switching and you must stay in for two turns. Also, new ability!
One Source(Better Name Anyone?)
Pokemon always has a 1.5 Stat boost in everything, but cannot use stat-boosting moves, or recieve stat boosts. The 1.5 from One Source is always on, even when foes have Intimadate and such.
Pretty much a +1 Stat boost in everything no matter what, but cannot recieve anymore stat boosts. Can be pretty sick, but won't kill things. I want this to go to a weaker poke, like one with pretty much Base 70-80 in all stats. Maybe 90-100 Hp, but not too much.
Afterburner
Any leftover damage will be transmitted to the next poke, but user loses 2.0x of all stats, and lose all their hp for each pokemon they defeat in "afterburner" mode. The oppenet however, can be defeated twice and the last one can lose half it's stats
When an attack does 200% damage on shody, afterburner pretty much gets the leftover damage (100 on this case) and does that much percantile damage. So it'd KO two pokes in this case. For ever extra poke you KO, however, you sharply lose all stats and lose 100% your hp. However, after the second one you kill, the third poke to come out loses 2.0x it's stats. Would go to a fire poke.