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ideas for new abilities

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SpoinkDude

Well-Known Member
Toxic Stinger
Pokemon will be badly poisoned (Toxic Poison) when hitting the Pokemon with Physical Moves

Pokemon to have it: Beedrill Roselia Roserade Cacnea Cacturne

(it would be the replacement for Poison Point on Roselia and Roserade however Budew still has Poison Point.)



-Oddish, Gloom and Viloplume should have Effect Spore over Chlorophyll
-Seadra should have Rough Skin over Poison Point
 

sikorski

pokemon master
Adrenaline: Increases attack by 50% at a random turn during a battle, then decreases attack by 50% for the remainder of the battle.

i like this idea but it should be when the pokemon has low hp his attack is doubled
 

BlackHeart

Gnarf Gnarf Gnarf
Tectonic Reciever (WTF?)
Absorbs Ground Type Attacks, and boosts Attack or Speed by 1.5 when hit by one
This would completely alter the metagame, making EQ much, much, much less common.

Deflection
When hit by a special move in the switching process, the recieving pokemon will recieve no damage, and will reflect the damage that should have been done back to the oppenet
Pretty much if you switch to any poke with this ability when your enemy nasty-plotted up porygon uses Hyper Beam, the pokemon you switched to will recieve no damage, and will deflect any damage that should have been done to the poke to the porygon. Ex.
Porygon Z Vs. Skarms

Skarmory returned!
Go, pokemon with Deflection!
Porygon Z used Hyper Beam! IMA CHARGIN MAH HYPER BEAM!
Pokemon with Deflect deflected attack!
Porygon fainted

Works Great with Baton Passing

Counter-Attack
When hit by a phyiscal move in the switching process, the recieving pokemon will recieve no damage, and will counter attack any damage that should have been done back to the oppenet

Same as above, only with Phyiscal Attacks

Mischief
Prevents from using any non-attacking moves, but if foe has none, user loses 50% HP

A risker version of Taunt, but no wasted turns.

Budding
After 4 turns, 2 random stats of user are boosted 2.0x
I personally want this ability to go to a poke that can actually do something without the ability. :/

EDIT: Oh, yeah. I forgot to metion that Counter-Attack and Deflection only work whilst switching and you must stay in for two turns. Also, new ability! :D

One Source(Better Name Anyone?)
Pokemon always has a 1.5 Stat boost in everything, but cannot use stat-boosting moves, or recieve stat boosts. The 1.5 from One Source is always on, even when foes have Intimadate and such.

Pretty much a +1 Stat boost in everything no matter what, but cannot recieve anymore stat boosts. Can be pretty sick, but won't kill things. I want this to go to a weaker poke, like one with pretty much Base 70-80 in all stats. Maybe 90-100 Hp, but not too much.

Afterburner
Any leftover damage will be transmitted to the next poke, but user loses 2.0x of all stats, and lose all their hp for each pokemon they defeat in "afterburner" mode. The oppenet however, can be defeated twice and the last one can lose half it's stats
When an attack does 200% damage on shody, afterburner pretty much gets the leftover damage (100 on this case) and does that much percantile damage. So it'd KO two pokes in this case. For ever extra poke you KO, however, you sharply lose all stats and lose 100% your hp. However, after the second one you kill, the third poke to come out loses 2.0x it's stats. Would go to a fire poke.
 
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Pearl Floatzel

Active Member
Dark Intentions: All moves that involve light (Solarbeam, Flash Cannon, Luster Purge) have their power halved. Sunny Day lasts for half of the normal time. Synthesis does half of normal recovery. (Murkrow, Honchkrow, Mewtwo, Sneasel, Weavile)

Disturbing: Wild Pokemon have twice the normal chance of fleeing. (LOL) (Lickylicky, Bibarel)

Flexibility: If this pokemon has four different typed moves, those moves power goes up by 1.3 (Breloom, Armaldo, Hitmonlee)
 

duncan

Well-Known Member
Disturbing: Wild Pokemon have twice the normal chance of fleeing. (LOL) (Lickylicky, Bibarel)

There you go. Now that's an ability they need to use.

Flame Fight: All Fire/Fighting Pokemon (Blaziken, Infernape) have they're Fire/Fighting moves boosted by 1.5 when HP is below 1/3.
 

Perfect Sphere

Well-Known Member
Night Terror - If an attacks damage would knock out this Pokemon that attack loses all of its PP.
;302;;201-a;
-----
Fortitude - If this Pokemon is hit by an attack that has a chance to raise a stat(s) of the foe, it will always riase this Pokemon's stat(s).

Example:
Togekiss used Silver Wind!
*Salamence takes damage
*Salamence's Attack rose, Defense rose, Sp Atk rose, Sp Def rose, Speed rose.

;402;;373;;306;
 

calvin_0

Gardevoir Lover
Tectonic Reciever
Deflection
When hit by a special move in the switching process, the recieving pokemon will recieve no damage, and will reflect the damage that should have been done back to the oppenet
Pretty much if you switch to any poke with this ability when your enemy nasty-plotted up porygon uses Hyper Beam, the pokemon you switched to will recieve no damage, and will deflect any damage that should have been done to the poke to the porygon. Ex.
Porygon Z Vs. Skarms

Counter-Attack
When hit by a phyiscal move in the switching process, the recieving pokemon will recieve no damage, and will counter attack any damage that should have been done back to the oppenet

Same as above, only with Phyiscal Attacks

I think you missunderstood about those attacks....the key word is "switching process" which is not equal as "switched out" like you put it to be.

so only negate attack like Presude in nature, which double the damage if the foe is switching out.

so other attack like Hyber beam or Solarbeam will not be reflected.

anyway

Solar Panel: Recover HP by 10% of the max HP during Sunny Day, 20% if Sunlight is strong.
-Learn by Object type pokemon like Magnemite or Magnazone or pokemon with Big Leaf like Meganium, Bayleaf or Tropius.

Wonder Shell: Imune to Super Effective move, but Receive 1.5 moredamage from Resistance Move.
-Learn by any Rock pokemon

Grounded Root: Imune to Electric Move
-Learn by any pokemon with Root as feet or obtain via "Ingrain"

Hollow Body: Imune to Psysical Attacks, but Receive 2.0 more damage from Special Attacks
-Learn by Froslass
 

Korshar

Gotta Catch 'em all!
Beggar - Same effect as Pick-up

Famished - Allows the pokemon to use potions, full heals and that kind of items. Snorlax and munchlax would have it.

Sharpshooter - +30% Accuracy when HP is under 1/3.
 

NotChip

®™
Firstly I want to say that I would like each pokemon to have their own unique abilities instead of having one which 60 other pokemon have. (Like "guts" and "rock head" - loads of pokemon have them)

Final blow:
If a pokemon gets KO'ed before it makes its attack (assuming it was about to attack) then it wont faint yet, it'll make its attack then faint after it.
If the "fainted" pokemon KO's the other through fight back, it doesn't count as a win.

Pokemon to have it: Machamp and some other Fighting types.



Artic aura:
When this pokemon is in play, all ice type attacks double the chance of causing a "freeze" (typically that'll mean the ice attacks have a 20% chance of freezing the foe as most of them if not all only had a 10% chance.)
Further more Pokemon cannot thaw out straight away like they do most of the time now. They will be frozen for at least 1 turn.

Pokemon to have it: Glalie and some new pokemon I have thought up.



Posion ventalation:
Creates a sort of sandstom attack but posion. At the end of a turn when it rages, any non posion or steel types have a 50% chance of suffering "posion" (not toxic). Further more, while this is in play the effect of posion (and toxic for this one) is increased by x1.5 (50%)

Pokemon to have it: Apart from made up ones from me, Koffing, Weezing, Grimer, Muk, Stunky, Skuntank,

Note: Pokemon with the ability "Immune" are well....immune to this posion ability.



Full power:
The Pokemon never looses anymore than 1 PP from using moves meaning its not affected by "Presure", also its uneffected by spite and grudge.

Pokemon to have it: Anything big and nasty like a Nidoking or Ursaring.
 
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NotChip

®™
More:


Phase through body:
This pokemon cannot be harmed in any way from any "phsyical moves".

Pokemon to have it: Ghosts!!! :p , but the likes of Spiritomb.



6th sense:
The foes evesaion is ignored. (That means double team against this pokemon wont do anything)

Pokemon to have it: Abra, Kadabra, Alakazam, Duskull, Dusclops, Dusknoir.



Mood swings:
The pokemon's nature will randomly change, whether your walking around the map or fighting in battle. When (if) the pokemon evolves, and looses this ability, it'll keep what ever nature it has at the time of evolution.
Note that when its nature changes, it'll increase, decrease in some stats fields based on what the nature does.

Pokemon to have it: Glameow, Purugly, Skitty (Not Delcatty)
 
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Dragonlord Kev

Active Member
I have this one in mind already before I bought Diamond

Double Armour
Cannot be KO'd by physical moves. (the Pokemon with this ability always has 1 HP left when hit by a physical move)
Exclusive to: Aron, Shieldon family
Reason: I want to see Aggron to be used more often!
 

BlackHeart

Gnarf Gnarf Gnarf
Share
Any kind of stat boost, status, stat drop, and heal is also given to the oppenet
Sharing is Caring. So, you absorb a status, your opponnet feels it too. Stat drops are felt aswell making Draco Meteors, Overheats, and such to be an amazing special sweeper counter.

Legacy
When user dies, users stat boosts are passed on to next poke
Baton Pass ability wooz.

Thermal Attraction
Any fire move used at all will be absorbed by user and used to power stats up,leave a burn on foe, or heal a slight amount of HP
It's a move which whenver a fire move is used by the user, foe, or by a sunny day, it;ll either boost one random stat to the user (45% chance of happening), burn the foe (50% chance of happening) or heal 1/4 HP(5%)
 

CircuitAngel

Well-Known Member
Ability: Underdog - Attack is increased based on stat total of opponent (no effect if your stat total is higher).

Who has it: Hitmon's

Ability: Guardian's Bond - Defense and Special Defense increase for each Fainted Pokemon on the team.

Who has it: Gardevoir, Gallade
 

sleepyhead

Well-Known Member
a modified version of ice body: restores 1/4 HP max when hit by an ice attack as well as restoring health when hailing
 

Olórin

New Member
Improved initiave! oh wait, pokemon. How bout an improved version of serene grace that could randomly cure anyone in your party of status trouble.
 

calvin_0

Gardevoir Lover
3rd Eye: Attack will not miss, increase healling from "Wish" by 10%.
Learn: Jirachi

Time Travel: WHen the pokemon is KOed, it have 50% chances to remain 10% HP instead of KO, this ability can only be trigger once per battle.
Learn: Celebi

Transform: Copy foe's active pokemon, the ability is trigger when ever foe change his pokemon.
Learn: Ditto (this is how Ditto should be in the 1st place)
 

qwerty2263

The Hat > You.
Escape Artist- Not hurt by moves like fire spin, whirlpool, etc. Can switch out even if shadow tag, arena trap, or block is in effect.
 
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