Volatile: When the Pokemon's HP drops below 33%, it may use Explosion randomly. For: Voltorb line, Drifloon line.
Frosty Skin: 30% chance of freezing when physically attacking/attacked. For: Regice.
X-Ray Vision: Can see two of the Trainer's other Pokemon. For: Luxray.
Extra Effort: Items increasing power have their effects doubled. For: Weaker Pokemon.
Aphrodisiac: Each turn, opponent has 15% chance of infatuation, regardless of attacks, etc. For: Milotic
Frenzy: Increases attack power by 1.5, immunity to sleep, but has a 5% chance of attacking a partner or itself each turn. For: Primeape, Vigoroth.
Solar Being: Solarbeam and Heat Wave do double damage; Sun lasts twice as long; Morning Sun heals twice the HP. For: Solrock
Drift: Flying attacks do no damage, but user will be switched out. For: Drifloon line.
Fresh Start: User's attacks and speed are doubled in first 5 turns.
Weird Vibes: May cause confusion (20%) when physically attacking/attack. For: Spinda.
Volcanic Power: Cures all HP, PP, and status when hit by Lava Plume or Eruption. For: Groudon, Heatran.
Time Skip: The order in which Pokemon attack during the first 3 turns is randomized. For: Dialga, Celebi.
Extraterrestrial: Cosmic Power's effects are increased by two. For: Deoxys, Jirachi, Lunatone, Solrock.
Hard Crystal: Power Gem does triple damage (I know it's extreme, but it's one attack.) For: Sableye, Spoink, Grumpig.
Vacuum: Absorbs all Flying attacks. (Like Lightningrod or Water Absorb)
Blazing Fury: Attack is multiplied by 2.5 when user has 20% or less HP left, but may cause confusion. For: Blaziken, Infernape.
Ozone Hole: Sun causes damage to all Pokemon excluding the user. For: Rayquaza.
Blast Charge: Explosion and Self-destruct will increase in power every 3 turns not in use by 2.
Power Grip: Gripping moves (Whirpool, Fire Spin, etc.) will remain until the user is KO'ed or switched out. For: Pinsir, Likitung line, Tangela line.
Shaggy Coat: May trap opponents when physical contact is made. For: Tangela line.
Quick Feet: Evasiveness is increased when user has full HP. For: Electrike line.
Ancient Force: Rock, Ground, and Steel type attacks will increase in power every turn.
Frosty Skin: 30% chance of freezing when physically attacking/attacked. For: Regice.
X-Ray Vision: Can see two of the Trainer's other Pokemon. For: Luxray.
Extra Effort: Items increasing power have their effects doubled. For: Weaker Pokemon.
Aphrodisiac: Each turn, opponent has 15% chance of infatuation, regardless of attacks, etc. For: Milotic
Frenzy: Increases attack power by 1.5, immunity to sleep, but has a 5% chance of attacking a partner or itself each turn. For: Primeape, Vigoroth.
Solar Being: Solarbeam and Heat Wave do double damage; Sun lasts twice as long; Morning Sun heals twice the HP. For: Solrock
Drift: Flying attacks do no damage, but user will be switched out. For: Drifloon line.
Fresh Start: User's attacks and speed are doubled in first 5 turns.
Weird Vibes: May cause confusion (20%) when physically attacking/attack. For: Spinda.
Volcanic Power: Cures all HP, PP, and status when hit by Lava Plume or Eruption. For: Groudon, Heatran.
Time Skip: The order in which Pokemon attack during the first 3 turns is randomized. For: Dialga, Celebi.
Extraterrestrial: Cosmic Power's effects are increased by two. For: Deoxys, Jirachi, Lunatone, Solrock.
Hard Crystal: Power Gem does triple damage (I know it's extreme, but it's one attack.) For: Sableye, Spoink, Grumpig.
Vacuum: Absorbs all Flying attacks. (Like Lightningrod or Water Absorb)
Blazing Fury: Attack is multiplied by 2.5 when user has 20% or less HP left, but may cause confusion. For: Blaziken, Infernape.
Ozone Hole: Sun causes damage to all Pokemon excluding the user. For: Rayquaza.
Blast Charge: Explosion and Self-destruct will increase in power every 3 turns not in use by 2.
Power Grip: Gripping moves (Whirpool, Fire Spin, etc.) will remain until the user is KO'ed or switched out. For: Pinsir, Likitung line, Tangela line.
Shaggy Coat: May trap opponents when physical contact is made. For: Tangela line.
Quick Feet: Evasiveness is increased when user has full HP. For: Electrike line.
Ancient Force: Rock, Ground, and Steel type attacks will increase in power every turn.
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