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ideas to make this game better

  • Thread starter all robo dragon
  • Start date
A

all robo dragon

Guest
we should catch all the pokemon.
the battle mode should be:
we have directional buttons,dodge buttons,move buttons and jump button.
suppose we are battling a pikachu with our electabuzz and we want to use the thunder bolt on pikachu from the top, we will press the jump button and get over pikachu. then press the move button and the game should stop then we select which attack to use. then, we get to arrange this attack that where we want to use it. then it goes onto your accuracy, now the cursor will move up and down. and we have to press the attack button right where we want to, then fire in the hole. right then pikachu can dodge or use a counter thunder bolt to stop the attack.

P.S: can anyone suggest to make this game in these battle systems in ps2
 

CharizardMaster

Belgian Waffles!!!
A longer game.
 

WhiteWizard42

Master Breeder
longer game, wider variety of catchables, able to trade with GBA games sooner.
 

mrmimeykai

*** breath
more to catch, wider variety of characters, more minigames maybe?
 

Yoru Ryu

Zhampy
More indepth character development, Wes and Rui (had to be said) a none mute Ryuuto, more back references to Colosseum and id've liked to have seen it cell shaded.
 

PDL

disenchanted
1. better use of graphics would have been nice (pokemon's never really been about graphics of course, but it if it was cel-shaded ala wind waker, it would be a treat for the eyes)

2. Humour. I want more humour that pokes fun at different things, such as cliches in RPGs, while Jovi and Chobin and several other characters were great in XD, I wouldn't have minded more funny characters.
 

De HotShot Mon

Smack Down time
They should have voice actors for crying out loud! That's all I'm saying.
 

Aquarelle

Well-Known Member
Staff member
~They should have made it with routes to battle trainers on.

~There should be more (and better) shadow pokemon.

~There should be gyms and badges, that would make the game LONGER too.

~Like stated above, this game needs to be longer.

~More challenging, make the opponent's pokemon at higher levels.

~Some more places would be nice. Orre only has like 3 or 4 actual TOWNS...

~Make HMs useful by adding smashable/moveable rocks, waterfalls, diving sots, surfing areas, choppable trees, ect.

~More obstacles such as mazes, harder puzzles, ect.
 

WhiteWizard42

Master Breeder
THEY SHOULD HAVE THE HMs! many's the time i wanted to use a water-type, but realized that they don't learn anything better than water gun/bubblebeam by leveling up, and i didn't have access to waterfall/surf. my team always ends up being a psychic, a fighter, and a fire, and sometimes ampharos. just because there's next to no water-types that are good without HMs.
 

hikari_blaze

Well-Known Member
- Voice actors.
- No mute Ryuuto/Danny (what I named him)
- HMs
- More colosseums like XD Pyrite/Realgem with Pokemons at a certain level.
- Longer game.
- More mentions of Wes and Rui (for the Colosseumshippers)
- More cities/towns.
- Gyms
- Appearances of old characters like Wes, Rui, Kanto/Johto/Hoenn gym leaders and Elite 4s.
 

hydradragon16

Sea Ruby Trainer
-long story
- routes
- more pokemon caught in the wild
- Hm's
- Mewtwo obtainable
- pokemon fossils
- Expanded Orre region
- Gym leaders
- Team aqua , magma , rocket added.
 

Zora

perpetually tired
all robo dragon said:
we should catch all the pokemon.
the battle mode should be:
we have directional buttons,dodge buttons,move buttons and jump button.
suppose we are battling a pikachu with our electabuzz and we want to use the thunder bolt on pikachu from the top, we will press the jump button and get over pikachu. then press the move button and the game should stop then we select which attack to use. then, we get to arrange this attack that where we want to use it. then it goes onto your accuracy, now the cursor will move up and down. and we have to press the attack button right where we want to, then fire in the hole. right then pikachu can dodge or use a counter thunder bolt to stop the attack.

P.S: can anyone suggest to make this game in these battle systems in ps2

No. That destroys the idea of turned based.

I would like a 3-D typical RPG.
 
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