Lord_Sunday
Remember me from RSE
You'll get a big surprise...
Anyway, this team has seen a bucket of improvement since it's last runthrough. It's also featured in two warstorys. You can find them here and here.
Staraptor @ Choice Scarf
Adamant
252 Atk / 252 Spd / 6 hp
-U-turn
-Brave Bird
-Close Combat
-Double edge
An awesome lead. Intimidate nuters physical leads, and Scarf allows it to outspeed almost anything (bar a choice scarf Aero, which I came up against in the second warstory :S). Hits a lot of pokes hard and also serves as a late-game cleanup poke. I'm concidering putting return or pursuit over Double Edge as it serves the same purpose as Brave Bird. Opinions?
Dragonite @ Leftovers
Adamant
252 HP / 78 ATK / 180 SPD
-Heal Bell
-Dragon claw
-Roost
-Roar
The star of the show, and my pride and joy, Heal Bell Knight. Serves as a bulky cleric, phazer, and a useful fighting resist (Among other things). It can roost off the damage from un-STAB'd IceBeam and take half the damage from the next one. Cool all round poke.
Magnezone @ Leftovers
Rash
248 Sp. Attack, 192 Speed, 70 Attack
-Thunderbolt
-HP [snow]
-Explosion!!!
-Magnet rise
"Fast riser" Traps almost every steel in the game effectivly, including Metagross. I switch in on anything bar Earthquake or Agility, and Magnet rise faster than it can hit me. I reach 204 speed, one higher than those pesky pokes attempting to reach 203 to outspeed Hera. The nature and EV's allow it to explode properly (Bye Bye Blissey!) while still being able to take Outrage abuse.
Bronzong @ Leftovers
relaxed
252 hp/ 68 atk/ 10 def/ 180 spD
-Hypnosis
-SR
-Gyro ball
-Explosion
Love this guy too. Takes on 'Tar, Weavile, and basicly anything the others can't handle. Hypnosis random threats, lays down rocks, and explodes when its job is done.
Tentacruel @ leftovers
Calm
252 hp, 132 spD, 120 def
-toxic spikes
-Rapid spin
-Surf
-Ice Beam
Mandatory spinner, expecialy with two SR weaks. Also adds another Ice attack to the seam, which is kind of missed here. Toxic Spikes allows me to outstall some other threats such as Blissey.
Blissey @ Leftovers
Bold
Natural Cure
148hp/252def/4spd/104 Satk
-Wish
-Protect
-Seismic toss
-Thunderbolt
Wishbliss Throws valuable healing around which Staraptor and Bronzong love to recieve. Outstalls Raioku and walls almost every special threat in the game.
Ok guys, i'll let you loose on this team. Try not to take it appart toooo badly XD
Anyway, this team has seen a bucket of improvement since it's last runthrough. It's also featured in two warstorys. You can find them here and here.
Staraptor @ Choice Scarf
Adamant
252 Atk / 252 Spd / 6 hp
-U-turn
-Brave Bird
-Close Combat
-Double edge
An awesome lead. Intimidate nuters physical leads, and Scarf allows it to outspeed almost anything (bar a choice scarf Aero, which I came up against in the second warstory :S). Hits a lot of pokes hard and also serves as a late-game cleanup poke. I'm concidering putting return or pursuit over Double Edge as it serves the same purpose as Brave Bird. Opinions?
Dragonite @ Leftovers
Adamant
252 HP / 78 ATK / 180 SPD
-Heal Bell
-Dragon claw
-Roost
-Roar
The star of the show, and my pride and joy, Heal Bell Knight. Serves as a bulky cleric, phazer, and a useful fighting resist (Among other things). It can roost off the damage from un-STAB'd IceBeam and take half the damage from the next one. Cool all round poke.
Magnezone @ Leftovers
Rash
248 Sp. Attack, 192 Speed, 70 Attack
-Thunderbolt
-HP [snow]
-Explosion!!!
-Magnet rise
"Fast riser" Traps almost every steel in the game effectivly, including Metagross. I switch in on anything bar Earthquake or Agility, and Magnet rise faster than it can hit me. I reach 204 speed, one higher than those pesky pokes attempting to reach 203 to outspeed Hera. The nature and EV's allow it to explode properly (Bye Bye Blissey!) while still being able to take Outrage abuse.
Bronzong @ Leftovers
relaxed
252 hp/ 68 atk/ 10 def/ 180 spD
-Hypnosis
-SR
-Gyro ball
-Explosion
Love this guy too. Takes on 'Tar, Weavile, and basicly anything the others can't handle. Hypnosis random threats, lays down rocks, and explodes when its job is done.
Tentacruel @ leftovers
Calm
252 hp, 132 spD, 120 def
-toxic spikes
-Rapid spin
-Surf
-Ice Beam
Mandatory spinner, expecialy with two SR weaks. Also adds another Ice attack to the seam, which is kind of missed here. Toxic Spikes allows me to outstall some other threats such as Blissey.
Blissey @ Leftovers
Bold
Natural Cure
148hp/252def/4spd/104 Satk
-Wish
-Protect
-Seismic toss
-Thunderbolt
Wishbliss Throws valuable healing around which Staraptor and Bronzong love to recieve. Outstalls Raioku and walls almost every special threat in the game.
Ok guys, i'll let you loose on this team. Try not to take it appart toooo badly XD