Ash's Pokemon
Kanto
Pikachu - His starter. It would start out disobedient but quickly become Ash's best friend and most loyal pokemon. In this saga it would decide it doesn't want to evolve and would learn iron tail and volt tackle. Oak caught Pikachu after saving it from Team Rocket who was literally using it as their lab rat. Because of Team Rocket's experiments Pikachu didn't trust any humans other then Oak until it met Ash. Although, Pikachu was also powered up to levels that exceed it's evolutions power due to their experiments. Giovanni wants Jessie, James, and Meowth to capture the "special" Pikachu at all costs. Pikachu is loyal, friendly, and brave.
Ivysaur - Caught as a Bulbasaur. Bulbasaur would have been caught in a village full of abandoned pokemon. Bulbasaur was abandoned itself and has become the caretaker of this village's pokemon. As a Bulbasaur it would refuse to evolve as well but would be forced to evolve to save Ash. Due to this it would temporarily hold a grudge against Ash but would soon come to terms with it's new form. Ivysaur is gruff but lovable.
Charizard - Charmander was originally Ash's rival, Damien's, pokemon. Upon using Charmander against Misty and losing horrible Damien would release Charmander. After Ash helps Charmander realize that Damien released it, Charmander joins Ash. Ash becomes determined to prove that Charmander could be stronger than any pokemon if trained properly. The problem is, Ash doesn't yet have the skills to make Charmander grow effectively. Upon evolving Charmeleon quickly realizes that Ash is holding it back and gets rather violent although Charmeleon still helps Ash out in gyms. However, upon evolving to Charizard it becomes completely disobedient and only battles on special occasions (Blaine, Mewtwo, and Damien). It eventually gets it's revenge against Damien at the Kanto League by defeating three of Damien's pokemon. However, in Ash's battle against Gary in the final round it refuses to battle yet again and costs Ash the League. Mr Goodshow sees that Ash would have won had Charizard not disobeyed and makes Ash an offer. He can challenge the Elite 4 just like Gary if he completes two goals. 1. Defeat the 5 Orange Island gym leaders. and 2. Learn to control Charizard. Charizard is sarcastic and proud.
Squirtle - Originally it was the fiesty leader of a Squirtle Squad that were all abandoned by their trainers. It actually takes Leaf hostage and threatens to kill her. Squirtle sees how Ash tries to save it from Jessie, James, and Meowth and decides to join him. It develops a rivalry against Gary's Blastoise. Squirtle is very competative and comical.
Pidgeot - Ash catches a Pidgey to help look for Team Rocket after they make off with Pikachu and Oak's parcel. As a Pidgeot it develops a violent rivalry with Ash's other fully evolved pokemon, Charizard.
Marowak - Ash's Cubone's mother was originally killed by Team Rocket inside the Lost Tower. Mr Fuji saved Cubone from certain doom making him the only human that Cubone trusts. Mr Fuji suggests that Cubone join Ash when he goes to defeat Team Rocket in the Lost Tower. Together Ash and Cubone defeat Team Rocket and calm the spirit of Cubone's deceased mother. Cubone eventually evolves and stars against Giovanni in the Viridian Gym officially putting an end to his reign. When Ash first captures Cubone it's afraid of people like Misty, Brock, Leaf, and Randy but eventually grows to feel safe around all people. Cubone could be considered the "emo" of the group
Muk - Ash catches a Grimer at the Cerulean Powerplant. Gary catches it's leader, a Muk, in the very same episode. Grimer evolves rather quickly and plays a huge role on Ash's team until Saffron City. Ash uses Muk against Sabrina in his battle against her and loses. Muk (along with Leaf and Randy) are turned into dolls while, with the help of Sabrina's father, Ash escapes. Gym Leaders, Misty and Brock, are appointed by Professor Oak to assist Ash on his way to Lavendar Town for training so that he can go back and save his friends from Sabrina. In Lavendar Town Cubone takes up Ash's 6th slot so when Ash saves Muk it's sent directly to Oak's lab. There is a running joke where Grimer/Muk glomps many characters.
Krabby - Ash becomes determined to capture and train more pokemon after he hears that Gary already has 50 pokemon while he only has 6. Ash captures Krabby but hardly ever uses it. Only for the League and two gym battles this saga. Oak reminds Ash that a good trainer rotates his pokemon and has a good arsenal of reserves so that he/she can be prepared for any kind of battle. In this saga Krabby takes a backseat until following sagas where Ash learns that he needs to gain a good variety of pokemon rather then constantly relying on the same team of 6.
Orange Islands
Pikachu - Pikachu doesn't have many changes in this saga. It's increadibly short
Ivysaur - It proves itself to be a powerhouse. After Ash returns home he finds that Oak's ranch is in trouble. Many fights between pokemon there have broken out. Ivysaur is left behind to settle the fights.
Charizard - Charizard begins to obey Ash after being saved after losing a battle to James's (also disobedient) Gyarados. Charizard has a rematch against Gyarados and wins. After returning to Kanto Ash finds out that Team Rocket is taking over Sliph Co. again so they go to stop them once more. On the way to Saffron City Ash comes across the Charcific Valley which he leaves Charizard at for training
Squirtle - On the way to Saffron Squirtle also leaves the group. It joins the Squirtle Firefighting Squad lead by Officer Jenny.
Pidgeot - The rivalry between it and Charizard dies down in the Orange Islands. On the way to Saffron Ash and co. encounter the Fearow (Spearow) that chased Ash at the beginning of his journey attacking a group of Pidgey and Pidgeoto. Pidgeot scares it away after battling it and Ash leaves it on Route 1 to prevent the Fearow from attacking again. Like all of the released pokemon in my version of the Pokemn anime, it'll return, and much strong.
Marowak - It's injured in the battle against Blake(Drake), the Orange Islands Gym Leader. Ash decides to leave it at Oak's to rest.
Snorlax - A pokemon that's caught in the Orange Islands and sent directly to Oak's lab since Ash has a full team of 6 already.
Sevii Isles
Pikachu - No major changes for Pikachu until the next saga
Muk - Muk is bought back to Ash's team when he realizes that all of his other pokemon are off doing other things. Muk grows increadibly in this saga.
Kingler - Krabby is also bought back. It evolves after battling a few Frontier Brains. We get to see it's true personality in this saga. It's a very cranky pokemon that constantly pinches Ash.
Snorlax - Snorlax is the final pokemon Ash withdraws from Oak's Lab before heading to the Sevii Isles to stop Team Rocket once and for all (and to do some last minute training at the Battle Frontier before challenging the Elite 4 and Gary). Snorlax doesn't want to do anything but eat and sleep at first but Ash eventually gets it into the fighting spirit and it quickly becomes his main powerhouse of the Sevii Isles saga.
Hypno - Cassidy and Butch hypnotize an entire cities pokemon with a Drowzee. After Ash and co. defeat Cassidy and Butch for the final time they're arrested by Officer Jenny. Jenny makes a request and asks Ash to raise the Drowzee and get it out of the evil ways that Cassidy and Butch bought it into. Drowzee is very manipulative at first but disdainfully accepts that it's stuck as part of the "good guys". Drowzee evolves and actually becomes a powerhouse on Ash's team. It has a scheming personality and manages to be calm, dark, and serious, yet comical, at the same time.
Primeape - Ash decides he's going to fill the final two slots on his team with two new pokemon since his Kanto team have all left for the time being. Ash's first capture in the Sevii Isles is a Mankey. Ash finds that controlling new pokemon and training them from scratch is a pain. Mankey is very wild and uncontrollable and that only gets worst after it evolves. With both Mankey and Snorlax hard to control, Ash wishes he could call on his Kanto team but decides he'll never grow that way. Ash enters Primeape in the P1 Grand Prix, gains Primeape's respect, and wins the whole thing. From that point on Ash uses Primeape quite often (Although it does still give him a black eye from time to time)
Marowak - Ash temporarily brings Marowak back to enter a fencing contest. Marowak is now completely healed. Ash allows Marowak to pay respect to his mother at the Memorial. Ash wins the fencing contest with Marowak and decides to leave Marowak with Kohan, a master fencer.
Charizard - Ash faces off against Spudnick and Moltres. Gary faces off against Apollo and Zapdos. Leaf faces off against Armstrong and Articuno. Ash's battle is over Mt Ember's canyon. Since all of his pokemon are landbased they lose rather quickly. Luckily Charizard shows up at just the right time. Ash rides on Charizard's back as Spudnick rides on Moltres during the mid-air flame battle. Charizard wins and Spudnick falls to his death. Ash grabs Moltres's master ball and sets it free. Charizard then goes back to the Charcific Valley.
Kanto Elite 4
Ash-Rotation:
Pikachu
Ivysaur
Charizard
Squirtle
Pidgeot
Marowak
Muk
Kingler
Snorlax
Hypno
Primeape
Johto
Pikachu - It becomes overloaded on electricity and nearly dies. Because of this, Ash gets the light ball to regulate it's electrical power. This will explain why it's power fluctuates so much. Pikachu is held hostage forced to evolve by a member of Neo-Team Rocket in Slowpoke's Well. Raichu bcomes depressed with it's new form and can't get over it. Raichu sweeps Bugsy in a gym battle. When Ash saves Celebe in Ilex Forest it takes them back in time to before Pikachu had evolved and this time Ash manages to prevent the evolution. This also means Ash needs to earn his Hive Badge again, however.
Croconaw - Ash gets a Totodile from Professor Elm to battle Silver who had just stolen his Chikorita. Pikachu is still healing from it's light ball ordeal. Ash loses and Silver even though he's a rookie trainer (although he has been through extensive harsh traininhg under his father Giovanni throughout his childhood). Totodile is hyper but rather wimpy. Silver explains that it's IVs are crappy and he should release it. Ash works with Totodile and turns it into a powerhouse. It eventually evolves and becomes even stronger. It keeps it's jolly personality however.
Bayleef - Ash catches a Chikorita. After saving it, it develops a slight crush on it's trainer. Chikorita is an attention hog and gets into arguments with Pikachu after she sees that Ash favors it. Upon evolving Bayleef becomes emotional after Ash yells at it but comes around and accepts his appology. Bayleef may be emotional but it's one of his strongest Johto pokemon.
Cyndaquil - Ash catches a shy Cyndaquil that has trouble controlling it's back flame. Ash eventually gets it fired up (literally) and it becomes his most reliable Johto pokemon.
Noctowl - Ash has to catch a Hoothoot before passing through the Dark Forest. It just so happens that the Hoothoot he stumbles across is shiny (and kind of a pretentious douchebag). The Hoothoot is very intelligent and manages to outwit Ash. He eventually manages to catch it. After joining the group it's mostly a loner but does get irritated at Ash's more dimwitted pokemon's hijinks. It evolves and becomes a powerhouse despite being much smaller then the average Noctowl. It's left at Oak's lab at the end of the saga.
Donphan - Ash's first egg was won in a tournement. This egg hatches into a young and impressionable Phanphy. Phanphy is very baby-ish but eventually grows more mature. It evolves into Donphan and is able to keep up with the rest of Ash's pokemon. It's left at Oak's lab at the end of the saga.
Heracross - Heracross is caught and remains on Ash's team for a while but is eventually sent to Oak's lab. Ash has to send a pokemon to his storage area to get Phanphy's egg. This Heracross constantly humpsattacks Chikorita to get at it's sap. Heracross was powerful as soon as Ash caught it which is why he decides to leave it at Oak's instead of all of his other pokemon. Ash does call on Heracross for later Johto gym battles however.
Sudowoodo - Ash catches a Sudowoodo that's blocking the road to Goldenrod. Sudowoodo is increadily good at mimicing making it hard for Ash to catch. At this point he already has six pokemon so it's sent directly to Oak. Ash uses Sudowoodo for a few Johto gym battles.
17 Elements Isle
Pikachu - No changes this saga
Feraligatr - Croconaw quickly evolves and is a major help for Ash against a few of the 17 Elemental Guardians. Ash learns that it would be best to train Feraligatr to specialize in attack power. Ash succeeds in making Feraligatr amazingly strong. However, Ash comes across a Machamp trainer that easily trumps Feraligatr in attack power. This trainer uses the power bracer. Ash leaves Feraligatr with this man for extra training.
Bayleef - Becomes terminally ill with a disease that effects grass types and even Nurse Joy says that she can't save it. This makes Ash as sad as he's ever going to be in the series. Bayleef's condition is getting worst and Ash meets an armomatheropist specialist. This woman begins to heal Bayleef and Bayleef starts to show some real recovery. The woman tells Ash that Bayleef is going to be fine and will make a full recovery but it needs some time. She also promises to train Bayleef after it's healed to make it stronger then it's ever been.
Cyndaquil - Ash meets a harsh fire breather and his Magmar. Magmar proves it's much stronger then Cyndaquil. Ash is surprised to see that his shy little Cyndaquil wants to stay with this tough trainer. Ash agrees with his pokemon's request and leaves Cyndaquil behind. (The reason I'm having pokemon released is so that Ash can train many pokemon at once. The 6 he's carrying around and all of the pokemon he has "in training")
Heracross - It becomes a regular member of Ash's team for part of the saga and participates in many battles against the 17 Element Guardians. It is eventually left to protect a forest full of bug and grass types from construction workers that are using their Pinser to chop down (sap filled) trees.
Sudowoodo - Just like Heracross, Ash adds it to his team on the way to 17 Elements Isles. After many hard battles Ash leaves it with a mimic comedian to do stand up comedy.
Delibird - Ash accidentally catches a Delibird that belongs to what's left of Team Rocket. Jessie and James become mad since they were planning on keeping Delibird as their own pokemon. Delibird had many quirks. It's a cleptomaniac and often causes Ash to get in trouble due to it's thieving.
Larvitar - Ash saves an egg from a Pokemon Hunter. The egg later hatches into Larvitar. The Larvitar isn't like other new born pokemon, it doesn't trust Ash, Marina, Kotone, or Randy. Because of this, Ash doesn't officially try to catch it right away. Instead they travel with Larvitar and let it grow used to them. It takes a group of wild Unown showing Ash and co. Larvitar's inner thoughts that reveal it's pre-birth adventures. The pokemon hunter had attacked it's mother, Tyranitar, and stolen it as an egg. Ash and co. realize that have to return Larvitar to it's mother. When they arrive at -insert anime-only mountain here- the hunter attacks again and steals Tyranitar. At this point Larvitar decides to join Ash to save it's mother. Together they defeat the hunter, find the client he sold Tyranitar to, and save it. Ash lets Larvitar choose between him or it's mother and it choses to stay with him but promises to visit it's mother. It becomes a powerhouse on Ash's team. At the end of the saga it's mother reappears and it keeps it's promise of seeing her again.
Hitmontop - Ash catches a Tyrouge that trains itself to near death. The Tyrouge doesn't want to accept Ash's training style believing it won't be effective enough to make it strong but Ash shows it that if it keeps on training the way it is, it's muscles will just deterioate making it weaker. Tyrouge accepts Ash's training style, evolves, and becomes a major powerhouse on his team.
Ursaring - Ash and co. meet a manipulate and rather vile Teddiursa. This Teddiursa uses fake tears to fool Ash and co. into believing it's innocent and gets their other pokemon in trouble. Teddiursa ends up catching itself in one of Ash's pokeballs during it's mischief. It continues being mischievous but battles on Ash's side and eventually evolves into an Ursaring. It's learns that it's cuteness has faded and it's mischievous side dies. It becomes wild and vicious. During one battle it continues to trash it's opponet even after it's won the battle. After this Ash decides he has to train Ursaring to be less violent in battle, and to show some sportsmanship.
Eevee-Espeon - Bill reappears and gives Ash an Eevee. This Eevee quickly evolves due to Ash's friendship and becomes an Espeon. Aside from being a powerhouse there's really nothing to say about Espeon.
Johto Elite 4
Ash-Rotated:
Pikachu
Feraligatr
Cyndaquil
Bayleef
Noctowl
Donphan
Heracross
Sudowoodo
Delibird
Larvitar
Hitmontop
Ursaring
Espeon
Hoenn
Pikachu - Pikachu learns return during this saga. It's an attack that is as strong as volt tackle due to Pikachu's high happiness. It also learns light screen
Grovyl - Ash catches a loner Treecko that evolves into a loner Grovyl. Grovyl's a bit of a combination of Noctowl and Tyrouge. Treecko/Grovyl's some what of a rogue. It's tribe kicks it out for being a trouble maker and then Ash adopts it.
Marshtomp - Ash gets a quirky and somewhat simple minded Mudkip. Despite being unintelligent it's a very powerful pokemon. It's commonly used as comic relief. Upon evolving to Marshtomp it grows even stronger.
Swellow - Ash catches a Tailow with extremely high will power. It manages to continue fighting even after taking several super effective hits from Pikachu. Tailow evolves and still has great endurance but ends up severly injured due to it's stubborness and unwillingness to lose a battle. Because of this Ash sends it to Oak's to rest for a while. It returns shortly afterwards and Ash teaches it how to use it's impressive speed to dodge attacks rather then just relying on it's endurance and destroying it's body.
Numel - Numel is another pokemon used for comic relief. Ash has trouble battling with Numel. It's low speed isn't something Ash is accustomed to when it comes to fire types. Ash eventually develops a training style to put Numel's great power to work. Numel's personality is hard to decipher. It always has the same blank stare on it's face and takes a long time to respond to it's surroundings.
Glalie - Ash catches a Snorunt and has no real problems with it until it evolves. Since Ash is unfamilar with training a pokemon such as Glalie he has no idea what strategies he should use while battling with Glalie. Ash encounters a Weezing trainer that teaches him how to use levitating pokemon effectivly. Snorunt joins Ash after saving him and his friends from a blizzard.
Makuhita - A pokemon he catches and when his team is full meaning it gets sent to Oak. When Swellow is injured it temporarily joins his team. It is often used for gym battles and in the League however. It's capture episode it ate Ash's backpack.
Spoink - Another pokemon Ash catches during Hoenn that is sent directly to Oak's lab. It is never able to be part of Ash's main team but is used for Gym Battles and during the League. It's an extremely happy and hyper pokemon.
Absol - Ash and co. encounter an angry mob that's trying to ride a wild Absol out of town. Ash eventually catches the bitter Absol and promises to train it and make it see that not all people are bad. It is used in a few Gym Battles and during the League but doesn't become part of Ash's team until later.
AG Battle Frontier
Pikachu - No changes
Sceptile - It evolves early in the saga and due to pushing itself so hard it becomes unable to use any attacks. Ash later helps it regain it's attacks and it becomes the main powerhouse on his team until Ash loses to Anabel. Sceptile gets angry at itself for losing and runs off into a forest. Ash finds it training itself hard and lets it train. Ash tries to call it back to it's ball so they can continue their journey but Sceptile releases itself and makes it clear to Ash that it wants to stay and train on it's own. A true loner to the very end.
Marshtomp - Ash comes across a grass type trainer who urges Ash to use a pokemon with a disadvantage. Marshtomp is used and loses badly. A salesman jumps out with his Quagsire and impressively defeats the grass type trainer. It turns out the grass type trainer is his sales partner. The salesman explains that he specializes in training pokemon to overcome their weaknesses and offers to train Marshtomp for a small fee. Ash is upset that he doesn't have the money since Marshtomp seems to want the training. After some Team Rocket antics the salesman sees Marshtomp's passion and decides to train it for free.
Hariyama - Makuhita is made a permanent part of the team after Hoenn and quickly evolves. Hariyama likes to intimidate opponets with it's large size but is a coward when fighting opponets even bigger then itself. Hariyama eventually gets over this and becomes a powerhouse. Ash leaves Hariyama with a Snorlax trainer to practice sumo wrestling.
Grumpig - Spoink also becomes a permanent member of the team and evolves. It keeps it's hyper personality.
Absol - Now that we see it outside of an arena we see that it's personality is rather brooding. It's hard for even Ash to raise Absol's happiness. Absol uses a psychic attack to show Ash it's past. I was always chased, demonized, and mistreated because people consider it an omen. Eventually Ash raises it's happiness. One day Ash has a trainer battle in the middle of a small village. Upon releasing Absol from it's ball, Ash's yokle opponet runs in supersticious fear. Ash, May, Max, and Randy are chased out of the village. Jessie, James, and Meowth see this as an opportunity to plunder the village. The village's only defense, the sheriff, has no chance against Team Rocket. Ash and Absol save the day and the village considers Absol a hero. Absol remains in the village to protect it from further damage.
Torkoal - Ash gets a crybaby Torkoal. This Torkoal is increadibly strong from the beginning.
Flygon - Ash's first dragon type. Ash gets it as a Trapinch and it's evolution is rather quick. Despite his experience, Ash can't control a dragon type. It takes some getting used to but Flygon eventually listens to him 100%
Sharpedo - Ash's first seabased pokemon. He catches it in a fishing competition. Ash can't really battle with it so he tries to send it directly to Oak. Oak tells him not to give up on it, there's a way to use any pokemon effectively. Carvannah evolves before this problem is solved. Ash realizes that he can make Sharpedo mobile on land by having it dart around like a torpedo with aqua jet. It is the "torpedo" pokemon after all. Despite rough beginnings it becomes one of Ash's stronger pokemon. It gets startled when toughed and hurts Ash with it's rough skin.
Hoenn Elite 4
Pikachu
Swellow
Numel
Marshtomp
Sceptile
Glalie
Hariyama
Grumpig
Absol
Sharpedo
Flygon
Torkoal
Orre and FRLG
Ash's Kanto team returns while he defends his Kanto Champion title and battles Team Snagem in Orre
Swinub - A shadow pokemon Ash catches and purifys. Ash doesn't use it much beyond that.
Sinnoh
Pikachu - During this saga Ash tries to perfect thunder armor. A strategy that will make it's electrical attacks top notch even though it's power's being regulated by the light ball. They eventually succeed but it's such a difficult move it takes the whole saga.
Swinub - After noticing that it hasn't had much training Ash decides to bring it to the Sinnoh region along with Pikachu. It does well in the gyms but eventually shows more interest in contests. Ash trades it to Dawn for Buizel.
Staraptor - Ash catches a Starly to help find is lost Pikachu upon arriving in Sinnoh. It grows into a strong Staraptor. Unlike the last three birds who all had dramatic storylines, Staraptor is used for comic relief. However, of all of them it may be the strongest yet. After Ash's full battle with Paul it becomes apparent that his Sinnoh team just isn't strong enough the way they are and one by one they end up leaving for special training that gives them 100% focus rather then having to share training with the 5 other pokemon on Ash's team. Staraptor is left with a Skarmory training to perfect roost.
Grotle - Upon evolving Grotle has weight problems. Just watch the anime, I'd use the same story.
Buizel - Same as the actual anime. It would be left with a Hitmonchan trainer to train solo before the League
Infernape - Same story as the anime. Monferno would evolve in the League against Paul and master blaze.
Gliscor - Same as the anime. It would have been used much more often. It would be left with an air master with a Jumpluff to train.
Riolu - Ash gets an egg from Riley. It hatches into Riolu which joins his team after something's left. Ash learns to bond aura with it making it extremely powerful. (Ash vs Paul, 6 on 6 would take place when Ash has 4 badges)
Cranidos - Ash would find a fossil while searching the underground with Byron. It would later be revived into a Cranidos. Cranidos would be fascinated by technology and constantly distracted by looking around at what the world has become when it's supposed to be battling. Ash fixes this problem and it's fascinations are just used as comic relief from then onward.
Spiritomb - The last pokemon that joins Ash's side after Staraptor, Gliscor, and Buizel's release. It's formed when Ash is given an odd keystone from a creepy old woman. The souls of Ash and all of his friends from over the years are formed into the odd keystone. This brings their self consciousness to Spiritomb's realm. Spiritomb's capture episode would be a hilarious mental reunion of every major character of the show while their motionless bodies lay in the real world. Eventually everyone escapes Spiritomb's realm and Ash leaves the keystone behind. Spiritomb cries and follows Ash. In the following episode Ash catches Spiritomb who terrorizes a village to get his attention. Despite being a ghost/dark type and attacking the village it's actually a rather comical and friendly pokemon.
Aipom - An Aipom follows Ash around for a while and steals his hat. He eventually catches it during Dawn's Grand Festival.
Battle Zone
Pikachu - Nothing new
Grotle - it is left with a trainer that specializes in training heavy pokemon at the beginning-middle of the saga.
Infernape - In the middle of the saga it would battle Ash's Charizard, lose, go into a depression, and then Ash would leave it with a move tutor to grow stronger.
Lucario - Riolu would evolve, become a major powerhouse and get left with an aura guardian
Rampardos - Cranidos evolves
Spiritomb - Left to protect the balance of the spirit world and real world.
Ambipom - Evolves and becomes even more playful
Dusknoir - Caught as a Duskull in Spiritomb's departure episode. It becomes the main powerhouse of Ash's team this saga. Dusknoir has a serious personality.
Gible - Same one from the actual anime
Drapion - Caught as a Scorupi.
Sinnoh Elite 4
Pikachu
Staraptor
Buizel
Gliscor
Infernape
Grotle
Lucario
Spiritomb
Ambipom
Rampardos
Gible
Drapion
Dusknoir
Orre 2 and HGSS
Ash defends his Johto champion title and Team Snagem sticks back. They attempt to kill everyone who had involvement in their defeat last time. Ash uses his Johto team and Larvitar evolves all the way to Tyranitar.
Ash's Final Arsenal (so far):
Pikachu, Charizard, Ivysaur, Pidgeot, Squirtle, Marowak, Muk, Kingler, Snorlax, Hypno, Primeape, Feraligatr, Cyndaquil, Bayleef, Noctowl, Donphan, Heracross, Sudowoodo, Delibird, Tyranitar, Hitmontop, Ursaring, Espeon, Sceptile, Marshtomp, Numel, Swellow, Glalie, Hariyama, Grumpig, Absol, Torkoal, Flygon, Sharpedo, Infernape, Grotle, Buizel, Staraptor, Gliscor, Lucario, Spiritomb, Rampardos, Ambipom, Gible, Drapion, Dusknoir