This is what I think to be the "ultimate" team for any Ruby/Sapphire/Emerald/FireRed/LeafGreen game... Please note - getting this team requires trading between games... Also, I don't have this team (yet), I just loved playing with the stats.
Lanturn (water/electric)
Ability: Volt Absorb
Nature: Modest
-Ice Beam (TM13)
-Surf (HM03)
-Confuse Ray (LvlUp)
-Thunderbolt (TM)
Notes: Lanturn is weak against ground and grass types, which is easily remedied by the surf and ice beam. Lanturn is Immune to all Electrical attacks with that volt absorb, and is strong against Fire, Water, Ice, and Flying... It is super strong against Steel types as well. The nature of this pokemon must be modest to get the most Special Attack stat... Granted, you lower your Physical Attack stat, but you have no physical attacks, so this shouldnt' be a problem.
Gligar (ground/flying)
Ability: Hyper Cutter
Nature: Adamant
-Earthquake (TM26)
-Areal Ace (TM40)
-Fury Cutter (MoveTutor)
-Toxic (TM06)
Notes: Gligar is weak against water, and especially ice. If you encounter a water/ice (or just ice) pokemon you should switch out Gligar. Gligar is Immune to Ground and Electrical attacks, and is strong against Fighting, Poison, and Bug. The nature of this pokemon must be Adamant, for the exact opposite reason that Lanturn's nature must be Modest.
Sableye (dark/ghost)
Ability: Keen Eye
Nature: Hasty
-Faint Attack (LvlUp)
-Psychic (TM29)
-Brick Break (TM31)
-Ice Punch (MoveTutor)
Notes: Sableye is weak against nothing! It is Immune to Psychic, Normal, and Fighting. Sableye is strong against poison types. What most people don't notice is that Sableye has a higher physical attack than it does special attack, so Brick Break is actually quite effective in it's attacks. Also, having both a ghost and dark attack is redundant (as ghost and dark are both strong against the same things), so I chose dark (as nothing is immune to it). This pokemon's nature should be hasty to get the most speed (to help prevent you from getting hit) - at the sacrafice of Physical Defense, which shouldn't be a problem as most physical attacks can't hit you.
Togetic (normal/flying)
Ability: Serene Grace
Nature: Naive
-Metronome (LvlUp)
-Magical Leaf (LvlUp)
-Secret Power (TM43)
-Fly (HM02)
Notes: Togetic is weak against Electrical, Ice, and Rock attacks. Togetic is Immune to both Ghost and Ground attacks, and is strong against grass and bug types. With serene grace, it's best attack is Secret Power, to add an alternate effect. As far as natures go, with a super-high special defence, it shouldn't be too bad to sacrafice some to get some speed in there.
Scizor (bug/steel)
Ability: Swarm
Nature: Lonely
-Silver Wind (Breed)
-Steel Wing (TM47)
-Slash (LvlUp)
-Double Team (LvlUp) (* read alternate below)
Notes: Scizor is only weak (and very weak) against Fire. It's Immune to poison, and is super-strong against Grass types. It's strong against Normal, Ice, Psychic, Bug, Ghost, Dragon, Dark, and Steel. Scizor has a very high Physical Defense, and a very high Phsyical attack already - I would prefer as much Physical Attack as possible on this pokemon, so I sacrafice some of it's Physical Defence with the Lonely nature. * Alternate - IF you can get Hidden Power: Ghost, Dragon, Dark, Grass, or Electric on this pokemon... then GET IT... it would help double (or triple) up on strengths in your team... Ghost and Dragon especially.
Primape (fighting)
Ability: Vital Spirit
Nature: Hardy, Docile, Serious, Quirky, or Bashful
-Seismic Toss (LvlUp)
-Rock Slide (MoveTutor)
-Overheat (TM50)
-Mud Slap (MoveTutor)
Notes: Primape is weak against Flying and Psychic, and is strong against Bug, Rock, and Dark. As the general "cover-all" for the team, it fills in the much needed fighting, rock, and fire moves (with a ground attack just to help out if in a pickle). On Primape, I think it's stats are just fine the way they are, so I decided to get a "neutral" nature for it.
With this team, you are immune to Ground, Electric, Normal, Flying, Psychic, Ghost, and Poison - and you're super strong against Steel and Grass... You've covered every move type except ghost and dragon (both of which aren't needed, as what is weak against ghost and dragon, another move - dark and ice - will take care of)... There are also attacks (and plenty of them - two or more) that are strong against (x2 strength) all types of pokemon, with the exception of ghost (there's only one move that's super effective against them) - but you needn't worry about that, as you've a pokemon that's immune to ghost-types. In short, as a whole, I cannot find any weaknesses that can be exploited with this team...
Any thoughts or critiques? If so, please explain why you think something should be changed, rather than just go "do this".
Lanturn (water/electric)
Ability: Volt Absorb
Nature: Modest
-Ice Beam (TM13)
-Surf (HM03)
-Confuse Ray (LvlUp)
-Thunderbolt (TM)
Notes: Lanturn is weak against ground and grass types, which is easily remedied by the surf and ice beam. Lanturn is Immune to all Electrical attacks with that volt absorb, and is strong against Fire, Water, Ice, and Flying... It is super strong against Steel types as well. The nature of this pokemon must be modest to get the most Special Attack stat... Granted, you lower your Physical Attack stat, but you have no physical attacks, so this shouldnt' be a problem.
Gligar (ground/flying)
Ability: Hyper Cutter
Nature: Adamant
-Earthquake (TM26)
-Areal Ace (TM40)
-Fury Cutter (MoveTutor)
-Toxic (TM06)
Notes: Gligar is weak against water, and especially ice. If you encounter a water/ice (or just ice) pokemon you should switch out Gligar. Gligar is Immune to Ground and Electrical attacks, and is strong against Fighting, Poison, and Bug. The nature of this pokemon must be Adamant, for the exact opposite reason that Lanturn's nature must be Modest.
Sableye (dark/ghost)
Ability: Keen Eye
Nature: Hasty
-Faint Attack (LvlUp)
-Psychic (TM29)
-Brick Break (TM31)
-Ice Punch (MoveTutor)
Notes: Sableye is weak against nothing! It is Immune to Psychic, Normal, and Fighting. Sableye is strong against poison types. What most people don't notice is that Sableye has a higher physical attack than it does special attack, so Brick Break is actually quite effective in it's attacks. Also, having both a ghost and dark attack is redundant (as ghost and dark are both strong against the same things), so I chose dark (as nothing is immune to it). This pokemon's nature should be hasty to get the most speed (to help prevent you from getting hit) - at the sacrafice of Physical Defense, which shouldn't be a problem as most physical attacks can't hit you.
Togetic (normal/flying)
Ability: Serene Grace
Nature: Naive
-Metronome (LvlUp)
-Magical Leaf (LvlUp)
-Secret Power (TM43)
-Fly (HM02)
Notes: Togetic is weak against Electrical, Ice, and Rock attacks. Togetic is Immune to both Ghost and Ground attacks, and is strong against grass and bug types. With serene grace, it's best attack is Secret Power, to add an alternate effect. As far as natures go, with a super-high special defence, it shouldn't be too bad to sacrafice some to get some speed in there.
Scizor (bug/steel)
Ability: Swarm
Nature: Lonely
-Silver Wind (Breed)
-Steel Wing (TM47)
-Slash (LvlUp)
-Double Team (LvlUp) (* read alternate below)
Notes: Scizor is only weak (and very weak) against Fire. It's Immune to poison, and is super-strong against Grass types. It's strong against Normal, Ice, Psychic, Bug, Ghost, Dragon, Dark, and Steel. Scizor has a very high Physical Defense, and a very high Phsyical attack already - I would prefer as much Physical Attack as possible on this pokemon, so I sacrafice some of it's Physical Defence with the Lonely nature. * Alternate - IF you can get Hidden Power: Ghost, Dragon, Dark, Grass, or Electric on this pokemon... then GET IT... it would help double (or triple) up on strengths in your team... Ghost and Dragon especially.
Primape (fighting)
Ability: Vital Spirit
Nature: Hardy, Docile, Serious, Quirky, or Bashful
-Seismic Toss (LvlUp)
-Rock Slide (MoveTutor)
-Overheat (TM50)
-Mud Slap (MoveTutor)
Notes: Primape is weak against Flying and Psychic, and is strong against Bug, Rock, and Dark. As the general "cover-all" for the team, it fills in the much needed fighting, rock, and fire moves (with a ground attack just to help out if in a pickle). On Primape, I think it's stats are just fine the way they are, so I decided to get a "neutral" nature for it.
With this team, you are immune to Ground, Electric, Normal, Flying, Psychic, Ghost, and Poison - and you're super strong against Steel and Grass... You've covered every move type except ghost and dragon (both of which aren't needed, as what is weak against ghost and dragon, another move - dark and ice - will take care of)... There are also attacks (and plenty of them - two or more) that are strong against (x2 strength) all types of pokemon, with the exception of ghost (there's only one move that's super effective against them) - but you needn't worry about that, as you've a pokemon that's immune to ghost-types. In short, as a whole, I cannot find any weaknesses that can be exploited with this team...
Any thoughts or critiques? If so, please explain why you think something should be changed, rather than just go "do this".
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