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In Game Team

So, this team isn't for anything specific like the Battle Subway or whatever...it's just my in game team for Pokemon White that I've grown rather fond of. Feedback would be excellent, as I feel that there are holes in the team that need to be fixed.

AT A GLANCE:

497.png
593.png
545.png
530.png
596.png
518.png


:497: Serperior w/Overgrow @ Big Root
Calm nature
- Toxic
- Leech Seed
- Leaf Blade
- Light Screen/Reflect

Wall and sapper. Between Toxic and Leech Seed, he can take down most opponents and stall them to death. Having only one attack move can be irritating, however, especially when the opposing Pokemon resists Grass.

:593: Jellicent w/Water Absorb @ Nevermeltice
Niave nature
- Recover
- Surf
- Ice Beam
- Shadow Ball

Consider replacing Recover with Calm Mind to make him stronger. Otherwise, he has nice coverage and has served me well.

:545: Scolipede w/Poison Point @ Black Sludge
Sassy nature
- Megahorn
- Poison Jab
- Earthquake
- Rock Slide

One of my physical attacker. I'd like to give him Swords Dance, likely getting rid of Rock Slide, but this is what he has for now.

:530: Excadrill w/Sand Force @ Expert Belt
Calm nature
- Swords Dance
- Earthquake
- Rock Slide
- Brick Break

I'm pretty pleased with this guy. One Swords Dance is usually enough to deal with most Pokemon, and Earthquake and Rock Slide give him good coverage.

:596: Galvantula w/Compound Eyes @ ???
Bold nature
- Hidden Power (Fire, base ~50)/Thunder Wave
- Volt Switch/Thunder Wave
- Thunder
- Signal Beam

With Compound Eyes, Thunder is 91% accurate, and hits hard. I feel like I need Hidden Power, as my team otherwise lacks a Fire-type move (one of its biggest shortcomings). However, the reliable paralysis of Thunder Wave is nice, and Volt Switch is good for scouting and getting some decent damage in. I'm pretty unsure about what to do with her =/
Signal Beam will eventually be replaced with Bug Buzz.

:518: Musharna w/Synchronize @ ???
Lax nature
- Yawn
- Moonlight
- Psychic
- Shadow Ball

Special Attacker and wall. He can take hits well and reliable sleep and decent recovery help him last. I'm open to suggestions on how to maximize his potential, though.


I'm completely open to suggestions on moves and Pokemon.
Thanks in advance for the input!
 

Atratus

Antimatter Trainer
It seems pretty good to me. I personally dislike playing with in-game walls and supporters since it is easier to just 1-2HKO everything (again, in-game), but if you enjoy it, why not.
 
Serperior w/Overgrow @ Big Root
Modest nature
- Toxic
- Leech Seed
- Giga Drain
- HP coverage type
Make use of Big Root with Giga Drain. HP for coverage.
Jellicent w/Water Absorb @ Nevermeltice
Calm/Modest nature
- Recover
- Surf
- Ice Beam
- Shadow Ball
Change the nature. Good otherwise.
Scolipede w/Poison Point @Black Sludge
Adamant nature
- Megahorn
- Poison Jab
- Earthquake
- Rock Slide
Change the nature. Good otherwise.
Excadrill w/Sand Rush @ Expert Belt
Adamant nature
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissor
Change the nature, ability to Sand Rush(he needs the speed), and change Brick Break for X-Scissor.
Galvantula w/Compound Eyes @ Choice Specs
Bold nature
- Hidden Power (Fire, base ~50)/Thunder Wave
- Volt Switch/Thunder Wave
- Thunder
- Bug Buzz
I know you are replacing Signal Beam, so I changed it. I would recommend a different nature (Modest), but unless you can get a Modest HP Fire Galvantula, you can leave it. Specs helps with the whole scout idea.

Don't use Musharna. Lots of things are better. You can use it, but if you want to replace it, try Reuniclus.

Reuniclus w/Magic Guard @Life Orb
Modest
-Psyshock/Psychic
-Shadow Ball
-Focus Blast
-Recover

Standard Reuniclus. You can swap LO for Leftovers and Recover for Calm Mind but otherwise, good luck! I would have made changes in bold, but my DSi can't make it bold. The changes are in the quote too.
 
Last edited:

Aura Sensei™

User Title
So, this team isn't for anything specific like the Battle Subway or whatever...it's just my in game team for Pokemon White that I've grown rather fond of. Feedback would be excellent, as I feel that there are holes in the team that need to be fixed.

AT A GLANCE:

497.png
593.png
545.png
530.png
596.png
518.png


:497: Serperior w/Overgrow @ Big Root
Bold nature
- Substitute
- Leech Seed
- Giga Drain
- Calm Mind/HP Fire
Wall and sapper. Between Toxic and Leech Seed, he can take down most opponents and stall them to death. Having only one attack move can be irritating, however, especially when the opposing Pokemon resists Grass.

:593: Jellicent w/Water Absorb @ Nevermeltice
Bold nature
- Recover
- Surf/Scald
- Ice Beam
- Toxic
Consider replacing Recover with Calm Mind to make him stronger. Otherwise, he has nice coverage and has served me well.

:545: Scolipede w/Poison Point @ Black Sludge
Adamant nature
- Megahorn
- Poison Jab
- Earthquake
- Rock Slide

One of my physical attacker. I'd like to give him Swords Dance, likely getting rid of Rock Slide, but this is what he has for now.

:530: Excadrill w/Sand Force @ Expert Belt
Jolly nature
- Swords Dance
- Earthquake
- Rock Slide
- Shadow Claw
I'm pretty pleased with this guy. One Swords Dance is usually enough to deal with most Pokemon, and Earthquake and Rock Slide give him good coverage.

:596: Galvantula w/Compound Eyes @ ???
Bold nature
- Energy Ball (Fire, base ~50)/Thunder Wave
- Volt Switch/Thunder Wave
- Thunder
- Bug Buzz
With Compound Eyes, Thunder is 91% accurate, and hits hard. I feel like I need Hidden Power, as my team otherwise lacks a Fire-type move (one of its biggest shortcomings). However, the reliable paralysis of Thunder Wave is nice, and Volt Switch is good for scouting and getting some decent damage in. I'm pretty unsure about what to do with her =/
Signal Beam will eventually be replaced with Bug Buzz.

:518: Musharna w/Synchronize @ ???
Lax nature
- Yawn
- Moonlight
- Psychic
- Shadow Ball

Special Attacker and wall. He can take hits well and reliable sleep and decent recovery help him last. I'm open to suggestions on how to maximize his potential, though.


I'm completely open to suggestions on moves and Pokemon.
Thanks in advance for the input!

Changes in Bold.
 

Hitokage2

Well-Known Member
Comments in bold.

:497: Serperior w/Overgrow @ Big Root
Timid or Modest nature
- Toxic/Substitute[/COLOR]
- Leech Seed
- Giga Drain
- Hidden Power Fire/Calm Mind

The calm nature was not helping you. Calm lowers attack, and leaf blade relies on the attack stat. Since you're using a big root, try Giga Drain instead to take advantage of its higher special attack stat assuming you use the attack-lowering nature. Timid is a better nature as it increases speed and lowers attack. HP-Fire will be helpful against Steel, Bug, and Grass pokemon that will not be affected much by Giga Drain (especially grass pokemon that are also immune to Leech seed). Since hidden power typing is difficult to get exactly right, you might want to consider Calm Mind. You can consider substitute as added protection as you boost up with Calm Mind while healing yourself with leech seed and giga drain. However, if you decide to keep Reflect/Light Screen, a light clay would be helpful in extending the duration of those screens.

:593: Jellicent w/Water Absorb @ Wise Glasses
Bold or Modest nature
- Recover
- Surf
- Ice Beam
- Shadow Ball

Instead of nevermeltice (only affects Ice Beam), go for Wise glasses so that all your special moves will get a boost, not just ice beam. Keep recover. Since you only have special attacks, any nature that lowers attack would be good. Naive nature is ok, but the speed boost is moderate, and Jellicent is already a slow enough pokemon that the speed boost will be negligible. Modest would be better.

:545: Scolipede w/Poison Point @ Black Sludge (or Life orb or Muscle Band or Choice Band)
Adamant nature
- Megahorn
- Poison Jab/Swords Dance
- Earthquake
- Rock Slide

If you're worried about power, the adamant nature is the way to go. Also, a life orb or choice band can be helpful with respect to increasing your power. If you decided to use swords dance, consider getting rid of Poison Jab. Although it has STAB, poison jab doesn't do much otherwise for you. Although you may think about getting rid of Rock Slide, Rock Slide gives you good coverage especially against Flying pokemon.

:530: Excadrill w/Sand Force @ Expert Belt
Adamant/Jolly nature
- Swords Dance
- Earthquake
- Rock Slide
- Brick Break/X-Scissor

Unfortunately, the calm nature isn't helping your attack stat here. Consider an adamant or jolly nature. Brick Break is fine, but X-Scissor should also be considered for a solid attack.

:596: Galvantula w/Compound Eyes @ Choice Specs/Wise Glasses
Bold or Modest nature
- Energy Ball
- Volt Switch/Thunder Wave
- Thunder
- Bug Buzz

There's no need to have Hidden Power just for the sake of having a fire type move. Consider energy ball instead for a reliable move against Ground pokemon that are immune to your Thunder. Choice specs will give you a nice boost in special attack power.

:518: Musharna w/Synchronize @ Leftovers
Bold or Modest nature
- Yawn/Calm Mind
- Moonlight
- Psychic
- Shadow Ball/Hidden Power Fighting

You might also want to consider hidden power fighting if you're facing a dark pokemon, but Shadow Ball is fine. Your serperior currently sets up light screen/reflect, but Musharna is capable of doing so as well if you want to take the moveset in that direction. Yawn is ok, but if you're looking for more power, calm mind might be of interest.


I'm completely open to suggestions on moves and Pokemon.
Thanks in advance for the input!


You may want to pay attention to your weakness to fire attacks. Serperior, Excadrill, Galvantula, and Scolipede are weak to fire. Having 2 bug pokemon doesn't really help you, but it is totally manageable to defeat the game with a team weak to fire if you level up high enough. You mentioned a lack of fire pokemon. Darmanitan is a great fire pokemon available in black/white. Darmanitan has a great attack stat, so it could be a physical sweeper that replaces Scolipede, your current physical sweeper. Although Scolipede is a pretty cool pokemon, it currently does not add much diversity to your team as the bug attacks are covered by Galvantula and Rock Slide/Earthquake are in the capable hands of Excadrill. It's also contributing to your fire weakness.

Darmanitan with Sheer Force @Leftovers/Muscle Band/Life orb/Choice band/scarf
Adamant/Jolly nature
-Earthquake
-Flare Blitz
-Superpower
-U-turn

Earthquake is your reliable strong move and also helps against rocks. Flare Blitz is your power stab move. Superpower is another power move. U-turn allows you to scout your opponents. The adamant/jolly natures try to maximize attack and improve speed stats respectively. If you're concerned about recoil damage, leftovers is your way to heal up after using flare blitz. Choice band/life orb/muscle band are for extra power and the scarf is if you want to outspeed your opponent and sweep without letting him attack.

Good luck!
 
Last edited:

Shine

Psyched Up
Staff member
Moderator
^
Rock Slide is better than Superpower in that Darmanitan set.

Ground & Fight shares similar coverage, and RS + SF = base power almost equal to Stone Edge.
 
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