Basically, I'm going to begin the battle with a choice-trick/thunderwave strategy to really disable my opponent. Then I switch into this guy. I'll hide behind the subsitute and swords dance for a few turns, which IMO is manageable thanks to the defenses I'm putting into this. I'm still wondering if I should do an impish or adamant nature. After I've swords danced, I'll use Bullet Punch, which I know will do very decent damage thanks to STAB, technician, and the aforementioned swords dance. And since Bullet punch is pretty much a steel type quick attack, I won't have to worry much about speed.
Should I have leftovers or life orb? I'm thinking that leftovers is better if I'm going to be hiding behind substitute, and that life orb wouldn't be a very good option due to the fact that I'd lose more HP every turn.
You see my current team and place in my signature. I just need help: I don't know if I need Tauros or Heracross. I haven't defeated the Kimono-girls yet, so I can't train right of New Bark town. The movesets&levels:
Tauros Level 34 @Silk Scarf.
- Zen Headbutt
- Horn Attack
Should I go with Earthquake or fly? I know Fly gets STAB, but Earthquake has better coverage, if I'm not mistaken. I know this is kind of a stupid question, but I've always liked using Fly. Besides, it can avoid attacks for a turn, and that could turn out to be useful.
^i second EQ the only practical reason to use Fly to avoid damage for a turn is if you inflict a status like Toxic, have Leftovers or you opponent is useing a 2 turn move such as Solarbeam. All of which dnt apply to Salamence
^Flame Orb is also good for Hera with Guts. Just sayin'. Night Slash covers his Ghost and Psychic problem, even though almost all of the Psychic and Ghost threats will outspeed him. In which case Choice Scarf all of the way.