Meganium
Timid nature
- Earthquake
- Body Slam
- SolarBeam
-
I'm currently working on a Meganium, it's still a Chikorita because I just started playing. But I'm wondering what move set would be good to use. I was thinking about the 3 moves I just mentioned, but what do you think? And which move should I add? Thanks in advance c:
Well, your moves and nature sort of contradict themselves; Timid weakens attack (+Spe/-Atk), while Body Slam and Earthquake are obviously physical. Meganium's offenses aren't too great to begin with either, and its special movepool is genuinely pretty bad. If you don't have a Sunny Day user, you might want want to avoid Solar Beam; the two turn requirement makes it outclassed by Energy Ball (which does more damage over two turns). You could try something along the lines of...
Meganium
-Energy Ball
-Ancient Power
-Toxic
-Leech Seed
Seriously, its Special Movepool is that bad; I wouldn't even suggest Ancient Power at all but it literally has no other good special options, barring Hidden Power. Toxic and Leech Seed can at least take advantage of its natural bulk to stall. Reflect and/or Light Screen can also be viable, though.
SD Variants of Meganium can be good, but I wouldn't do it with a Timid nature; its attack is already fairly unimpressive, you don't want a nature that cuts it even lower. If it had a better nature, I'd suggest:
Meganium
-Swords Dance
-Earthquake
-Seed Bomb
-Body Slam
Again, if you want to use SD Meganium, I'd advise a better nature than Timid.
Typhlosion (Modest)
~
Heat Wave
Solarbeam (My first pokemon to be sent out has Sunny Day) (Also covers all 3 weaknesses)
Will-O-Wisp? (Only one I'm not sure I want..)
Focus Blast
That's pretty much all Typhlosion has available as far as Special Attacks are concerned. Your only other two choices to replace Will-O-Wisp are Hidden Power (which results may vary for), and Extrasensory, which is an egg move. Alernatively, you can also put Eruption in place of Will-O-Wisp; while it is type-redundant, it does offer a 150 base power attack with no drawbacks when at full health; once your HP starts dropping though, you can switch to the more reliable options. Speaking of which, I'd personally use Flamethrower over Heat Wave; the drop in power is only slight (95 vs. 100), but the perfect accuracy makes up for it, imo. Only in Double Battles does Heat Wave tend to be preferable.