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Innistrad (Sign-Up Thread)

TheSequelReturns

Faithful Crusader
Do let me know if any of this needs to be changed / edited. I'm not 100% sure I got all the details right.

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Name: Illya "Crow" Carthage

Age: 25

Gender: Female

Species: Human

Class: Assassin

Color Alignment: White / Black

Appearance: Illya stands a little shy of six feet, around 5' 9''. With a body trained for speed and flexibility over raw strength, Illya has a dense but not overly buff build and pale skin from rarely seeing the light of day. She carries herself with the deadly precision only a lifetime of training can bring, every movement measured and purposeful. Her entire body is a tool, a weapon, to be wielded as needed. She has footsteps as silent as death, a voice that is calm and piercing, and a deadly grace about her that sets her apart as something more than just a human. She is a predator, a specter of death, and of that no one who sees her can have any doubt.

Hair as inky black as a moonless night runs halfway down her back. The long wavy tresses conceal the hood of her cloak, which she dons upon the setting of each day's dusk. Eyes as bright and blue as any sapphire gleam in the moonlight, but often only to show a cold and calculating fury staring back from behind them. A scar runs diagonally across her otherwise doll-like face, from her left temple, through her eyebrow, across her nose, and stopping on her right cheekbone. The scar line is white and not too deep, but still very noticeable, scaring off many potential suitors, though that doesn't bother her. Other scars, some more noticeable than others, mark her from head to toe, a visual history of the battles she's fought and walked away from.

One look at Illya's attire will make it clear that she has embraced her title, the "Crow". A black cloak wraps around her body. Two long, flowing sections, almost wing-like in shape, trail off from either shoulder and each is covered in black feathers. The remainder of the cloak covers her form well making it hard to place if she is even a human or not in the dark of night. Long sleeves cover her arms from the simple black undershirt she wears, and tough black pants made from a patchwork of durable fabrics and leather combine to form an all-black uniform that makes her melt into the shadows. When she opts to wear her hood up, her hair is tied back underneath it and hidden. The shape of the hood is reminiscent of a crested bird, with a few black feathers above ear level on either side. With her hood comes a simple white mask, a black bird's foot painted on by hand. When she does not opt for the hood (it does restrict her peripheral vision, but can offer better protection, its a trade off), her hair billows wildly as she moves, combining with the wings of her cloak to create an unsettling array of motion for any opponent to keep track off. Black boots, the kind that look like they can, and have, taken a beating protect her feet.

To describe Illya as a walking arsenal wouldn't quite do her justice. Any fortunate soul lucky enough to get a good look under her cloak without dying in the process would find her undershirt covered in straps and pockets, each holding some sort of small but extremely deadly item. An array of silver blades, a collections of vials and scrolls, and even a few holy relics are all a part of her inventory. She detests heavy weapons though, and keeps her arsenal as light weight as possible. If the need arises, the wings of her cloak can be folded over and tucked in, hiding her trademark feathered wings. With her hair hiding her hood, and her mask safely tucked away, she can enter a new area without drawing too much attention. The Crow's infamy among both the clergy and the vampire circles makes this approach all too often a necessity.

Personality: For all appearances, Illya seems to be quite the level headed but typical woman. She's coy, if reserved, and well mannered. Never a cross look or a crude gesture to be found, she keeps attention away from herself and blends in as best as possible. This is all an act. Beneath this social mask she wears, her mind is churning like a machine absorbing every detail of her surroundings. Weaknesses to exploit, leads to follow, escape routes to take, any and everything that could be of potential use. The machine of her mind is fueled by rage and fury driving her ever onward to an impossible goal, the elimination of all monsters. Her hatred of all creatures inhuman or formerly human manifests as drive to kill the creatures before they can hurt anyone else. This is always front and center in her mind. The idea that she could ever work with, or even tolerate the presence of, a vampire or werewolf is ludicrous to her. They are beasts to her, feral and dangerous, and they deserve nothing less than to be put down. But nothing boils her blood quite like the idea of a necromancer. Be they ghoulcallers or skaberen, they are still human, and yet still throw their humanity away. For them, there is no answer but death.

Justice is the center point of her character, the axis around which the rest of her mind revolves. Illya believes quite firmly that it was not Avacyn that abandoned humanity, but humanity that abandoned the archangel. Humans have lost their way. When people try to raise the dead, when mortals seek out immortality, when would be gods try to ignite the spark of life, when humans betray and murder and hate one another, then they have become monsters. And the archangel would not, could not, abide it any longer. That is what Illya has chosen to believe, and she has taken it upon herself to measure out the justice that the archangel no longer can. Monsters are not the only targets of her fury. Anyone, be they a vampire lord or Inquisitor of the church who through action or inaction allows an innocent to come to harm will feel the sting of her blades.

Illya's eye for detail is her greatest asset. Nothing slips past her eyes. Her natural cleverness, accented by a lifetime of training, makes her a formidable opponent or a brilliant strategist. Unfortunately, her temper often leads her into sticky situations she should have easily seen coming, making her quick whit a survival tool rather than a weapon. Though hard to earn her trust, Illya is a true friend and will never betray an ally. She is harsh and sometimes cruel in her actions, though she sees this as a necessity. For her, the value of ridding this world of the inhuman scourge far outweighs the dark stain she is branding on her soul. She kills not out of pleasure or to fill any need, but out of a sense of duty. A responsibility to some higher power, archangel or otherwise, to save this world even if it means damning herself in the process.

Calm and measured with her words, Illya keeps a graceful air about her. Reserved, almost serene, at all times. Even her rage in the heat of battle is efficient and predatory, seeking only to end her opponents life as quickly and painlessly as possible. There is no joy to be found in death, not for her. To kill a vampire is to mourn the human who once was. That is how she copes. Her heart is, despite it all, more lonely than anything else. She misses companionship, friends, people she can rely on. Or even just another soul who understands. A shoulder to cry on. A voice to reassure. Such things are lost to her now. She keeps her true feelings well guarded beneath her mask of indifference, unwilling to open up to anyone lest she lose them too.

History: There was only one pursuit Illya ever had her eyes on, an Inquisitor of the church of Avacyn. As a young girl she trained with the other children in her small village, all of them hoping to be like their heroes, the cathars. They had to be heroes, they kept the town safe from the things that came in the dark to drag people off into the woods. She wanted to be one of them more than anything, wanted to protect her village and the people in it. There were five of them, the girls Illya, Rayne, and Juno, and the boys Luke and Sampson. The five of them grew up together, training everyday, and were as close as family.

Eventually, four of them were accepted into the church to be trained as cathars. It was their dream, of course they excelled at it. Each of them had their own specialty, and they worked together as much as was allowed. Rayne was a spectacular artificer. Juno was a prodigy with magic. Luke was a master of the sickle. Sampson was unmatched with throwing weapons. And Illya found her calling with blades. Once they had all been anointed as genuine cathars of the church of Avacyn, they took to the streets finally able to protect the city as they had always wished. Though, their town was small and the threats were few and far between. Five skilled church warriors was simply too much for the town to handle. Unwilling to be separated from each other, the five of them set out at the behest of the church to travel to a larger settlement farther south, were there were more dangers and more people in need of saving from them.

They became a renowned team, hunting down vampire covens, exterminating undead infestations, and slaying rampaging werewolves across the countryside. They were only minor threats compared to the true dark powers farther out in the world, but it was enough for them. Eventually, they found a new home at Eldshire. Their new home was a large farming town nestled in a valley. The church parish there was in need of more cathars to combat something that had so far remained unseen and unidentified despite claiming many lives. For a time, Illya and her friends stayed in Eldshire, protecting it from any threats that arose. But despite a new victim of the mysterious creature appearing regularly, no trace of it could be found. Whatever the creature was, it was strong if it was able to stay in the city this long and remain undetected.

During their time in Eldshire, Illya and Luke became very close. Before she knew it, they had gone from friends to lovers. But they couldn't enjoy each others company, not fully, not until they could find this vampire and put a stop to the killings. Searching high and low for the creature, Illya and her companions worked tirelessly. Their search led them to discover the ruins of an old fortress buried beneath the city. There, they discovered their killer, or killers. A Skaberen had turned the old fortress into his personal lair, and the killings were simply his "children" looking for new parts. Outraged that a human, not a monstrous creature, had been the cause of such needless bloodshed, Illya and her friends descended into the fortress to end his reign. But the old hermit was prepared for such an invasion. The group was soon surrounded by hundreds of abominations, stalking them through the dark tunnels. It wasn't just the villagers he had been using for parts, the catacombs in the bowels of the fortress were filled with the dead. One by one, Illya had to watch her friends fall to the creatures. When she finally emerged from the dark, covered in blood and gore, the Skaberen and his horde were dead but she was all alone.

Stricken with grief, Illya returned to the local parish carrying the weapons of her friends and the head of the Skaberen. It was when she threw the head at the feet of the Mayor that she learned the horrible truth, he had known about the necromancer all along. Sometime long ago, the Mayor's men had discovered the Skaberen in the old ruins. His army of undead frightened the small parish too much, and when the fiend threatened to slaughter everyone in Eldshire if the cathar ever came after him, the Mayor had relented. It was for the people he told Illya, he had made the choice to save the many of the town by damning those few the Skaberen chose. The truth broke Illya completely. Gone was her faith in the church warriors. Gone were her friends. Gone was the light in her soul, the spark that made her aspire to be a hero. There were no heroes. No shining knights, no holy warriors full of righteous fury and compassionate hearts. There were only people. Horribly, terribly, weak people. And the monsters. And sometimes, they were one and the same.

The assassin known as The Crow was born that night, as the Mayor's head was cleaved from his shoulders by Luke's sickle. By morning, every member of the parish in Eldshire that had known about the Skaberen was dead. The rest were left with a warning. Do not stray from the just and true path, or else you too will be put down like a monster. Since then, Illya has taken the mantle of The Crow across the region, slaying foul creatures and corrupt humans alike. The weakening of the church's powers with the disappearance of Avacyn has only steeled her resolve. Even the archangel could not find a reason to defend this world. So it must fall to her then, to be the harbinger of change in this world. Even if this world is doomed to despair and oblivion, she will press on with her mission. It's all she has left.

Abilities: Illya has no aptitude for magic beyond the basic spells needed by a cathar. She makes up for this by being incredibly proficient with her weapons and tools. She is a master with each of her weapons and fights on a level beyond what most human warriors are capable of. Combining the training of a high ranking cathar with the skills she's picked up on her solo travels and studies with various teachers of the assassin arts, her fighting style is primarily suited for ambush attacks, stealth kills, and one-on-one duels. However, her cathar training has been adapted to make her an extremely proficient fighter against most church-trained warriors, as she knows how they fight and can often predict their moves.

Illya is quick on her feet, as silent as possible when in motion, and has a great sense of balance and awareness of her surroundings. Her night vision is good as well, and fighting at night is of no handicap for her. Though, she obviously doesn't see as well as say, a vampire. She is trained and built primarily for speed and finesse and brute force is not her strong suit. If a fight comes down to a contest of raw power, she will almost always have to flee or try some underhanded trick to gain the advantage. Vampires are a particular annoyance for her because of this. Their speed and strength is beyond normal human means, meaning its beyond hers as well. It hasn't stopped her from killing a few, but her skills remain untested against a truly skilled vampire and she is afraid she won't be able to prevail against one.

Though skilled with the few artifacts she carries, she much prefers her metal weapons to any holy power. Especially now that it can be a little hit or miss. That said, she knows that sometimes a little light magic is often much more effective than a blade and knows when each should be applied. In addition to her skills as a warrior and assassin, Illya is an expert survivalist and can identify edible plants, track and hunt wildlife, build fires, treat injuries, and anything else one traveling so long in a dangerous world would need to know.

Equipment: Illya carries the weapons of her fallen comrades at all times in addition to her own set of tools and artifacts. Her arsenal includes the following: A silver sickle blade, a set of three chakrams, a short silver sword, six steel throwing knives, metal claws that fit in her hands for offense or climbing walls, scrolls containing holy icons or other protective effects (used when setting camp when she's on her own, not very useful as weaponry), a silver necklace shaped like the holy symbol of the Flight of Alabaster inscribed with general runes of protection against vampiric glamour and other such threats, and a small collections of holy relics and trinkets that are more practical than useful.
 
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Solsabre

The Reforged Soul
hhmmm, I'm interested. I'll have a sign up in a day or so. Can we say Axe-wielding Forester? 8D
 
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Vern

Why not both?
I'm sorry, but I can't seem to ever find time to sit down a write a sign-up so it'd probably be a long time before my sign-up is ready. So... uh... Feel free to start without me, I guess.

EDIT: Also, I'm thinking about a Vampire that's been captured by the church, his memories erased and his vampiric powers locked up, his appearance changed through illusion magic that applies both to himself and others, then turned into an Inquistor. Due to the spells that have beens sealing the vampric side of him away growing weaker... well... you know what.
 
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GoldenHouou

antagoonist
Just gonna put down my tentative interest. I'm most likely going to go for some type of a demon, considering we seem to be getting a lot of vampires. Orrr maybe a necromancer, depending.

Also, meant to ask, are we only allowed the races listed, or would other similar races and/or other MTG races be okay? Just trying to see what my options are.
 

Kamotz

God of Monsters
So the races need to be human based. Basically that means humans, werewolves, and vampires.
 

GoldenHouou

antagoonist
Ah, so demons would be a no-go as well, then? Mmm, in that case, I'll reconsider the vampire as well. I'll probably have some more questions later on, but I'll VM those to you when they pop up.
 

AzerWrath

「深弾幕結界 -夢幻泡影-」
I'll bite; holidays are coming

I'll post my character later tonight
 

Kamotz

God of Monsters
@ Sequel: your character is accepted. The only thing that concerns me is that, according to mtg canon, Assassin class characters are almost always overwhelmingly Black-aligned. Red/white creatures are usually soldiers, warriors, or knights.

White respects Red for the simple similarities that the two share. White can see that Red is very driven and that its followers are willing to die for the cause it fights for, and can relate because White's followers can be equally zealous and will proudly die in the name of Religion or Morality. White is fascinated by Red because it shows respect for the power of numbers and the group, while Black stands alone and for itself. Red also has a "strike first, ask questions later" mentality that White can understand, because it recognizes a preemptive strike as an effective strategy for self-defense. White also respects Red because of the importance it places on emotion, because White wants to show its followers that it cares and is concerned for them. White is also aware of the dangers of inaction and realizes that to achieve peace, it must prepare for war — truths that Red embraces.

When Red and White agree, it's usually more out of respect than actual ideological agreement. Red admires White's ability to gather large, well-organized armies for its cause, much like how Red can gather large, ill-organized mobs for its own cause. In addition, Red also respects White's sheer devotion to a lawful society, which mirrors Red's devotion to a very chaotic and anarchic one. While Red disagrees with White on what an ideal society is, Red acknowledges that White does care about the fate of the people at large in the society it's trying to create. And of course, Red shares White's "smack the other side first" method of dealing with a threat. Red and White, when working together, end up with a very large army comprised of individually small creatures, all fighting for a common cause. Whether that cause is law or chaos depends on how much Red there is compared to White in that particular group.

Both colors lend themselves to rather straightforward sorts of attitude.
 

TheSequelReturns

Faithful Crusader
Gotcha. I wasn't sure about the colors since she's doing her own thing in her own way, but she's doing it for the greater good. Or at least she's convinced herself of that.

Would a White / Black alignment work better?
 

Solsabre

The Reforged Soul
I'm hoping to have my sign up finished and up tomorrow night, it's taking me a bit longer to get all the details figured out and written.
 

Kamotz

God of Monsters
@ Sketchie: your character is accepted! But to address your concerns: tridents typically lend themselves as seafaring weapons. Think of Innistrad as Gothic Germany, Medieval Europe. Most people would find a trident out of place there. However, spears and other pole-arms are in pretty widespread use (they're good at keeping monsters at a distance). You can think of the trident as a sort of modified pitchfork or spear.

Here's a list of accepted characters:

Lance Donovan (Vampire) - Kamotz
Alain Irving (Human Werewolf) -
Illya Carthage (Human) - TheSequelReturns
Titania/Titan Andronicus (Human) - Sketchie

========

I have another character in the works, which I'll post when the sign up is done. There's also interest from:

Solsabre
Azerwrath
GoldenHouou
Vern (delayed)
cmats4020

If any off you above have reconsidered or for whatever reason can't join, let me know.
 

Schade

Metallic Wonder
Good to see you have a plan her, Kam. I hate to be that person, but I was wondering if this was slowly dying.
 

AzerWrath

「深弾幕結界 -夢幻泡影-」
Name: Xera Longinus

Gender: M

Age: 19

Race: Human

Class: Wizard-esque Berserker

Color: Red

Description:
Xera is 5'11 tall, with average thickness and a bevy of perfectly defined muscles. It may look The shape of his body however, is only this way because of his demon's influence on his growth. Xera is not strong in the least. He's weak. A little quick on his feet, but otherwise weak. The muscles on his body and the way it's shaped is all due to having excess energy within his system. They feel hard and pack something behind them, but Xera just can't use them as he would. His skin is a brownish light, but scarred across his upper arms, thighs, chest and back. The scars are long and are more like large tears made by a jagged blade.

Xera's face is human in shape and structure, with a slightly lighter color than his body. He has a well-defined jawline and a fairly masculine profile. He has almost shoulder-length, black hair that accentuates his features well. Xera however, leaves it messy most of the time. He can't really be bothered to style it and lets it settle after he wakes up. His pupils are a coloration of gold surrounded by black in otherwise human eyes. His eyes are the most catching part of his body, as otherwise he just seems like a common stranger.

Xera dons leather armor, laced with scales to give it a rather reptilian look. It's brown and dark blue in color, making him stand out just slightly. The armor however, looks more like it's been fused together than separate parts. A shoulder guard on his right arm leads down to a chestplate, with chain-like parts that wrap it into place, connecting it to his own belt. He has a single glove that he wears on his right hand, as that is Xera's dominant hand. A shortsword dangles to his left, loosely carried as if it were just a toy. Leather greaves wrap over his pants, giving way to boots. The greaves themselves are made to have small curves and horn-like protrusions on their sides, and since all of Xera's leather is laced with scales, he does have some "unf" to his kicks.

His demonic conversion scars his skin permanently, and his fingertips are scorched into a fine ashen color. Patches of the same color are found on his feet and inner thighs. Upon closer inspection, they seem to have rock-like cracks on them. Over time, they will enlarge and eventually cover his entire body.

Personality:
Xera is the kind of guy that's somewhat a jerk but never means it; He takes insults as compliments and smiles at everything. It doesn't take much to make him laugh, and he acknowledges both praise and criticism with a nod and a grin. He goes straight to the point and isn't afraid of the reactions of others. It's act first, think later. As carefree as he is, he still values friendship a lot. Communicating and making friends are his forte. As such, he is able to get along with just around anyone who is willing to be friends with him. If he loves; He will love with all his heart. And he expects to be loved just as much. There is an air of arrogance and pride that swims forth from his manor of speech. Blunt and uncultured it may sound, it is however, with at least some thought put into it. Confidence and Bravado both play a big part in his personality, taking up most of how he presents himself to others. His mind is a complex one, filled with contradictions. He weighs the pros and cons of every situation, but never really uses them to decide on His actions. He may be strong and has a heart that cannot be easily broken, but his resolutions can be questionable at times. He listens to the advice others give him, and he will remember them. However, He does not take them to heart. He will be seen making the same mistakes over and over again until he himself experiences the change and understands the situation as a whole.

Xera, as happy as he seems to be, how he wipes insults off his shoulders, how he smiles at anything; Deep inside, he feels sort of, lonely. His inability to satisfy his attention-related needs causes him to be extremely dependent on people he gets close with. If in a relationship, he can break it apart at any moment, seemingly without a hinge of regret, while deep inside him, his heart hungers and pains. Xera is unable to stick to one, he requires many. Or well, he thinks this way; He is selfish by doing so, and is will experience emotional breakdowns if he is left alone for too long. He attempts to drag his friends into sticky situations and experience anything possible without caring for the risks that come with it, to fill his own desire. He requires strong people that will stand by him and keep him at bay, or put at risk both himself, his mind, and those around him.

He values friendship greatly, and knows the importance of it. He also respects and admires others who treat friendship sincerely. He fears little to nothing, but does gets affected mentally by those around him easily. It would be safe to say that he "Fights for His friends" and if none of them were his friends, he would have "Nothing to Fight for". His role in a party is not to lead, but it is to inspire and drive others to do what he himself believes he cannot. Xera is able to do this because of the air of pride and confidence that he gives off. Even in the heat of battle, his charisma will be the driving force that others will take in to continue the fight.

Background:
There once was a great city, it's name Arcataria.

The princess of the land was a tyrant. Her parents dead by her own hand, she ascended the throne with almost zero opposition. She ruled with an iron fist, capable of manipulating the souls of humans. That's what the legends say. Born into a family of royal knights, Xera was the only child of his family. The Longinus family was since old times, protectors of the throne. They knew about the sacrilegious slaughter of their King and Queen, and planned a coup. Xera had little to no time to embrace his role as a Knight or to even live in a life of luxury. As soon as he was able to wield a sword, the coup was set into motion. The plan worked swimmingly, up until the Knights confronted the princess.

Xera was sent away as the coup began, to only return if it was successful. He knew, from the couriers still loyal to the deceased King and Queen, that his family, and all of the knights of Arcataria had been purged by the princess herself. She powers held true to her name, but strangely, Xera had no sadness in his heart. His parents were so caught up in politics and fighting against the princess that they had forgotten to properly care for Xera. He hadn't felt love. There was a time however, just a short period of time, where he snuck out of his home and ran to the palace. He seeked out the Princess, who his family and brethren had called a traitor and a scum. He found not the words of the knights, but of a loving, caring girl.

When he was sent away from Arcataria, he only wanted to return, but he could not, for when he finally found his way back, the kingdom truly was, gone.

He ran from his caretakers to the princess. If they found out, they would have him killed, no matter the cost. And the princess too, disappeared along with the entire kingdom. Did they vanish or was it just a memory? Now left with nothing, he set off on a journey to find himself.

He did not remember anymore; He could not remember. Was there a land whose people were ruled under the might of a little girl? Why did he run? Why did so many die? Was there really, an Arcataria?

These questions clung deep to the mind of the boy.

But this boy, would grow.

Years past as the young boy became a man. He never really had a profession, doing odd jobs and traveling from town to town, city to city, forest to sea. He recorded his journeys in search of a home. Eventually, he grew cold, that chilling cold, was not in his heart, however. It seared his bones. Time after time he had come in contact with others just for money. He made no chance at actually reaching out. He was lonely and he was afraid. Impulsive and foolish, Xera sacrificed himself. He ripped his body apart, pooling blood together. In one of his adventures, he learnt how to call forth a demon. The bigger the sacrifice, the better the reward, he remembered. He sacrificed then and there, all of him, his soul, his mind and his body. It was a stupid, completely ludicrous decision. He could have just turned back and started life anew in a new town. But no, whatever emotions raged through his mind, clouded his thoughts. Yet, after the rite, there was no regret.

It would seem that his body was naturally overflowing with mana; enough

He asked the thing that appeared above his shattered frame for friendship. Xera's body began to repair itself, as if time was rewinding. The being above spoke, in a deep, reveling voice.

"I will give you what you want. Come, stand up. The pact is sealed."

Over the course of years, Xera and his demon would travel the world together. The pact made was that after it was all done, Xera would give up his mortality, body, mind and soul. The demon would take his place in the world, and he would be sent to eternal sleep as the demon was before.

Then and there was the first friend of Xera Longinus made.

And from there, far away he came, venturing into this land called Innistrad. He settled in Stensia, a small lodge in the middle of the slumbering woods. Just a small stone's throw away from one of the hidden human villages, he lived. Xera did venture out from here, and the people of the small village knew him as a young scholar. Nothing suspicious really suspicious about him. The young man would be commonly seen in the village, entertaining the children with stories about lands far from here. Helping out as a trainee physician. His trivial knowledge was great, and there were a number of odd jobs that he put that knowledge to good use.

Whenever he passed through the small village, he would recall something; something familiar. Like Déjà vu. He remembered the mountains. He remembered the death. What he could not remember was his own life. That question still clung to the very fabric of his soul.

Was there really, an Arcataria?

The unseen lands of Stensia called out to him. With every fiber of his being, he set himself on a quest; and inevitably on a collision course with the Church. By learning of the land of Innistrad, he learnt the about the past, present and potential future. A darkness loomed across the land. One that Chasius would be extremely familiar with. Excitement grew in the lad's heart. Like a tiny seed it would sprout, and into a mighty tree it would become.

Avacyn was her name. The legendary Angel and guardian of this land. Xera would find out and learn much about her. How she aided man in their defense against the darkness. How her runes and wards protected all from harm. How she vanished into the nothingness. How she, may have abandoned her people.

Xera visited the Church many times, even offering himself up to be trained in the arts of the holy light. His body however, rejected all possibility of that. Chasius warned him of the dangers he faced, and Xera, as much as his mouth could talk, never really physically stepped up and claimed a position. He was pushing his luck. The Church eventually just began to lose interest and ignore the poor fella, and vice versa.

This however, did not make Xera forget about his quest. Why did he want to find or learn about Avacyn? Because he wants to understand his own past. He wants to know the meaning of life. Something that will bring more entertainment to him, and perhaps kill his curiosity. An adventure that would bring him face-to-face with an Angel. Who could resist?

But, most of all, Xera wanted to see all of this world. Of the endless possibilities that stirred his soul. Xera would live and explore, until the day he returns once more into formless Mana. All to teach his first and best friend what he meant to be Human.

Equipment:
-Chains of Eternity
Xera's body, specifically his chest, is bound by four loops of chains that go over his shoulders and right above his abs. They seem to be made of rock just like his demon is, and represents his undying pledge to see the contract he has with his demon to the end. The chains can be rendered invisible, but keeping them that way for extended periods of time is mentally exhausting. The chains act as a second skin, and are pretty thin. They only bulge slightly when a shirt is thrown over Xera.

-A simple shortsword.

-Rune Ward: Shield
A single piece of paper that can be used for a 1-time shield-summon.

Abilities:

Xera has no formal training in fighting, but has some book-learnt knowledge of swinging a sword around. He knows the concepts and theory of things like parrying and the precise moment to attack. Even how to break a sword in half with your own. He however, does not have the skill or strength to put his knowledge to good use. Usually, those unskilled in the blade will supplement that flaw with the ability to use magic. Xera however, only read extensively on runes and their language; another rather useless quirk that can't be used in fights. However, he is able to create Wards and various one-use tokens if given the correct materials.

His Demonic possession allows for some curious effects to happen. Any magic used against Xera will have minimal or no effect. However, this means even healing magic or defensive magic will have trouble affecting him. It'll all break apart, the spell unraveling into mana. Holy spells and enchantments however, harm him severely and have no trouble bypassing the feedback. As Chasius is a demon born of flame and rock, Xera is unable to set foot on frozen ground at all. It's a psychological thing that prevents him from moving at all. He is also hesitant to be near water other than for drinking or bathing. Some terrain however, such as Lava, are rendered useless against Xera. He is able to walk on Lava without being burnt, or balance on the edge of a large spike with no issue.

Xera stands by the sidelines thinking of what could be done at the moment. He's neither a tactician nor a captain. He gives his support and aids his allies in whatever way he can or sees fit, inspiring them to push forward. Much like how Moses held his staff up high to give strength to his people against their enemies, Xera will stand and fight however he can.

However, if he is forced to. If there is no choice. If there is no hope left. Xera will let himself go; away from this humanity. The Demon inside.

-Feedback
Due to long exposure to demonic energy, Xera naturally wards off magic users, as their spells against him tend to combust and break apart if they aren't strong enough. Holy-type spells bypass this, however.

-Managorger
In essence, Xera's pact allows him to walk across dangerous terrain such as Lava and Quicksand(He doesn't sink) unhindered. He however, is unable to walk on water(Obviously) and has trouble setting foot on frozen ground.

-Demonic Personification
Xera takes around 130% more damage by anything that strikes with 'Holy'.

-Runic Tongue
Xera can understand magical runes and decipher them. He can also speak the language of beings who use these runes, which are mainly magical entities.
-

Based on the Obsidian Flameheart card! yes i know its an elemental bear with me

Below the wretched abyss lies demons of unspeakable power. Beings that have the power of fire in the palm of their hand. There are many types of demons, but most can be easily summoned or met with promise of a contract. Some however, cannot be called forth with an exchange such as this. A soul would be just another soul to them. Another body part would be another body part. Offering your humanity would be the same as giving them a letter. In the deepest reaches of the demonic plane, there lie those that have forgotten the need to make pacts. They lie slumbering like hibernating beasts in the endless darkness. What came from the calling of his name was not interested in such things. In his tongue, his name would represent 'Victory', over all else, or it could be translated as 'Unbreakable'. He held no ties with the mortal world and sought out nothing.

Name: Chasius

Title: Bladekeeper's Desolation

Description: Chasius exists as a pillar of living flame, donning a suit of molten rock. His head resembles a demon's skull, blackened and scarred. He has no horns and instead has stony protrusions and extensions that look like horns. With no legs, he stands like a spiral mass of asteroids circling a volcano whose crust is only lava. With large, broad shoulders represented by chunks of edged rock, and claws that seem to be carved and shaped more than being born with, Chasius stands at a towering 12 feet in height.

However, he only takes this form in his homeland and in Xera's mind. To everyone else, he is only visible after the Psyche Conversion. He takes over the body of Xera, leaving him as a spectral voice. When the conversion happens, fire and magma begin to erupt from Xera's body, circling around him and forming an extremely thin pyramid. It then cracks open and shatters, revealing Xera's body, covered in black stone for skin. His head now an eyeless visage seemingly made of stone too. Cracked sockets glow with flames, indicating where his eyes used to be. Long sweeping horns of red rock grow from the side of his head and stretch back, giving him an intimidating visage. His chin ends in a pointed triangle, and on either side of the part of his head which where is mouth is supposed to be, are two insect-like mandibles that too are made of the same stone. His limbs take the same shape as Chasius in his own form, with large edged shoulders and bony, rock limbs that stretch down and end in large claws. With three fingers and a thumb in total. Xera still stands on two legs, but they are much more defined and end in clawed feet instead. On his back are multiple large spiked that protrude in all directions, acting like a counterweight to his now heavy body.

Personality+History: (Instead of giving you a straight write up, Chasius' personality will be explained in... A different way)

"I revel in victory, and do not wallow in defeat. There is not a man who can stand up to my wrath and strength, yet I watch them try, over and over again. It amuses me. I know not why, but I am intrigued about these mortals. Why do they call forth what they cannot control? They offer me their souls, but I have no need for such insignificance. I will give you the praise for your efforts, but with no outcome, why do you try? Mortals continue to perk my interest. Even if there is no hope, no sure way of succeeding, they continue and struggling onward to eventually succumb to death. I understand human emotions, even though this long slumber has dulled my senses. Loss, Hope, Despair, Love, Want... I have experienced my fair share of these when I still roamed the lands. I got this power by force, it was not given to me. My name, yes my name... From centuries past I have been given many names. By those who revered me as the Fire Lord. By those who summoned me as Apocalypse, and by the enemies as the Bladekeeper's Desolation. That last name I do not know the origin of, but it is probably because I have always been summoned by a warrior. Always following the trail of swords. 'Apocalypse', to be donned under my mantle is something I feel proud of. My power is not as strong as any of those who truly can bring forth the end times, but those i faced in combat saw it so. Maybe it is because magic was never used against me. I do not know. After such a long slumber, my memories too have faded. I know not why but I want to protect those who summon me. Perhaps it is because of the pact we made, or perhaps it is out of good will? However, I feel a deep, rumbling feeling inside of me. In the old times where I would heed the calls of those warriors, coming to their aid and laying waste to those that stood against me. I called them 'Master' then, as I was called to serve them. Never before had I had someone calling me...

'Partner'.
...
...
...
A very, special friend."


Demon Abilities

With fists and claws of flame, he shall strike. Blades left wasted and molten. Armor and earth torn asunder. None will stand before the might of the eternal Victory.

-Psyche Conversion
Upon calling forth his demon, Xera switches places with him. This conversion requires 30 seconds of being motionless. Xera is extremely vulnerable before the conversion happens. His demon will manifest upon Xera's entire body, and his demonic energy begins eating away at his flesh. Although the process of this consummation is extremely slow, it will eventually turn Xera into a demon and give his humanity to Chasius. This process however, also happens outside of the conversion, but at an even slower rate. Xera's lifespan, due to this, is another 17 years. Outside of conversion, Chasius exists as an disembodied voice that Xera can freely speak to.

Chasius in this state, is rather weak compared to the average Demon. His strength and physical prowness is incredible, but with a mortal body (Xera's in question), he is severely hampered. Maybe just a little stronger than a Vampire or Werewolf. Who knows?

-Immolation
This skill replaces feedback. Xera no longer is protected by magical spells, but physical weapons are rendered almost useless unless they too are enchanted. Flames protect the body of Xera in this state. The weapons will burn and melt if they cannot take the flame. Usually however, they will just get weaker as they are exposed to heat.

-Extremely skilled in hand-to-hand combat

-Extreme Hardiness
Both Xera's endurance and his defensive capabilities are heightened to their maximum.

-Molten Revelation
Chasius in Xera's body naturally causes the land around him to burn and turn into something resembling a volcanic region. The process is extremely slow, but his footsteps will instantly light the ground on fire. The fire does not spread however, and will extinguish itself out eventually. The land, though, is a different story. The longer Xera is able to maintain his Psyche Conversion, the more land will turn desolate. Any thing not resistant to heat or fire will obviously burn themselves on the land. It spreads around 1 metre/10 minutes.

-Rebirth in Flames
Xera only has enough mana to sustain the conversion for around 15 minutes. However, Xera is able to consume the corpses of those recently killed to fuel his energy and extend the time he is able to hold the conversion. One corpse equals to around 8 minutes. Upon forced release of the conversion, Xera will release a huge amount of heat and light, searing anything in a 2-meter radius around himself. A forced release only happens if Xera is broken to a point where Chasius cannot use his body. This leaves Xera in a comatose state, but Chasius is able to speak through him. For a day or two, Xera will remain like this.
 

Kamotz

God of Monsters
Wow. That's very thought out. It'll take me time to digest all the details, but one stands out: the fact that he addresses lands beyond Innistrad. As of now, my vision for the "world" has it consisting of Innistrad and Innistrad alone.
 

Sketchie

literally some guy
I think Im gonna modify the trident thing, and make it just a Really Heckin Rad Spear, which is honestly something that fits Titan better. (might use a little less silver, too.) I'll fix that when i get home to my tablet.
 

AzerWrath

「深弾幕結界 -夢幻泡影-」
you cant say magic without JA CE THE MINDSCULPTOR
 

Solsabre

The Reforged Soul
Name: Bjorn Kjarr

Age: 32

Gender: Male

Species: Human

Class: Forester/woodcutter

Color(s): Green/White

Appearance: The rumored Bear-man of Kessig. Bjorn is a giant and imposing man of unusual size and strength, standing at a height of 6 ft. 10 in. He has a very wild appearance with his fur/leather clothing. His hair is light brown in color, long, curly, and unkempt which he keeps tied back in a knot or with twine if it’s handy. His beard is kept short with a rough cut. Deep set eyes peer out with a brilliant blue and prominent irises.

All his clothing is made from the hides of forest animals he’s hunted. On his upper body, Bjorn wears a sleeveless open front leather vest, allowing his arms maximum movement for swinging his ax. The vest neckline and sleeve openings are lined with wolf hair. His legs are covered with leather breeches tanned from deer hides and moccasins on his feet to help muffle his footsteps in the forest. While traveling or in colder weather, he wears a cloak taken from the hide of a large female grizzly bear with the hood comprised of the bear’s head, creating the first impression most individuals have of Bjorn being more bear than man.

On any exposed skin, scars are visible. The most notable scar are four claw marks starting high on his left cheek and running down to the underside of his jaw and neck. A set of werewolf bite marks are hidden under his vest on his right shoulder. Varies claw marks from wildlife and werewolf encounters decorate his back, front, and sides.

A simple silver pendant hangs from his neck more for the purpose of reassuring frightened townsfolk of his wild appearance than for protection against werewolves and vampires.

Reference 1
Reference 2

Personality: The imposing and frightening stature of Bjorn is at odds with his gentle and quiet nature. Soft-spoken, he is not quick to anger and actually takes quite a bit to evoke a strong negative reaction from him. Due to much of the hostility he has experience in his life, he’s quite reserved around new people (except children) and slow to open up. He’d rather seek companionship from animals, rather than humans. He is also kind and caring. It is not unusual for him to find injured wildlife and nurse them back to health if it has a good chance of recovering, however, he’ll dish out a mercy kill to end an animal’s suffering and let nature resume its course.

Bjorn seldom holds the actions of other species of Innistrad against them for he understands each acts only according to their nature to survive, even if they are odds with other species. Humans, Vampires, Werewolves, wildlife, and other supernatural creatures will clash for their natures and instincts differ. He has a deep respect for all forms of life. That’s why when he hunts or kills in self-defence, Bjorn recites a short druidic prayer of peace for the life departing. However, that doesn’t mean Bjorn won’t defend himself or others around him in order to survive and live. He does walk a fine line as living as a human, changing the environment to suit one’s needs, to respecting the natural order of the land and coexisting with it as much as a human’s nature would allow.

Bjorn is fairly content to live a quiet life alongside the handful of families who have accepted him for who he is. He prefers to keep to himself and not get involved in village hubris or the greater affairs of Innistrad. However, if trouble were to occur when he is present, he usually more than willing to step in and help someone.

Bjorn comes across rather stoic with facial expressions. Often times people might mistake him for being a simpleton since he does not always openly acknowledge events around him immediately. He is more likely to react or express with overall body language to convene emotion. Bjorn does not smile as most humans do, for to bare the white of one’s teeth is a sign of aggressive in the animal world. Rather, he’ll curl the corners of his lips upward slightly and express his merriment with his eyes. He also cares deeply for children and is quite protective of them. He has a rare deep laugh.

Growing up in wilderness, Bjorn never learned to read or write and is largely uneducated in ways of city life and society. He does have the basics down for Innistrad’s numeric system and related symbols from his years in the logging camp. Using druidic magic as part of his woodcraft, Bjorn knows varies runes to accomplish set tasks. A skilled hunter, more by living than trade, Bjorn prefers to catch his prey with snare trap or with a makeshift spear (hunting knife attached to a sturdy straight branch) that he’ll thrown with great accuracy. If near water, he’ll spear for fish.

History: Rumors surrounding Bjorn tell he was found as an infant by a great grizzly bear of the forest and raised as one of her cubs. However, as most stories go, only fragments of it are actually true, though Bjorn’s upbringing was strange, nonetheless.

Long ago, Rhodena, a wandering druid, stumbled upon a ravaged village that had fell victim to a werewolf attack. In a wrecked home and hidden under a fallen basket, a naked babe looked up at the druid with a passive look, neither crying or fussing. Having live much of her life alone, the druid took the infant and returned to her guarded forest grove to raise the boy. Though Rhodena was not cruel, she had no quarrels with testing experimental growth draughts on Bjorn with the intent to use the perfected draughts on the plants in her grove. So, Bjorn grew exceptionally hardy and strong, whether from his adoptive mother’s potions, the demanding physical life of the woods, or perhaps a combination of both. Living so close to the land and its wildlife, Bjorn witnessed both Mother Nature’s beauty and unforgiving nature of survival.

As a young man in his late teens and quite strong for his years, Bjorn left the Grove to collect firewood and much needed herbs for his mother’s stores. When he entered an open glade, a juvenile male grizzly bear trudged into the clearing, its small dark eyes locked on the muscular teen. Bjorn frowned. It was the wrong time of day for bears to be active and this one appeared to be acting strange. Wishing to avoid provoking the bear, Bjorn avoided eye contact and slowly retreated the way he came without losing sight of it. However, the small grizzly charged forward aggressively towards Bjorn, foam frothing from the side of its mouth.

The clash between the enraged bear and Bjorn, who was fighting for his life, was brutal. Bjorn received the claw marks running across the left side of his face and bashed the bear’s skull with a sizeable rock from the glade. Alive, however, he fell ill a short while later from the same sickness the bear had been infected with. His druid mother knew there was no cure for the illness and Bjorn did not have enough time to seek help from the Church of Avacyn. Instead, she used the greatest of her druidic magic to transfer the illness to herself, for despite her youthful appearance, she was advanced in years. Knowing her adoptive son would eventually meet other humans after her death, she gifted Bjorn with a blessed silver pendant with protective wards.. For she knew ordinary townsfolk would likely fear Bjorn for his strength and appearance.

Sometime later as Bjorn journeys through the woods, he encountered a party of men sawing trees down and hauling the logs away with teams of oxen. Haeraw, the logging operation boss and an entrepreneur from the cities of Gavony and less superstitious than most folk, saw an opportunity at the sight of the very brawny young man. The logging boss asked Bjorn if he would like to join the camp as an Axe man. Reluctant at first to learn a trade that could clear away the woods he called home, Bjorn accepted Haeraw’s proposal since he knew of no other trades he would be skilled at. However, as he learned the way of the Axe man, Bjorn was adamant in his selection of which trees he would harvest and not practice the same wholesale clearcutting as other loggers. Initially Haeraw was irritated by this, but since Bjorn tended to bring a high quality and large size of wood back to the camp on his own without the use of oxen teams, Haeraw relented and let Bjorn do as he wish.

The forester lived at the logging camp for many years, building greater strength and form. The other loggers often referred to Bjorn as a ‘Timber Beast’, for he could do both the work of human and beast of burden with little effort.

By his late twenties, Bjorn parted ways with the logging camp to make his own way in Kessig. However, due to his wild appearance and stature, he was often mistaken for a werewolf or frightening beast. The silver pendant gifted to him from his adoptive mother helped to alleviate some of the townsfolk’s fears, but generally he was met with hostility. Eventually he settled near a small farming community, Aynor, known for its woodcrafters and carpenters. He earned acceptance by the townsfolk by his work of delivering large logs of high quality. He won the hearts of many village children by carving small toys for them out of wood.

During this time, Bjorn, regretfully, killed a large female grizzly bear found attacking travelers through the woods during a famine. Even though, he had to resort to killing the bear to protect the travelers, he is saddened by the consequences of his actions. The grizzly would not have attacked the humans were she not desperate for food and protecting her den nearby. Wearing the female grizzly’s pelt, Bjorn tracks down the female grizzly’s den to find two partially grown cubs. Living once again in the deep woods for a spell, Bjorn raises the cubs till they were able to fend for themselves. During this time, he bonded with the cubs and they with him. Being of large size and strength, Bjorn could rough house with his bear “brothers”. However, Bjorn feared a similar fate for his ‘brothers’ like their mother if they remained near human settlements. So, with a heavy heart, Bjorn relentlessly drove the young grizzlies away deep into the Ulvenwald.

Bjorn resumed his quiet life at the farming village for many years, managing the surrounding woods with careful selection of trees to support the needs of the townsfolk without depriving the wildlife of needed habitat. Aside from his woodcutting, Bjorn often helped escort farmers, craftsmen, and other travelers safely through the woods, using his woodcraft skill to avoid the paths of dangerous creatures and werewolves, to the borders and trade towns. On several occasions, he has crossed paths with lone werewolves or small packs and fought them off to a standstill or defeating them.

One day, Bjorn was checking a few of snare traps, when he came up a wolf pup caught in one. Freeing it from the trap, he discovered the pup was a crossbreed of a wild wolf and a domestic dog, probably from one of the nearby farms. Bjorn took the pup home and bandaged the wounded leg injured from the trap. The woodcutter decided to keep and raise the wolfdog as a companion, naming him “Timber”.

In the last year, run-ins with werewolves and larger howlpacks increased dramatically. Bjorn joined in the town’s small militia frequently to ward off these attempts or guiding hunting parties to route out their dens. One day while Bjorn getting a specific type of wood from deep within the forest, a howlpack attacked Aynor. Coming back in the midst of the chaos, Bjorn, with Timber at his side, spurred into the frenzy to save the village. By the end of the day, the town of Aynor was in a smoking ruins with the smell of blood permeating through the buildings. The town’s survivors gathered what they could from the ruins and left for safer territory.

Bjorn searched for a carpenter’s family he’d grown particularly close too, only to find two of the smallest children alive and hiding in cupboards. Salvaging a cart and painstaking loading the bodies of his carpenter friend, wife, and two oldest children, Bjorn departed from Aynor a final time to take the youngest children to relatives in Estwald and bury the family in safe grounds for their Blessed Sleep.

Abilities:

Druidic Magic:
Bjorn uses various minor spells complimenting his woodcraft and survival skills with the writing or engraving of a rune to activate the spell. Some of the spells include, increased sense of smell, hiding personal scent, silencing his footsteps/movements through the woods, enhanced night vision, purifying water for safe drinking, firestarting wet wood, and etc.

Axe-Wielder - Since his first days as a woodcutter, Bjorn is extremely proficient and ambidextrous in handling the axe. He can swing it around with one hand to provide greater reach or use both arms on the handle to add more power behind his hits. With more frequent attacks on the village, Bjorn had commissioned a double-bladed axe of simple design to be used more for combat than cutting down trees.

Physical Strength - Bjorn’s strength can be best described as ‘herculean’, allowing him to hold his own physically in fights against wildlife and other supernatural creatures. For all his strength and size, his sheer weight does make swimming very difficult for him.

Timber - A crossbreed between a Timber Wolf and domestic dog, Timber is Bjorn’s faithful and loyal companion. Timber assists in tracking/flushing prey while hunting. Also, Timber will start growling immediately when danger is present making a good early warning system. He will also fiercely attack anyone/anything that would try to harm Bjorn.

Equipment: A large heavy double bladed ax. A hunting knife. Flint, Wetstone, water canteen, smaller carving knife. Select herbs for medicine. A silver pendant for extra protection.

__________________________________________________

Okay sign up is done. Let know if I got any of the lore mixed, I'm still fairly new to MTG.
 
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