WeatherEffectRain
Arm Wrestle?
I couldn't think of any good names for the team :/
Anyways... I'm posting this RMT because I want some help with a team I've devised after about 15 minutes of in-mind bickering. I have a theme, though. Slaking. Weird? Not too much so; His ability isn't that much of a hinderance, as CBKing is *farely* common in lower tiers. Why not develope further? I took it into my own thought for using Slaking. The biggest thing I can see his use for? Revenge killing. You heard that right, I'm going to use Slaking to terrorize unprepared teams. I've not done this bluntly either, I've put more thought into this than any other team I've made.
I'm open to any help I can get, but I'd prefer to leave Slaking alone on it. The whole reason for this team is to try and give Slaking an OU purpose in single battles.
So here's the team.
How it was made:
Onto the details!
Reuniclus(M)
Ability: Magic Guard
Item: Leftovers
Nature: Bold
EVs: 176 HP, 252 SAtk, 80 Def
-Psyshock
-Recover
-Focus Blast
-Calm Mind
Wall Breaker and pretty much the turn-to for buffering special hits. Psyshock is reliable STAB that hits special walls, Recover is the all-important recovery, Focus Blast is coverage, Calm Mind to boost Special Defense and Special Attack, which is quite usable. *EV spread fixed*
Skarmory(M)
Ability: Sturdy
Item: Leftovers
Nature: Impish
EVs: 252 HP, 252 Def, 4 Spd
-Roost
-Spikes
-Whirlwind
-Brave Bird
Standard Skarm, I'd imagine. Brave Bird is the totally unimportant STAB, Whirlwind and Spikes for Phazing and Entry Hazard damage, Roost is for healing.
Shaymin(N/A)
Ability: Natural Cure
Item: Life Orb
Nature: Timid
EVs: 4 HP, 252 SAtk, 252 Spd
-Seed Flare
-Hidden Power(Rock)
-Earth Power
-Rest
Seed Flare is for High-Powered STAB, Hidden Power(Rock) is purely coverage, hitting Volcarona, Gyarados, even Dragonite for good damage. Rest is for healing when I'm done smashing, and when I switch out, Shaymin is fully restored. Earth Power for Pseudo QuakEdge.
Conkeldurr(M)
Ability: Guts
Item: Leftovers
Nature: Adamant
EVs: 252 HP, 252 Atk, 4 Def
-Bulk Up
-Drain Punch
-Mach Punch
-Payback
Conkeldeath. Bulk Up for absurd power and survivability, Drain Punch is healing and ridiculous, Mach Punch is that priority STAB that after +5 or 6 he's like "Skrew you, Mach Punch OHKOs". Payback for... I don't know, being slow and uh... coverage? I guess so, doesn't need it too much.
Oh yeah, and a note: Shaymin and Conk can both take incoming statuses for the team, what with one benefitter and one that shrugs it off on the switch.
Chandelure(M)
Ability: Flash Fire
Item: Choice Scarf
Nature: Modest
EVs: 4 HP, 252 SAtk, 252 Spd
-Hidden Power(Fighting)
-Flamethrower
-Shadow Ball
-Energy Ball
Chandelure is a boss, and is the first of my two revenge killers. Hidden Power Fight is for optimal coverage, Flamethrower for consistency, Shadow Ball for seperate STAB, Energy Ball for hitting those Bulky Waters that would get in my way.
Slaking(M)
Ability: Truant
Item: Choice Scarf
Nature: Adamant
EVs: 124 HP, 252 Atk, 132 Spd
-Return
-Hammer Arm
-Ice Punch
-Night Slash
The reason I made this team. OHKOs I hope to loose on the foes. Okay, first off, the EVs are custom tailored to outspeed the standard 252 Spd Nasty Plot Thundurus by one point. Return is crazy STAB, Hammer Arm hits things really hard(And importantly would've won my last game for me._.), Ice Punch for Dragons, and Night Slash is filler that hits neutral on a bunch.
I've been using this on PO. It's winning, thanks for the help everyone
Anyways... I'm posting this RMT because I want some help with a team I've devised after about 15 minutes of in-mind bickering. I have a theme, though. Slaking. Weird? Not too much so; His ability isn't that much of a hinderance, as CBKing is *farely* common in lower tiers. Why not develope further? I took it into my own thought for using Slaking. The biggest thing I can see his use for? Revenge killing. You heard that right, I'm going to use Slaking to terrorize unprepared teams. I've not done this bluntly either, I've put more thought into this than any other team I've made.
I'm open to any help I can get, but I'd prefer to leave Slaking alone on it. The whole reason for this team is to try and give Slaking an OU purpose in single battles.
So here's the team.
*At a glance*
How it was made:
Okay, I started with the obvious start of the team; Revenge Killer Slaking.
Now, I decided to go with the obvious helpful start for any team's weaknesses, countering them. Jellicent was immune to Fighting-Type moves obviously going to be aimed at Slaking, so it found a spot.
Then I added Forretress to set up entry hazards that Slaking would force opponents to switch through, and then explode. Jellicent also resists the Fire-Type moves aimed at him.
I then realized that I can have a much more substantial member; Chandelure. He not only takes the Fire attacks aimed at Forretress, but he benefits off of him. He also still has that Ghost typing, and he is a nuclear-powered special attacker as Slaking is physical, so it's mutual.
Now I needed a resist to Rock and Ground moves, as Forretress's neutral didn't cut it.I'd thought about this quite a bit, until I decided on two Pokemon; Skarmory, who can set up hazards as Forretress did and is immune to Ground, and Donphan, which resists Rock and Stealth Rock and can spin.
Then I figured that Donphan could do nothing but spin for this team. After a bit of thought, I decided on Starmie, as it is quite good at what it does, being Special Attacks, speed, spinning, Et cetera.
Now, I saw I had two Special attackers. If I turned Chandelure into a Revenge Killer, then I'll have a two-way spectrum with it, and I also get a free slot for another physical attacker. Enter Conkeldurr, the Bulk Up abuser.
Now I had five Pokemon, one Special Attacker and Spinner, one Physical Setup Attacker, One Special Revenge Killer, One Physical Revenge Killer, and one Physical Wall and hazard setter. So, I figured I'd place a Special wall. Obvious was Blissey, so I thought about it.
I felt it was shy of my team, and I had no wall breaker. After a bit of thought, I figured that Reuniclus could work, and it has a good STAB Psyshock.
After some help and lots of thought, I needed to replace Starmie. Losing the Rapid Spin support is a lot to pay, but being able to resist two weaknesses instead of adding one is better than not. I went down with Grass types, resisting Water and Electric, until someone suggested Shaymin, and after some looking, it is a great replacement for Starmie. And so,
That's how I got to my team.
Now, I decided to go with the obvious helpful start for any team's weaknesses, countering them. Jellicent was immune to Fighting-Type moves obviously going to be aimed at Slaking, so it found a spot.
Then I added Forretress to set up entry hazards that Slaking would force opponents to switch through, and then explode. Jellicent also resists the Fire-Type moves aimed at him.
I then realized that I can have a much more substantial member; Chandelure. He not only takes the Fire attacks aimed at Forretress, but he benefits off of him. He also still has that Ghost typing, and he is a nuclear-powered special attacker as Slaking is physical, so it's mutual.
Now I needed a resist to Rock and Ground moves, as Forretress's neutral didn't cut it.I'd thought about this quite a bit, until I decided on two Pokemon; Skarmory, who can set up hazards as Forretress did and is immune to Ground, and Donphan, which resists Rock and Stealth Rock and can spin.
Then I figured that Donphan could do nothing but spin for this team. After a bit of thought, I decided on Starmie, as it is quite good at what it does, being Special Attacks, speed, spinning, Et cetera.
Now, I saw I had two Special attackers. If I turned Chandelure into a Revenge Killer, then I'll have a two-way spectrum with it, and I also get a free slot for another physical attacker. Enter Conkeldurr, the Bulk Up abuser.
Now I had five Pokemon, one Special Attacker and Spinner, one Physical Setup Attacker, One Special Revenge Killer, One Physical Revenge Killer, and one Physical Wall and hazard setter. So, I figured I'd place a Special wall. Obvious was Blissey, so I thought about it.
I felt it was shy of my team, and I had no wall breaker. After a bit of thought, I figured that Reuniclus could work, and it has a good STAB Psyshock.
After some help and lots of thought, I needed to replace Starmie. Losing the Rapid Spin support is a lot to pay, but being able to resist two weaknesses instead of adding one is better than not. I went down with Grass types, resisting Water and Electric, until someone suggested Shaymin, and after some looking, it is a great replacement for Starmie. And so,
That's how I got to my team.
Onto the details!
Reuniclus(M)
Ability: Magic Guard
Item: Leftovers
Nature: Bold
EVs: 176 HP, 252 SAtk, 80 Def
-Psyshock
-Recover
-Focus Blast
-Calm Mind
Wall Breaker and pretty much the turn-to for buffering special hits. Psyshock is reliable STAB that hits special walls, Recover is the all-important recovery, Focus Blast is coverage, Calm Mind to boost Special Defense and Special Attack, which is quite usable. *EV spread fixed*
Skarmory(M)
Ability: Sturdy
Item: Leftovers
Nature: Impish
EVs: 252 HP, 252 Def, 4 Spd
-Roost
-Spikes
-Whirlwind
-Brave Bird
Standard Skarm, I'd imagine. Brave Bird is the totally unimportant STAB, Whirlwind and Spikes for Phazing and Entry Hazard damage, Roost is for healing.
Shaymin(N/A)
Ability: Natural Cure
Item: Life Orb
Nature: Timid
EVs: 4 HP, 252 SAtk, 252 Spd
-Seed Flare
-Hidden Power(Rock)
-Earth Power
-Rest
Seed Flare is for High-Powered STAB, Hidden Power(Rock) is purely coverage, hitting Volcarona, Gyarados, even Dragonite for good damage. Rest is for healing when I'm done smashing, and when I switch out, Shaymin is fully restored. Earth Power for Pseudo QuakEdge.
Conkeldurr(M)
Ability: Guts
Item: Leftovers
Nature: Adamant
EVs: 252 HP, 252 Atk, 4 Def
-Bulk Up
-Drain Punch
-Mach Punch
-Payback
Conkeldeath. Bulk Up for absurd power and survivability, Drain Punch is healing and ridiculous, Mach Punch is that priority STAB that after +5 or 6 he's like "Skrew you, Mach Punch OHKOs". Payback for... I don't know, being slow and uh... coverage? I guess so, doesn't need it too much.
Oh yeah, and a note: Shaymin and Conk can both take incoming statuses for the team, what with one benefitter and one that shrugs it off on the switch.
Chandelure(M)
Ability: Flash Fire
Item: Choice Scarf
Nature: Modest
EVs: 4 HP, 252 SAtk, 252 Spd
-Hidden Power(Fighting)
-Flamethrower
-Shadow Ball
-Energy Ball
Chandelure is a boss, and is the first of my two revenge killers. Hidden Power Fight is for optimal coverage, Flamethrower for consistency, Shadow Ball for seperate STAB, Energy Ball for hitting those Bulky Waters that would get in my way.
Slaking(M)
Ability: Truant
Item: Choice Scarf
Nature: Adamant
EVs: 124 HP, 252 Atk, 132 Spd
-Return
-Hammer Arm
-Ice Punch
-Night Slash
The reason I made this team. OHKOs I hope to loose on the foes. Okay, first off, the EVs are custom tailored to outspeed the standard 252 Spd Nasty Plot Thundurus by one point. Return is crazy STAB, Hammer Arm hits things really hard(And importantly would've won my last game for me
I've been using this on PO. It's winning, thanks for the help everyone
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