Let's have a look at a few features of Diamond and Pearl, shall we?
1. Special/physical attacks possibly to be changed to contact/non-contact
Firstly, the whole "contact" system isn't confirmed as of yet, but if this is how the new battle system is programmed, then as many people fear, several good Pokemon will fade into obscurity, and "the big 4" will become INCREDIBLY overused, possibly prompting a new metagame tier: IOU, or just IO (standing for "incredibly overused", duh). This isn't necessarily a bad thing, and as there's several threads on the subject, I won't dwell on it.
2. New attacks
Several of the new attack are likely to be abused to no end, namely Anticipate, Cross Poison and to a lesser extent, Trouble Seed and Nature Spurt.
Anticipate is one of my major fears, as since sweeper Pokemon are so popular (especially the big 4), this will become a staple of many teams. Being able to not only attack first, but at ONE AND A HALF TIMES THE ENEMY'S ATTACK'S STRENGTH!? That's just insane. Imagine fighting a Pokemon you know is using a Choice Band? Just send out Lucario, Anticipate, and wipe the floor with your opponent.
EVs? IVs? Natures? BAH, they're for chumps! Why bother when you can attack BEFORE your enemy AND you're guaranteed to be stronger?
Then there's Cross Poison. Critical Hits are painful enough, but with a high chance of poison? Why don't I just KO my OWN Pokemon right now? Dorapion with Snipe and Cross Poison, you're dead in the water. Especially with the oh-so-popular Choice Band.
3. Unnecessary evolutions
Munchlax: Snorlax is strong enough as it is, the new moves Munchy learns, while useful, contribute nothing to Snorlax.
Weavile: I like this Pokemon, but with the Non/Contact change, Sneasel already has a much better moveset at its disposal, with or without an evolution.
Possible Electabuzz evo: IF this does evolve from Electabuzz (and that's pretty bloody likely), it really makes me think. WHY? What's so bad about Electabuzz as it is? It has a nice movepool, decent stats and a gimicky pre-evolution. What else does a Pokemon need?
Rozureido: As not much is known, there's not much to say about this one. Rosie could benefit from the stat boost evolution often brings, but its movepool is still nice. What's there to gain?
All of these changes would have been bearable in Gen I, II or III, as most people only had a limited supply of opponents. But in a generation where WORLDWIDE battling is a reality, how will Gamefreak be able to balance this? Nerfed old attacks (and thus Pokemon), overpowered new attacks, and new Pokemon just overpowered enough to be ROCKETED into everyone's team?
This is the kind of thing a lot of MMO's suffer from in the early days of a new update. The difference? Those companies can actually correct their changes as soon as possible!
Game Freak's going to have to wait another 3 years until Gen V before they can remedy these mistakes.
Discuss!
*A disclaimer: I would have posted this in one of the existing threads, but I feel that it's in-depth enough to warrant it's own discussion.
1. Special/physical attacks possibly to be changed to contact/non-contact
Firstly, the whole "contact" system isn't confirmed as of yet, but if this is how the new battle system is programmed, then as many people fear, several good Pokemon will fade into obscurity, and "the big 4" will become INCREDIBLY overused, possibly prompting a new metagame tier: IOU, or just IO (standing for "incredibly overused", duh). This isn't necessarily a bad thing, and as there's several threads on the subject, I won't dwell on it.
2. New attacks
Several of the new attack are likely to be abused to no end, namely Anticipate, Cross Poison and to a lesser extent, Trouble Seed and Nature Spurt.
Anticipate is one of my major fears, as since sweeper Pokemon are so popular (especially the big 4), this will become a staple of many teams. Being able to not only attack first, but at ONE AND A HALF TIMES THE ENEMY'S ATTACK'S STRENGTH!? That's just insane. Imagine fighting a Pokemon you know is using a Choice Band? Just send out Lucario, Anticipate, and wipe the floor with your opponent.
EVs? IVs? Natures? BAH, they're for chumps! Why bother when you can attack BEFORE your enemy AND you're guaranteed to be stronger?
Then there's Cross Poison. Critical Hits are painful enough, but with a high chance of poison? Why don't I just KO my OWN Pokemon right now? Dorapion with Snipe and Cross Poison, you're dead in the water. Especially with the oh-so-popular Choice Band.
3. Unnecessary evolutions
Munchlax: Snorlax is strong enough as it is, the new moves Munchy learns, while useful, contribute nothing to Snorlax.
Weavile: I like this Pokemon, but with the Non/Contact change, Sneasel already has a much better moveset at its disposal, with or without an evolution.
Possible Electabuzz evo: IF this does evolve from Electabuzz (and that's pretty bloody likely), it really makes me think. WHY? What's so bad about Electabuzz as it is? It has a nice movepool, decent stats and a gimicky pre-evolution. What else does a Pokemon need?
Rozureido: As not much is known, there's not much to say about this one. Rosie could benefit from the stat boost evolution often brings, but its movepool is still nice. What's there to gain?
All of these changes would have been bearable in Gen I, II or III, as most people only had a limited supply of opponents. But in a generation where WORLDWIDE battling is a reality, how will Gamefreak be able to balance this? Nerfed old attacks (and thus Pokemon), overpowered new attacks, and new Pokemon just overpowered enough to be ROCKETED into everyone's team?
This is the kind of thing a lot of MMO's suffer from in the early days of a new update. The difference? Those companies can actually correct their changes as soon as possible!
Game Freak's going to have to wait another 3 years until Gen V before they can remedy these mistakes.
Discuss!
*A disclaimer: I would have posted this in one of the existing threads, but I feel that it's in-depth enough to warrant it's own discussion.