Lol, maybe "weather on every team" is a bit overly dramatic, seeing as how more than half of the teams for the past couple of months in OU have been weatherless.
It doesn't always take NU or UU pokemon to make it unique either. I've made a volt turn team that didn't have Scizor or Weather, which I brought up earlier. I also made a TR sun team, even if that one isn't my best.It's up to you to make it unique, I use uu and ru pokes in ou and I never really liked weather teams, but yeah if you add your own touch it still stays PHresh.
It doesn't always take NU or UU pokemon to make it unique either. I've made a volt turn team that didn't have Scizor or Weather, which I brought up earlier. I also made a TR sun team, even if that one isn't my best.
Also, if you're enemies being repetitive, try another metagame for a while. While I don't see anything keeping UU or Uber from being repetitive, it'll give you a taste of something else for a while. Knowing multiple metagames wouldn't really hurt, would it? I remember being tired of the same teams everywhere earlier in gen 5 and trying rotation battles on random matchup before.
As much as I'd like to see a slow down in weather, it's not that hard to put up with.
Stop whining. No one is forcing you to play competitive
I agree with this. People will want to use what works the best, so you'll be seeing what works well over and over again. I recently decided to try volt turn, and not only is it fun, but it's effective. Whenever I make a new team, it seems to have huge problems. My volt turn team, even though I just made it, is having very little problems, which I'm actually working on fixing right now.Do you guys know why wheather and vol-turn and stuff like that gets used so much?
Simple, because they are the strategies that work the best. Competitive players tend to play to win and to be honest, you don't get bonus points for being original. Maybe if your original sets work just as well as the commonly used ones, but most of them tend to be inferior to the regular ones.
^This.Do you guys know why wheather and vol-turn and stuff like that gets used so much?
Simple, because they are the strategies that work the best. Competitive players tend to play to win and to be honest, you don't get bonus points for being original. Maybe if your original sets work just as well as the commonly used ones, but most of them tend to be inferior to the regular ones.
Since when was TR in doubles original? Or sandstorm? And Reuniclus on a sand team? Nope, never heard of that before.I'm honestly surprized by these comments.
1) No one mentioned the Abomasnow strategy stolen and used by nearly everyone over the Global Battle Union
2) Get some originality here. Seriously. A Baton Pass Mew? How original.
Here's some REAL originality:
Sand) Pair Tyranitar with Reuniclus (Overcoat) in 2vs2 battle. Tyranitar sets up SR, while Reuniclus TR. Tyranitar's Focus Sash keeps it alive to use a STAB Rock Slide, and Reuniclus is bulky enough to sweep any survivor with Psychic.
Hail) Abomasnow and Articuno. Abomasnow can semi-sweep with its movepool, while Articuno can set Hail back up if need be, and it can set up barriers.
Reuniclus (Overcoat)
All of those strategies are gimmicks and Overcoat is an inferior Magic Guard. The reason people use certain things a lot (e.g. VolTurn) is that they work. Originality isn't common in competitive battling because, say, if you use DD Crawdaunt in OU, you could use DDNite and get better results, because DDNite is flat-out better than DD Crawdaunt.I'm honestly surprized by these comments.
1) No one mentioned the Abomasnow strategy stolen and used by nearly everyone over the Global Battle Union
2) Get some originality here. Seriously. A Baton Pass Mew? How original.
Here's some REAL originality:
Sand) Pair Tyranitar with Reuniclus (Overcoat) in 2vs2 battle. Tyranitar sets up SR, while Reuniclus TR. Tyranitar's Focus Sash keeps it alive to use a STAB Rock Slide, and Reuniclus is bulky enough to sweep any survivor with Psychic.
Hail) Abomasnow and Articuno. Abomasnow can semi-sweep with its movepool, while Articuno can set Hail back up if need be, and it can set up barriers.
Rain) Set away from Surf + Water Absorb for once. Politoed and Lanturn in 2vs2. Politoed has Protect, takes no damage from the STAB&ElectricGem Discharge by Lanturn. Lanturn then uses Aqua Ring to stay alive longer, while Politoed spams Hyper Voices.
Sun)Seriously. This has become the most uncreative weather. Ninetails and Zoroark (disguised as Bisharp). Ninetails uses it's cliche Heat Wave, while Zoroark STAB Sucker Punch. Repeat.
Sun2) Ninetails and Unnerve Tyranitar. Ninetails spams Heat Wave/Shadow Ball, while Tyranitar can kill the remainder without Sand damage to Ninetails.
Need I say more?
I actually only see a baton pass team every now and then. Maybe one out of twenty battles.Oh, yes. A lot of what one will see when playing competitively are Baton Pass, Rain, Sand...etc, but I'm just whining. The metagame DOES change and you always have that one player that uses those "rogue sets".
I'd personally compare it to DD Gyarados. Crawdaunt is strong and all, but it's hard to set up with it and it's easily revenge killed.Originality isn't common in competitive battling because, say, if you use DD Crawdaunt in OU, you could use DDNite and get better results, because DDNite is flat-out better than DD Crawdaunt.