This forum has eaten five posts, and now I'm getting mad <.<
In anycase, I'll retype my arguement in short.
I'm not for simply increasing levels, as that just lengthens the game needlessly. The problem is not that the level isn't high enough, just that the group don't know how to use their weapons and moves properly.
The way I see it, here's why that is...first people would like a stronger Elite Four and Champion. However, you can't just do that within the present system. Why?
The current game design has the Elite Four acting as a tag team trainer squad made to wear down the challenger so that the Champion can finish them off. On other words, the Four are not meant to be the actual challenge. Just mean to harrass you, make you lose some PP and health. This of course is all rather useless as you can bring an army of potions with you....anyway. <.<
If you want to make the Elite Four more powerful (as they should be to live up to the billing), you need to alter the system so that they are individually powerful enough to pose a serious problem to the player. To do that, you need to do away with the no autohealing to the player, and program the AI with some basic strategy combinations - and with only four options, that should be child's play for them. I love the idea about apply weather conditions as well...
"It's seems this first Round Match will just begin - and wow, it's being fought on such a SUNNY DAY!"
As for child's play...while I highly doubt the vast majority of players are anywhere NEAR seven, and it only makes good business sense to deal with your target market - the inclusion of several more battle arrangements, pokemon, contests....if the makers think they can handle that, the kids can take this on easily.