Birds of Paradise
FireStorm
So I've EV trained a handful of pokemon on my Y game and individually they are great but I'm trying to make a more balanced team. Previously there were pokemon on my team that I didn't want to replace but now I'm more willing to swap teammates around. For the team that I am listing, some of the pokemon I have already trained and some I need to IV/Egg move breed. I also want to note that I don't like choice items because I don't like being stuck on one move.
[IMG139]http://i4.photobucket.com/albums/y103/BirdConure/SkarmoryXsprite_zps55245288.png[/IMG139]
Skarmory@Shell Bell
Nature:JollyImpish
Ability: Sturdy
Hp and Def
-Stealth Rock
-SpikesRoost
-Whirlwind
-Brave Bird
I really needed a lead pokemon and my other team but didn't have one. I decided on Skarmory for hazard set up with stealth rock and spikes (and I can use whirlwind first if I encounter a type disadvantage before setting up SR, or after). I'm aiming for a suicide lead with this set and sturdy will allow me to at least set up hazards and abuse them with whirlwind. Brave bird is to keep it from being taunt bait and I can use it to do some damage before being taken out.
Edit: I have vaporeon on my team and I can't have two pokemon with leftovers, and skarmory's primary role would be to set up stealth rocks and spikes, so perhaps it would be more beneficial to give leftovers to vaporeon and give rocky helmet to skarmory?
Gotta say, so far I like using Skarmory as my lead . Even though its not in the first slot in the battle box people usually send out their fire type first when they see my party. And unlike using Ferrothorn for entry hazards, sturdy allows me to survive the first fire attack to set up SR, which is more than I can say for ferrothorn who nearly always got ko'd before even setting up entry hazards. I don't really use whirlwind first because I'm usually out sped and that would cost me from being able to set up so now I always use SR first to set up, then whirlwind or BB if I can if its hp is super low and going to get ko'd the next turn.
Volcarona@Life Orb (?)
Nature: Rash
Ability: Flame Body
Ev'd in Special attack and speed
-Flamethrower
-Quiver Dance
-Bug Buzz
-Giga Drain
Choosing a special attacker was really hard as all out special offense is how I like to play in game, so I have a lot of favorites that I like. I already had volcarona IV bred in my black 2 which is a big deal for me since I don't have (and can never obtain) a 6iv ditto through trade on that game, so by convenience I'm using what I already bred. Giga drain is for water types and recovery (helped it to defeat a suicune in a past wifi battle) and flamethrower is for stab. Quiver dance because everyone says it should have it though I never used it because I hate wasting turns to set up while opponents can attack and ko, but recently my whole previous team was swept by a quiver dance volcarona so I think I'm going to be using that move from now on XD. Bug buzz as another stab and coverage. Question mark on the life orb item because so far I've been using big root to support the giga drain.
I've been toying around with different fire type special attackers as volcarona somehow ended up being useless and ko'd a lot in most of my wifi battles. I'm thinking about giving mega charizard Y a temporary audition for the spot on my team
[IMG139]http://i4.photobucket.com/albums/y103/BirdConure/shinycharizardysprite_zpsfa6a3848.png[/IMG139]
Shiny Charizard@Y mega stone
Nature: Timid
Ability: Blaze/Drought
4 HP/252 SpA/252 Spd
-Flamethrower
-Dragon Pulse
-Air Slash
-Solar Beam
Flamethrower for typical stab move and good accuracy. Dragon pulse was a must that I wanted, plus the animation for that move looks awesome . I could get rid of dragon pulse if it would be more beneficial to have something else, cause at least I have it and can always bring it back with a heart scale. Air slash is for the secondary flying type stab with a chance of flinching. Drought powers up flamethrower and I can fire a solar beam without charging first. Granted, this means that venasaur won't be able to mega evolve but this is why I made sure that it had chlorophyll for its ability so that I could have options later on. Taking away its mega evolution, venasaur would benefit from drought with a huge speed boost. Drought would hinder vaporeons scald but I could wait until the sun wears off if I really needed to use a water type attack.
[IMG139]http://i4.photobucket.com/albums/y103/BirdConure/venasaurxsprite_zps6cf9e798.png[/IMG139]
Venasaur@Venasaurite??
Nature: Brave
Ability: Chlorophyll/Thick Fat
252 HP/68 Def/188 SpDef
-Synthesis
-Giga Drain
-Sludge Bomb
-EQ
Just got a HA bulbasaur so I'm just starting the nature/iv/egg move breeding process.I want to have a mega pokemon in my battle party but since mega lucario and mega blaziken are now banned, I'm now left with mega venasaur as I'm not really interested in the other megas. Mega venasaur is my mixed wall and if my opponent happens to use sunny day or drought I'll take advantage of that. Synthesis and giga drain for recovery and sludge bomb is my fairy counter as I don't have anything else that can easily take down faries.
So venasaur has been doing....ok on the team. It's primary role is to take out fairy type pokemon but as soon as I send it out against fairy types the opponent switches their fairy pokemon out. Other than that it's typing hasn't been a huge advantage, but it does usually take a bit of effort for opponents to ko it. I'm assuming that it will be less bulky now that it won't be mega evolving due to mega charizard temporarily joining the team. I'll see how it holds up with using mega charizards drought to boost its speed. Hm..and now I need a new hold item to give it..
[IMG139]http://i4.photobucket.com/albums/y103/BirdConure/gengarxsprite_zpscdbc51da.png[/IMG139]
Gengar@Black Sludge
Nature: Timid
Ability: Levitate
EV'd in Special attack and speed
-Shadow Ball
-Substitute
-Destiny Bond
-Focus Blast
Well, I wasn't planning on using gengar (even though its a pokemon that I like), especially since it would essentially give me two special attackers on my team but I got it as a gastly in a wonder trade with 5 ivs and focus blast so I decided to train it and use it as a test run, and boy I was pleasantly surprised! In just the few short battles that I've used it in it has really helped me a lot. Substitute has protected it from thunderwave and while some opponents crack the substitute right away others have futilely hammered at it, unable to break it. With its high special attack 2-3 shadow balls usually take care of opponents with focus blast taking out normal and dark types. Destiny bond has been great, though I'm still getting the timing down as I keep overestimating its ability to survive hits but its been great in taking down pokemon that start sweeping my team.
Gengar has been amazing on my team and almost always plays a big part in my battles. First thing that I do is use substitute when gengar is sent out. That has saved me a couple of times from getting paralyzed by thunder wave or burned from will-o-whisp. And even if the substitute gets destroyed the next turn the hp for making the substitute is still less than the damage it would have taken from a super effective move. Shadow ball does a lot or a fair amount of damage to a variety of pokemon and even thought focus blast's accuracy is iffy sometimes it still helps out a lot. I'm getting the timing down better for using destiny bond and have taken out pokemon near full hp with it.
[IMG139]http://i4.photobucket.com/albums/y103/BirdConure/vaporeonxsprite_zps33f21a0f.png[/IMG139]
Vaporeon@Leftovers
Nature: Bold
Ability: Water Absorb
EV'd in HP and defense
-Scald
-Wish
-Ice Beam
-Protect
Vaporeon can cover forvolcarona my fire type by switching into water attacks with its ability and it has great hp to take on multiple attacks before getting defeated. I'm also thinking that even though its another staller (mega venasaur) its also a wish supporter to any weakened teammates and ice beam gives me coverage against dragon types. Scald has a chance to burn an opponent and I can prolong the damage by alternating with protect.
I love abusing vaporeons ability . Knowing when an opponent is going to use a water type move and switching in vaporeon for a free heal is great. Sometimes I use vapreons scald on bulky pokemon that I'm having trouble taking down in hopes of giving it a burn, which sometimes does happen. My timing is a little off with using wish when the opponent is using a pokemon that hits vaporeon really hard and I end up waiting until its hp is too low, but other than that vaporeon has been great.
Lucario@Mega stone Suggestions??
Nature: Jolly
Ability: Inner Focus
EV'd in Attack and speed
-Bullet Punch
-Crunch
-Close Combat
-EQ
I figure for my last slot I should have a physical sweeper but I currently dislike the one that I am using. Lucario used to be my mega before it was banned and it was doing great on my team...but now for some reason its been really frail and not very helpful, plus with the addition of skarmory that would put two steel types on my team. I'm looking for a replacement but I'm not sure which physical sweeper would fit best into my team.
I've been trying out garchomp as a physical sweeper on my team
[IMG139]http://i4.photobucket.com/albums/y103/BirdConure/garchompxsprite_zpse93bb9ab.png[/IMG139]
Garchomp@Yache Berry (Not sure if this is the best item for it, but I don't like choice items)
Nature: Jolly
Ability: Rough Skin
4 HP/252 Attk/252 Spd
-EQ
-Outrage
-Stone Edge
-Fire Blast
What I do like about garchomp is its second typing, which gives me the ability to switch into electric type moves without sustaining damage, which gives me some immunity to electric attacks, which I didn't have before. I had my entire team taken out by a thunderbolt using choice specs jolteon at one time. Initially I didn't want to use outrage as it prevents me from using other moves, but it's more powerful than dragon claw and I only use it when I'm in a tight spot to do as much damage as it can. I always try to take out the opponents fairy type first if I can before sending out garchomp. The problem I'm having is that when I send out garchomp they will switch their fairy type pokemon in. I did breed iron head to this garchomp and sometimes I wonder about using a heart scale to bring back that move considering how much it gets targeted by fairy types. EQ is the move that I most often use and stone edge is for flying types. I'm not sure about fire blast as its special attack is half that of its attack but I've been told its best for steel types. And it would also get a boost from drought if I send it out before the sun fades.
[IMG139]http://i4.photobucket.com/albums/y103/BirdConure/SkarmoryXsprite_zps55245288.png[/IMG139]
Skarmory@Shell Bell
Nature:
Ability: Sturdy
Hp and Def
-Stealth Rock
-
-Whirlwind
-Brave Bird
I really needed a lead pokemon and my other team but didn't have one. I decided on Skarmory for hazard set up with stealth rock and spikes (and I can use whirlwind first if I encounter a type disadvantage before setting up SR, or after). I'm aiming for a suicide lead with this set and sturdy will allow me to at least set up hazards and abuse them with whirlwind. Brave bird is to keep it from being taunt bait and I can use it to do some damage before being taken out.
Gotta say, so far I like using Skarmory as my lead . Even though its not in the first slot in the battle box people usually send out their fire type first when they see my party. And unlike using Ferrothorn for entry hazards, sturdy allows me to survive the first fire attack to set up SR, which is more than I can say for ferrothorn who nearly always got ko'd before even setting up entry hazards. I don't really use whirlwind first because I'm usually out sped and that would cost me from being able to set up so now I always use SR first to set up, then whirlwind or BB if I can if its hp is super low and going to get ko'd the next turn.
Nature: Rash
Ability: Flame Body
Ev'd in Special attack and speed
-Flamethrower
-Quiver Dance
-Bug Buzz
-Giga Drain
Choosing a special attacker was really hard as all out special offense is how I like to play in game, so I have a lot of favorites that I like. I already had volcarona IV bred in my black 2 which is a big deal for me since I don't have (and can never obtain) a 6iv ditto through trade on that game, so by convenience I'm using what I already bred. Giga drain is for water types and recovery (helped it to defeat a suicune in a past wifi battle) and flamethrower is for stab. Quiver dance because everyone says it should have it though I never used it because I hate wasting turns to set up while opponents can attack and ko, but recently my whole previous team was swept by a quiver dance volcarona so I think I'm going to be using that move from now on XD. Bug buzz as another stab and coverage. Question mark on the life orb item because so far I've been using big root to support the giga drain.
I've been toying around with different fire type special attackers as volcarona somehow ended up being useless and ko'd a lot in most of my wifi battles. I'm thinking about giving mega charizard Y a temporary audition for the spot on my team
[IMG139]http://i4.photobucket.com/albums/y103/BirdConure/shinycharizardysprite_zpsfa6a3848.png[/IMG139]
Shiny Charizard@Y mega stone
Nature: Timid
Ability: Blaze/Drought
4 HP/252 SpA/252 Spd
-Flamethrower
-Dragon Pulse
-Air Slash
-Solar Beam
Flamethrower for typical stab move and good accuracy. Dragon pulse was a must that I wanted, plus the animation for that move looks awesome . I could get rid of dragon pulse if it would be more beneficial to have something else, cause at least I have it and can always bring it back with a heart scale. Air slash is for the secondary flying type stab with a chance of flinching. Drought powers up flamethrower and I can fire a solar beam without charging first. Granted, this means that venasaur won't be able to mega evolve but this is why I made sure that it had chlorophyll for its ability so that I could have options later on. Taking away its mega evolution, venasaur would benefit from drought with a huge speed boost. Drought would hinder vaporeons scald but I could wait until the sun wears off if I really needed to use a water type attack.
[IMG139]http://i4.photobucket.com/albums/y103/BirdConure/venasaurxsprite_zps6cf9e798.png[/IMG139]
Venasaur@
Nature: Brave
Ability: Chlorophyll/
252 HP/68 Def/188 SpDef
-Synthesis
-Giga Drain
-Sludge Bomb
-EQ
Just got a HA bulbasaur so I'm just starting the nature/iv/egg move breeding process.
So venasaur has been doing....ok on the team. It's primary role is to take out fairy type pokemon but as soon as I send it out against fairy types the opponent switches their fairy pokemon out. Other than that it's typing hasn't been a huge advantage, but it does usually take a bit of effort for opponents to ko it. I'm assuming that it will be less bulky now that it won't be mega evolving due to mega charizard temporarily joining the team. I'll see how it holds up with using mega charizards drought to boost its speed. Hm..and now I need a new hold item to give it..
[IMG139]http://i4.photobucket.com/albums/y103/BirdConure/gengarxsprite_zpscdbc51da.png[/IMG139]
Gengar@Black Sludge
Nature: Timid
Ability: Levitate
EV'd in Special attack and speed
-Shadow Ball
-Substitute
-Destiny Bond
-Focus Blast
Well, I wasn't planning on using gengar (even though its a pokemon that I like), especially since it would essentially give me two special attackers on my team but I got it as a gastly in a wonder trade with 5 ivs and focus blast so I decided to train it and use it as a test run, and boy I was pleasantly surprised! In just the few short battles that I've used it in it has really helped me a lot. Substitute has protected it from thunderwave and while some opponents crack the substitute right away others have futilely hammered at it, unable to break it. With its high special attack 2-3 shadow balls usually take care of opponents with focus blast taking out normal and dark types. Destiny bond has been great, though I'm still getting the timing down as I keep overestimating its ability to survive hits but its been great in taking down pokemon that start sweeping my team.
Gengar has been amazing on my team and almost always plays a big part in my battles. First thing that I do is use substitute when gengar is sent out. That has saved me a couple of times from getting paralyzed by thunder wave or burned from will-o-whisp. And even if the substitute gets destroyed the next turn the hp for making the substitute is still less than the damage it would have taken from a super effective move. Shadow ball does a lot or a fair amount of damage to a variety of pokemon and even thought focus blast's accuracy is iffy sometimes it still helps out a lot. I'm getting the timing down better for using destiny bond and have taken out pokemon near full hp with it.
[IMG139]http://i4.photobucket.com/albums/y103/BirdConure/vaporeonxsprite_zps33f21a0f.png[/IMG139]
Vaporeon@Leftovers
Nature: Bold
Ability: Water Absorb
EV'd in HP and defense
-Scald
-Wish
-Ice Beam
-Protect
Vaporeon can cover for
I love abusing vaporeons ability . Knowing when an opponent is going to use a water type move and switching in vaporeon for a free heal is great. Sometimes I use vapreons scald on bulky pokemon that I'm having trouble taking down in hopes of giving it a burn, which sometimes does happen. My timing is a little off with using wish when the opponent is using a pokemon that hits vaporeon really hard and I end up waiting until its hp is too low, but other than that vaporeon has been great.
Nature: Jolly
Ability: Inner Focus
EV'd in Attack and speed
-Bullet Punch
-Crunch
-Close Combat
-EQ
I figure for my last slot I should have a physical sweeper but I currently dislike the one that I am using. Lucario used to be my mega before it was banned and it was doing great on my team...but now for some reason its been really frail and not very helpful, plus with the addition of skarmory that would put two steel types on my team. I'm looking for a replacement but I'm not sure which physical sweeper would fit best into my team.
I've been trying out garchomp as a physical sweeper on my team
[IMG139]http://i4.photobucket.com/albums/y103/BirdConure/garchompxsprite_zpse93bb9ab.png[/IMG139]
Garchomp@Yache Berry (Not sure if this is the best item for it, but I don't like choice items)
Nature: Jolly
Ability: Rough Skin
4 HP/252 Attk/252 Spd
-EQ
-Outrage
-Stone Edge
-Fire Blast
What I do like about garchomp is its second typing, which gives me the ability to switch into electric type moves without sustaining damage, which gives me some immunity to electric attacks, which I didn't have before. I had my entire team taken out by a thunderbolt using choice specs jolteon at one time. Initially I didn't want to use outrage as it prevents me from using other moves, but it's more powerful than dragon claw and I only use it when I'm in a tight spot to do as much damage as it can. I always try to take out the opponents fairy type first if I can before sending out garchomp. The problem I'm having is that when I send out garchomp they will switch their fairy type pokemon in. I did breed iron head to this garchomp and sometimes I wonder about using a heart scale to bring back that move considering how much it gets targeted by fairy types. EQ is the move that I most often use and stone edge is for flying types. I'm not sure about fire blast as its special attack is half that of its attack but I've been told its best for steel types. And it would also get a boost from drought if I send it out before the sun fades.
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