randomspot555
Well-Known Member
I didn't say remakes were crazy, I said "with the exception of the remakes." The remakes were excellent! The other games (RSE, DPP) is where I thought they went crazy.
And what exactly is "crazy" about them?
I didn't say remakes were crazy, I said "with the exception of the remakes." The remakes were excellent! The other games (RSE, DPP) is where I thought they went crazy.
And what exactly is "crazy" about them?
I guess they're just stretching it because there certainly seem to be a lot of newer Pokemon based on man-made objects
I prefer the animal/plant/rock based ones
and it would be better if they just focused on those more in the future.
Everything. Pokemon designs,
the clothes that the characters wore,
storyline.
It really drifted away from the Gen 1 & 2 style of doing things.
The context of the first post seems to be asking "are Pokemon designs getting weird". IMO, I would have to answer with yes, definitely. I dunno, I guess they're just stretching it because there certainly seem to be a lot of newer Pokemon based on man-made objects and cultural references these days. I prefer the animal/plant/rock based ones and it would be better if they just focused on those more in the future. I think eventually they'll need to balance it out and not release quite so many Pokemon at a time. And yeah fusion legendaries.....meh, I'd prefer something less of a design rehash.
I love the new gen bashers rarely get specific, and just toss generic talking points.
Seriously?
If you're playing Pokemon for the story, you'd probably be better off playing something else.
I mean, Gen II practically had no story at all. But a bunch of people loved that.
So I guess...it is bad that they're trying to make actual stories?
Yesh, like I remember that one time in Plat where they removed all the gyms and forced us to do contests...
Oh wait, that didn't happen. The game is still very much of 8 gyms+evil team+E4 format.
The Pokemon designs in Gens III and IV weren't creative at all. It seemed like Game Freak was just trying to churn out as many new Pokemon as they could. Those Gen I and II designs were so classic.
Yes, the outfits got really ridiculous, in particular the outfits for Emerald, Diamond & Pearl, and Platinum. Brendan's outfit was just.....strange. Who wears shorts over pants? Lucas' outfit in DP was pretty lame too, but at least in Platinum, it looked better (although the scarf did look kinda weird). Luckily, BW brought back more traditional outfits more reminiscent of Gens I and II. Baseball caps, jackets, etc.
but the contests were completely unnecessary
and really changed the vibe of the games (in a bad way).
The Pokemon designs in Gens III and IV weren't creative at all.
Yes, the outfits got really ridiculous, in particular the outfits for Emerald, Diamond & Pearl, and Platinum. Brendan's outfit was just.....strange. Who wears shorts over pants? Lucas' outfit in DP was pretty lame too, but at least in Platinum, it looked better (although the scarf did look kinda weird). Luckily, BW brought back more traditional outfits more reminiscent of Gens I and II. Baseball caps, jackets, etc.
Gens I and II both had excellent stories to them.
Gen III and IV started to go a bit overboard with things.
You have a point about that, but the contests were completely unnecessary, and really changed the vibe of the games (in a bad way).
Gen I has a cat based Pokemon named MEOWth and a dog based Pokemon named GROWLithe and its evolution. Arcanine and a magnet based Pokemon called MAGNEmite.
Why does every Pokemon have to be super uberly bleeding edge creative, except for Gen I and II?
The reason I say seriously is because you see the outfit in the opening credits and that's about it. The rest of the time, you get an aerial view that isn't really all that notable.
So yeah, seriously?
Gen II had an excellent storyline. Your rival was a troubled child (the son of Giovanni) who felt like he needed to prove something, and stole a Pokemon from Elm's lab. Throughout the storyline, he sees the bond between you and your Pokemon, and he begins to understand the importance of treating Pokemon with kindness and respect. This game has great moral lessons throughout it, and is a plot-driven storyline (including the whole Team Rocket/Radio Tower dynamic).Gen II's "story" starts by you being Elm's errand boy (or girl). In no way is that "excellent" and you only obtain a Pokedex by bumping into Professor Oak at random. In no way is that a start to an "Excellent story"
Like how?
At no point in time are you actually forced to do a contest. So no, it didn't affect the "vibe" at all.
The Pokemon didn't look well-thought out. Some of them looked downright ridiculous, while others looked like something a preschooler could come up with. No creativity.
Gen II had an excellent storyline. Your rival was a troubled child (the son of Giovanni)
Storyline just wasn't as fun as the previous games.
The whole berry growing thing.
It still was lame.
The Pokemon didn't look well-thought out. Some of them looked downright ridiculous, while others looked like something a preschooler could come up with. No creativity.
Still didn't like the character designs.
Gen II had an excellent storyline. Your rival was a troubled child (the son of Giovanni) who felt like he needed to prove something, and stole a Pokemon from Elm's lab. Throughout the storyline, he sees the bond between you and your Pokemon, and he begins to understand the importance of treating Pokemon with kindness and respect. This game has great moral lessons throughout it, and is a plot-driven storyline (including the whole Team Rocket/Radio Tower dynamic).
Storyline just wasn't as fun as the previous games.
The whole berry growing thing.
And the fact that day/night was removed.
It still was lame.
Remember, as a Stupid Gen I enthusiast, these are my idiotic opinions. Which is heavily flawed
The Pokemon didn't look well-thought out. Some of them looked downright ridiculous, while others looked like something a preschooler could come up with. No creativity.
The Pokemon didn't look well-thought out.[ Some of them looked downright ridiculous, while others looked like something a preschooler could come up with. No creativity.
Still didn't like the character designs.
Gen II had an excellent storyline.
Your rival was a troubled child (the son of Giovanni)
The Pokemon didn't look well-thought out. Some of them looked downright ridiculous, while others looked like something a preschooler could come up with. No creativity.
Still didn't like the character designs.
Gen II had an excellent storyline. Your rival was a troubled child (the son of Giovanni) who felt like he needed to prove something, and stole a Pokemon from Elm's lab. Throughout the storyline, he sees the bond between you and your Pokemon, and he begins to understand the importance of treating Pokemon with kindness and respect. This game has great moral lessons throughout it, and is a plot-driven storyline (including the whole Team Rocket/Radio Tower dynamic).
Storyline just wasn't as fun as the previous games. The whole berry growing thing. And the fact that day/night was removed.
It still was lame.
Remember, as a Gen I enthusiast, these are my opinions. Never did I say that they were fact.
I can definitely appreciate your sentiments about the newer pokemon. They are very different from the old ones. But I don't think your point about them being poorly thought out, or simplistic to the point of looking like they were drawn by a preschooler is particularly valid. A quick look at, for instance, Emboar, Kyurem, or Escavalier dispells that point. We are now getting more and more complex pokemon with more depth in terms of colour, shape, and design bases. Gen I and II simply did not (partly because the system could not handle such things) have Pokemon like that.
At what point in the game does it say that?
Now he's 16 and I'm 13 and he doesn't want to play it anymore because he says it'd ruining his childhood memories since they're "fusing" Pokemon together.
The Pokemon didn't look well-thought out. Some of them looked downright ridiculous, while others looked like something a preschooler could come up with. No creativity.
Still didn't like the character designs.
Gen II had an excellent storyline. Your rival was a troubled child (the son of Giovanni) who felt like he needed to prove something, and stole a Pokemon from Elm's lab. Throughout the storyline, he sees the bond between you and your Pokemon, and he begins to understand the importance of treating Pokemon with kindness and respect. This game has great moral lessons throughout it, and is a plot-driven storyline (including the whole Team Rocket/Radio Tower dynamic).
The whole berry growing thing. And the fact that day/night was removed.
It still was lame.