Blastmaster
Well-Known Member
Yeah, the creepy underage jokes in Kanto have aged horribly. I remember there were at least two instances of grown men hitting on Misty, too. But even outside of that, I think Kanto just has this excess of nastiness and always punches down on Ash for thinking anything is unfair. Like Blaine has no qualms about potentially murdering Pikachu in the lava and no one calls him out on this, or Ash constantly being forced to "take responsibility" for things that weren't his fault (the Samurai episode/Team Rocket ruining his League battle). I also couldn't stand most of Charizard's disobedience phase. Everyone kept telling Ash he sucks for not training it but no one offers any possible solutions on how, which would've been nice for a mon that was so nasty he was barely convinced to help Ash deal with an active volcano.Orange islands is the one part of the anime i haven't seen anything from actually. Could you give an example of "cyncism" vs lackthereof? in kanto and oi respectively?
A caveat with my takes is that my "approach" for watching pokemon is to watch from the beginning of each season and watch as many episodes until i get annoyed with it(episode 8-10 with kanto, 3-4 with sinnoh, episode 2 with xy, ect) then i look for potential high points/important battles. So it's quite possible I'm missing some really bad lows for kanto since the second I decided this wasn't worth slogging through around episode 8 where Brock, who til this point has been potrayed as very responsible and fatherly, repeatedly says they're excited for when a 10 year old girl turns 18. (-_-) After that i looked for things I might find interesring, ie, team rocket backstories, sabrina, ect, ect. So it's completely possible kanto has some really really bad lows I'm missing(i'd definitely consider the school ep a low, not just due to them completely destroying brock's character).
I guess it's telling that the reason Charizard finally became obedient was just Ash saving him again and reminding him of his heroic Heart of Gold™. Thing is, with how they'd written him in Kanto, I don't think any amount of training would've actually gotten him to cooperate. He was just way too borderline sadistic, and the same is true for a lot of Kanto characters.
Eh, fair point about the anime's love of exposition, but that's kind of just how the show is. It's one of those things that you just have to get used to with Pokemon because it happens in every series lol. Plus tbf there are a lot of things in fiction, not just Pokemon, where it is necessary to directly explain them. Backstories are one of them.So on my rewatch of sinnoh i got annoyed with it by episode 3, so from that point I watched every episode which featured (or even referenced)paul+a couple potentially interesting non-paul episodes+everything+ the sinnoh league.
While he's not *all plot and plain exposition(his interest in ash "mastering blaze", telling electravire it was a good game, waving back, yelling "what!" when he realizes ash won the battle frontier, his conversation with torterra, and a collection of visual reactions, and facial expressions with chimchar, are all the examples of non-expositional dialogue i can think of), almost all of his major character beats are repeatedly exposited:
-> Why he didn't like ash?
Exposited to dawn why he didn't like ash(
-> Why he's hard on pokemon?
Reggie tells us he saw him lose and looked up to him, we see a static image of paul looking at reggie but i think it's a stretch to treat that as real character work
-> What does he represent for ash?
Cynthia, Brock, and Reggie repeatedly say "something will be born between them"
-> What does Paul feel about ash?
Stated explicitly
-> What does Ash feel about Paul?
-> Constantly stated explicitly
-> Why is he hard on chimchar?
He says why explicitly
Even Paul's strongest point, his strategy, is repeatedly explained mid-battle by multiple sources(and it was really really annoying in the final battle between the two where brock, reggie, and barry were constantly verbally explaining what we had just seen in the fight or what had already been conveyed visually ia paul and ash's reactions.) tho TBF, this issue plagues almost all of dp's fights, it just gets very noticeable with all the things going on with Paul.
For the purposes of this reply, i'll omit my opinion on the effiency of these examples. How consistent(or inconsistent) all these moments were with the rest of what we see(cough cynthia's musings cough). I'll also avoid discussing how much sense the timing of this dialogue made in universe(why is paul telling his life story, unprompted, to dawn of all people?)
The relevant problem here, as far as multi-dimensionality is concerned, is how little ground is covered despite all of Paul's screentime and how reliant the story is on paul for it's payoffs. The deepest motivation we get for paul is
-> Paul thinks freindship doesn't help you win
why?
-> Because he looked up to his brother who lost and retired from pokemon battling
Note that there's only one "why" here. Why does paul look up to his brother? Why did his brother losing affect him so strongly? Also note, this is "exclusively" expositional dialogue from paul's brother. It should go without saying they spent alooot of story beats on this
Let's compare this with what we get from sabrina in two episodes:
-> Sabrina keeps people to play with
why?
-> She's alone?
why?
-> Her psonic abilities estranged her from her friend ands family
Note that we directly see sabrina interact with her parents, we're visually shown her isolation in multiple ways and as a bonus we get a physical representation of her childhood desires and further implication of this with her sending people to a "doll-house". That is a LOT of set-up for what is essentially a cameo. While Paul is more "multi-dimensional" than most as a byproduct of getting a shitton of screentime, per story beat, alot is being milked from what's very basic set-up/contextualiztion.
This isn't to say the sabrina episodes were a secret masterpiece(a really big issue with that arc for me is the characters(and the narrator) putting way more emphasis on "ash winning the rainbow badge" as opposed to, you know, completely changing the trajectory of multiple lives), but relatively speaking, you're getting alot with less. None of the things i mention is called to attention or rereferenced once. And it's all done with maybe, 5 lines of dialogue?
As a by product of getting a shitton more screen time than basically anything else, Paul "has more" going for him than most, but per story beat? The amount of time we spend doesn't match up with what the character is actually given. Paul is exposited and utilized as if he is a complex character, but he isn't really written that way.
Fwiw, there is an extra "why" explaining why Paul looked up to Reggie so much. It's because he's already collected all the gen 1-4 badges and 6/7 of the Frontier Symbols, yet his loss to Brandon single-handedly caused him to retire. Brock actually notices all his accomplishments when they meet in Veilstone City, but doesn't particularly question it until several dozen episodes later.
I'd also say Paul and Reggie do get a pretty good amount of screentime with each other. There's some small moments I liked right before and after the Lake Acuity/Sinnoh League battles that show a sort of softer side to him around his brother. It's a much slower burn than Sabrina of course, but it's kind of to be expected with DP being a longform story rather than the mostly episodic OS. Plus it gives a lot more time to focus on fully establishing his character, whereas like you said with Sabrina, her overall screentime isn't much more than a cameo.