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Is there anything in video games that annoy you?

Kuvario

I am who I am...because of them.
Like the title said, this is a place to discuss things in games that annoys you.

Like escort missions are annoying, or random encounters are just to much, things like that. All SPPf rules apply here, so no bashing or flaming each other.

For me personally, it's timed levels/missions because I can never get them done quick. Then there's bad gameplay, if a game has good graphics, but boring/dull/sloppy gameplay, it's automatically terrible for me, then underwater levels, for obvious reasons. There's more but it's not about just me of course.
 

NarutoSharingan

~Ash fcking finally~
One thing that annoys me in pokemon is when i have 1% of life and cant escape a random wild battle
 

MarcusKincaid

Active Member
Sometimes the RNG in games bugs me especially on games with a vs mode. I think while not playing it much myself a lot of you who do play pokemon can appreciate and instance where luck determines the game and that just kind of bothers me sometimes. Whether it's equipment drop that you just never seem to find anything good or missing on a 99% hit rate or the opponent getting a critical on a 1% chance, I guess I don't much mind when a certain level of luck is planned into a build or something it's just the "dumb" luck occurrences usually.
 

TheCharredDragon

Tis the Hour to Reload
Well, in Kingdom Hearts: Chain of Memories, when I first played it, I found the Fat Bandits very annoying. I didn't know how to beat them other than using sleights, which took a lot of time. I now know how to beat them though, but just seeing them (and their counterpart, Large Body) gives me unpleasant memories... *shudders*
 

Genos

TTYD
Mostly the 'follow the objective" missions. I quite say I'm bad at stealth. But also don't have the patience to wait for slow movements.

Also putting you in the same match numerous times in FPS games. Like there isn't enough matches to choose from.
 

Mister_SGG

Well-Known Member
The RNG in Pokemon is stupid. Luck shouldn't have the power to decide a battle's outcome

And in most video games I don't like too much of a challenge. I don't want boringly easy, but frustratingly hard games are not games I buy
 

Void Ventus

Sic Parvis Magna
Permanent missable items. Ugh. Let me comeback to it post-game or something. If we somehow can't go back to the area where the item was (ie destroyed in a cutscene, blocked because of a rockslide, etc), then move it to another place.
 

Kuvario

I am who I am...because of them.
Permanent missable items. Ugh. Let me comeback to it post-game or something. If we somehow can't go back to the area where the item was (ie destroyed in a cutscene, blocked because of a rockslide, etc), then move it to another place.

Yeah, those Al-Bhed primers are so annoying! I had to reload my save five times just to collect the ones on Bikanel and Bevelle.
 

Teebu

Well-Known Member
Probably the biggest thing is over reliance in a multiplayer mode to make a game appeal, give me a game with a good story anytime, because of the amout of focus on multiplayer some of the single player campaigns i have played recently have been utterly tragic.

Also sloppy voice syncing with animation completely ruins a game for me.
 

MarcusKincaid

Active Member
Probably the biggest thing is over reliance in a multiplayer mode to make a game appeal, give me a game with a good story anytime, because of the amout of focus on multiplayer some of the single player campaigns i have played recently have been utterly tragic.

Also sloppy voice syncing with animation completely ruins a game for me.
Alot of the time you can tell if a game is geared for multiplayer though and when the single player will suffer. There are games like Last of Us, Uncharted etc that are clearly single-player focused games so I feel like this is a game selection issue personally than an issue with the game, but that's just personally.
 

Teebu

Well-Known Member
Alot of the time you can tell if a game is geared for multiplayer though and when the single player will suffer. There are games like Last of Us, Uncharted etc that are clearly single-player focused games so I feel like this is a game selection issue personally than an issue with the game, but that's just personally.

Probably. Don't get me wrong, games like Last of Us are brilliant, just feel there isn't the same selection of stories as there once was. I do think campaigns like COD & Battlefield are very poor, multiplayer alone can't justify a £40/$60 purchase.
 

MarcusKincaid

Active Member
Probably. Don't get me wrong, games like Last of Us are brilliant, just feel there isn't the same selection of stories as there once was. I do think campaigns like COD & Battlefield are very poor, multiplayer alone can't justify a £40/$60 purchase.

When you buy Battlefield and CoD those are marketed as multiplayer games so you should know where their priorities lie before purchasing them.
 

AuroriumX

The Interceptor
Games that don't have autosave. I understand such a thing wasn't probably possible in a lot of older games but I just can't understand why some modern games don't have this feature.
 

MarcusKincaid

Active Member
Games that don't have autosave. I understand such a thing wasn't probably possible in a lot of older games but I just can't understand why some modern games don't have this feature.

Sometimes not autosaving is a good thing IMO, when a game autosaves sometimes it doesn't save to a different slot so if you want to just have a little fun and reload where you were without affecting things that can be a problem. What if in a game you want to have some fun killing NPCs, but the game auto-saves with the NPC dead or the game auto-saves with you in jail when it was a conscious choice to have your fun and then intended to resume playing "correctly"? Then if a game is autosaving in a storm it can corrupt your entire game and cause you to lose it all when you could have continued without saving and not necessarily lose your file when you know there is a good chance you could lose your game so you pick your save points more sparingly than an auto-save might.
 

Tyranitarquake

HAAAAAAAAAAAAAAAX!!!
What really annoys me is when games penalise you for exploring. Like, wonder too far and expect to be destroyed by monsters much stronger than you should be facing. It makes a lot of "open world" games not really open when you have to follow a set path. Random encounters are also to me, the cost of exploration. So for example, in say an old Final Fantasy game you want to look around a dungeon to find treasure chests, the random encounters kind of put me off because it is essentially 'fight x number of random battles to get to treasure chest, then fight x number of more random battles to get back to original place'.
 

Avenger Angel

Warrior of Heaven
People whining in online games. I enjoy the aspect of playing with and against other people online for added challenge and unpredictability, but the complaining, accusations, and trash-talking just get really jaded. I actually type a lot of satire in response to it.

Also, microtransactions. These, to me, are the biggest threat to video gaming, making the creation of games way more out of greed than out of passion to make fun, complete games for people to enjoy, creators and gamers alike. I'm okay with paying a bit more money for non-essential DLC or an expansion to an already complete game, but when it goes overboard and players who don't throw in the extra money are at a severe disadvantage compared to the ones that do, it's no longer about the game, skill, or experience. It's just about one person's wallet versus another's, and that's no longer a game in my opinion. That's a greedy scheme.
 

Kuvario

I am who I am...because of them.
People whining in online games. I enjoy the aspect of playing with and against other people online for added challenge and unpredictability, but the complaining, accusations, and trash-talking just get really jaded. I actually type a lot of satire in response to it.

Also, microtransactions. These, to me, are the biggest threat to video gaming, making the creation of games way more out of greed than out of passion to make fun, complete games for people to enjoy, creators and gamers alike. I'm okay with paying a bit more money for non-essential DLC or an expansion to an already complete game, but when it goes overboard and players who don't throw in the extra money are at a severe disadvantage compared to the ones that do, it's no longer about the game, skill, or experience. It's just about one person's wallet versus another's, and that's no longer a game in my opinion. That's a greedy scheme.

Microtransactions! I forgot that! I had this game on my iPad called Real Racing 3, and it was okay, but there was so many of these blasted things! I did play through most of for free, but enough was enough for me! I think like some useless stuff, like skins and an expansion to already complete game is fine.
 

Void Ventus

Sic Parvis Magna
I don't really mind backtracking that much, but out of ALL the JRPGs I've played, Bravely Default did it the worst. Nevermind that the last four chapters are some of the most boring and creatively bankrupt moments in gaming history, you have to climb the top of several buildings which take MINUTES to reach. Looking back, I have no idea how I didn't manage to get fed up and just said "F*CK IT!!!!!!! Let's just Youtube this already!". The only saving grace was being able to turn off random encounters. That still didn't save me from getting bored navigating the same towers and mansions and dungeons I've been through several times for the last 40+ hours.

So you know what I want to get this problem fixed?
•Have a giant tower/mansion? Put a freaking elevator!!
•Let me drop wherever I want! Don't force me to find an open area big enough for the airship to land on! Going back to the vampire tower was BALLS!
•If you don't want to include elevators to instantly travel whichever floor you want, give me 100X running speed. Did you know how much time I spent just walking from the bottom of a tower to the top? A long freaking time.


Sorry for the rant. This was just something I found not only annoying, but something that made me so angry, I think I got another grey hair just typing it.
 

Chaos Emperor

No hope.....
1. Overemphasis on online multiplayer; why does EVERY game need to be online multiplayer only? Some people refuse to play a game offline, and I don't get it. I also hate hearing how a game sucks solely because it doesn't have online multiplayer. The servers won't stay up forever, so what happens when it shuts down? The game is basically gone meaning future gamers don't get a chance to experience it. Online should be a compliment to a game, not the sole reason you play it.

2. DLC/microtransactions; this stuff you used to unlock in a game, why do we have to pay extra for it? We already paid 60$ for the game (possibly more if it's a special edition) but that's not enough? And people get mad when they're told DLC won't be coming for a game. I cringe at the thought of DLC, cause until about 6-7 years ago, this stuff you unlocked by playing the game, now a 60$ game could cost up to 90$ with DLC. Microtransactions are a whole mother level of evil. I'm sure we've all heard some story about kids charging thousands of dollars on things like candy crush saga. Nuff said. If companies need this in games just to survive, the industry NEEDS to crash.

3. Annual games aka madden syndrome; one year is generally not enough time to change a formula enough to call a game different. Once in awhile it's okay to do this, cause sometimes it can be pulled off,but when more than half the big games in the industry (madden, call of duty, battlefield, assassins creed, possibly watch dogs in the future, possibly titanfall in the future) need to do this to survive, something's wrong. In the case of games like call of duty and madden, they may as well just be DLC cause of how little content is offered in each new entry. Would it really kill the companies to give these series a year off once in awhile?

4. Dudebro attitude; no matter what you may think, playing an M rated game does NOT make you more of an adult. If anything it makes you less of an adult if you play gta or cod and brag about how much of an adult you are because you play those type of games. I know not every person who plays m rated games acts this way; I'm only talking about the people who believe playing gta makes you more of an adult while playing something like mario makes you less of an adult. This hivemind mentality needs to die, now.

5. Graphic *****s; first it was 8 bit vs 16 bit, then 2d vs 3d, then HD vs sd, now it's whether not a game is 1080p 60 fps. Why is so much attention given to this? Good graphics =\= good game. Personally I play games to escape real life, why would I want a game that replicates real life? Heck I'd still play Atari 2600 games if I had a way to play them. After seeing side by side comparisons of ps3 vs ps4 and Xbox 360 vs Xbox one, we've reached the law of diminishing returns with graphics. Let's focus on something else, instead of something that's getting to the point that the human eye cannot tell the difference.
 

Auraninja

Eh, ragazzo!
Permanent missable items. Ugh. Let me comeback to it post-game or something. If we somehow can't go back to the area where the item was (ie destroyed in a cutscene, blocked because of a rockslide, etc), then move it to another place.
Honestly, it was annoying with Earthbound's "Sword of Kings Challenge". You have a 1/128 chance of getting an item from this enemy, but don't defeat their leader. I get tired of all of those encounters. 0.0
 
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