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Is there anything in video games that annoy you?

Darkness themed levels, Ice themed levels, difficulty spikes, Resident Evil 5's inventory system, the amount of insta-kill attacks in Resident Evil 5, Hyperdimension Neptunia 1, Clair, I could say Navi or Fi but I've never found them annoying and the speedy comets in Mario Galaxy 2.
 

Dwlr

Banned
Darkness themed levels, Ice themed levels, difficulty spikes, Resident Evil 5's inventory system, the amount of insta-kill attacks in Resident Evil 5, Hyperdimension Neptunia 1, Clair, I could say Navi or Fi but I've never found them annoying and the speedy comets in Mario Galaxy 2.

Getting killed in Resident Evil 5 is user error.
 

Jerre

Gogoat!
I think no one has mentioned the Cliffracers from TES III: Morrowind. Every battle in the open world is a Cliffracer or either a diseased one. Sometimes they are with 2 or either 3 fighting you. Also the fighting system in Morrowind, i was still new at it. *miss* *miss* *miss* *hit* *miss* *miss* hit* *hit*.
 

Avenger Angel

Warrior of Heaven
i agree with this one, the pre-set difficulties aren't good. Some games have started putting custom difficulty settings into their game, it should be the industry standard though. As for online people, thats the main thing that put me off using a headset (other than hearing myself talking), all it ends up being is a bunch of bickering, not that devs can do much about it.

The best way to deal with people online who are being jerks is not to reply at all. Test to see how long they can go for just talking to themselves.

Besides, with online games, the less you care, the happier you'll be.
 
escort missions, it's timed levels/missions

These.

It's really nerve-wracking to keep someone you're escorting from dying.
Fir the latter, actually, it all depends on how much time you're given.

What annoys me is in the Battlefield games I've played (1942, Vietnam and a bit of 2), I'm in a tank attacking an enemy tank, it takes me 6 or 7 shots to take them out, but it takes them only 1 to blow me up completely. I got to say, I have really crummy luck with tanks sometimes in those games.
Also in these games (well, mostly in 1942) when my teammates will barely do anything to help me. They'll kill other enemies if they're nearby, but will they try to capture other points if the enemy is holding them? Nope! I have to do that all myself.

This might have something to do with being AIs, but still, it's beyond annoying.

I'm not sure if these kinds of people have a name, but the people who get unnecessarily upset at you because you said "Oh, I didn't like (*insert any game name here*) that much to be honest."
 

Teebu

Well-Known Member
The best way to deal with people online who are being jerks is not to reply at all. Test to see how long they can go for just talking to themselves.

Besides, with online games, the less you care, the happier you'll be.

I don't & i still play online, i just don't my headset all too often to chat, unless i know they aren't giant Jackass's LOL.
 

Void Ventus

Sic Parvis Magna
Not even in the games, but reversible covers. It's not really an annoyance, but rather an "Oh man, it doesn't have this?" kind of thing. I was just fixing my game shelf, and I started using the reverse covers of PS3 games because they looked nicer and more clean. The first-party games had it, and a couple of third-party had it (Ni No Kuni and Skyrim). I went through the shelf, and looked at my Xbox 360 and Wii games, but nada. No reversible covers for any of them. I wish more games would have reversible covers, but if not, I'm okay with it. Not really a big deal, but it is something nice.
 

Gamer Fluttershy

Well-Known Member
Escort Missions, Game Starting out way too hard (I'm looking at you Fire Emblem and Dark Souls), Bad Gameplay/Controls, Spin offs and worst of all Escort Missions, especially the Statue one in Resonance of Fate which I consider the worst escort mission of all time and the hardest thing I've ever done in any video game.
 

Dwlr

Banned
Escort Missions, Game Starting out way too hard (I'm looking at you Fire Emblem and Dark Souls), Bad Gameplay/Controls, Spin offs and worst of all Escort Missions, especially the Statue one in Resonance of Fate which I consider the worst escort mission of all time and the hardest thing I've ever done in any video game.

You know what you're getting before you buy a game that is advertized as being 'difficult' so simply avoid those games if you want games you can beat easily in an afternoon by simply mashing buttons like Dynasty Warriors or something the patented X,X,X,X,X all day long should be easy enough.

If the statue mission in Resonance of Fate is the hardest thing you've done it a game it tells me you don't play the difficult settings in games and you don't play any remotely difficult games. That's all fine and well, but not everybody wants easy games, vet your games better and pick out the easy ones.
 
Long, non-skippable tutorials (I'm looking at you, Pokemon).

I'm not anti-tutorial. I think that it's good to help kids out a bit so that they can fully enjoy the game. It can also get people into games that maybe just weren't skilled enough to play during the 8-bit era and it got ruined for them. There is nothing wrong with offering help to those who need it.

But for the love of god, let us choose if we want the help or not. There is no reason not to put a [do you need help? >yes >no.] There is no reason not to give us the option to skip it. It can absolutely kill the replay value if you know that the first 20 minutes of playing is going to be a series of completely obvious and tedious actions.

The recent Harvest Moons are the worst at this. The whole first month feels like a tutorial.
 

Kiruria

La Melancolie Noir
Here's a list of things that annoy me in video games:

Game crashes - This is pretty much inevitable, and there's often no way for the programmers to prevent this from happening. But the number one thing that makes me rage in a video game is if the cartridge gets disconnected, there's a power outage (if playing a console game), the ROM crashes (if using an emulator), or the game just randomly decides to turn off, causing me to backtrack through hours of gameplay I just went through.

Chase sequences in platformers - When I'm playing a platformer, I like to take my time defeating enemies and figure out the puzzles, preferrring not to rush through everything quickly (which is probably why I'm not too fond of the Sonic games). When a platformer makes me chase after a certain character, it's basically forcing this speed element upon me. I'm playing a platformer, not a racing game. This seems to be especially prevalent in the 3D Mario games, like those segments in Sunshine where you have to chase Shadow Mario. Galaxy is filled with a LOT of them - not only the special comets where you race yourself, but the many levels where you have to race against penguins or a Boo, or catch Star Bunnies. Heck, even the fights against Bowser (and there are like 4 or 5 of these) involve chasing him just to hit him. Thankfully the game is pretty easy in general; otherwise these would annoy me to no end.

Overabundance of status-inflicting enemies in RPGs - So I'm going through a dungeon in an RPG. I come across some enemies. I fight them. Great, one of them paralyzed someone on my team, and now I have to use a healing item. The next battle, SAME THING HAPPENS. And then I run out of healing items and I'm screwed. Even if I have lots of healing items, this is still annoying, especially if the status problem hinders my character's performance in the battle and I can't easily run. I've run into this several times in the Pokemon games, because I swear, if I battle another stupid Bellsprout who uses friggin' Stun Spore for the umpteenth time... Which makes me thankful for the status problems that go away after a battle is over, as seems to be the case for most status problems in the early Final Fantasy games (except the super-annoying "Dark" status in FFVI, because I hardly ever have the item necessary to cure it because I forget where you can buy it, there aren't enough Relics which prevent that status for my entire party, Cure doesn't get rid of status problems, and the status itself makes physical attacks less likely to hit).

Can't skip cutscenes - Thankfully, most games let you skip a cutscene after you've watched it for the first time. Games that don't have this feature are super annoying because every time you die, you have to play through everything since the last save point, cut scenes included. Annoying especially since there are often long cut scenes right before boss fights, so if you save before a boss, encounter boss, sit through cutscene (which is fine the first time), battle boss, and die, you have to encounter the boss again and sit through the entire cutscene again before attempting the boss battle once more. If Kingdom Hearts didn't have this "skip cutscene" feature, I would hate the game, because that game has a RIDICULOUS amount of cutscenes, and long ones too (most of them are interesting to watch, though - the most boring ones happen to come right before boss battles).

Camera screw - This is a HUGE one for me. Basically, this is when a level, boss battle, etc. is way harder than it should be because the camera is never where you want it to be. Thankfully, games have (for the most part) gotten better with this with time, as more modern games typically have more intuitive camera controls, but this was frequently a nightmare back in the days when 3D video games were new - like in the N64 and PS1 era. I've heard of games that change camera angles mid-jump causing many a player to fall, automatically adjust the camera away from an area you're trying to focus on, not letting you control the camera when you really want to (I'm looking at you, Super Mario Galaxy), and in games with target locking, locking onto anything but the enemy I'm trying to target (Kingdom Hearts, WHY do you make me push the right and left buttons so many times just to target this Fat Bandit rather than the multiple weak Heartless around him that move around a lot?). But the biggest offender I've encountered in a game I've played thus far was Ocarina of Time, specifically during the fight with Twinrova's first form. You're supposed to reflect one witch's magic at the other one. Sounds simple enough. But you better be able to see both of them at once while one's attacking; otherwise you're screwed. It doesn't help that the two are flying around randomly overhead, while the camera likes to focus primarily on Link who is on the ground (even with Z targeting).

"Your character didn't jump, even though you clearly pressed the jump button" - This especially happens to me in 3D games that involve jumping (regardless of genre) - if I'm trying to take a running jump off one ledge to the next, if I want to jump off the very edge of the ledge, sometimes I'll press the jump button but the character will fall off the ledge rather than jump. That leads me to reattempt the jump from like an inch away from the edge of the ledge, which is not easy to do, and if I start the jump from too far back, there's no way I can make it to the next ledge. I've especially encountered this in the Kingdom Hearts games - it's like, "Come on Sora, what's so scary about jumping off the edge of a building? Banjo and Mario don't have any problem with it."

And by contrast you have Link, who will ONLY jump if he runs off the edge of a platform, and will always do so. I can't tell you how many times I've wanted Link to just drop off the edge of a platform, when he almost always either jumps off and lands in a spot several steps ahead of where I want him to land (especially annoying if I want him to land on a narrow platform directly below the one he's currently on, and jumping will make him overshoot the platform and fall into a bottomless pit), or hangs onto the edge of the ledge and gets back up before I can have him let go. Thankfully, games that have the Hover Boots avoid this problem, as Link won't jump off ledges if he's wearing these.

Ice levels - Few things are more frustrating to me in a platform or action adventure game than having my character slip and slide all over the place. In all the games I've played, I've never found it fun. Not to mention those same levels tend to have enemies that can freeze you solid, which in some games makes you lose a significant amount of health (Legend of Zelda 3D games, I'm looking at you). In fact, one of the ice levels I genuinely enjoyed was the one from Kirby's Dreamland 2, solely because of the hamster Rick who does not slip on ice. On the other hand, if you can skate on the ice (like in Super Mario Galaxy or Pokemon X/Y, especially the former because of the presence of a donut-shaped ice planet you can skate forever on, and also Ice Mario - this may be present in other 3D Mario games too), that adds a new level of awesome to an ice level.

Enemies that permanently steal/destroy your items Hooray, I am in possession of a super-rare item, or one there's only one of in the game! I can't possibly lose it, right? What, an enemy stole it from me? WHY YOU... It annoys me to no end when enemies steal or destroy items my character is holding, even though that process is quite realistic. For example, I was playing Pokemon Silver once and got to the part where Team Rocket takes over the Radio Tower, and I had to fight some burglars in the underground. One of the burglars had a Pokemon with Thief, which stole the Miracle Seed my Meganium was holding. In those days, a stolen item does not return to you after a battle, and there's only one Miracle Seed in the game. Bye-bye, one-of-a-kind item...

As a lesser example, in Ocarina of Time, there are fiery bats who charge at you, and if you're carrying a wooden Deku Shield, it will burn up and be destroyed. Thankfully, the first dungeon where these bats are found has a place to buy additional Deku Shields, but it's still annoying to go buy another one each time, especially since that's the only shield that will protect young Link from projectiles. And then Farore help you if you encounter one elsewhere later in the game, because then you have to go all the way back to a shop to buy a new shield. Oh, and in that same game, there are Like-Likes who will steal your items, but give them back when defeated. However, if there's a Like-Like near the edge of a platform over a bottomless bit, sometimes defeating it will cause the item(s) to fall into the pit so you can't recover them. Or, if you fall into said pit while the Like-Like still has your items, you can say goodbye to those items. Recently I lost a tunic because of this, and the only way out of it was to reset the game and lose two hours of dungeon-crawling.
 
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The Master Chief

Well-Known Member
Long cutscenes that you can't skip. Think we've all been there :s And i hate when you have to do an extremely long mission/task where you have little room for error and you've failed by just a tiny bit @-@. And i hate poor dialogue. There's some pretty god-awful dialogue out there..
 

Mr. Reloaded

Cause a pirate is free
But thou shall must.
Because dafaq are options?
 
Tons of things, but Cartoony Villians (Tomb Raider) and anything EA do are top of my list so far this year.
 
I hate how text heavy PMD Gates to Infinity and the lack of an option to skip it.
 

SBaby

Dungeon Master
That's simple. Escort missions. I'm sure you hear this a lot, but they are one of the most annoying aspects of any video game. And to make matters worse, they seem to be extremely popular among game developers, even finding their way into the Kingdom Hearts series (though thankfully it isn't nearly as bad there as they are in other games; I've played entire games that were escort missions).
 

Void Ventus

Sic Parvis Magna
That's simple. Escort missions. I'm sure you hear this a lot, but they are one of the most annoying aspects of any video game. And to make matters worse, they seem to be extremely popular among game developers, even finding their way into the Kingdom Hearts series (though thankfully it isn't nearly as bad there as they are in other games; I've played entire games that were escort missions).

Escort missions in KH? Care to recall them?

Ico, Bioshock Infinite, The Last of Us, etc are one giant escort mission, but they're still amazing games. But then again, Elizabeth and Ellie are invincible and invisible to the enemies. RE4 also has a few escort missions here and there when Ashley's around, but thankfully, you can tell her to hide so you won't see the "Ashley is dead" screen over and over again.
 
All the genre shifts in Resident Evil 6 special mention goes to the car section in chapter 3 of Chris' story, all the stealth sections in Jakes story especially the one in chapter 2 and all fights with the Ubistvo (Chainsaw miniboss) because all of his attacks are instakills.
 
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