Black Murder Heavangelon
Ow! Ow! Harder! Ow!
i can't remember their natures, but i'll tell you some specifics.
Raikou (51) Suicune (53)
Quick attack Aurora beam
Rain dance Surf
Thunder Gust
Iron tail Mist
Strategy: Raikou naturally goes first, so i use Rain dance and Suicune uses surf. then spend the rest of the turns to eliminate my opponents with some Thunders and Aurora beams. occasionally some Iron tails and Gusts.
Entei (51) Umbreon (52)
Sunny day Bite
Bite Confuse ray
Stomp Moonlight
Fire blast Faint attack
Strategy: Entei is faster, so i command Umbreon to use Confuse ray on an opponent of my choice. on the second turn, i have Entei use Stomp on the same pokemon while Umbreon confuses the other. Umbreon Bites the same opponent while Entei summons a Sunny day. Moonlight is there in case Entei gets beaten, which happens a lot. Fire blast is used occasionally if needed, but is used immediately when a pokemon capable of defeating Umbreon in one hit is out on the field. Umbreon can take a Hydro pump or an earthquake pretty well, but Entei seems to suck at special defense.
Espeon (53) Hitmontop (50)
Psychic Attract
Morning sun Focus energy
Psybeam Triple kick
Swift Endeavor
Strategy: Espeon can take a Fire blast and Earthquake pretty well, so does Htimontop but only by a little. his HP seems to stop in the red zone a lot so Endeavor is extremely essential. Psybeam is there when using Psychic would be a waste of PP. Attract is there because most of my encounters are female. i taught Hitmontop Attract before my 3rd (or was it 2nd?) with Lady Venus. When Espeon seems to have things under control (such as confusion via Psybeam), Hitmontop uses Focus energy to spend a turn wisely. Hitmontop is a major requirement when they're against a dark type. The same thing goes for Hitmontop when he's against a flying type.
Team strategy: Raikou faints more often then Suicune, so when he does after summoning rain, Umbreon is sent out. the effects of Moonlight is greater in rain (i think, haven't tried it) and both can take attacks very well. Gust is used when a fighting type is aiming for a piece of Umbreon. Entei and Umbreon are splitted up more often than the number of times Raikou faints. if Entei is down, Espeon is sent out to face a possible fighting type that may have used Earthquake. if Umbreon is down, Hitmontop is sent out. both are pretty fast and can effect their opponent with minor status problems such as flinching and attraction before the opponent can attack. Hitmontop and Espeon are pretty perfect, and their strategy hasn't failed yet.
So, how is this team?
Yeah, half of it is ubersome. wanna fight about it?
Raikou (51) Suicune (53)
Quick attack Aurora beam
Rain dance Surf
Thunder Gust
Iron tail Mist
Strategy: Raikou naturally goes first, so i use Rain dance and Suicune uses surf. then spend the rest of the turns to eliminate my opponents with some Thunders and Aurora beams. occasionally some Iron tails and Gusts.
Entei (51) Umbreon (52)
Sunny day Bite
Bite Confuse ray
Stomp Moonlight
Fire blast Faint attack
Strategy: Entei is faster, so i command Umbreon to use Confuse ray on an opponent of my choice. on the second turn, i have Entei use Stomp on the same pokemon while Umbreon confuses the other. Umbreon Bites the same opponent while Entei summons a Sunny day. Moonlight is there in case Entei gets beaten, which happens a lot. Fire blast is used occasionally if needed, but is used immediately when a pokemon capable of defeating Umbreon in one hit is out on the field. Umbreon can take a Hydro pump or an earthquake pretty well, but Entei seems to suck at special defense.
Espeon (53) Hitmontop (50)
Psychic Attract
Morning sun Focus energy
Psybeam Triple kick
Swift Endeavor
Strategy: Espeon can take a Fire blast and Earthquake pretty well, so does Htimontop but only by a little. his HP seems to stop in the red zone a lot so Endeavor is extremely essential. Psybeam is there when using Psychic would be a waste of PP. Attract is there because most of my encounters are female. i taught Hitmontop Attract before my 3rd (or was it 2nd?) with Lady Venus. When Espeon seems to have things under control (such as confusion via Psybeam), Hitmontop uses Focus energy to spend a turn wisely. Hitmontop is a major requirement when they're against a dark type. The same thing goes for Hitmontop when he's against a flying type.
Team strategy: Raikou faints more often then Suicune, so when he does after summoning rain, Umbreon is sent out. the effects of Moonlight is greater in rain (i think, haven't tried it) and both can take attacks very well. Gust is used when a fighting type is aiming for a piece of Umbreon. Entei and Umbreon are splitted up more often than the number of times Raikou faints. if Entei is down, Espeon is sent out to face a possible fighting type that may have used Earthquake. if Umbreon is down, Hitmontop is sent out. both are pretty fast and can effect their opponent with minor status problems such as flinching and attraction before the opponent can attack. Hitmontop and Espeon are pretty perfect, and their strategy hasn't failed yet.
So, how is this team?
Yeah, half of it is ubersome. wanna fight about it?