dragon-dark-master
Thanks SPPf. TTYL
This is my first attempt at making a competitive team. Any suggestions will be very welcome, but please make your post worthwhile.
The Leader...
Roserade @ Focus Sash
Timid (+ Speed / - Atk,)
Ability: Natural Cure
4 Hp / 252 Sp. Attack / 252 Speed
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power Ground
Chuck down some Toxic Spikes and send to sleep, HP Ground, then as a last hurrah Leaf Storm can do some damage.
The Special Sweeper...
Porygon - Z @ Wise Glasses
Modest (+ Sp. Atk / - Atk)
Ability: Adaptability
4 Hp / 252 Sp. Atk / 252 Speed
- Tri Attack
- Thunderbolt
- Ice Beam
- Agility
Inspired from the Salac Berry set up on Smogon. I chose Adaptability to put Tri Attack from 120 to 160, if Adaptability gets moved, so will Tri Attack.
The Army of Physical Sweepers...
Scizor @ Leftovers
Adamant (+ Atk / - Sp. Atk)
Ability: Technician
200 HP / 112 Attack / 196 Sp. Defence
- Roost
- Sword Dance
- Bullet Punch
- Brick Break
A lot more balance, with Roost and SD Bug Bit and Bullet Punch are improved by Technician.
Salamence @ Life Orb
Naive (+ Speed / - Sp. Defence)
Ability: Intimidate
16 Attack / 240 Sp. Attack / 252 Speed
- Earthquake
- Fire Blast
- Outrage
- Draco Meteor
Much better, thanks to the legend known as Chaotic_Tyrant... A lot more balance, DM is there for a final hurrah.
Rhyperior @ Expert Belt
Adamant (+ Attack / - Sp. Attack)
Ability: Solid Rock
252 Hp / 252 Attack / 4 Defense
- Earthquake
- Stone Edge
- Fire Punch
- Mega Horn
Fire Punch for those pesky Grass types, and the rest in very standard. This is the one that I'm thinking of removing for a wall.
Gyarados @ Leftovers
Adamant
Ability: Intimidate
4 Hp / 252 Attack / 252 Speed
- Waterfall
- Earthquake
- Dragon Dance
- Stone Edge
The late Physical sweeper its job is to tie up loose ends.
At a glance...






The Leader...

Roserade @ Focus Sash
Timid (+ Speed / - Atk,)
Ability: Natural Cure
4 Hp / 252 Sp. Attack / 252 Speed
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power Ground
Chuck down some Toxic Spikes and send to sleep, HP Ground, then as a last hurrah Leaf Storm can do some damage.
The Special Sweeper...

Porygon - Z @ Wise Glasses
Modest (+ Sp. Atk / - Atk)
Ability: Adaptability
4 Hp / 252 Sp. Atk / 252 Speed
- Tri Attack
- Thunderbolt
- Ice Beam
- Agility
Inspired from the Salac Berry set up on Smogon. I chose Adaptability to put Tri Attack from 120 to 160, if Adaptability gets moved, so will Tri Attack.
The Army of Physical Sweepers...

Scizor @ Leftovers
Adamant (+ Atk / - Sp. Atk)
Ability: Technician
200 HP / 112 Attack / 196 Sp. Defence
- Roost
- Sword Dance
- Bullet Punch
- Brick Break
A lot more balance, with Roost and SD Bug Bit and Bullet Punch are improved by Technician.

Salamence @ Life Orb
Naive (+ Speed / - Sp. Defence)
Ability: Intimidate
16 Attack / 240 Sp. Attack / 252 Speed
- Earthquake
- Fire Blast
- Outrage
- Draco Meteor
Much better, thanks to the legend known as Chaotic_Tyrant... A lot more balance, DM is there for a final hurrah.

Rhyperior @ Expert Belt
Adamant (+ Attack / - Sp. Attack)
Ability: Solid Rock
252 Hp / 252 Attack / 4 Defense
- Earthquake
- Stone Edge
- Fire Punch
- Mega Horn
Fire Punch for those pesky Grass types, and the rest in very standard. This is the one that I'm thinking of removing for a wall.

Gyarados @ Leftovers
Adamant
Ability: Intimidate
4 Hp / 252 Attack / 252 Speed
- Waterfall
- Earthquake
- Dragon Dance
- Stone Edge
The late Physical sweeper its job is to tie up loose ends.
Team Review...
Now, I like to play my games aggressively, I think that this team may be too aggressive, perhaps I should leave out one, or even two of the Physical sweepers, for some wall, or maybe throw in a mixed sweeper.
Final Look...
Changes in Bold.
Final Look...






Changes in Bold.
Last edited: