• Hi all. We have had reports of member's signatures being edited to include malicious content. You can rest assured this wasn't done by staff and we can find no indication that the forums themselves have been compromised.

    However, remember to keep your passwords secure. If you use similar logins on multiple sites, people and even bots may be able to access your account.

    We always recommend using unique passwords and enable two-factor authentication if possible. Make sure you are secure.
  • Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

Judgement of spellcasters spoiler

Status
Not open for further replies.
R

rsano33

Guest
SD6-JP001
Black Executioner
Dark/Spellcaster/7/2500/2100
This card cannot be Normal Summoned. This card can only be Special Summoned by sacrificing
a [Dark Magician] on your field. When this card is face-up on the Field, for each Normal
Magic activate by any player, opponent receive 1000 damage.
Ultra Rare

SD6-JP002
Magical Beast - Cerberus
Light/Spellcaster/4/1400/1400
Whenever a Magic card is activated, put a Magic counter on this card. For each Magic Counter
on this card, increase this card's attack strength by 500. When this card battles, remove
all Magic Counters on this card at the end of battle phase.

SD6-JP003
Dark Magician
Dark/Spellcaster/7/2500/2100
Normal Monster

SD6-JP004
Gemini Elf
Earth/Spellcaster/4/1900/900
Normal Monster

SD6-JP005
Magician of Faith
Light/Spellcaster/1/300/400
Flip: Choose a Magic card from your Graveyard and put it into your hand.
(Notes: There are two copies of this card in the deck)

SD6-JP006
Skilled Dark Magician
Dark/Spellcaster/4/1900/1700
Whenever you or your opponent activate a Magic card, put a Magic counter onto this card
(to the maximum of 3). You may sacrifice this card when there're 3 Magic counters on
this card, and special summon a [Dark Magician] from your hand, deck, or Graveyard.
(Notes: There are two copies of this card in the deck)

SD6-JP007
Apprentice Magician
Dark/Spellcaster/2/400/800
When this card is successfully Summon, Flip Summon, or Special Summon, put a Magic
counter onto a face-up card on the field that Magic counter can be put on. When this
card is destroy as a result of battle, you can choose a Spellcaster sub-type monsters
with Level 2 or less and set it onto your field.
(Notes: There are two copies of this card in the deck)

SD6-JP008
Chaos Magician
Light/Spellcaster/6/2400/1900
Negate all effect of effect monster cards that target this card.

SD6-JP009
Breaker the Magical Warrior
Dark/Spellcaster/4/1600/1000
When this card is successfully summon, put a Magic counter onto this card (to the maximum
of 1). For each Magic counter on this card, increase this card's attack strength by 300.
Also, remove a Magic counter on this card to destroy a Magic/Trap card on the field.

SD6-JP010
Royal Magical Library
Light/Spellcaster/4/0/2000
Whenever you or your opponent activates a Magic card, put a Magic Counter onto this card
(to maximum of 3). Remove 3 Magic Counters on this card, draw a card from your deck.

SD6-JP011
Tsukuyomi
Dark/Spellcaster - Spirit/4/1100/1400
This card cannot be Special Summon. Return this card to its owner's hand during the
End Phase of the turn this is Summoned or Flipped. When this card is successfully
Summoned or Flipped, choose a face-up monster on the field and change it to face-down
defense mode.

SD6-JP012
Chaos Sorcerer
Dark/Spellcaster/6/2300/2000
This card cannot be Normal Summoned. Remove a Light and a Dark Main-type monster from
your Graveyard from the game to special summon this card. During your turn, you may
choose to remove a face-up monster on the field from the game. If you use this effect,
this card cannot attack that turn.

SD6-JP013
White Magician - Pikeru
Light/Spellcaster/2/1200/0
At your Standby Phase, add lifepoints equal to number of monsters on your field * 400.

SD6-JP014
Blast Magician
Fire/Spellcaster/4/1400/1700
Whenever a Magic Counter is activate, put a Magic counter onto this card. Remove any
number of Magic counters on this card, destroy a face-up monster on the field with attack
strength lower than number of Magic counters removed * 700.

SD6-JP015
Black Magician - Kuran
Dark/Spellcaster/2/1200/0
During your standby phase, do damage to your opponent equal to the number of monsters on opponent's
field * 300.

SD6-JP016
Magician of Chaining Attack
Dark/Spellcaster/4/1600/1200
When this card is face-up on your field, when you activate a Normal Magic card, do 400
damages to opponent.

SD6-JP017
Magic Blast
Magic - Normal
This card can only be activate if there's a Spellcaster sub-type monster on your field.
For each Spellcaster sub-type monster on your field, do 200 damages to opponent. When
this card is in your Graveyard, you may put this card into your hand instead of drawing
a card from your deck during your draw phase.

SD6-JP018
Mystical Space Typhoon
Magic - Quickplay
Destroy 1 Magic or Trap card on the field.

SD6-JP019
Nobleman of Crossout
Magic - Normal
Destroy 1 face-down monster and remove it from game. If that monster is a Reverse effect
monster, each player verify their opponent's deck, and remove all monsters with the same
name as the removed monster from game. Each player shuffle their deck afterward.

SD6-JP020
Premature Burial
Magic - Equipment
Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field
in attack mode, and equip this card to it. When this card is destroy, destroy the equipped
monster.

SD6-JP021
Swords of Revealing Light
Magic - Normal
All monsters on opponent's field would change to face-up position. After this card is
activate, this card would stay on the field for 3 turns (counting opponent's turn). When
this card is on the field, monsters on opponent field cannot declare attack.

SD6-JP022
Mage Power
Magic - Equipment
For each cards in your Magic/Trap zone, increase the attack and defense strength of the
equipped monster by 500.

SD6-JP023
Heavy Storm
Magic - Normal
Destroy all Magic and Trap cards on the field.

SD6-JP024
Diffusion Wave-Motion
Magic - Normal
Pay 1000 Life Points. Choose a Spellcaster sub-type monster on your field with
level 7 or higher. During this turn, only the chosen Monster is allowed to attack,
and it can attack each of your opponent's monsters once. The effects of effect monsters
destroyed in attack by this way are not activated.

SD6-JP025
Reload
Magic - Quickplay
Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in.

SD6-JP026
Dark Magic Attack
Magic - Normal
This card can only be activated when [Dark Magician] is face-up on the field. Destroy
all opponent's Magic and Trap cards on the field.

SD6-JP027
Spell Absorption
Magic - Continuous
Whenever a Magic card is played, you gain 500 lifepoints.

SD6-JP028
Lightning Vortex
Magic - Normal
Discard one card from your hand, destroy all opponent's face-up monsters on the field.

SD6-JP029
Dimensional Magic
Magic - Quickplay
This card can only be activate when there's a face-up Spellcaster sub-type on your field.
Sacrifice a monster on your field, special summon a Spellcaster sub-type monster from
your hand. Afterward, you can destroy a monster on the field.
(Notes: There are two copies of this card in the deck)

SD6-JP030
Magic Box of Death
Magic - Normal
Destory one monster on opponent's field, gave the control of one of your monster to
your opponent.

SD6-JP031
Nightmare Steel Cage
Magic - Normal
All Monster cannot attack for next 2 turns (counting opponent's turn). After
2 turns, this card is destroyed.

SD6-JP032
Call of the Haunted
Trap - Continuous
Choose a monster in your Graveyard, and special summon it in attack mode. When this card
leaves the field, destroy that monster. When that monster is destroy, destroy this card.

SD6-JP033
Spell Shield Type-8
Trap - Counter
Choose 1 of the following effects and activate it.
- Negate and destroy a Magic card that chooses 1 Monster on the field as its target.
- Discard 1 Magic card from your hand, negate and destroy the activation and effect
of a Magic card and destroy it.

SD6-JP034
Pitch-Black Power Stone
Trap - Continuous
After activation, put 3 Magic counters onto this card. Once during your turn, you may
move a Magic counter on this card to "another card that Magic counter can be put onto".
When there're no Magic counters on this card, destroy this card.

SD6-JP035
Divine Wrath
Trap - Counter
Discard one card from your hand, negate an effect activation of an effect monster and
destroy that monster.

SD6-JP036
Magic Cylinder
Trap - Normal
Negate the attack of an opponent's monster, do damages to opponent's lifepoints equal to
the atack strength of that monster.

this is gonna be an awesome deck
what do u think
 

Dufort

Rawr >3
wow. awesome. especially since i run spellcaster.
 
breaker...omgz

anyways, with Magic Box of Death, I can see some sweet decks with ameba and shein's spy.
 

zeppelin

echospace obsessive
thats damn good and i hate spellcasters ohh i need that breaker themagical warrior

(drools on keyb0ard thinking about BRAKER )
 
Status
Not open for further replies.
Top