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Plot
“Welcome viewers! This is everyone’s favorite TV show, JUMP! The only show that has your favorite Pokémon in human forms!”
“Welcome viewers! This is everyone’s favorite TV show, JUMP! The only show that has your favorite Pokémon in human forms!”
JUMP, a television show that has been playing on the children’s PokéChannel for about six years now. It doesn’t really seem all that special, but something about it really draws people in. Maybe it’s the amazing CGI, or maybe it’s just all the butt-kicking action; either way, children and adults alike love to watch JUMP. Can you blame them?
The year is 2300. Time has caused some pretty wacky science to start up, with the introduction of so many new technologies. In 2200, scientists discovered how to mix Pokémon of different species to create new, hybrid sorts. Therefore, the project for 2300 was to attempt mixing Pokémon and humans—though success seems far-reached, at the time. JUMP is a TV show that feeds off the excitement surrounding this project, the idea that a person could be just like a Pokémon, or vice-versa. Sure, no one has come up with a way to make it reality yet, but it makes a nice TV show, so people continue to watch it.
The world has changed since all those years ago, when Red challenged the Pokémon League. There aren’t many species of Pokémon wandering outside of labs right now, as there were some environmental changes. Most of the wild areas were taken over by cities, leaving little space for wild Pokémon to roam. There are Pokémon who wander the city streets, but they are more like stray dogs than proud creatures in their own right. These days, “wild” Pokémon all live in reserves such as the Safari Zones, and some other areas. Trainers still exist, but they are more likely to buy Pokémon from labs than actually try to catch them like they did in the old days. Money seems to be a big thing nowadays; you need a ton more of it to live… and even more to fund a research facility.
“On today’s episode of JUMP, we’ll find out who wins this year tournament! The question is: who will it be?”
The story behind JUMP is pretty simple, really. There is a large group of humanoid Pokémon running around on an island and fighting each other. The show follows a whole host characters as they fight to the top. Whoever defeats all of their foes is crowned the victor and thereby the ruler of JUMP Island. JUMP Island is the place where the show supposedly occurs—of course, it is a fictional location. As the tournament goes on, the viewers witness fights between each character sometimes in groups, sometimes alone. JUMP has gotten so popular that you can even find places to bet on the characters that you believe will win or lose. It can be extremely worthwhile if you manage to win the bet.
“Will the winner be FLY? Fly has become quite popular and has trumped every foe so far! He has the wings of a Pidgeot, claws of a Staraptor, and the speed and agility in the air of a Ninjask! The next is….”
Each of the characters on JUMP Island specializes in something. They are named appropriately for their abilities. For example, FLY is a humanized version of almost all of the flying types, the ultimate flyer. He supposedly was “Infused with the DNA of flying type Pokémon.” On his show profile it explains that he has hollow bones, and wings that allow him to fly like a Pokémon. It also says that he has long claws he can use for cutting opponents in battle. All of the competitors are something like this, named for their powers and specialized in one thing. Though it is hard to tell who will come out on top…
“… And with that let’s get on with the show!!!”
The sixth season ended that episode. The winner was a very powerful competitor named SLASH, who managed to beat down the rest of the competition. The producers promised that the next season would have more surprises than ever. Little did they know how right they would be…
“I’m not a toy…”
JUMP is an acronym for Justin Ulrick’s Mutated Pokemon. The TV show takes place on an island in the middle of the ocean, far away so it cannot be found. The island contains many different training courses, each specified to test out the competitors in the show. Other than the training courses, there are just different zones on the island. Each of these areas represents a different ecosystem: a desert, a forest, an ocean, a lake, a grassland, a marsh, an arctic wasteland, and a volcano in the very center of everything. The island being real isn’t the surprise, though…
“I don’t belong in a cage…”
It’s the competitors that are, or would be, the surprise. This show isn’t fiction at all. Each and every competitor is really out there, fighting for their lives and their freedom. They are just normal people, most of them mere children, who were taken away from their normal, humdrum lives to become these monsters. The searches for these people probably went on forever, but no one could find them—after all, it’s hard to find someone who has been taken away to an uncharted island. The people were thrown in cages and told that they would never get out. There were scientists that wandered around them and mumbled things. They would say things about Pokémon, then humans, then Pokémon again. It was strange, but they began to get used to it… That is until it happened to them…
“Why did they do this to me?”
They took each and every single person and brought them to a lab. For the first four seasons of JUMP, they would sew different parts from Pokémon onto humans, and then mess up their anatomy to the point that they were forced to act like Pokémon their whole lives—DNA splicing was in its infancy, for human-Pokémon combinations at least. Most of the first subjects didn’t make it. In fact, most of them were dead before they managed to get off the table. In the last three years, they have learned how to splice the DNA of the humans with that of Pokémon. They have pressed the limit on how many different types of DNA they can put in one human without causing insanity. The highest number is still unknown. When the DNA of the Pokémon was spliced with that of the humans, they would gain many of their features, making them look like people with the traits of Pokémon. Quite a marketable trait to have in this game…
“Don’t stare at me!”
There were two kinds of experiments, the successes and the failures. Some of the failures died, but others just weren’t as good as the rest. They weren’t named properly or put on the show. These were the ones that couldn’t use special powers, or if they could, they weren’t cool or specialized enough. They were never named anything real or specific, only something with numbers or letters like TXL4.They weren’t exactly normal, in fact most of the failed experiments were the most insane. The successes were actually more common than the failures after a certain point. A success is more likely to specialize in one thing rather than have a range of attacks. One may only be able to kick with extreme amounts of power, but not have any other ability what so ever. That experiment would have a likely have a name like KICK. That experiment would then be able to go on JUMP as a character whose special power was to kick.
“I’m not a freak!”
JUMP was made to make money to fund more experimentation. The show itself just takes people from the streets and uses them to make money. To steal a child, and use them to the scientists’ will. There are over a hundred scientists there, because the job pays extremely well. But, it is said that no scientist leaves their job on JUMP Island, because no one lives who tries… Everything in JUMP is just a toy in Justin Ulrick’s hands…
“I’ll kill you, Ulrick!!!”
Justin Ulrick is the man who started JUMP. He was the one who decided that people could be mixed with Pokémon, and to take that idea to the next level. He is sick and twisted, willing to do anything to prove his point, even kill many people in an effort to successfully create that which has been called impossible. He started the experiments on his only son, Marthis. Marthis was the first of many people to die at Ulrick’s hands. He failed on Marthis, so he decided to keep trying. He killed his entire family. Soon, Ulrick had killed so many people that life had no meaning to him at all… That was, until he finally made the discovery. He managed to create a specimen that didn’t fail. Soon, he was creating them like crazy, the crazy he was. He hired some of the most twisted scientist around, whom he swore into absolute secrecy. But he began to run out of money. It was then he forumlated the idea for JUMP. He pitched it with the children’s network as a cartoon, and they snapped the idea up innocently. And so, he began to use the show to earn money, and to play with his experiments some more. He promised the competitors that if they won the contest, he would fix them and let them go home, though this has never happened. And that is how JUMP came around…
“I don’t want to fight…”
Now it is time for the seventh season of JUMP to begin. They say it will be the best yet. For once, that may be true…
Your role in this is that of an experiment. You can either be a failure or a success, though successes are more common. For the successes, you were offered a chance to get off of JUMP Island and back home. They even promise to let you revert to your normal form. The only rule for your chance to get off is simple:
“If you wish to get off the island you must listen to me closely. We will be holding a tournament called JUMP. If you managed to defeat all of the other experiments, whether it is through combat or wits, you will be allowed to go home.”
But can you really believe that? Do you trust them? According to a strange figure who finds you on the island, the answer is no. It tells you that there is no way out without killing Ulrick. It tells you to find the others and kill Ulrick. But whether or not you believe that is your choice…
If you are a failure, then you will be stuck in the lab. You are in a cage, tired and alone. You only wish to get out, but unlike the successes, you don’t even get offered a deal… You will start in the cage, but something will happen. Then you will have to escape from the lab and join the successes. There, you too need to fight Ulrick. If you ever wish to return to normal that is….
Difference between failures and successes:
Failures are the experiments who do not participate in JUMP. They can be made of a multitude of different DNAs, more than the successes at least. They are more like… prototypes, than anything else. They are what get the DNA splicing just to see what its possible effects are. They aren’t specialized in anything, really. Most of them aren’t as strong as the successes, but they don’t have a huge weakness like the others do. Failures aren’t as common as successes, at least not anymore. Failures have unusual names that make no sense, just letters and numbers. They are the experiment tags on their cage, but the experiments don’t know that the tags aren’t their names.
Successes are the experiments who participate in JUMP. They are made of Pokémon with similar DNA, such as all fire types or all dogs. They learn to specialize in one thing, such as screaming or kicking. They are then given a name that fits their powers, such as FLARE or KICK. They then go on the show and are supposed to participate in the tournament. It is not abnormal for them to go rampage though, and decide to try to team up and fight alone. Successes always have one major weakness, such as water to a character that uses fire.
Teams:
In JUMP, almost all of the characters play in pair until the very end. The teams are usually two that work well together, such as a character that can only stop attacking when hit by fire and another character that can only attack using fire. If you are a Success, then you will be paired with another player who fits in with yours. I will decide this pair for you. If you PM me and request someone as your partner, I will try to put you will them. If I can’t manage to put you with them, it is because your powers are too incompatible. Always remember that a power opposite from yours in the most compatible.
Sign-up Forum:
Name: (Your real name. You may not be able to remember...)
Lab Name: (Letters and numbers for Failures. Actions or powers for Successes, such as KICK.)
Age: (No younger than 14, no older than 30.)
Gender: (Male, female, unknown.)
Success or Failure: (Self explanatory)
DNA: (You can have as many as you need, but just know that successes shouldn’t have very many. Make sure they fit together if you’re a success. Failures, feel free to mix and match. You have to ask for Legendary DNA.)
Time in lab: (how many seasons of JUMP were you in the lab? Longer for failures that Successes. No more than four years.)
Description: (You were mutated. Now you have strange features that come from your DNA. You might have wings or even fins. You can have any feature that comes from the Pokémon in your DNA. Failures are not likely to have much clothing. Successes on the other hand do, seeing that they will be on the show.)
Personality: (If you are a failure, explain any little strange quirks you have. You are bound to be crazier than the successes. As for successes, you might be a little crazed too.)
History: (A bit on your past. You may not remember much, both if you’re a failure or a success.)
Abilities/Powers: (What is it that you can do? If you are a Success, you have one of these that are incredible powerful, it may have different forms as long as it’s still the same basic ability. If you’re a Failure, then you can have three, as long as they aren’t very powerful.)
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