Ghosts of the Forums
Who Ya Gonna Call?
Well, this is just a hail team I was thinking of, hence the name. Any suggestions on EVs, movesets, replacements, etc. would be greatly appreciated.
;460;Abomasnow @Leftovers
Brave
Snow Warning
EVs: 188 HP, 48 Atk, 96 Def, 176 Sp.Def
-Wood Hammer
-Ice Beam/Blizzard
-Ice Shard
-Leech Seed
What would a hail team be without Abomasnow? As a lead, he seeds the opponent and then attacks with STAB Wood Hammer or Ice Beam. Blizzard could be used, because of permanent hail. Ice Shard is there for priority. EV spread is to promote bulk and survivability.
;365;Walrein @Leftovers
Modest
Ice Body
EVs: 156 HP, 82 Sp.Atk, 136 Def, 136 Sp.Def
-Ice Beam
-Encore
-Stockpile
-Toxic
Walrein the hail staller! Heh. Ice Beam is STAB, Encore for annoying my opponent, Stockpile for the defense and special defense boosts, Toxic for wall-breaking. EVs may seem odd, but I think it could work.
Alakazam @Life Orb
Timid
Magic Guard
EVs: 4 HP, 252 Sp.Atk, 252 Spe
-Psyshock
-Focus Blast/Hidden Power(Fighting)
-Energy Ball
-Shadow Ball
Alakazam is here to provide a boost in the team's offense. Life Orb and Magic Guard because the damage is negated, but not the power. Psyshock is STAB, and provides pseudo-mixed capabilities. Focus Blast takes down Dark and Steel types, but Hidden Power(Fighting) is a more accurate option, Energy Ball and Shadow Ball for coverage.
;459;Snover @Eviolite
Impish
Snow Warning
EVs: 118 HP, 216 Def, 176 Sp.Def
-Ice Shard
-Leech Seed
-Toxic/Grasswhistle
-Magic Coat/Ingrain
Why Snover you ask? Snover is here as a hail restarter/annoyer. Ice Shard for priority, STAB, and so Snover isn't wrecked by Taunt. Leech Seed for healing, Toxic for wall-breaking, (but Grasswhistle would provide free set-up,) Magic Coat for status reflecting. (though Ingrain would provide more healing.)
;472;Gliscor @Toxic Orb
Impish
Poison Heal
EVs: 200 HP, 200 Def, 110 Spe (I need some help with this.)
-Swords Dance
-Earthquake
-Acrobatics
-Fling
Poison Heal with Toxic Orb helps offset hail damage. Once poisoned, Gliscor can Fling its Toxic Orb, badly poison the target, then use boosted Acrobatics on the next turn for massive damage after Swords Dance. Earthquake for STAB.
Sigilyph @Toxic Orb/Flame Orb
Timid?(I need some help with the nature.)
Magic Guard
EVs: 140 HP, 16 Def, 16 Sp.Def, 204 Spe, 134 Sp.Atk (I REALLY need help with these EVs.)
-Stored Power
-Roost
-Psycho Shift
-Cosmic Power
I THINK this set might possibly be kind of the standard. Cosmic Power gives helpful boosts to defense and special defense, and boosts the power of Stored Power, which, after two Cosmic Powers, has a higher power than Psychic. I think. Roost for Healing, Psycho Shift for transfering burned or badly poisoned, depending on which item i pick, to my opponent, and with Magic Guard, Sigilyph is immune to hail damage, status damage, entry hazard damage, and, once its item kicks in, status conditions.
Well, that's it. Please tell me what you think.
;460;Abomasnow @Leftovers
Brave
Snow Warning
EVs: 188 HP, 48 Atk, 96 Def, 176 Sp.Def
-Wood Hammer
-Ice Beam/Blizzard
-Ice Shard
-Leech Seed
What would a hail team be without Abomasnow? As a lead, he seeds the opponent and then attacks with STAB Wood Hammer or Ice Beam. Blizzard could be used, because of permanent hail. Ice Shard is there for priority. EV spread is to promote bulk and survivability.
;365;Walrein @Leftovers
Modest
Ice Body
EVs: 156 HP, 82 Sp.Atk, 136 Def, 136 Sp.Def
-Ice Beam
-Encore
-Stockpile
-Toxic
Walrein the hail staller! Heh. Ice Beam is STAB, Encore for annoying my opponent, Stockpile for the defense and special defense boosts, Toxic for wall-breaking. EVs may seem odd, but I think it could work.
Alakazam @Life Orb
Timid
Magic Guard
EVs: 4 HP, 252 Sp.Atk, 252 Spe
-Psyshock
-Focus Blast/Hidden Power(Fighting)
-Energy Ball
-Shadow Ball
Alakazam is here to provide a boost in the team's offense. Life Orb and Magic Guard because the damage is negated, but not the power. Psyshock is STAB, and provides pseudo-mixed capabilities. Focus Blast takes down Dark and Steel types, but Hidden Power(Fighting) is a more accurate option, Energy Ball and Shadow Ball for coverage.
;459;Snover @Eviolite
Impish
Snow Warning
EVs: 118 HP, 216 Def, 176 Sp.Def
-Ice Shard
-Leech Seed
-Toxic/Grasswhistle
-Magic Coat/Ingrain
Why Snover you ask? Snover is here as a hail restarter/annoyer. Ice Shard for priority, STAB, and so Snover isn't wrecked by Taunt. Leech Seed for healing, Toxic for wall-breaking, (but Grasswhistle would provide free set-up,) Magic Coat for status reflecting. (though Ingrain would provide more healing.)
;472;Gliscor @Toxic Orb
Impish
Poison Heal
EVs: 200 HP, 200 Def, 110 Spe (I need some help with this.)
-Swords Dance
-Earthquake
-Acrobatics
-Fling
Poison Heal with Toxic Orb helps offset hail damage. Once poisoned, Gliscor can Fling its Toxic Orb, badly poison the target, then use boosted Acrobatics on the next turn for massive damage after Swords Dance. Earthquake for STAB.
Sigilyph @Toxic Orb/Flame Orb
Timid?(I need some help with the nature.)
Magic Guard
EVs: 140 HP, 16 Def, 16 Sp.Def, 204 Spe, 134 Sp.Atk (I REALLY need help with these EVs.)
-Stored Power
-Roost
-Psycho Shift
-Cosmic Power
I THINK this set might possibly be kind of the standard. Cosmic Power gives helpful boosts to defense and special defense, and boosts the power of Stored Power, which, after two Cosmic Powers, has a higher power than Psychic. I think. Roost for Healing, Psycho Shift for transfering burned or badly poisoned, depending on which item i pick, to my opponent, and with Magic Guard, Sigilyph is immune to hail damage, status damage, entry hazard damage, and, once its item kicks in, status conditions.
Well, that's it. Please tell me what you think.