This just came to me on a whim. I have the feeling that people have already thought of this already, but that doesn't really matter much I guess.
Alakazam @ ???
Modest Nature.
EVs: 4 HP, 252 Sp. Atk., 252 Speed.
- Guard Swap
- Psychic
- Focus Blast
- Shadow Ball
Shuckle @ ??? (It's meant to die pretty much straight away.)
Sassy Nature.
EVs: 4 HP, 252 Def. 252 Sp. Def.
- Toxic
- Encore
- Wrap
- W/E.
Blissey @ Leftovers
Modest Nature, Serene Grace.
EVs: 252 HP, 252 Sp. Atk., 4 Spd.
- Soft boiled
- Psychic
- Charge Beam
- Ice Beam
Okay, I'm pretty sure most people have an idea of what to do. Okay, firstly you send out Alakazam and Shuckle. Shuckle just uses a toxic on an opponent, Alakazam uses Guard Swap. It gets Shuckle's defences, and if shuckle isn't pwned on that turn, switch to Blissey. You then use Guard Swap once again with the Blissey, giving it like, 600 Defence and Sp. Defence, plus a VERY high HP, meaning that Blissey becomes a near-unstoppable special Tank. Oh yeah. Charge Beam is there to boost Blissey's Sp. Attack (75 won't get it far), Ice Beam is so it can cover all types, and Psychic is to cover is Fighting weakness (though I doubt it would have to fear them). Soft boiled is self-explanatory. What do you guys think? Personally, I think it could be as cheap as Articuno with Lock-On and Sheer Cold ^^ It only needs to fear hazers and pseudo-hazers.
Alakazam @ ???
Modest Nature.
EVs: 4 HP, 252 Sp. Atk., 252 Speed.
- Guard Swap
- Psychic
- Focus Blast
- Shadow Ball
Shuckle @ ??? (It's meant to die pretty much straight away.)
Sassy Nature.
EVs: 4 HP, 252 Def. 252 Sp. Def.
- Toxic
- Encore
- Wrap
- W/E.
Blissey @ Leftovers
Modest Nature, Serene Grace.
EVs: 252 HP, 252 Sp. Atk., 4 Spd.
- Soft boiled
- Psychic
- Charge Beam
- Ice Beam
Okay, I'm pretty sure most people have an idea of what to do. Okay, firstly you send out Alakazam and Shuckle. Shuckle just uses a toxic on an opponent, Alakazam uses Guard Swap. It gets Shuckle's defences, and if shuckle isn't pwned on that turn, switch to Blissey. You then use Guard Swap once again with the Blissey, giving it like, 600 Defence and Sp. Defence, plus a VERY high HP, meaning that Blissey becomes a near-unstoppable special Tank. Oh yeah. Charge Beam is there to boost Blissey's Sp. Attack (75 won't get it far), Ice Beam is so it can cover all types, and Psychic is to cover is Fighting weakness (though I doubt it would have to fear them). Soft boiled is self-explanatory. What do you guys think? Personally, I think it could be as cheap as Articuno with Lock-On and Sheer Cold ^^ It only needs to fear hazers and pseudo-hazers.
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