dodohead272
Well-Known Member
ok so i was bored and it was almost midnight so i started making a team with one of my favorite 5gen pokemon
:560: Scrafty (i used beldum.org) from there i look at pokemon that had good synergy with scrafty and found ;094; Gengar, :553: Krookodile, ;442; spiritomb, ;073; Tentalcruel and ;472; gliscor
so heres the team
:560: Scrafty
moxie/intimidate
252 Hp/ 84 Atk/88 Def/ 80 Sp Def
Adament
Dragon dance
crunch
drain punch/hi jump kick
dragon claw/dragon tail
i dont know why but i really like this guy, maybe its the "i dont give a kcuf" look? anyways..... dragon dance to make him stronger and faster, payback cause he slow even with DD plus its a STAB, drain punch for healing or HJK for more damage (im leaning towards Drain punch) and finally dragon claw for more damage but dragon tail forces a switch
i really dont know if this is a good way to run him but im wanting adament with moxie, help Please?!?!?
;094; Gengar
levitate
4 Hp/ 252 Sp Atk/ 252 Spd
timid
thunderbolt
shadow ball
focus blast
explosion
pretty straight forward thunderbolt for decent damage plus to get rid of bulky waters, shadow ball for STAB and to get rid of ghost/psychic, focus blast hits steel rock dark and normal, and explosion is to just kill something if gengar is about to die
:553:Krookodile
moxie/intimidate
56 Hp/ 252 Atk/ 198 Spd
adament/ jolly
earthquake
stone edge
crunch
thunder fang
earthquake and stone edge hits just about everything in the game, crunch for STAB and to kill ghost/psychic, and thunder fang to kill water types
same thing with Scrafty im wanting to run moxie with jolly nature
;442; SPIRTOMB
pressure
252 Hp/ 160 Atk/ 96 Sp Def
careful
will-o-wisp
pain split
pursuit
shadow sneak
i never get bored of this guy will-o-wisp to burn and to keep sweepers away, pain split so act as a recovery move, pursuit to hit runners and shadow sneak to hit with priority to get around its bad speed
;73; tentacruel
clear body
252 Hp/ 120 Def/ 92 Sp Atk/ 90 Sp Def
calm
wring out
surf/ scald
toxic spikes
rapid spin
Tentacruel is my Sp Def spinning wall wring out is for switch ins that try to take advantage of tentacrule, surf is more damage but scald has that burn chance, toxic spikes to poison the other team and rapid spin to get rid of spikes and stealth rocks
;472; Gliscor/poison orb
poison heal
252 Hp/ 4 Atk/ 252 Def
impish
u-turn
knock off/facade/ice fang
roost
earthquake
My Physical wall/scouter, u-turn to hit and run, knock off to get rid of a item,facade is stronger with poison heal or ice fang to hit other gliscors and garchomps . roost to keep health if it get to low, and EQ for STAB
so thats my new team, the only problem i see with it is ice types can kill Gliscor and Krookodile and i dont think i have much depth of a type range for my attacks,
if any one has any suggestions for what to change please post them i would love to hear what other people say
thanks for leaving comments and RMT
:560: Scrafty (i used beldum.org) from there i look at pokemon that had good synergy with scrafty and found ;094; Gengar, :553: Krookodile, ;442; spiritomb, ;073; Tentalcruel and ;472; gliscor
so heres the team
:560: Scrafty
moxie/intimidate
252 Hp/ 84 Atk/88 Def/ 80 Sp Def
Adament
Dragon dance
crunch
drain punch/hi jump kick
dragon claw/dragon tail
i dont know why but i really like this guy, maybe its the "i dont give a kcuf" look? anyways..... dragon dance to make him stronger and faster, payback cause he slow even with DD plus its a STAB, drain punch for healing or HJK for more damage (im leaning towards Drain punch) and finally dragon claw for more damage but dragon tail forces a switch
i really dont know if this is a good way to run him but im wanting adament with moxie, help Please?!?!?
;094; Gengar
levitate
4 Hp/ 252 Sp Atk/ 252 Spd
timid
thunderbolt
shadow ball
focus blast
explosion
pretty straight forward thunderbolt for decent damage plus to get rid of bulky waters, shadow ball for STAB and to get rid of ghost/psychic, focus blast hits steel rock dark and normal, and explosion is to just kill something if gengar is about to die
:553:Krookodile
moxie/intimidate
56 Hp/ 252 Atk/ 198 Spd
adament/ jolly
earthquake
stone edge
crunch
thunder fang
earthquake and stone edge hits just about everything in the game, crunch for STAB and to kill ghost/psychic, and thunder fang to kill water types
same thing with Scrafty im wanting to run moxie with jolly nature
;442; SPIRTOMB
pressure
252 Hp/ 160 Atk/ 96 Sp Def
careful
will-o-wisp
pain split
pursuit
shadow sneak
i never get bored of this guy will-o-wisp to burn and to keep sweepers away, pain split so act as a recovery move, pursuit to hit runners and shadow sneak to hit with priority to get around its bad speed
;73; tentacruel
clear body
252 Hp/ 120 Def/ 92 Sp Atk/ 90 Sp Def
calm
wring out
surf/ scald
toxic spikes
rapid spin
Tentacruel is my Sp Def spinning wall wring out is for switch ins that try to take advantage of tentacrule, surf is more damage but scald has that burn chance, toxic spikes to poison the other team and rapid spin to get rid of spikes and stealth rocks
;472; Gliscor/poison orb
poison heal
252 Hp/ 4 Atk/ 252 Def
impish
u-turn
knock off/facade/ice fang
roost
earthquake
My Physical wall/scouter, u-turn to hit and run, knock off to get rid of a item,facade is stronger with poison heal or ice fang to hit other gliscors and garchomps . roost to keep health if it get to low, and EQ for STAB
so thats my new team, the only problem i see with it is ice types can kill Gliscor and Krookodile and i dont think i have much depth of a type range for my attacks,
if any one has any suggestions for what to change please post them i would love to hear what other people say
thanks for leaving comments and RMT
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