• Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

just been doing the Maths

One thought occurs to me. Most pokemon will have 4 different sprites(Male, Female, Shiny Male, Shiny Female). Others will have two. If we take that into consideration, that is just over 1000 sprites of Pokemon in the game!

If each sprite had 4 different versions in the old game, the amount would come too 1544. The first three Gens. Take away the legendarys(Take 40 = 1504), And gender exlusive(Take 10) that is about
1494 Sprites for the Old Generation. Then with the new Generation, that is still in the 1000-2000 mark. This game is going to be HUGE.
 

meta-master

The name says it all
i doubt sprites will take up much space...
 

Silverwing

Sea Ruby Trainer
Sprites are just pictures. Now if the sprites moved, with a different motion for male and female, then that would take up a lot of space. Plus, this is a DS game. DS games can hold much more info than GBA games can.
 
But wow, that's a lot of sprites if you ask me. But I think, too, that sprites won't take very much space. Though, how could I know ^^
 

meta-master

The name says it all
~Emo-Kid-Danny~ said:
One thought occurs to me. Most pokemon will have 4 different sprites(Male, Female, Shiny Male, Shiny Female). Others will have two. If we take that into consideration, that is just over 1000 sprites of Pokemon in the game!

If each sprite had 4 different versions in the old game, the amount would come too 1544. The first three Gens. Take away the legendarys(Take 40 = 1504), And gender exlusive(Take 10) that is about
1494 Sprites for the Old Generation. Then with the new Generation, that is still in the 1000-2000 mark. This game is going to be HUGE.
you forgot the front and back views :)
 

4th Generation Master

Well-Known Member
I heard the GBC games could only have 256 Pokemon. How many Pokemon can GBA hold? What about DS?
 
meta-master said:
you forgot the front and back views :)
That is just the front views. The back views i'm not going to do right now due to the fact that we don't know if they are the same or not.(As in if male/females also get different back sprites.)

Serebii said:
Each sprite is like 500 Bytes...only like 10 Meg for 2,000 Sprites
Is it that much? Meh, thought they would be bigger sized then that. X_X
 

~Bent~

awhups
dragonboy said:
I heard the GBC games could only have 256 Pokemon. How many Pokemon can GBA hold? What about DS?
It's not so much GBC games as the form of programming that the Pokemon games on GBC had. It could hold 256 Pokemon, due to 256's special qualities in hex and bits (256 = FF in hex). Also, the number of Pokemon is not equal to the number of sprites -- G/S/C each had four sprites for every Pokemon.
 

Shinin

Minimalist
I don't think shinies apply to how many sprites each Pokemon have. Aren't they just palette swaps, so they aren't actually fully seperate sprites?
 

Zoramon089

Rising Trainer
Serebii said:
Each sprite is like 500 Bytes...only like 10 Meg for 2,000 Sprites

Factoring in the back sprites also, that's around 20MB for the pokemon alone. Another 100 for trainers, party/box pokemon. Then there's the models for everything else, then the attack animations...Then the actual data...The largest DS card used so far is only 128MB, this might use a larger one
 

Brandon-kun

lalalalalalalalalala
Silverwing said:
Sprites are just pictures. Now if the sprites moved, with a different motion for male and female, then that would take up a lot of space. Plus, this is a DS game. DS games can hold much more info than GBA games can.

Yes that is true, though it would take up alot of things in the game just for sprites! I mean there are also, the moves(If those counts, though, I don't think they do! XD) the overwolds moving and even battles! So, that would take up more room...

meta-master said:
i doubt sprites will take up much space...

But just think of it! All of the sprites, including the back and front sprites! Though, if they did move, i would like that...but we don't know yet...we have to wait until more info is released in Coro Coro magazine...
 

Neoriceisgood

Better than thou
Serebii said:
Na, All Sprites are in a 64x64 block, taking up different amount of pixels of it


I'd like to object this actually, Scizzor appears 74x64 in that screenshot, this can mean two things, either they made him a lot shorter than before or there is a guarantee that the sprite will be wider;

Is there any actual evidence that pokémon in Diamond/Pearl will stay "trapped" in a 64x64 space? Because the back sprites look taller,
and I haven't seen a shot of an incredibly tall pokémon that's confined in that space;

Scizzor definetly appears bigger.

whatiamtalkinboot.png


In the second image, the square is exactly 64x64, I don't own a DS, so I can't say if that is the correct size, if it is;
The sprites will remain 64x64.
 
Last edited:

Gridiron

Well-Known Member
I'm pretty sure the back sprites don't use the 64x64 pixel limit. Weavile's back sprite's width is more than 64 pixels. If the back sprites are bigger, I'm guessing it'll be the same for front sprites.
 

Torchic23

gee that's swell
I agree, that is a lot of sprites, I guess the guys who make it are really working hard on this one!

But yeah, unless every sprite moved a different way, it won't take up that much space
 

ArrEmmDee

Well-Known Member
Ah!
I just noticed this topic-- now my prior posts are a bit futile.

That is just the front views. The back views i'm not going to do right now due to the fact that we don't know if they are the same or not.(As in if male/females also get different back sprites.)

Unown had different back sprites. I'm guessing it will have differences. With so many sprites, I'm wondering if shinies might be played differently to save time and game memory, with no differences between male and female shiny appearance, but a different enough pose than they regularly have to make up for the fact.

I don't think shinies apply to how many sprites each Pokemon have. Aren't they just palette swaps, so they aren't actually fully seperate sprites?

Inconsistent ones-- I'm pretty sure shiny sprites are programmed as entirely seperate.
 

MetalMario

< It's Passion Pink!
Let's take a look: All the sprites are in 16 colours, the frontsprites are 64x64, and I'm guessing the backsprites are 80x64. (give or take a little) Take a look at Weavile's backsprite and you'll see that it "breaks out of" the 64x64 rectangle:

weavile_back.png


Now, the gender variations in the sprites are rather trivial; the sprites are still mostly identical. Only teensy patches differ, so only those teensy patches need to be stored. (This is the same way they did animations in Crystal, I'm pretty sure. Shiny Pokémon share the same sprites as their plainly coloured counterparts; the only part that differs is their palette. So, we can make some size calculations (these are approximate):

(64*64 pixels + 80*64 pixels + 16*64 pixels (rough guess for gender markings)) * 4 bits/pixel / 2 (compression) + 32 colours * 16 bits/colour = 2624 bytes/Pokémon.

For 500 Pokémon, that's 1.25 megabytes.

~Bent~ said:
(256 = FF in hex).
256 = 100 in hex. 255 = FF in hex.
 

◘Ins0mnIac◘

Supreme Overlord
If they add in different colored eggs, there there is quite a few more...
 
Top