http://imageshack.us/a/img37/2455/bbhardwon.jpg
....a Mech Armor idol.....a freaking idol...this is what I get for dealing with a 30 minute problem with a tough as nails boss demanding so many precious resources right at the end.
Okay, why is the reward for beating Boss Battles Hard a freaking idol that you most likely have by the point you even stand a chance of getting close? No, wait, why was this challenge completely absurd? I know, 9.0's difficulty name is "Nothing Harder!", but this game is designed with KIDS in mind. Otherwise, there would be more cursing than Hades' one instance, using the name of the place he lives in to begin with. Yet something the game expects me to handle within definite reason is something I had struggled to handle AT ALL. How in the **** does the game expect kids to handle this challenge? Boss Battles should have provided 8 drinks. Even 6 would have been much more sane. 5 is simply too few. At least then problems like Chariot Master's cheap hits would have been mitigated. But no, the game developers magically think that anybody with higher than a single digit IQ could possibly enjoy Boss Battles Hard the way they set it up.
Oh right, Evasion + is expected because it's needed. Yeah, well, here's the setup I used:
http://imageshack.us/a/img832/9127/bbhardsetup.jpg
See Evasion + there? I totally do. Oh wait, no I don't, because I didn't need that cheap stupidity. But that brings up another annoying issue: WHAT IS UP WITH SOME OF THE BOSS DESIGN?!?!? Great R(e)aper is a complete farce to fight with a club simply because of that damned instant hit laser, but every one of its top floor attacks isn't terribly hard to dodge with other weapon types anyway. Dark Pit is NO Meta Knight. All he does is shoot at you and shower your platform with arrows. He certainly doesn't force you to care about center control, just dodge and shoot. Pit's Body has NOTHING to do with your setup and everything to do with more dodge and react shenanigans exploiting the Darkness Bow's iffy shot speed. Hades' Heart's only truly threatening aspect is the anger reaction that is a pain to dodge even with the manipulation you can pull on it. And GST is such a pain to shake off that he requires MOST OF MY POWERS to deal with, and I get SO CLOSE TO DYING ANYWAY. There's probably more, but these are off the top of my head.
My point is that 90% of weapon types as a whole end up sucking in BB Hard. That is not good balance. And it's more aggravating when the remaining 10% has to have particular mods to not suck anyway. It is sheer luck that I had Side Charged +4 on a Ball Cannon. The problem is that they expect kids to have these "dream" weapons, putting up with the ever counterintuitive fusion system in the process, just to stand a chance, and then struggle to kill the bosses anyway. Why should the Ball Cannon, an inherent anti-armor weapon, need virtually capped anti-armor just to not suck in BB Hard? Again, I *BARELY* kill GST, and that's after 25 bosses of holding off on using anything but Health Recovery or avoiding using all 5 drinks before finally handling the damned fight.
Seriously, WHO DESIGNED BOSS BATTLES HARD THE WAY THEY DID?!?!?!?
(And yes, I'm X-posting this. Sue me.)