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Kingdom Hearts: Renegades (Signups) [PG-13

Charizard_Man

Ultimate Trainer
Untitled3-1.png



"You don't know me...You know the parts of me I choose to show."

Kumo Kiyoshi
"The Swift Wind of Chaos"
Element of Wind
♓Age 16 Pre-Nobody
Male









/HISTORY
The actual legend of the "The Swift Wind of Chaos" goes back centuries in his world. Once there was a little girl whose family was murdered by a clan of thieves who reside underground, directly underneath her own village. The girl grew up training herself to avenge her family and to eradicate the thieves that lurked in the darkness, so by the time she became a woman, the village was darkness free. However, the girl had gazed into the abyss for too long; by dedicating her life to killing the thieves and criminals, she herself had become a monster, swallowed by the darkness. She attacked her own village, to make sure everything in the area was clensed. Her judgement clouded by darkness, the entire village was destroyed well under five minutes. Witnesses say she couldn't be seen, as fast as the wind itself. She was feared throughout their world, given the name "The Swift Wind of Chaos". And so whoever called used that name would become feared within the hearts of the people of the world.


Of course, this was all a myth, a tale from Ereve, the land of The Nobility. The world Kumo dwelled in is – or rather, was – known as Utovia, a futuristic paradise of a world. Utovia floats above the lower world of Orien, the hell-like lower world, like a low-hanging moon; Utovia is a futuristic paradise filled with highly advanced technology which protects it against the intruders fom the lower planet (wild beasts, and savage humans led by the goddesse of death, Lindzei), which is controlled by The Nobility, the group of gods who are said to be responsible for running everything on this artificial world they created from the artificial sun that provides the world with light and warmth to cultivating the land and controlling the weather. Thought to be completely gone due to present day technology and the fact The Nobility completely abolished it, is the presence of magic, aided by the presence of the Imperial Protectorate of Ereve. The Nobility, being loosely related to the Greek gods, were dependent on the belief of those from Utovia to keep them alive, and are said to reside in the world above known as Ereve. However, due to recent events, faith in Ereve dwindled, and magic started to wane in Utovia, now with only a handful of individuals able to use it. Those that are “Artists”, as they refer to themselves as, were snapped up to become Agents of The Sanctum (a theocracy in control of Utovia) as, in essence, living weapons.

Kumo is himself an Artist, but being discovered when he was young, and being the son of a Sanctum official, he spent most of his childhood being groomed to the peak of fitness so as to be exceptionally skilled when he went into service – although he also had an appetite for Orien tales, such as the old Swift Wind of Chaos tale listed above. Schooled in swordsmanship, martial arts and specializing in wind as his art, Kumo entered the Sactum's service aged 15 as an apprentice to an eccentric alchemist named John Subtle, rumoured to be nearly 500 years old and said to be the former lover of Gloriana I (Utovia's parallel to Queen Elizabeth I). It was from Subtle that Kumo learned a great deal of Orien, which Subtle claimed he had once visited and that it was why the Sanctum agreed to make Ereve a Protectorate; to use as a potentially unlimited energy source and even as a weapon. Kumo initially dismissed it as senile delusions on Subtle's part, but remained intrigued about it nonetheless.

Subtle's methods of recommendation depended on a set of bizarre challenges to be completed, most of which seemed to be variations of dropping old spell books into rivers in ways that just happened to involve magic, but given his master's reputation, it somehow all made sense and Kumo was highly recommended to becoming an Artist of the Sanctum. In practice, however, this mainly involved becoming tutors to other younger Artists in training, or diplomacy missions to the colonies in Ereve, with only the occasional bit of dirty work. It was also around this point he struck up a tentative relationship with a fellow Artist named Alice, whose father had a large business in the East. While the two would deny they had a thing going, the blushes and nervous demeanours of both said otherwise. It was Alice who bought him his outfit complete with coat, which he tends not to wear with the rest of the outfit.

Anyway, the point where Kumo's story really starts is around the point Subtle came in contact with him after a while. The shaky penmanship indicated he was in trouble; he wrote that Orien was in danger of being consumed by the darkness, and that the stars were dimming one by one, and that Utovia was in danger of fading away next. Anxious as to what this meant, Kumo paid his old master a visit, only to find him collapsed on the floor, mumbling words amongst incoherence. Reporting this, Subtle was taken into care; the powers-that-be concluded that while he was senile, in his younger days he apparently made statements that were only marginally more “sane” than what he was claiming now, and his reputation meant that, if nothing else, they had to be cautious.

All for naught, as it turns out. The darkness Subtle talked about, “Those Without a Heart”, proved too strong for the might of the Sanctum, and practically swallowed up poor Ereve with no effort on their part, with only the Artists of Utovia putting up any sort of discernible resistance helped greatly by Kumo's newfound power of the Key-like sword. Even that proved futile; the last things Kumo remembers before being swallowed by the darkness are Subtle drowning in a sentient ocean of wickedness, his left arm viciously scratched, and failing to save Alice.

By all accounts, Kumo should have died then as well, but he woke up on some eerie shoreside, with no life around. Only onyx jutting out of the gritty sand and the dimmest remains of a watery sun on the horizon. Not knowing why he was alive, Kumo nearly went mad, violently and angrily wishing in his mind to go home. It was in this fit of anger that he leaped into the ocean in an effort to kill himself, and ended up passing through it. The next thing he remembered was falling, the thought of home still in his mind, until he reached it...sorta. Actually, he ended up in Radiant Garden; the architecture extremely different from his old home. Having collapsed upon arrival, Kumo went into the care of a large red caped figure, who was fascinated by his travelling through a “Corridor of Darkness”, and disturbed by what he found. Introducing himself as DiZ, he told Kumo that he was now a being without a heart. Taken by the darkness, that he is little more than an empty shell of who he used to be. Kumo refused to believe this, until he saw his appearance had changed. His face was changed slightly, not too noticeable, but his blonde hair had changed to a shiny solid black, and he still had those same blue eyes. He went mad, and in this fit of anger he was able to summon the same key-like weapon he used back in the fight on Utovia, DiZ was completely shocked and told him of the Keyblade. Kumo was interested, but quickly vanished; jump forward a few months, and he's part of the Organization and calling himself the next Swift Wind of Chaos, determined to get his heart back. That is until he caught sight of her, Alice. After consulting Xemnas, he was told that people from worlds they destroy sometimes are saved and taken to worlds much like Radiant Gardens. He was sure of it now, the girl he saw was in fact the same girl he loved back on Utovia: Alice. He abondened the Organization and tried to live a normal life again, looking for that girl he lost back on Utovia and killing any Heartless that get in his way.

/PERSONALITY
Having seen the destruction of his home along everyone he ever knew and loved, Kumo is obviously not a happy bunny. He is notably stoic and melancholy. He's not the typical brooding loner, but he does try and keep a distance from others if only to avoid attachment. As a defence mechanism, he has the tendency to be sardonic and flippant, making dry observations about what's happened in an attempt to shrug things off. Kumo is also – more or less by default – a cynic with a pessimistic and pragmatic attitude; when faced with a problem, he'll find a method that works regardless of any morality behind it, but expect the worst in any case, because it's more logically sound – no sense getting your hopes up about something if they're just going to get crushed again.

Despite this jaded view of the world, Kumo is rather compassionate and is, at heart, a humanist, one who has faith in his fellow man and believes in their potential to do good. He isn't completely void of emotions, acting civil and even-tempered, but not afraid to show tears when he hits an emotional nadir. This shouldn't be confused with a sense of honour; he's tricky and will go to any lengths and plan any number of strategies if it means getting one over his enemy. In combat, Kumo can actually be ruthless at times, focusing on dropping any enemies that are unfortunate enough to wander into his crosshairs, provided they don't endanger anyone innocent. While he is doing this primarily as retribution for the destruction of his homeworld, and others that have fallen to the Heartless, he's not so stooped into it as to have lost all sense of compassion. Kumo desires redemption above all else – redemption for failing to protect his homeland and the people he cared about, and he believes he can seek this on the battlefield; it's his job as a soldier, after all.

/PHYSICAL DESCRIPTION
Most of his childhood was spent doing sports and various other physical activities (mainly to stop him getting bored but also in the hopes it would turn him into some kind of Renaissance man), so naturally Kumo has an athletic build – not so much slim as it is compactly muscled. While he does have broad shoulders and some upper-body strength, it's clear he's no heavylifter, and that whatever training he's had is skewed towards agility. At 5'10”, he's above-average height, complimenting his physique. His most distinctive feature is his eye colour: Kumo has natural blue eyes, though in his case it's more pale crystal blue, he has dark black disshelved hair that is in fact groomed. His skin is peach-coloured, and linked to the battle for his world is the scar on his left forearm. Since touching it seems to inflame the injury, it is bandaged.

Riku's attire is mainly what he had on him since he arrived at Radiant Garden after leaving the Orginization. His most prominent article of clothing is a red tie that he keeps loosely tied. A white buttons up shirt is kept untucked the cuffs are slightly folded up, which he wears underneath a black jacket which he sometimes takes off and just lets it hang off his right shoulder. Below the waist, Kumo wears black dress pants, the legs lined with tears and signs of weathering, and further down we have a set of black lowtop converse, the rims of the soles lined with mud. Finally, since he doesn't want his scar attracting too much attention, he's wrapped simple white bandages around it. He's also known to sometimes wear a flowing red cape, tattered at the end and around his neck to cover most of his face except for his blue eyes.

/WEAPON/ABILITIES
Road to Twilight
Kumo's weapon is a mystical blade that appeared before him back on his homeworld of Utovia during the battle against the beings without hearts. The handle curved around at the ends, akin to a pair of wings, creating a circle, with a middle hand rest with dark grey fabric. The blade,the key to be more precise, was made up of the handles that simply protruded outwards overlapping one another until they meet up at a gold crown and circle outlined in black flames. The teeth of the blade were white and black spikes flaring out. A keychain hung from the tip of the hand guard, dark grey, with the emblem of the Nobodies.

Kumo is a blink striker, focusing on extremely swift movements and multiple-hit attacks. Due to his affinity for Wind he is able to use powerful Wind attributed spells, and thanks to his training as an Artist back on Utovia he can also cast a variety of other spells such as Cure, Stop, and a handful of spells similar to those. He is far from being a master magic caster, but he gets by.

/LESSER NOBODY
Swift Lancers are thin, tall creatures with lean bodies covered in armor and a head with a large helmet. The helmet's face guard is pushed over, exposing their entire face. The armor is a pure white color with pale purple guards at the joints. As can be imagined, these creatures have incredible levels of endurance, and are all but unbeatable if attacked in the face. Therefore, the only way to kill one is to strike it from behind, or attack its head by leaping in the air. Be warned, as the large shields they carry can deflect most types of magic back at the caster, their shields bearing a large crest of Nothingness. They attack mostly by charging with its large lance or throwing heavy punches with its shield.

/CHARACTER THEME
Under the Apple Tree

/BATTLE THEME
Rock Star

/CHARACTER JOURNAL ENTRY
Kumo Kiyoshi - A renegade of Orginization XIII, originally worked as an assassin eliminating targets the Orginization deemed a threat. Easily eluding any detection, he has lived up to his title as "The Swift Wind of Chaos" taking out his targets in the blink of an eye having plenty of time to escape before anyone catches even a glimpse of him. Local sources say he has been spotted around various towns, spending his days in search of his heart.


/LESSER NOBODY JOURNAL ENTRY
A Swift Lancer. - High Ranking Nobody. It has extremely high endurance and high stamina and the highest agility out of all other lesser nobodies. They are completely invurnerable from the front due to their thick armor. Strike their exposed face or attack from behind. It is best to use Stop to slow them down and strike with powerful physical attacks from behind, using magic is not recommended.! Their shields can deflect some magic spells.


/OTHER INFO
N/A


I know all Renegade spots are reserved, but if one doesn't come through with a sign up here's mine all ready and good to go. ^__^ Well i hope soo... :b
 
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roxas13

Roxas,Scrafty Master
Allright I vastly expanded upon and revised my SU:
NAME: Raxuzedy ( During Org.) ; Dezuray (Pre Org.); A.K.A The Reach

AGE: 19 ( Pre Org.); 23 ( current)

GENDER: Male

ELEMENT: Mind ( control, read, speaking, telepathy, linking thoughts, etc.)

TITLE: The Astral Annihilator

HISTORY: Dezuray was a young orphan, living in the world of Land of Departure. Although he had no recognition of his father, he frequently looked to Master Eraqus, Terra and Aqua as parental figures. Every day Dezuray would consistently practice his swordsmanship in hopes of receiving a keyblade... no, he hoped to be a keyblade master.
Which was no surprise seeing that Dezuray watched in awe the incredible spectacle that was Terra's and Aqua's Mark of Mastery Exam. However, he did not stay to watch the outcome for he was too exhilarated to stay. He decided to master his own moves himself and then congratulate his friends afterwards.

In the midst of his training, he spotted an odd figure clad in blue and very miniscule in height. He decided to approach it and when it attacked, Dezuray could only watch in horror as his attacks would not land. After a desperate cry for help, Master Xehanort's apprentice arrived and slew the horrid creature to Dezuray's astonishment. The figure introduced himself as Vanitas and asked Dezuray if he would like to wield a keyblade of his very own and be able to fight off the creatures he so desperately tried to defeat. He gracefully accepted and followed Vanitas through a dark portal to the very heart of the Keyblade Graveyard, where he would spend his time training.

However after only days he was quickly moved to other worlds to train, Vanitas mentioning that he needed to be exposed to other challenges and feats. However Dezuray noticed that Vanitas appeared less and less and was eager to travel on his own himself. Although he tried consistently, he could not open a portal and was stranded in Olympus. After many failed attempts and years of training with Phil, he believed he was ready to head home and receive a keyblade of his very own. At 19, he tried to open a portal... and succeeded. Or so he thought.

Out of the deep abyss known as a portal of darkness arrived a member clad in black robes. He stopped to look at the young Dezuray and continued to walk along his path. The curious Dezuray desperately wanted to seek answers and maybe even ask for a way home so he decided to follow the enigmatic figure. After following the man for several minutes, he disappeared into another portal. Cursing at his luck, Dezuray decided to head back to his training grounds only to come face to face with the mysterious man himself.

After begging for a way home, Dezuray managed to get the man to take him back home. However, when he arrived at the destination, he fell into a coma unaware that this world was not his own. When he awoke, he felt frigid and void. He found himself a member of the Organization, under the name of Raxuzedy. He clung to a sole purpose that he felt was one that he had for a long time. That purpose was to wield a keyblade of his own, yet he was unaware of the desire for such a purpose to begin with. Searching for answers, he left the Organization while undergoing a mission and traveled throughout worlds looking for his home. A home he knew not of name or looks, nor of the people which he had been raised with but a home in which he could remember through his heart... one he knew he didn't have.

PERSONALITY: Raxuzedy is what the definition of a nobody is barring a few things. He is a silent speaker, one that communicates through the mind and feelings. He has few friends and greatly accepts that. He feels that if there is nothing he can accomplish on his own then there is nothing he can accomplish ever. He continues to cling to his gut feelings, considering them to be right above all else. However if he can take a more suitable and knowledgeable approach, he is glad to take it.

Raxuzedy considers his own values above all else. Although this is so, he isn't truly selfish and will assist those that are in need. He is also very persistent, for he will continue to accomplish the task at hand no matter the costs. He is the type to appreciate victory and the type to neglect defeat. He pushes himself above all limits in hope of one day achieving his ultimate goal.

His biggest weakness in character is that he is truly afraid of what the outcomes might be. He is afraid that if he cannot achieve his goal that all would have been for nought. Raxuzedy is also a very insecure nobody, never feeling truly safe unless he knows the answers to his questions. He constantly searches for these answers, very well knowing he might not find them easily or even at all. It is Raxuzedy's determination that sets him apart from most others.

PHYS. DESCRIPT: Raxuzedy ia approximately five feet ten inches in stature and is quite built from all of the training that he has done over the years. Although he isn't as bulky as Lexaeus, he isn't particularly scrawny either. His hair is incredibly spiky and wild. The longer spikes run throughout the middle of his head, one of the spikes long enough to cover a portion of his face. The spikes head in all directions and isn't poorly maintained. His hair is a dark shade of coal black, some say is almost as dark as darkness itself.

Raxuzedy has a golden set of eyes hidden beneath a pair of shaded goggles. The goggles themselves are red brimmed and are tied around Raxuzedy's head by a strand of elastic. His chin is strongly built and square. Along his left forehead to his right chin is a scarlet scar inflicted on him through a battle that he would rather forget. Although this is the only visible scar, he has various scars running through his arms that he inflicted on himself through training methods.

He wears a largely collared jacket, the collar covering the bottom portion of his face. The jacket is of a dark black shade and falls to just above his knees, the zipper cutting short from the collar to the midsection. The sleeves are slightly lengthy, ending at the wrists. He wears fingerless gloves. His pants are extremely baggy and contain various pockets. He wears boots whose soles are flipped outwards and the laces are not present. He also carries a sheathe that straps around his right shoulder and carries his "keyblade".

WEAPON/ABILITIES: Raxuzedy wields a large sword that resembles a form of a keyblade. The keychain is a simple skull with a nobody sigil engraved on the forehead. The hilt is curved on one side, the other half shattered ( by unknown means) and is wielded by both hands. The blade has a blunt side and a side that is extremely sharp and is perfectly crafted and maintained. Several lines course through the blade like silver veins and pathways that give it a metallic appearance. The sword was by his side when he awoke as a nobody and was thereafter named the "Dark Reaper".

He can read other's minds and speak telepathically, also linking thoughts with others. His greatest powers lie when in battle under dire circumstances, where he is known to telepathically use his sword and cast magic in chains or distort the world through his enemy's thoughts. His mind tricks fail if the enemy realizes that it is a mind game and isn't real at all. This leaves him completely vulnerable during and after because it requires an extreme amount of concentration. He is know to be able to vanish and reappear in short distances, which is tiresome. However these abilities are limited for they drain Raxuzedy's powers greatly afterwards. The abilities present under great stress are reminiscent to those of a master form.

LESSER NOBODY: Phantom nobodies are thin, tall monstrosities that appear to steal the thoughts of others. They cast low level magic and wield stout blades they seldom use, however they are a force in battle. They can teleport but are defeated when their opponent can break the link it has on their minds. It leaves them stunned and vulnerable.

They are also fairly weak, a simple blow that is timed correctly can destroy them. Several weak blows can also defeat them. However they can absorb weak magic, therefore they must be defeated through physical means.

CHARACTER THEME: Roxas's theme.

BATTLE THEME: Tension Rising, Vector To The Heavens, Master Tell Me The Truth

CHARACTER/NOBODY JOURNAL: Raxuzedy- an Organization member that mysteriously disappeared during a mission. His locations are unknown as he is said to wander throughout worlds of his liking. He occasionally hunts heartless and nobodies looking for answers to his questions. He also appears to search for keyblade wielders.

Phantom- A seldom seen nobody wielding stout swords and various spells. It appears to steal thoughts for its own but will fail against strong sub-consciences. It is even said Raxuzedy despises them. They are strong in magic, however they are easily defeated through physical means.

OTHER: Master Eraqus also highly debated the fact that Dezuray could even wield a keyblade in the first place leading to speculation that Raxuzedy can not wield one himself...
 
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Niihyl

Posthuman
But Renegades are the only fun characters... T.T

Waitlist me for a Renegade, please. If a reservation opens up... uh, inform me? I just had an idea for this too...
 

lxdarknessxl

Asian Epicness
I may have time to make ONE character, but don't expect it to be in quick, okay? =P
 

Pimpinwhiteninja

the pimpiest
I just joined the forum solely for the purpose of this RP. I love this idea. I'm signing up for a non-renegade/nobody character.

Name: Edward Gareth

Age: 19

Gender: Male

History: Edward was born in Twilight Town. It was there that he spent his childhood. He was raised by his dad without a mom. His mother died in a train crash when he was a baby so he never knew her. He took up struggle at an early and instantly showed a gift. He was a natural and was winning tournaments at the age of 10. When he turned 15 his dad gave him a sword for his birthday. His dad told him to practice with it until it felt as natural as struggle. Edward did this and it wasn't long before he was an expert with the sword.
Edward's dad is a Blacksmith and crafted the sword he gave Edward specifically for him. Edward's dad once had an encounter with a keybearer when he was young. He sketched the weapon that the Keybearer had with him (a keyblade obviously). When he grew up and was crafting weapons he found this old sketch of the keyblade and made a weapon with a similar design. This false keyblade was his greatest creation. He locked it up in a safe to protect it as he didn't want to take any risk in it being stolen. Edward was unaware of the False Keyblade as his dad didn't even want his own son to touch it.
One day Edward was helping his dad in his shop. He had little knowledge of weapon crafting but helped him with some heavy lifting and other two man jobs. A man dressed in a black coat came to the blacksmiths shop. He started asking questions about the keyblade. Edward's dad kept denying everything about it stating he had no idea what he was talking about. The robed man became more and more impatient. He then just walked around searching for it himself pushing Edward's dad aside. Edward's dad yelled at him telling him to get out. The robed man ignored him and continued searching. Edward's Dad then grabbed a sword and held it to the man's back telling him to get out once more. The man just laughed and quickly pulled out some sort of crossbow and shot Edward's dad in the chest who then dropped right to the floor. The robed man pulled back his hood relieving himself to be Xigbar of Organization 13. Xigbar chuckled and said, "What a waste of time." He then turned to Edward who was in the corner of the room the whole time and said, "Sorry kid, just warning you, if you see anyone else wearing a coat like this then don't cross the cause you might end up like dear old dad here." Xigbar then left through a dark portal.
Edward ran over to his dad who wasn't quite dead yet. In his last breath his dad gave Edward a key and told him it was for the safe in his bedroom. He said to take what's inside and keep it safe. His dad was gasping for breath when he said his last words which were, "you've earned it, I'm Proud of you." Edward sat there and cried for a couple minutes. He then stood up and ran to his dad's room. He toke out the key and opened the safe. There was the False Keyblade and a piece of paper. Edward grabbed the paper first and read it. This blade is a false Keyblade. I crafted after the weapon I saw a Keybearer with. A keybearer is someone who wields a Keyblade. The Keyblade is a powerful weapon given to only lose who truly earn it and are chosen. Many forces of evil would kill for the keyblades power. This weapon could be wrongly mistaken for a true keyblade. As it is my most prized possession keep this weapon safe. Edward guessed that the cloaked man heard of his dad having a keyblade and thought it was real. He then grabbed the keyblade and pulled it out. He swung it around and it felt powerful but light, a quality weapon. Edward then closed the safe and went to his room. He packed a bag of necessities and grabbed his sword. He sheathed his sword and attached the sheath to his belt. He also strapped the False Keyblade to his back and grabbed his bag. He then left his house and walked to the train station. He sat down on the steps in front of the station.
After that day Edward went looking for information. He wanted to know who the hooded man was and who the other hooded people he mentioned were. He heard many rumors about the Organization. He tried finding them but with know way of leaving Twilight Town there wasn't much he could do. Edward had to give up his house after a while because he could no longer afford it. He then heard about the Renegades and thought he could try working with them to fight the Organization.

Personality: Edward is generally a nice guy and easy to get along with. He will stand by his friends and will never let them down. However he has a very competitive side and will never give up a fight. When it comes to finding the Organization Edward is completely serious. His dad was the one person always there for him and the Organization took him away from him. Edward has a normally pleasant temperament but recently has grown violent when he gets pissed off. His number 1 pet peeve is when people don't trust him. He takes it very personally. The reason being when his father died the investigation briefly placed him as a suspect. The fact that he left the crime scene right afterward didn't look good. Since Edward now sleeps wherever he can he is good at adapting to new environments.
Edward will try to motivate others near him although sometimes people can be more annoyed by it then anything else. He also is not afraid to speak his mind which can cause a lot of conflicts with some people. He has been in Twilight Town all his life so he is oblivious of the other worlds. He knows pretty much all the citizens in town and is friendly with most. However, some have stopped trusting him due to his violent streak. He has noticed this and has made more enemies than he previously had.

Physical Description: Edward stands about 6'3'' being much taller than most people he knows. He has a fairly muscular build but isn't gigantic. He has steely grey eyes and short blonde hair. His hair isn't combed nicely but isn't particularly wild as it's length doesn't really allow it. Edward has a very scruffy face. He has a 5 o'clock shadow that goes from ear to ear. He has a small scars on his face that are barely noticeable to the naked eye. The scars are do to struggle injuries and one in particular where he fell off the arena and got a face full of concrete. He wears a blue ripped sleeveless shirt most of the time. The shirt is a light blue like a teal and has dark blue lines going from neck to shoulder. The shirt was crudely sowed by Edward once in an attempt to repair it so there is some non matching tread hear and there. Above his Shirt he has a Black zip-up hoodie. The Hoodie is fairly new and has almost no scratches on it. There is a orange T on the pocket symbolizing Twilight Town. For pants he wears baggy black cargos. He also wears black work boots with a steel toe. The bag he carries is just a blue backpack that he carries the majority of his stuff in. His sword sheathe is on his belt and his False Keyblade is strapped to Edward's backpack on the side touching Edward's back. It is sturdy yet easy to pull out.

Weapon/Abilities: Edward's primary weapon is his sword of the protege that his dad made for him. It is a long sword crafted to fit Edward's hand perfectly and would be uncomfortable to anyone else. It is a strong sword with great durability and speed in combat. His secondary weapon which he occasionally dual wields with his sword is the False Keyblade called Gareth's Guardian which was crafted by Edward's dad and modeled after a real keyblade. Edward's fighting style is very athletic combining jumps and roles to get around his opponent. He knows very little about magic but can do a basic fire spell with ease. He can dual wield his weapons very skillfully and he is a master swordsmen.

Character Theme: Traverse Town non-battle music.

Battle Theme: Twilight Town Battle music.

Character Journal Entry:
A Young Man seeking revenge.

His Father was murdered by the Organization XIII member Xigbar and since then is looking for him and the rest of the organization.

He skillfully wields both an longsword and a False Keyblade both crafted by his Father.
 
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Musical Mayhem

~Simple and Clean~
So, I totally didn't realize that I was naming my character Kat until halfway through my sign-up and I was like... oh. Haha, oh well.

(Just a note, I loosely based Wraith’s world off of an NCIS fanfic that I read called "Dangerous Paths of Mice and Men". The idea hit me and just wouldn’t let go. Unfortunately, the fic was never finished, but I recommend it for a read if you’re into NCIS at all.)

Name: Wraith (she never liked her real name anyway.)

Age Before Becoming Nobody: 20

Gender: Female

Element:
Ghost

Title/Moniker: The Graceful Necromancer

History: Wraith was born in a world that resembled a city of the planet Earth (sort of Philadelphia-esque) to two middle class people. The world didn’t really have a name, since all of its inhabitants were blissfully unaware of the other worlds outside of it. And by the time they had become aware, it was too late to save it. Wraith was born as Katrina Locke to Rena and Luke Locke. They raised their tiny redheaded daughter with love and care, as carefully as they could in the town that surrounded them. They lived in the safer bit of town, the part with Universities, pretty coffee shops, and rows of pretty little townhouses. Kat was their only child, due to an abdominal injury Rena suffered a year after Kat’s birth, but that only enhanced the care and control they issued on their daughter’s life. By the time she was sixteen, a young Kat was struggling against her parent’s controlling nature. They forced her to get a job as a waitress, which was the last action she allowed them to take on her life. She was planning to break free, to move to a cheap apartment, but the entire graphic of her world was about to change for the first time in her life.

In the dead of a summer night, a strange phenomenon swept over the world. A sort of dark, misty cloud floated over the sleeping inhabitants and also over the... not so sleeping inhabitants. Kat had been driving home on a dark road from her job when the mist hit her through her open windows. She fell asleep immediately, her head smacking down on the steering wheel. The car whirled and swished over to the side of the road, where it toppled over a few times before settling. Kat awoke the next morning, just as the rest of the world did, to find that she now carried the attributes of a cat. Big orange ears, a long sweeping tail, whiskers and huge golden eyes stared back at her from the rearview mirror. A long, bloody gash swept across the teen’s forehead, and for the first time in her life, she wondered if she had actually had a brush with death. That’s what began Kat’s obsession with death. Where did people go after they died? Was there a sort of... “spirit” that a person contained? Was death peaceful?

Inspired, she returned to her parents, only to find that they too had changed. Her mother had huge white wings, complete with a little feathered tail and a beak. She’d become a crane. Her father on the other hand, was a wolf. It seemed only natural that the wolf and the American shorthair would fight, especially in a wake of such... changes. No one knew the origin of the change, or how it would affect its residents. It wasn’t like they could study long-term effects after a day. So, Kat’s life continued the way it had. Fight with parents, go to work, go to school, earn grades. She decided to go to college to study pre-med and eventually become a medical examiner. Her passion for death would finally be validated. Life went on.

One final change ripped across Katrina’s world on the eve of the last day of her sophomore year of college. Some of the people of her planet had begun to succumb to their more animalistic instincts. A sort of darkness lived within these people, and in Kat’s opinion, that’s what attracted the Heartless to her world to begin with. She later theorized that the darkness had been in these people far longer than they’d like others to know, and that it had nothing to do with their natures. Darkness overwhelmed Kat’s world as the people below fought each other fang and claw for what they believed was right, barely noticing the other invaders coming closer to the city... the heartless. Kat herself was guarding the front of the dorm, claws out, ready for a fight when a mysterious little black creature reached her. She looked at it curiously, not sure if it was friend or foe. She let it inside of her dorm, prepared to examine and study it when it jumped her. At first, she struggled, but eventually gave in. After all, death wasn’t that scary.

When Kat awoke, she felt alarmingly empty. There was no inner struggle against her parents’ need to control her, no fear from the impending civil war in her world. She was just empty. And that’s when she knew: she was dead. And she didn’t need to just feel to find that out. She was in a sort of dark area, with a strange woman standing over her. The woman had long, red hair and was wearing a strange cloak. Kat decided that he wasn’t important, since she was dead, and examined herself. Her once brilliantly orange fur had turned a sparkling silver, her red hair now jet black. The only thing remaining the same were her eyes. The woman was unrelenting, however, so Kat finally acknowledged her presence. Turns out the person she’d thought was a woman was actually a man- a Nobody by the name of Axel. He explained what had happened to her and offered her a position in the esteemed Organization XIII. She accepted at first, but as they say, curiosity killed the cat. Katrina very temporarily became Trixanak (quite a mouthful) and took on a few missions alongside the other members. But she quickly found herself growing accustomed to being a Nobody. She retained her animal instincts, which almost linked her to a primal emotion that the other Nobodies seemed to lack. And so, their opinions on hearts, Heartless, and being a Nobody in general, began to drift apart. Trixanak left the Organization quietly, simply not returning from a mission one day, leaving a short note at the last place she’d been. Since then, she’s been studying up on her condition, not to find a cure, just to find a way for the others to cope with what, in Kat’s (now known as “Wraith” to appropriately fly under the radar) opinion is simply a place between life and death.

Personality: Wraith is a peculiar character, even for a Nobody. She is a woman of science and logic, making the transition from a creature with a heart to a Nobody rather smooth. Her passion is a focus in death, which she theorizes is why she gained her own ghostly powers. She loves puzzles and mysteries; she’ll spend hours upon hours trying to study them. She becomes so involved in her work that she tends not to notice the world going by around her, which is just fine by her. Wraith likes to stay in her own little bubble and not be bothered by others, especially the Nobodies from the Organization. With an attitude like this, it becomes easy for Wraith to feel alienated, which she usually does. She has come to accept that she is now a Nobody and lacks a lot of the emotions she once had, which sets her apart from a lot of other Nobodies. Instead of seeking a way to reverse her condition, she focuses on studying it. In her opinion, innocent people don’t need to give their hearts to fix something that isn’t broken. She still searches for a way to regain the emotions, if not for herself, then for other Nobodies or simply for research’s sake.

Studying people is one of Wraith’s favorite hobbies. She loves to watch people and learn their subtle little habits. Once she’s studied someone from afar for long enough, if she deems them worthy, she’ll begin to speak to them and slowly become their colleague, if not their friend. Despite the fact that she is fiercely independent, even Wraith craves companionship occasionally. But only on her terms and with the people she chooses. She works this way with decisions as well, waffling back and forth until she can conclude on a proper action to take.

Wraith does have one direct connection to her emotions left and these are her animal instincts. The same instincts that became absolutely dominant in some of the creatures from her world are what hold Wraith from completely losing all feeling. However, this does have some downsides. The emotion she is left most connected to is anger, often she finds herself losing control of her temper, which usually leads to her attempting to claw someone’s eyes out. She also has a fair amount of bloodlust that pops out during battle, she fights to win. Sometimes she loses control of this as well and her own Nobodies will have to pull her off of her target before she kills them. Her final remaining instinct is the instinct to run in the face of larger predators and things such as fire. Fight or flight is a strong instinct left inside of her, which usually leads to her getting cornered and then the bloodlust returns. It’s a vicious cycle. Wraith prefers the emotionless state she’s in now to the animal instincts within her. She doesn’t admit it, but she is afraid of her instincts and the wrath they inflicted upon her native people.


Physical Description:
Wraith is a tiny little thing, standing at merely five feet tall, not counting her ears of course. Her feline ears are gray triangles, measuring in at about four inches. Each ear is a delicate silver, striped with darker shades of gray, like the pattern of a tabby cat (specifically a “mackerel tabby” pattern, the striped, tiger-like one) The insides of the ears are a soft white color. Her ears are poking out from beneath a long curtain of jet black hair. Wraith’s dark locks hang in a long pony-tail that dangles to about her mid-back, but it’s layered in a manner that causes mini chunks of it to hang in front of her face. The longest bits hang to about her chin, right where a normal human’s ears would be located. They then fringe their way upwards until they are merely shaggy bangs that hang down in Wraith’s eyes, which are an exotic golden color. Her irises take up the majority of her eyes; she barely has any whites. Her pupils are large and circular, but they tend to slit a little bit when she’s angry. Below her eyes lay another peculiar feline feature: whiskers. On each side of her face, three almost invisible whiskers emerge from an unknown point in her cheeks. They are about seven inches long and extremely delicate, the removal of her whiskers would surely cause Wraith pain... if she was still “alive”. Beneath these whiskers lays a thin pink mouth, which when opened, reveals a mouth of normal teeth... save for two very sharp pointy canines.

Other than her feline features, Wraith looks pretty much just like her name. She’s so pale that her skin is almost transparent, her light blue veins criss-cross her pale skin like interstates on a roadmap. Not that anyone can really see Wraith’s skin at all, due to the fact that she keeps most of it covered up. Wraith’s tiny body is covered by a long, sweeping gray cloak. Beneath this cloak, which usually hangs open, is a long, lacy, white dress that goes down to Wraith’s knees. The dress is sleeveless, but the long sleeves of the cloak cover all the way down Wraith’s arms and even over her fingertips. The cloak covers down to her ankles as well, leaving her feet visible, which are usually covered by a pair of plain white flats, broken in nicely for running. The back of her cloak comes complete with a tiny slit for Wraith’s long silver tail, which she usually keeps out behind her. Around her thin waist is a light brown belt made of sturdy leather with several pouches attached to it. If she is hiding from anyone, she’ll slide her tail back in and keep it beneath her dress and cover her ears with the hood attached to her cloak.

Weapon/Abilities:
Wraith wields a total of four throwing knives, kept in a leather pouch tied on the belt around her waist. Each knife is a typical silver with a black handle. Each handle is signed with the word “Wraith” in silver paint. She relies on these only for ranged combat, since she likes to get into the fray and fight. Due to her transformation, she has been gifted with retractable claws on both her hands and feet, which she uses to slash and fight prey.

Wraith has absolutely no magical skills at all, since she came from a world without magic and hasn’t had time to study up on it.

However, she does like to rely on her ghostly powers. She has the ability to “phase” through any solid object, people included. She cannot use this ability forever, it only lasts about as long as any normal person could hold their breath. She can bring her clothing with her as well, and occasionally people, but that is very difficult for her.

Wraith also has the ability to see spirits of the dead, but only those that have no living Nobodies or Heartless.

Lesser Nobody: Catnips: The catnips are generally smaller nobodies. They move with an obvious sense of grace and fluidity. The bodies of the catnips are the shape of a cat standing on two legs (sort of like Puss in Boots). The ears and tails of the catnips feature dark purple stripes, as well as the razor sharp claws that they have on their blob-like paws. Their backs are also crossed with the same purple stripes, but they are lighter in color. Across their stomachs is the symbol of nothingness.

These Nobodies fight in a very close-range manner, occasionally utilizing their ability to throw their claws like Wraith’s throwing knives. They prefer to get up close and personal and slash at anything that gets near them.

Character Theme:
Always on my Mind

Battle Theme:
I'll pick this as soon as I finish sifting through all the music I absolutely love.

Character Journal Entry:


Wraith- A small feline Nobody who wields the powers of a ghost. She uses retractable claws and throwing knives to fight. She is a scientist that focuses her studies on death.

It is rumored that she was once aligned with the Organization, but left them. She does not wish to regain her heart.


Lesser Nobody Journal Entry:


Catnips- A dangerous, feline Nobody. They resemble cats both in nature and in battle. They use their deadly sharp claws that double as throwing knives in battle.

Any good long-ranged attack should be able to defeat these creatures. They work exclusively for Wraith.


Other Info: Not that I know of!
 
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Kat

Writer's block X_X
Sorry for my absence. I've been very busy recently. Now for replies.

ALSO, everyone keep in mind that when changing your SU, EDIT the original post your SU was in, and DON'T repost it.

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Kissmygrass96: PENDING. Thanks for posting what you have and for letting me know about your problems. As I said in the reply PM, your new deadline is next Wednesday, the 14th.

Fire_Paw: PENDING. Please get the rest of your SU posted by tomorrow (Friday), or PM me if you need more time.

Morpher01: Nadrex is ACCEPTED.

Charizard_Man: After reviewing your SU, I have decided to create an extra Renegade slot, and as such Kumo is ACCEPTED. Your SU is exactly what I look for in Keyblade Wielder SU's, and is one of the best SU's I've seen. Just one thing: Xehanort is the correct spelling (from History), and even then, Xemnas is the Nobody of Xehanort and the "Superior of the Inbetween" of Organization XIII. I also noticed a few slight misspellings (Orginization instead of Organization); please use spellcheck in future.

roxas13: Your SU has improved from before, but all Renegade positions are currently reserved. As such, your SU is WAITLISTED. If anyone fails to complete their reservation, your SU will automatically be accepted.

One thing regarding your SU: Please keep in mind that my character, Rize, is also from the Land of Departure. I am fine with your character also being from the LoD, but keep in mind that our characters would then know each other. Because of this, if your SU is accepted, I would like for our characters to know each other, but not to know that the other has also become a Nobody/survived the LoD's destruction; they can then meet and reconnect during the course of the RP.

Niihyl: WAITLISTED. Go ahead and write your SU; if there end up not being any Renegade spots left after tomorrow, I may accept your SU anyway if it is of high enough quality (such as Charizard_Man's).

lxdarknessxl: RESERVED. Get it in by, let's say, Wednesday July 20th.

Pimpinwhiteninja: PENDING. Personality and Physical Description are too short, and fixing the spacing issues in your history would be welcome as well. I like the idea of your character, however, so please fix the problems ASAP! In addition, welcome to SPPF!

Musical Mayhem: Excellent as always (and smiles about the name). Wraith is ACCEPTED.

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Everyone who still has a reservation pending (whose reservation date hasn't been changed/who doesn't have a PENDING on their SU/who isn't lxdarknessxl) has until TOMORROW, FRIDAY JULY 8th at 11:59 CENTRAL DAYLIGHT TIME (GMT -6:00 hrs) to get their SU in. PM me BEFORE then to request more time if necessary.

Once we get TWO more SU's complete, I will post the RP thread. If you have a PENDING on your SU, get it fixed BY WEDNESDAY, JULY 14th AT THE LATEST!

This RP is shaping up to be pretty good!

-Kat
 

rotrum

Ice Cold
I don't know about Kingdom Hearts. I've only played Chain of Memories (And I own Kingdom Hearts, but I lost it before I ever started playing..), where no one remembers anything anyways. And your RPG interests me. So after an hour Or four... of randomly following links on KH Wikia, I'm going to try my hand at this.

Sorry if I just make a fool out of myself.

Here goes absolutely nothing.

Name: Volke Enfield

Age: 17

Gender: I don't get it Male

History: Volke hails from a world similar to the Earth in that people rely on what technology they have, they do not believe in land and intelligent life beyond thier sight, and they reject magic much like those on Earth did with thier Salem Witch Trials. His world doesn't even have an official name agreed upon by the majority of inhabitants. Many even believed that their nation (And possibly neighboring nations) were the only existent landmasses, or that the world was flat. The shapes in the sky were debated in myth, very few believed that they could be different planets or different worlds.

Volke, in particular, lived in a large kingdom, bordered entirely by mountains with a belief that the world was flat and that those in the kingdom were the only living beings in existence. Those with mastery over magic of any sort were pursued as devils and their lives were held about as dear as witches-and executions were commonplace throughout the kingdom. The king and queen were enigmatic, known to appear throughout the country randomly to enforce their law. The two were powerful in thier own right, the king being a legendary grappler and spearman and the queen who, they say, has never exhibited her skills with a single survivor remaining other than her husband.

Volke happened to be an orphan with a talent for magic for as long as he could remember. He lived alone in a small cottage where his parents had lived, having died before he could possibly remember. He lived on a small deposit from the rest of the village, barely enough to sustain him, and not including an education of any sort. He taught himself to read and write and practically lived in his parent's basement library. He was alone, in general, he was treated well by the people in the village, well for a person who was simply living off the surplus, atleast, but he preferred to stay inside. He preferred the books and scrolls left over. There seemed to be something about everything in that dimly lit room, and somewhere in the depth of Volke's mind, he believed that he would find something about his parents. Moreover, he wanted to remember them. He was told they both fell ill and died when he was just four, but at 7 he couldn't even remember thier faces. He was searching for just a single image in his mind, a voice, perhaps.

Of course, his parents hadn't died of an illness. They had been executed as Devils of the town, however the village had supported thier orphaned child, not believing in judging the child from the parents. However, what the village didn't do, was search their library. Of course, Volke discovered myths and books about the keyblades, about Light, Dark, about monsters without hearts, and, of course, Magic. He began self-teaching himself magic, however he had a great difficulty refining magic at his young age-only utter purges and restorations and manipulation of pure energy (Light) were easily picked up by him. In fact, it would be his lack of control and his naivete to cause his execution. Even for healing, he was considered a cursed child and his execution was immediately planned by the village.

The day of his execution came without Volke getting a single clue, having been in his basement as always. Until his house we seized, he had no idea what was going on. By that point, he had learned something. He had learned that they were not alone. The world was no so simple as to be flat and two dimensional, that kingdom alone. However he never read the next part, that their world was spherical. He was interrupted, interrupted by murderous villagers carrying cliched torches and pitchforks as they stormed his small home. What happened next would be yet another thing that Volke would seek to somehow find a way to remember. And, to the villagers, it would be the most devilish and blasphemous thing they'd ever see for the next seven years. (Guess what happens then..)

Incidentally, Volke would next become concious, clutching Recollections Of The Lost, in Twilight Town. Within hours he learned that he could dismiss and resummon the keyblade, and also that the keyblade attracted unwanted attention. He learned that using the Keyblade helped him master magic. Laying low as best as he could, he found ways to survive, his knowledge seeking now encompassing not only the memory of his parents, but also knowledge of the Keyblade itself as well as what exactly happened between him reading that they were not alone and waking up in another world. His alreeady quiet demeanor as well as his tendency to fade into the background helped him survive his way through the city.

Years later, as a teenager, Volke would begin to increasingly hear rumors about the Organization and the Renegades. Then would come the heartless. The disappearing stars. He'd simply maintained a life of learning, somewhere in the back of his mind he was still hoping to learn about keyblades and his family. He also picked something else up, the keyblade turned him into a target. The increased appearance of heartless and the rumors of the keyblade surfaced by Sora and the claims that the ORganization and the Renegades were knowledgable of Keyblades triggered something in him. His mind focused on a single goal, for the moment. The wish to know overwhelming him.

Personality: Volke is very intelligent and quickly absorbs information, he has a quick wit and is rather cunning. While he has a tendency to do a quick analysis of everything he sees, for as long as he could remember, he has had a dangerously one-track mind. Whether it was self-teaching himself (and partially eavesdropping on classes) to trying to find just a picture, a sketch even, of his parents in their records, or learning magic at a young age, and now to the keyblade, he's always pinning himself to a goal and putting it before almost everything else. Specifically, things that he cannot find reason for burn themselves into his memory permanently. Because of this, he often seems preoccupied or lost rather than observant or, atleast, normal.

Years of being alone and left alone leave him, generally, to be a loner who would rather eavesdrop and fade into the background than converse or be part of a crowd. Those years also left him with a serious lack of personal skills, making him externally cold, secretive, and silent. IF engaged in conversation, he'd be more likely to stare at the offender until they gave up on him, or possibly just talk as vaguely and sarcastically as possible. Rather than dealing with people, he figures that everyone has a breaking point for how much they'll deal with and all he has to do is stall until they reach it. Due to this lack of interpersonal experience and lack of actual motivation to get any, as well as his rather focused mind, he is often just finding a way to survive then moving straight on to trying to figure things out-pushing away anything that gets in his way. Strangely enough, his life in Twilight town has, of all things, been rather peaceful.

Physical Description: Volke, who in general prefers to stay indoors or in the dark where he isn't seen, is rather pale-skinned. On top of that, a lack of anything close to athleticism leaves him as scrawny as a pencil and only strong enough to barely wield a weapon with something close to efficiency. His hair is a messy medium-length black, and probably a nightmare for a hair stylist due to his lack of care about it. Contray to popular belief he does NOT need glasses for his perfectly fine black eyes. Although he DOES seem to carry a book around at all times.

His attire consists almoat entirely of the colors black and blue, having figured that black was the least noticable color, and the easiest to fade into the shadows with, and having a certain affinity for the color blue (AKA: His favorite color.) He wears a black hooded robe with blue lines for effect in order to hide his small frame, numerous pockets adorning the inside of the robe in order to keep his things safely in. His robe is quite clearly not well-made, and Volke's personal (And unexperienced) stitching of pockets and dark blue sections are clearly noticeable. Underneath his robe is a just a thin black shirt and dark blue pants. His shoes are merely simple, cheap leather shoes dyed into black. Despite his self-convincing that black is less noticable of a color, he does appear to stick out in crowds-his relatively short stature being the main reason why he's never stopped.

Weapon/Abilities: Volke's main combat talent lies in magic, having explored magic practically as long as he could remember. His training having been with raw energy, he has had trouble with some magics. Mainly, he can mend wounds and flush out poisons and relieve other ailments-however he does have one main offensive magic: a rather weak manipulation of raw Light (Holy). To a lesser extent of practice and skill, he can use Ice Magic and Time Magic. While he does have skill in physical combat, his only true practice or experience lies in dodging, parrying, and defensive tactics. He carries a hardcover book with him at all times, partially as a makeshift shielf, partially as something to do when he's bored.

Recollections of the Lost:

Volke's Keyblade is completely made of smooth, somehow inflammable, wood from top to botton. It begins with wood, binded by a band of unknown material, that breaks off into three branches-Two crooked branches on the side and a straight branch in the middle. The middle branch has a section wrapped in cloth, creating a softer grip than the wood, while the branches hold apparently empty scrolls before rejoining at the middle branch. The "blade" of the keyblade is in the shape of a long question mark, a sphere coming from the intersection of the three branches and transitioning into a long pole-similar to a fishing hook due to the three barbs that come from the outside of the question mark. The scrolls do not, in fact, ever open more than just fluttering a bit in the air and glowing when the keyblade is used as the focal point of a spell. The keychain is a small scroll that, like its larger counterparts, never opens.



Rough drawing: http://img840.imageshack.us/img840/495/keyblade.jpg

Character Theme: Umm...Does that mean it HAS to be from Kingdom Hearts previously?

Battle Theme: Err...I don't know many instrumental songs in the first place.

Character Journal Entry:

A young knowledge seeker.

Hailing from an unknown world, he appeared in Twilight Town one day and has since been known to eavesdrop and constantly read and gather random information for no known purpose while staying disconnected to the majority of the residents.


Other Info: 42.
 

Kat

Writer's block X_X
Yay, deadline time. Well, way past deadline time, but whatever...

Because they have missed their deadlines, CyberBlastoise and Shadowfaith no longer have reservations. As promised to roxas13, Raxuzedy is ACCEPTED. In addition, Niihyl is now RESERVED. If anyone with a pending SU fails to complete/fix their SU by their specified date, more slots will open up.

rotrum, you are currently PENDING. It's not that something needs to be fixed, but rather that I can't read all of your SU right now, but what I have read is looking good. I am trying to quickly get this post out so everyone has an idea of what's going on.

Provided the Renegades who have pendings get their SU's complete by the 14th as previously requested, I'll probably go ahead and post the RP thread soon. Also note that the first post will be updated when I next get a chance (hopefully tomorrow).

-Kat
 

Niihyl

Posthuman
Apologies, but cancel my reserve. I don't really have time to join this, since I'm writing up a couple of my own RPGs. I probably could, but I wouldn't be a regular enough poster. Give someone deserving my reservation.

Sorry again...
 

Kat

Writer's block X_X
Sorry for the long absence. It seems my summer is busier than I thought.

Those whose SU's are still marked Pending are now Denied. After going over your SU, rotrum, Volke is now Accepted.

Given the dearth of enthusiasm for this RP up to this point, I am deciding to close SU's to all but a few people; in essence, this RP is now an INVITE-ONLY RP. For those of you who already have a completed and accepted SU, your characters are still in; once I find a few people for the now empty Renegade slots (and I have a few people in mind), I'll send word on how everything will work.

From now on, I ask that ONLY those who I specifically invite over PM post in this thread. All questions at this point should be directed to me via PM; if it's something many people are likely to have on their minds, I'll post it here. If the people I have in mind can't make it, I may just go ahead and start the RP; we'll see, so check your PM's regularly!

-Kat
 
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