Charizard_Man
Ultimate Trainer
Kingdom Hearts Shining Saga: Registration
Wow, it's that time again? A new Kingdom Hearts game is being released. Which means I was inspired! This new Shining Saga takes place ten years after the events of Sora and company. That means the cast will be completely new, along with the storyline. However, the storyline is not revealed in this thread. This thread just states all you need to know about the world of Kingdom Hearts up to this point. If you have any questions, feel free to ask.
General Plot
History is a funny thing. Months, years, as time passes, history changes. Over time, the past becomes farther and farther away, and as the lives of those who have lived during the past finally all burn out, history can be altered. Facts replaced with fiction, truth becoming lies, until the very core of history rots and becomes something new entirely, an empty shell of what it used to be.
Universe - History in Review
It all began with one single world, that was constantly bathed in the warmth of Light. When people began to fight over the Light within their world, Darkness appeared in their hearts, and the world was consumed. However, fragments of light remained within the hearts of children. From this light, children were able to rebuild the lost world. But darkness still existed, that's why the worlds are separate from each other, divided, waiting for the true light to return. The worlds were surrounded by barriers, to prevent outside interference, making it impossible for different worlds to have contact. The arrival of the Heartless caused the barriers between the worlds to crumble and disappear, and some worlds were even consumed by the Heartless. Gummi Blocks are actually pieces of these broken barriers. Those who travel between worlds are advised to limit their interactions with the inhabitants of foreign worlds, and their meddling in the affairs of those worlds, in order to maintain a balance of separation.
Planes of Existence
It all began with Light, a strong element used in Synthesis Items and is often associated with the forces of good. Light, however, is not entirely benevolent and also gave way to Darkness. A force parallel to Light, is known to cause people to loose their hearts to it if they have delved too deep into it. These two forces clash by fate, leaving behind Between and Nothingness. With these four forces, the Universe was split into four realms. All of these realms are on their own plane of existence.
There are only two planes in the Universe, these planes have been dubbed with the names Realm of Light and the Realm of Darkness. The Realm of Light is a realm made up mostly of light and makes up almost half of the universe, similar to the Realm of Darkness. Like the Realm of Darkness, the Realm of Light has a Keyblade. The Realm of Darkness is a realm made up of Darkness in people in every world. As with the Realm of Light, this realm has a Keyblade. Kingdom Hearts is found here. This is also the home of all the Heartless, as this is where the most powerful ones can be found.
The Realm of Twilight is the third realm, and lies between the Realm of Light and Realm of Darkness. Each world ties closer to the Realm of Light or the Realm of Darkness, with the exception of The Land of Departure, which exists exactly in the middle. The Realm of Nothingness is the fourth and final realm, nothing exists here and if one stays in there for too long they will cease to exist. The only way to survive is to remember your past.
Keyblade Era
The origins of Keyblades is certainly unclear. There are many documents such in reference to special qualities of the wielders and some give vague explanations of the Keyblades' power, but none have shown where the Keyblades originated, how they are created, or what their original purpose might have been. One legend states that the Keyblade master saved the world, while another said he wrought chaos and destruction upon it. While these legends may appear to contradict themselves, it can be assumed that the Keyblade Master chooses how to use the Keyblade, whether for good or evil. This sheds some light on the Keyblade War.
The Keyblade War was a mysterious conflict in which many Keyblade wielders fought many, many years ago. The conflict aroused when Keyblade wielders of Light and Darkness clashed with each other to create the X-Blade. The failed attempts resulted in the scarred remnants that eventually became known as the Keyblade Graveyard.
A Keyblade is now a thing of urban myth, mainly surviving due to the fact of children playing hero using wooden Keyblades to fight amongst each other. Some Fighting Schools use wooden swords, or even wooden Keyblades, to train their apprentices in combat. But a Keyblade Master has not existed for little over a decade now.
The Shining
The origins of these creatures is unknown, a very mysterious being. Usually shrouded by an emanating energy, it is the remnant of the willful soul left behind when a powerful heart and body separate.
Keyblade: An Explanation
As the name implies, in combat, Keyblades are used in a manner similar to swords. Despite the fact that most possess no actual blade, Keyblades still make efficient combat weapons and are shown to be particularly effective weapons against the darkness. Keyblades can vary in appearance by placing different keychains on them. However, there are many Keyblades that do not possess a keychain, possibly to represent the realm they came from, or how they were made. Most Keyblade wielders are also able to extend their Keyblade's length with Light or Darkness for their ultimate attacks.
The main power of the Keyblade, however, is the ability to seal or open the barriers between worlds, as well as "lock" a world's Keyhole, preventing the Heartless from attacking that world's heart. As an offset of this ability, the Keyblade can also be used to lock or unlock any lock, allowing the user to access any sealed interior, whether it be a locked room, gate, or treasure chest.
In addition to its base powers, it is possible to modify a Keyblade's appearance and powers by attaching various Keychains or Gears in the wielder's inventory. The Keyblade has a special power that only lets a chosen wielder hold it. This is proven when Sora gives his Keyblade to Jack Sparrow only to have it come back to his hand. In the final battle with Xemnas Sora was able to hold Riku's Keyblade and the same goes for Riku and Sora's Keyblade. An additional power is the Keyblade Ride where a Keyblade wielder can turn their Keyblade into vehicles and use them to travel around.
While there are many qualities a Keyblade wielder must have, the only known requirement is that they have an exceptionally strong heart. There are some instances where if one has an exceptionally strong connection to someone who can wield a Keyblade, they will be able to wield a Keyblade.
Magic
Keyblades are natural conduits for casting magic, some Keyblades have the innate ability to enhance specific kinds of magic, and many also augment the user's magical abilities on a more general level. Keyblades can also augment the holder with other powers and abilities that they would not normally be able to use.
Dual Wielding
Keyblade wielders are also able to generate a second Keyblade using the Synch Blade ability. Keyblade wielders are also able to allow others to wield this second Keyblade, or have it taken by the other wielder. When Roxas encounters Riku at Memory's Skyscraper he throws his Oblivion at Riku. Riku catches it and actually wields it in battle against him; when Roxas and Sora fight within the Awakening, Sora is able to steal Roxas's Keyblades and use them against him.
Level System: An Explanation
Level, simply put, is how powerful you are. The higher your level is, the more damage you will do with magic and physical attacks, your defense, HP, and MP will increase, and you will learn more spells to cast. To level up, you must gain experience. Experience is gained by defeating enemies, unless the form or situation you are in requires a different method. Below is a list of stats raised in each level-up:
1. Increase in Health Points
2. Increase in Magic Points
3. More armor slots
4. More accessory slots
5. Increase in Ability Points
6. A new spell
7. An extra Armor Gauge
8. A new ability
EXP Table
------------------------------------------------------------------------------
Level | 1 2 3 4 5 6 7 8 9 10
------------------------------------------------------------------------------
0+ | 16 31 58 99 159 239 343 473 631 821
10+ | 1044 1304 1601 1940 2321 2748 3222 3745 4321 4950
20+ | 5636 6380 7185 8051 8982 9980 11046 12183 13393 14676
30+ | 16037 17475 18995 20596 22282 24053 25913 27863 29904 32039
40+ | 34269 36597 39024 41552 44183 46918 49760 52710 55769 58941
50+ | 62226 65627 69144 72781 76538 80417 84420 88549 92805 97191
60+ | 101707 106356 111139 116058 121115 126311 131648 137128 142752 148522
70+ | 154439 160506 166724 173095 179619 186299 193137 200134 207292 214611
80+ | 222095 229744 237561 245546 253701 262028 270529 279205 288057 297087
90+ | 306298 315689 325264 335023 344968 355100 365422 375934 -
------------------------------------------------------------------------------
Battle Mechanics
•Main Point: A battle requires a full-length post unless it is a battle where all characters are involved, in which case only one paragraph is needed with your character's actions only with maybe slight reactions from others. I will post major occurrences in battle like someone is injured and whatnot.
Health Points
The battles, like most other RPGs, are based off of a system of Health Points (HP). Each character and enemy has a number of Hit Points that must be depleted before he/she/it is defeated. To deplete Hit Points, that character or enemy must be hit by an attack or spell that causes damage. The maximum number of Health Points for a character depends on the weapon, armor, and accessories they have on when they reach Level 50 (the max level).
Allied characters' HP can be restored via HP orbs that enemies drop, Potions, Hi-Potions, Mega Potions, Elixirs, Megalixirs and Cure Magic. Some enemies have the ability to regenerate their own HP, but this is uncommon.
Magic
Magic is both a form of attack and stat parameter. Magic is one of two forms a character can perform, the other being weapon-based attacks, and, although the use of magic is limited by the character's remaining MP, it is, in many instances, perceptibly more powerful than physical attacks, as well as capable of inflicting elemental damage. MP may be recovered by dealing damage to enemies and collecting the Magic Orbs they drop; by the use of an Ether, Mega-Ether or Elixr or other items. The Magic Powers include:
Abilities are split into three categories: Support, Action, and Growth. Support Abilities are usually abilities that make your character stronger either offensively or defensively by upgrading your Attack, Defense, or Magic. Action abilities are abilities that usually give you a new technique, usually a maneuver in combat. Growth abilities are abilities that help you move around faster or allow you to dodge attacks.
Various weapons can also carry abilities on them. Staffs and Shields have abilities, whereas Keyblades have abilities on them. This enables a character to have the same ability multiple times: for instance, a character learns one MP Rage normally. However, by equipping a specific weapon he can gain a second MP Rage, and by equipping an accessory they can instantly learn a third MP Rage.
Armor Form
Replacing Drive Forms, Armor Forms are special abilities that are used to make your character transform into a more powerful form using the aid of ancient Armor and magic. Your character should already have Armor, just like in Birth by Sleep your character will have an armor piece on their left shoulder and depending on your taste it can be any style and color.
An Armor Form is a special ability that your character was granted as a child, this allows your character to transform into stronger forms by using Magic. Armor Forms also allow your character to use different, more powerful attacks and combos, dual Keyblade wielding, gliding or use abilities that couldn't normally be used before. In order to use these abilities a character's Armor Gauge must be full, to gain even more abilities the Armor can be leveled up. Using the same leveling system as the main characters.
Registration
Keyblade Wielder (2 Spots Left)
Name: (First Name only)
Age: (Between 16 and 21)
Gender:
Home World:
Magic Attributes: (2 Magic Attributes your character specializes in and one spell for each.)
Abilities: (2 Regular Abilities, either Action Support or Growth)
Fighting Style: (Short description of how your character is known to fight, does he have a title? Class?)
Keyblade: (What Keychain? Provide Picture.)
Keyblade Ride: (What kind of vehicle does your Keyblade make, not too big. Needs good Description.)
Armor Appearance: (What's your Armor look like when eqquiped?)
Armor Abilities: (1 Special and Unique ability only you know when equipped with your armor.)
Appearance: (Detail.)
Personality: (Detail.)
History:
Mage (1 Spot Left)
Name: (First Name only)
Age: (Between 16 and 21)
Gender:
Home World:
Magic Spells: (You have the basic spell for every attribute, i.e. Cure, Fire. Just wanted to let you know.)
Summon: (Can summon 1 character. What's their ability?)
Abilities: (2 Regular Abilities, either Action Support or Growth))
Staff: (What Staff? Provide Picture.)
Appearance: (Detail.)
Personality: (Detail.)
History:
Archer (1 Spot Left)
Name: (First Name only)
Age: (Between 16 and 21)
Gender:
Home World:
Arrow Element: (1 Arrow Element. Fire, Water, Ice, Lightning?)
Special Shots: (2 Unique kind of Arrows you can fire. Bomb Arrows, Multi-Shot Arrows?)
Abilities: (2 Regular Abilities, either Action Support or Growth))
Bow: (What kind of Bow and Arrows? Provide Description.)
Appearance: (Detail.)
Personality: (Detail.)
History:
RP Sample:(I'll only ask for it if I need it)
Party
Reservations last 24 hours.
Keyblade Wielders:
01. Gaia [Wind/Holy Magic;3 Hearts Keyblade] [Charizard_Man]
02. RESERVED
03. RESERVED
Mage:
01. OPEN
Archer:
01. RESERVED
Wow, it's that time again? A new Kingdom Hearts game is being released. Which means I was inspired! This new Shining Saga takes place ten years after the events of Sora and company. That means the cast will be completely new, along with the storyline. However, the storyline is not revealed in this thread. This thread just states all you need to know about the world of Kingdom Hearts up to this point. If you have any questions, feel free to ask.
General Plot
History is a funny thing. Months, years, as time passes, history changes. Over time, the past becomes farther and farther away, and as the lives of those who have lived during the past finally all burn out, history can be altered. Facts replaced with fiction, truth becoming lies, until the very core of history rots and becomes something new entirely, an empty shell of what it used to be.
Universe - History in Review
It all began with one single world, that was constantly bathed in the warmth of Light. When people began to fight over the Light within their world, Darkness appeared in their hearts, and the world was consumed. However, fragments of light remained within the hearts of children. From this light, children were able to rebuild the lost world. But darkness still existed, that's why the worlds are separate from each other, divided, waiting for the true light to return. The worlds were surrounded by barriers, to prevent outside interference, making it impossible for different worlds to have contact. The arrival of the Heartless caused the barriers between the worlds to crumble and disappear, and some worlds were even consumed by the Heartless. Gummi Blocks are actually pieces of these broken barriers. Those who travel between worlds are advised to limit their interactions with the inhabitants of foreign worlds, and their meddling in the affairs of those worlds, in order to maintain a balance of separation.
Planes of Existence
It all began with Light, a strong element used in Synthesis Items and is often associated with the forces of good. Light, however, is not entirely benevolent and also gave way to Darkness. A force parallel to Light, is known to cause people to loose their hearts to it if they have delved too deep into it. These two forces clash by fate, leaving behind Between and Nothingness. With these four forces, the Universe was split into four realms. All of these realms are on their own plane of existence.
There are only two planes in the Universe, these planes have been dubbed with the names Realm of Light and the Realm of Darkness. The Realm of Light is a realm made up mostly of light and makes up almost half of the universe, similar to the Realm of Darkness. Like the Realm of Darkness, the Realm of Light has a Keyblade. The Realm of Darkness is a realm made up of Darkness in people in every world. As with the Realm of Light, this realm has a Keyblade. Kingdom Hearts is found here. This is also the home of all the Heartless, as this is where the most powerful ones can be found.
The Realm of Twilight is the third realm, and lies between the Realm of Light and Realm of Darkness. Each world ties closer to the Realm of Light or the Realm of Darkness, with the exception of The Land of Departure, which exists exactly in the middle. The Realm of Nothingness is the fourth and final realm, nothing exists here and if one stays in there for too long they will cease to exist. The only way to survive is to remember your past.
Keyblade Era
The origins of Keyblades is certainly unclear. There are many documents such in reference to special qualities of the wielders and some give vague explanations of the Keyblades' power, but none have shown where the Keyblades originated, how they are created, or what their original purpose might have been. One legend states that the Keyblade master saved the world, while another said he wrought chaos and destruction upon it. While these legends may appear to contradict themselves, it can be assumed that the Keyblade Master chooses how to use the Keyblade, whether for good or evil. This sheds some light on the Keyblade War.
The Keyblade War was a mysterious conflict in which many Keyblade wielders fought many, many years ago. The conflict aroused when Keyblade wielders of Light and Darkness clashed with each other to create the X-Blade. The failed attempts resulted in the scarred remnants that eventually became known as the Keyblade Graveyard.
A Keyblade is now a thing of urban myth, mainly surviving due to the fact of children playing hero using wooden Keyblades to fight amongst each other. Some Fighting Schools use wooden swords, or even wooden Keyblades, to train their apprentices in combat. But a Keyblade Master has not existed for little over a decade now.
The Shining
The origins of these creatures is unknown, a very mysterious being. Usually shrouded by an emanating energy, it is the remnant of the willful soul left behind when a powerful heart and body separate.
Keyblade: An Explanation
As the name implies, in combat, Keyblades are used in a manner similar to swords. Despite the fact that most possess no actual blade, Keyblades still make efficient combat weapons and are shown to be particularly effective weapons against the darkness. Keyblades can vary in appearance by placing different keychains on them. However, there are many Keyblades that do not possess a keychain, possibly to represent the realm they came from, or how they were made. Most Keyblade wielders are also able to extend their Keyblade's length with Light or Darkness for their ultimate attacks.
The main power of the Keyblade, however, is the ability to seal or open the barriers between worlds, as well as "lock" a world's Keyhole, preventing the Heartless from attacking that world's heart. As an offset of this ability, the Keyblade can also be used to lock or unlock any lock, allowing the user to access any sealed interior, whether it be a locked room, gate, or treasure chest.
In addition to its base powers, it is possible to modify a Keyblade's appearance and powers by attaching various Keychains or Gears in the wielder's inventory. The Keyblade has a special power that only lets a chosen wielder hold it. This is proven when Sora gives his Keyblade to Jack Sparrow only to have it come back to his hand. In the final battle with Xemnas Sora was able to hold Riku's Keyblade and the same goes for Riku and Sora's Keyblade. An additional power is the Keyblade Ride where a Keyblade wielder can turn their Keyblade into vehicles and use them to travel around.
While there are many qualities a Keyblade wielder must have, the only known requirement is that they have an exceptionally strong heart. There are some instances where if one has an exceptionally strong connection to someone who can wield a Keyblade, they will be able to wield a Keyblade.
Magic
Keyblades are natural conduits for casting magic, some Keyblades have the innate ability to enhance specific kinds of magic, and many also augment the user's magical abilities on a more general level. Keyblades can also augment the holder with other powers and abilities that they would not normally be able to use.
Dual Wielding
Keyblade wielders are also able to generate a second Keyblade using the Synch Blade ability. Keyblade wielders are also able to allow others to wield this second Keyblade, or have it taken by the other wielder. When Roxas encounters Riku at Memory's Skyscraper he throws his Oblivion at Riku. Riku catches it and actually wields it in battle against him; when Roxas and Sora fight within the Awakening, Sora is able to steal Roxas's Keyblades and use them against him.
Level System: An Explanation
Level, simply put, is how powerful you are. The higher your level is, the more damage you will do with magic and physical attacks, your defense, HP, and MP will increase, and you will learn more spells to cast. To level up, you must gain experience. Experience is gained by defeating enemies, unless the form or situation you are in requires a different method. Below is a list of stats raised in each level-up:
1. Increase in Health Points
2. Increase in Magic Points
3. More armor slots
4. More accessory slots
5. Increase in Ability Points
6. A new spell
7. An extra Armor Gauge
8. A new ability
EXP Table
------------------------------------------------------------------------------
Level | 1 2 3 4 5 6 7 8 9 10
------------------------------------------------------------------------------
0+ | 16 31 58 99 159 239 343 473 631 821
10+ | 1044 1304 1601 1940 2321 2748 3222 3745 4321 4950
20+ | 5636 6380 7185 8051 8982 9980 11046 12183 13393 14676
30+ | 16037 17475 18995 20596 22282 24053 25913 27863 29904 32039
40+ | 34269 36597 39024 41552 44183 46918 49760 52710 55769 58941
50+ | 62226 65627 69144 72781 76538 80417 84420 88549 92805 97191
60+ | 101707 106356 111139 116058 121115 126311 131648 137128 142752 148522
70+ | 154439 160506 166724 173095 179619 186299 193137 200134 207292 214611
80+ | 222095 229744 237561 245546 253701 262028 270529 279205 288057 297087
90+ | 306298 315689 325264 335023 344968 355100 365422 375934 -
------------------------------------------------------------------------------
Battle Mechanics
•Main Point: A battle requires a full-length post unless it is a battle where all characters are involved, in which case only one paragraph is needed with your character's actions only with maybe slight reactions from others. I will post major occurrences in battle like someone is injured and whatnot.
Health Points
The battles, like most other RPGs, are based off of a system of Health Points (HP). Each character and enemy has a number of Hit Points that must be depleted before he/she/it is defeated. To deplete Hit Points, that character or enemy must be hit by an attack or spell that causes damage. The maximum number of Health Points for a character depends on the weapon, armor, and accessories they have on when they reach Level 50 (the max level).
Allied characters' HP can be restored via HP orbs that enemies drop, Potions, Hi-Potions, Mega Potions, Elixirs, Megalixirs and Cure Magic. Some enemies have the ability to regenerate their own HP, but this is uncommon.
Magic
Magic is both a form of attack and stat parameter. Magic is one of two forms a character can perform, the other being weapon-based attacks, and, although the use of magic is limited by the character's remaining MP, it is, in many instances, perceptibly more powerful than physical attacks, as well as capable of inflicting elemental damage. MP may be recovered by dealing damage to enemies and collecting the Magic Orbs they drop; by the use of an Ether, Mega-Ether or Elixr or other items. The Magic Powers include:
- Fire
- Blizzard
- Thunder
- Cure
- Gravity
- Stop
- Aero
- Magnet
- Reflect
- Holy
Abilities are split into three categories: Support, Action, and Growth. Support Abilities are usually abilities that make your character stronger either offensively or defensively by upgrading your Attack, Defense, or Magic. Action abilities are abilities that usually give you a new technique, usually a maneuver in combat. Growth abilities are abilities that help you move around faster or allow you to dodge attacks.
Various weapons can also carry abilities on them. Staffs and Shields have abilities, whereas Keyblades have abilities on them. This enables a character to have the same ability multiple times: for instance, a character learns one MP Rage normally. However, by equipping a specific weapon he can gain a second MP Rage, and by equipping an accessory they can instantly learn a third MP Rage.
Armor Form
Replacing Drive Forms, Armor Forms are special abilities that are used to make your character transform into a more powerful form using the aid of ancient Armor and magic. Your character should already have Armor, just like in Birth by Sleep your character will have an armor piece on their left shoulder and depending on your taste it can be any style and color.
An Armor Form is a special ability that your character was granted as a child, this allows your character to transform into stronger forms by using Magic. Armor Forms also allow your character to use different, more powerful attacks and combos, dual Keyblade wielding, gliding or use abilities that couldn't normally be used before. In order to use these abilities a character's Armor Gauge must be full, to gain even more abilities the Armor can be leveled up. Using the same leveling system as the main characters.
Registration
Keyblade Wielder (2 Spots Left)
Name: (First Name only)
Age: (Between 16 and 21)
Gender:
Home World:
Magic Attributes: (2 Magic Attributes your character specializes in and one spell for each.)
Abilities: (2 Regular Abilities, either Action Support or Growth)
Fighting Style: (Short description of how your character is known to fight, does he have a title? Class?)
Keyblade: (What Keychain? Provide Picture.)
Keyblade Ride: (What kind of vehicle does your Keyblade make, not too big. Needs good Description.)
Armor Appearance: (What's your Armor look like when eqquiped?)
Armor Abilities: (1 Special and Unique ability only you know when equipped with your armor.)
Appearance: (Detail.)
Personality: (Detail.)
History:
Mage (1 Spot Left)
Name: (First Name only)
Age: (Between 16 and 21)
Gender:
Home World:
Magic Spells: (You have the basic spell for every attribute, i.e. Cure, Fire. Just wanted to let you know.)
Summon: (Can summon 1 character. What's their ability?)
Abilities: (2 Regular Abilities, either Action Support or Growth))
Staff: (What Staff? Provide Picture.)
Appearance: (Detail.)
Personality: (Detail.)
History:
Archer (1 Spot Left)
Name: (First Name only)
Age: (Between 16 and 21)
Gender:
Home World:
Arrow Element: (1 Arrow Element. Fire, Water, Ice, Lightning?)
Special Shots: (2 Unique kind of Arrows you can fire. Bomb Arrows, Multi-Shot Arrows?)
Abilities: (2 Regular Abilities, either Action Support or Growth))
Bow: (What kind of Bow and Arrows? Provide Description.)
Appearance: (Detail.)
Personality: (Detail.)
History:
RP Sample:(I'll only ask for it if I need it)
Party
Reservations last 24 hours.
Keyblade Wielders:
01. Gaia [Wind/Holy Magic;3 Hearts Keyblade] [Charizard_Man]
02. RESERVED
03. RESERVED
Mage:
01. OPEN
Archer:
01. RESERVED
Last edited: