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Kingdom Hearts Shining Saga[Registration]

Charizard_Man

Ultimate Trainer
Kingdom Hearts Shining Saga: Registration

Wow, it's that time again? A new Kingdom Hearts game is being released. Which means I was inspired! This new Shining Saga takes place ten years after the events of Sora and company. That means the cast will be completely new, along with the storyline. However, the storyline is not revealed in this thread. This thread just states all you need to know about the world of Kingdom Hearts up to this point. If you have any questions, feel free to ask.

General Plot

History is a funny thing. Months, years, as time passes, history changes. Over time, the past becomes farther and farther away, and as the lives of those who have lived during the past finally all burn out, history can be altered. Facts replaced with fiction, truth becoming lies, until the very core of history rots and becomes something new entirely, an empty shell of what it used to be.

Universe - History in Review
It all began with one single world, that was constantly bathed in the warmth of Light. When people began to fight over the Light within their world, Darkness appeared in their hearts, and the world was consumed. However, fragments of light remained within the hearts of children. From this light, children were able to rebuild the lost world. But darkness still existed, that's why the worlds are separate from each other, divided, waiting for the true light to return. The worlds were surrounded by barriers, to prevent outside interference, making it impossible for different worlds to have contact. The arrival of the Heartless caused the barriers between the worlds to crumble and disappear, and some worlds were even consumed by the Heartless. Gummi Blocks are actually pieces of these broken barriers. Those who travel between worlds are advised to limit their interactions with the inhabitants of foreign worlds, and their meddling in the affairs of those worlds, in order to maintain a balance of separation.

Planes of Existence
It all began with Light, a strong element used in Synthesis Items and is often associated with the forces of good. Light, however, is not entirely benevolent and also gave way to Darkness. A force parallel to Light, is known to cause people to loose their hearts to it if they have delved too deep into it. These two forces clash by fate, leaving behind Between and Nothingness. With these four forces, the Universe was split into four realms. All of these realms are on their own plane of existence.

There are only two planes in the Universe, these planes have been dubbed with the names Realm of Light and the Realm of Darkness. The Realm of Light is a realm made up mostly of light and makes up almost half of the universe, similar to the Realm of Darkness. Like the Realm of Darkness, the Realm of Light has a Keyblade. The Realm of Darkness is a realm made up of Darkness in people in every world. As with the Realm of Light, this realm has a Keyblade. Kingdom Hearts is found here. This is also the home of all the Heartless, as this is where the most powerful ones can be found.

The Realm of Twilight is the third realm, and lies between the Realm of Light and Realm of Darkness. Each world ties closer to the Realm of Light or the Realm of Darkness, with the exception of The Land of Departure, which exists exactly in the middle. The Realm of Nothingness is the fourth and final realm, nothing exists here and if one stays in there for too long they will cease to exist. The only way to survive is to remember your past.

Keyblade Era
The origins of Keyblades is certainly unclear. There are many documents such in reference to special qualities of the wielders and some give vague explanations of the Keyblades' power, but none have shown where the Keyblades originated, how they are created, or what their original purpose might have been. One legend states that the Keyblade master saved the world, while another said he wrought chaos and destruction upon it. While these legends may appear to contradict themselves, it can be assumed that the Keyblade Master chooses how to use the Keyblade, whether for good or evil. This sheds some light on the Keyblade War.

The Keyblade War was a mysterious conflict in which many Keyblade wielders fought many, many years ago. The conflict aroused when Keyblade wielders of Light and Darkness clashed with each other to create the X-Blade. The failed attempts resulted in the scarred remnants that eventually became known as the Keyblade Graveyard.

A Keyblade is now a thing of urban myth, mainly surviving due to the fact of children playing hero using wooden Keyblades to fight amongst each other. Some Fighting Schools use wooden swords, or even wooden Keyblades, to train their apprentices in combat. But a Keyblade Master has not existed for little over a decade now.

The Shining
The origins of these creatures is unknown, a very mysterious being. Usually shrouded by an emanating energy, it is the remnant of the willful soul left behind when a powerful heart and body separate.

Keyblade: An Explanation

As the name implies, in combat, Keyblades are used in a manner similar to swords. Despite the fact that most possess no actual blade, Keyblades still make efficient combat weapons and are shown to be particularly effective weapons against the darkness. Keyblades can vary in appearance by placing different keychains on them. However, there are many Keyblades that do not possess a keychain, possibly to represent the realm they came from, or how they were made. Most Keyblade wielders are also able to extend their Keyblade's length with Light or Darkness for their ultimate attacks.

The main power of the Keyblade, however, is the ability to seal or open the barriers between worlds, as well as "lock" a world's Keyhole, preventing the Heartless from attacking that world's heart. As an offset of this ability, the Keyblade can also be used to lock or unlock any lock, allowing the user to access any sealed interior, whether it be a locked room, gate, or treasure chest.

In addition to its base powers, it is possible to modify a Keyblade's appearance and powers by attaching various Keychains or Gears in the wielder's inventory. The Keyblade has a special power that only lets a chosen wielder hold it. This is proven when Sora gives his Keyblade to Jack Sparrow only to have it come back to his hand. In the final battle with Xemnas Sora was able to hold Riku's Keyblade and the same goes for Riku and Sora's Keyblade. An additional power is the Keyblade Ride where a Keyblade wielder can turn their Keyblade into vehicles and use them to travel around.

While there are many qualities a Keyblade wielder must have, the only known requirement is that they have an exceptionally strong heart. There are some instances where if one has an exceptionally strong connection to someone who can wield a Keyblade, they will be able to wield a Keyblade.

Magic
Keyblades are natural conduits for casting magic, some Keyblades have the innate ability to enhance specific kinds of magic, and many also augment the user's magical abilities on a more general level. Keyblades can also augment the holder with other powers and abilities that they would not normally be able to use.

Dual Wielding
Keyblade wielders are also able to generate a second Keyblade using the Synch Blade ability. Keyblade wielders are also able to allow others to wield this second Keyblade, or have it taken by the other wielder. When Roxas encounters Riku at Memory's Skyscraper he throws his Oblivion at Riku. Riku catches it and actually wields it in battle against him; when Roxas and Sora fight within the Awakening, Sora is able to steal Roxas's Keyblades and use them against him.

Level System: An Explanation

Level, simply put, is how powerful you are. The higher your level is, the more damage you will do with magic and physical attacks, your defense, HP, and MP will increase, and you will learn more spells to cast. To level up, you must gain experience. Experience is gained by defeating enemies, unless the form or situation you are in requires a different method. Below is a list of stats raised in each level-up:

1. Increase in Health Points
2. Increase in Magic Points
3. More armor slots
4. More accessory slots
5. Increase in Ability Points
6. A new spell
7. An extra Armor Gauge
8. A new ability

EXP Table
------------------------------------------------------------------------------
Level | 1 2 3 4 5 6 7 8 9 10
------------------------------------------------------------------------------
0+ | 16 31 58 99 159 239 343 473 631 821
10+ | 1044 1304 1601 1940 2321 2748 3222 3745 4321 4950
20+ | 5636 6380 7185 8051 8982 9980 11046 12183 13393 14676
30+ | 16037 17475 18995 20596 22282 24053 25913 27863 29904 32039
40+ | 34269 36597 39024 41552 44183 46918 49760 52710 55769 58941
50+ | 62226 65627 69144 72781 76538 80417 84420 88549 92805 97191
60+ | 101707 106356 111139 116058 121115 126311 131648 137128 142752 148522
70+ | 154439 160506 166724 173095 179619 186299 193137 200134 207292 214611
80+ | 222095 229744 237561 245546 253701 262028 270529 279205 288057 297087
90+ | 306298 315689 325264 335023 344968 355100 365422 375934 -
------------------------------------------------------------------------------

Battle Mechanics

•Main Point: A battle requires a full-length post unless it is a battle where all characters are involved, in which case only one paragraph is needed with your character's actions only with maybe slight reactions from others. I will post major occurrences in battle like someone is injured and whatnot.

Health Points
The battles, like most other RPGs, are based off of a system of Health Points (HP). Each character and enemy has a number of Hit Points that must be depleted before he/she/it is defeated. To deplete Hit Points, that character or enemy must be hit by an attack or spell that causes damage. The maximum number of Health Points for a character depends on the weapon, armor, and accessories they have on when they reach Level 50 (the max level).

Allied characters' HP can be restored via HP orbs that enemies drop, Potions, Hi-Potions, Mega Potions, Elixirs, Megalixirs and Cure Magic. Some enemies have the ability to regenerate their own HP, but this is uncommon.

Magic





Magic is both a form of attack and stat parameter. Magic is one of two forms a character can perform, the other being weapon-based attacks, and, although the use of magic is limited by the character's remaining MP, it is, in many instances, perceptibly more powerful than physical attacks, as well as capable of inflicting elemental damage. MP may be recovered by dealing damage to enemies and collecting the Magic Orbs they drop; by the use of an Ether, Mega-Ether or Elixr or other items. The Magic Powers include:
  • Fire
  • Blizzard
  • Thunder
  • Cure
  • Gravity
  • Stop
  • Aero
  • Magnet
  • Reflect
  • Holy
Abilities
Abilities are split into three categories: Support, Action, and Growth. Support Abilities are usually abilities that make your character stronger either offensively or defensively by upgrading your Attack, Defense, or Magic. Action abilities are abilities that usually give you a new technique, usually a maneuver in combat. Growth abilities are abilities that help you move around faster or allow you to dodge attacks.

Various weapons can also carry abilities on them. Staffs and Shields have abilities, whereas Keyblades have abilities on them. This enables a character to have the same ability multiple times: for instance, a character learns one MP Rage normally. However, by equipping a specific weapon he can gain a second MP Rage, and by equipping an accessory they can instantly learn a third MP Rage.


Armor Form
Replacing Drive Forms, Armor Forms are special abilities that are used to make your character transform into a more powerful form using the aid of ancient Armor and magic. Your character should already have Armor, just like in Birth by Sleep your character will have an armor piece on their left shoulder and depending on your taste it can be any style and color.

An Armor Form is a special ability that your character was granted as a child, this allows your character to transform into stronger forms by using Magic. Armor Forms also allow your character to use different, more powerful attacks and combos, dual Keyblade wielding, gliding or use abilities that couldn't normally be used before. In order to use these abilities a character's Armor Gauge must be full, to gain even more abilities the Armor can be leveled up. Using the same leveling system as the main characters.

Registration

Keyblade Wielder (2 Spots Left)
Name: (First Name only)
Age: (Between 16 and 21)
Gender:
Home World:
Magic Attributes: (2 Magic Attributes your character specializes in and one spell for each.)
Abilities: (2 Regular Abilities, either Action Support or Growth)
Fighting Style: (Short description of how your character is known to fight, does he have a title? Class?)
Keyblade: (What Keychain? Provide Picture.)
Keyblade Ride: (What kind of vehicle does your Keyblade make, not too big. Needs good Description.)
Armor Appearance: (What's your Armor look like when eqquiped?)
Armor Abilities: (1 Special and Unique ability only you know when equipped with your armor.)
Appearance: (Detail.)
Personality: (Detail.)
History:

Mage (1 Spot Left)
Name: (First Name only)
Age: (Between 16 and 21)
Gender:
Home World:
Magic Spells: (You have the basic spell for every attribute, i.e. Cure, Fire. Just wanted to let you know.)
Summon: (Can summon 1 character. What's their ability?)
Abilities: (2 Regular Abilities, either Action Support or Growth))
Staff: (What Staff? Provide Picture.)
Appearance: (Detail.)
Personality: (Detail.)
History:

Archer (1 Spot Left)
Name: (First Name only)
Age: (Between 16 and 21)
Gender:
Home World:
Arrow Element: (1 Arrow Element. Fire, Water, Ice, Lightning?)
Special Shots: (2 Unique kind of Arrows you can fire. Bomb Arrows, Multi-Shot Arrows?)
Abilities: (2 Regular Abilities, either Action Support or Growth))
Bow: (What kind of Bow and Arrows? Provide Description.)
Appearance: (Detail.)
Personality: (Detail.)
History:

RP Sample:(I'll only ask for it if I need it)

Party
Reservations last 24 hours.
Keyblade Wielders:
01. Gaia [Wind/Holy Magic;3 Hearts Keyblade] [Charizard_Man]
02. RESERVED
03. RESERVED

Mage:
01. OPEN

Archer:
01. RESERVED
 
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Parasite

ブラック☆スタ
May I also reserve as a Keyblade wielder?
 

Charizard_Man

Ultimate Trainer
Yay for reservations, just make sure your profiles are great! ^^

•Name: Gaia
Age: 15
Gender: Male

Home World: Land of Departure

Magic Attributes: Due to this affinity for both Light and Wind he is able to use the powerful Holy and Tornado spells. The Light magic Holy spell allows him to lock onto an enemy's soul, heart, or body and attack it with blinding golden lights of magic. The surrounding enemies get blasted as well, just with not as much force as the main target.

His Wind magic Tornado spell is quite powerful, able to levitate slightly off the ground and point his Keyblade into the air he is able to create a large vortex of wind that inhales any enemy and sends them spiraling out of control. He is able to levitate around the field and grab any enemy trying to escape.

Abilities: Sliding Dash, an ability that allows Gaia to quickly close in on a target far away and attack. When he spots an enemy he slides on the floor to reach his enemy, maximum 20 yards away at the ability's base level.

Counterguard, an ability that allows Gaia to counterattack nearby enemies with a shock wave. In order to pull this off he needs to pull off a successful block and lets him counter attack with a strong combo. This counter attack is always a critical hit and can do more damage than a normal combo.

Fighting Style: Gaia is the fastest fighter in his home town, using swift combo attacks with quick movements. Gaia is a Blink Striker, focusing on extremely swift movements and multiple-hit attacks. While in his Armor Mode he is even quicker and his attacks hits twice more.

Keyblade: 3 Hearts http://i598.photobucket.com/albums/tt62/Stud_Muffin-2/3Hearts.png
Like most Keyblades, it is a Keyblade of the Realm of Light. Gaia uses this to form his Keyblade Ride.
Keyblade Ride: Gaia's version of the Keyblade Ride mirrors a Skateboard with the shaft head split into two and pointing in either direction and slightly lifted up. The shaft head is the back with the hilt and guard being the front. The shaft is replaced by a small golden platform of some sort and the hilt and guard now collapsed and making an angle at the front with an angel and demon wing at the front on either side.

Armor Appearance: When touching the piece of armor on his shoulder, Gaia becomes full clad in armor. Gaia's suit of armor shares the coloration of the pieces he normally wears, predominantly sporting shades of blue and gold. In this suit, Gaia has a golden colored cape that is discolored, almost appearing rusted. The armor on his knees is gold and bears a sharp, upward-pointing hook on the outer side of each one. Gaia's helmet has a notably unique design, appearing flat on top and longer going from front to back. His helmet has two prongs on either side of his head which point backwards and angle diagonally upward. His boots finish off the armor and are completely gold.
Armor Abilities: Gaia's personal Armor Ability that puts a large emphasis on overwhelming all enemies with wide-ranged, speed-based combos while he swiftly glides around from enemy to enemy with super speed. He unleashes hundreds of hits on the enemies, at the end Gaia shatters the enemies with tornadoes of light that he refers to as "Divine Whirl".

Appearance: Gaia has a peachy tone to his skin. Gaia's hair is a darkened, dirty brown appearing shimmering black in color, lightening as it goes off into the tips , often described as the shimmering hue of gold if it were black. In general, his hair falls normally down past his eyebrows and down to mid-nose while the sides fall down well past his ears yet fall down in such a manner that allow his ears to be seen. The top of his hair seems to flare out as it goes to the right very similar to Ventus' hair. His eyes are also breath taking, an icy marvelous blue encircle each bottomless pupil.

The boy stands at five feet and nine inches and weighs a healthy one-hundred and thirty lbs. As aforementioned, it would seem that Gaia is very athletic. As someone who plays sports and trains the art of fighting with his Master, he has well muscled legs and upper body. Despite his keen interest in sports he is also a science wiz, mainly due to the fact his father is a scientist.

Gaia wears an outfit that compliments his personality, happy-go-lucky and adventurous. He wears a blue jacket with golden trimmings at the end of the sleeves and bottom of the jacket, the jacket is left zipped up half way and has a hood. The collar of the jacket is gold and pleated, underneath this, he wears what appears to be a grey vest with a single button and several white, angular patterns on it. Gaia's shorts balloon outward slightly before closing up about halfway down his shins, similar to caprice pants. These shorts are colored in shades of gold, black, and white. Gaia's shoes are peculiar, looking just like armor versions of high-top street shoes. The high top is gold with the bottoms black and the main part of the shoes shades of dull blue and grey with white shoelaces.

Accessory-wise; he wears an ornate, dull blue and gold piece of armor on his upper-left arm, along with a blue and gold checkered wristband with white edges.

Personality: Gaia is known for his cheerful, energetic personality and his love for competition (specifically sports and eating). He has remarkable intuition at seeing the good in others in spite of their actions, though his capacity for forgiving his enemies has occasionally been criticized as excessive; Gaia, for the most part, only fights to win but usually spares them from more humiliation by walking away. His staggering ability for fighting is simultaneously reined in and enhanced by his fierce loyalty and morality. He has a simple, practical view of the world and is somewhat naive to the world around him. Because of this, many people incorrectly assume him to be somewhat stupid, although once he has a basic understanding of things, he learns very quickly. His most remarkable ability is his will to succeed, pushing himself beyond his limitations, and never giving up even when the odds are stacked against him.

Despite his almost limitless skills, good-hearted spirit, and courage, Gaia suffers from severe trypanophobia, or he fear of medical needles. Even in combat Gaia is shown to have a major weakness: his ridiculous appetite; not only does he eat at a rate that would make other people loose their appetite, but if he doesn't get any food or sweets, he becomes too weak to do almost anything. The demeanor of the boy, as with each and every being claiming themselves intricate, is complex in its multi-layered stratum, each individual trait a contradiction with the next, such as Gaia's brashfulness paired with his hopelessness as a romantic.

Gaia is by no means easily intimidated, but does have a short temper. Of course, when someone he cares about is harmed, he gets very angry at the one who did it to them and will fight to the death to prevent it from happening again. As you might assume from the above statement, Gaia also has a strong sense of justice. However, he firmly believes that right and wrong are just concepts, and that it’s what you do and what you believe in that matters in the end. He personally thinks that the lives of others take priority over his own. He will gladly risk his life so that someone else can keep theirs without so much as a second’s hesitation.

History: Gaia was born an only child in the small city in the Land of Departure. His child hood was similar to most children of his town though he was somewhat interested in playing hero and fighting imaginary monsters. His parents preformed traditional duties of the village, his father went into the laboratories while his mother stayed on the coast to take care of the more domestic chores.

One day when Gaia was 5 he met a man, an old warrior that now spent his days alone in his house. He is known by everyone as Saqure, the elderly warrior. Gaia grew to know him as Master Saqure, and only by that name. Being a typical child he wanted to go straight into killing things with a real weapon, Master Saqure however insisted he trained with the basics and with a wooden weapon. So they found the largest tree in the wilderness, only to find it was a Paopu Tree. Master Saqure taught Gaia about the mysteries behind the Paopu Fruit. From that tree he carved a wooden Keyblade for Gaia. At first Gaia questioned the weapon and called it "funny looking", Master Saqure proceeded to tell the tale of the Keyblade to Gaia.

He permanently joined Master Saqure as his fighting student at age 10 as was traditional of males in that city. A week before his 14th birthday he was fighting in the nearby mountain ranges to bring back some food to eat. He fought a large Boar creature, his friend poised behind him with a wooden keyblade similar to Gaia's. Right as the boar charged Gaia hopped on its back while his friend grabbed the sharp edge of her Wooden Keyblades and punctured the beast. Gaia managed to hold to Boar somewhat still, but his friend was punctured in the shoulder by one of the boar's tusks. She was Gaia's best friend, the only girl he knew. The only girl Gaia knew, and he got her stabbed. The boar went down, but so did his friend. Gaia arrived back at Master Saqure's home and presented him with the Boar and the injured friend, the Master quickly put her to a bed and started to try and nurse her back to health.

Just 3 days later Gaia was called to Master Saqure's home to check up on his injured friend. She didn't look to well and coughed up blood now and then, she smiled and gave Gaia and Master Saqure small star-shaped charms. She said they were Lucky Charms, after the Paopu Fruit. After that, she died.

Gaia tried to go on with life after the death of their lost friend but the memory was too just too painful. Just over a month later bandits arrived in the city, Master Saqure and Gaia fought the band and saved the city. But the bandits managed to injure Master Saqure, and he died several days later.

Upon settling into his own home at the age of 15 he tore apart the three lucky charms his friend made a year before. He didn't throw them away, not at all. He grabbed the pieces of the broken Lucky Charms and made them into one, the Lucky Charm that came into being had different colors for the three Lucky Charms he broke apart. He named this Charm 3 Hearts, after the 3 hearts of him, his friend and his master. He would train with the tools his Master passed down to him day and night and would often go out for days on end, sometimes taking these dangerous weapons with him; leaving his parents to worry if their son would ever return home.

He was angry at the death of his Master and was unsure of whom to blame it on, so he took it out on whatever poor thug that happened to have the nerve to harm people. So he trained his abilities and soon enough, something strange happened to his city. Darkness arrived...
 
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Sandmann XIII

Well-Known Member
If I could, I would like to reserve a spot as a keyblade wielder. I just want to draw up my character first.
 

Manaphy Mare

1000 Words
One quick question: do we have to provide a picture of our keyblade, or would a written description suffice?
 

Charizard_Man

Ultimate Trainer
Manaphy Mare: A written description would be just fine. Make sure its descriptive though, so I can get a good picture of it.

Copygoo: To an extent yes, they won't be very adept at that magic however. See, out of the three classes here Archers are the least adept at magic. Similar to how Goofy is hardly seen using magic (or atleast i never saw him). But yes they'll have minimal use of those elements for magic attacks.
 

Manaphy Mare

1000 Words
Here's my Sign Up, anyone who wants to try drawing his keyblade is more than welcome.

Name: Makoto
Age: 16
Gender: Male
Home World: Mercury (Currently residing in Atlantica because of the heartless invading his world)
Magic Attributes: Water (Cure), Ice (Blizzard)
Abilities: Mercury Crisis Action!- Using his Mercury Pendule he transforms into the Senshi of his world, Sailor Mercury. In this form he is able to use several other attacks such as Mercury Aqua Mist and Shabon blitz.
Prince of heart- Makoto was born without any darkness within his heart and thus he has many, albeit latent, skills that the princesses of heart had.
Fighting Style: Makoto’s fighting style relies heavily on speed, grace, flexibility and fluidity of motion; If things get too rough to just use his keyblade he will not hesitate to transform and use his skills.

Keyblade: Makoto’s keyblade, Princely Spring, has a color scheme of varying shades of blue. The hand guard has an appearance that seems to be a cross between a lyre and two, crashing waves with the crests of the waves facing away from the shaft. The shaft is simple in design and is a gradient shifting from sapphire blue near the hand guard to sky blue near the center to light blue near the teeth. The teeth resemble a gurgling fountain with three bubbles at each side. The chain of the keyblade looks like it is a series of bubbles connecting the keyblade and Keychain. His key keychain is sapphire blue and resembles the planetary symbol for Mercury.
Keyblade Ride: Makoto’s keyblade ride looks like a small, two-person Jet Ski painted in all kinds of blues. The handles are blue and resemble crashing waves.

Armor Appearance: At first Makoto’s Armor resembles that of a medieval knight with no sleeves and turquoise inlaid into a silvery, carbon-steel armor. His helmet has sapphire inlaid to resemble the planetary symbol for Mercury. Flowing from his shoulders is a waist-length cape that is blue with a pair of white stripes making it seem to be modeled after a sailor collar.

As Sailor Mercury, Makoto’s armor changes to a white, guy’s midriff with a bright blue sailor collar and pale blue sleeves that resemble those of Eternal Sailor Moon in shape. His pants are white shorts with a pale blue then Bright blue strip at the bottom. His shoes remain the same hiking boots as they are in his Sailor Mercury form but gain a pair of soft-blue wings jutting out from the ankle in a similar fashion to Hermes’ winged sandals. Across his face is his translucent, blue visor that he uses as a screen for his computer.

Armor Abilities:
Mercury Typhoon Aria- Makoto’s most powerful attack as a senshi; his keyblade sprouts a jet of water that morphs it into a harp. As he plays the harp, arrows and jets of water fire at the heartless in synchronization to the music.

Appearance: Makoto stands taller than most people his age with a lanky build. His skin is just a tiny bit tanner than ghostly pale. His hair is a bright, aqua-blue and falls to just above his chin. He usually wears his bangs in what some would describe in and emo-flip over his left eye with his hair pulled back into a slightly limp duck-butt (Sasuke’s hairstyle). His eyes are a deep, lapis-lazuli color with a look of gentle seriousness. His eyebrows are a little thin and appear to be a slightly deeper color than his hair.

His general wardrobe generally consists of a sapphire-blue, sleeveless top that exposes his midriff. He wears a white, sleeveless hoodie over his top. In addition he has blue belts cinched around both of his upper arms. His pants are sapphire blue cargo shorts with two, white belts cinched around his waist in an x formation. His shoes are a pair of blue cross trainers with white accents. Around his wrist is a watch designed to look like a wristband. Embedded within the watch face is his sailor crystal, a sapphire-blue orb with the planetary symbol for Mercury in gold at the center. Makoto always refers to this watch as the Mercury Pendule.

As Sailor Mercury Makoto dons a white guy’s midriff top with a lapis-lazuli sailor collar and the traditional sleeves. His pants are bright blue cargo-like pants. These pants are held up by a pair of pale blue belts in a similar formation to how they are worn in his civilian form. Across his face is a pale, translucent blue visor that connects to his miniature computer. His shoes are a pair of bright blue hiking boots with pale blue laces. He wears white, fingerless gloves with bright blue wrists.

In Atlantica he has a sapphire blue dolphin-like tail from his hips down. Jutting out from where his tailbone would be is a small dorsal fin. He wears his white jacket but forgoes the shirt. The belts around his hips and arms and the Mercury Pendule remain as well.

Personality: Makoto is a calm, slightly arrogant teen. He does not always like it when things don’t go as planned. Ironically he is not well-known for planning things out, and can sometimes be unreliable. He can usually think on his feet, and get himself, and his friends out of many sticky situations. Makoto is incredibly loyal to his friends and is always willing to stand up for them. Another trait that defines him is his above-average intelligence, though he is not an IQ 300 genius, he is still quite intelligent and perceptive. He has a sweet disposition and is quick to forgive others. He also has a culinary vice: ice cream.

History: Taiyou, unlike most worlds, is actually an area of space where several worlds have merged together and share one barrier. Among these worlds is one known as Mercury, and like many worlds within Taiyou, it is known to be inhabited by special beings known as Sailor Senshi. Though they were always born unto the royal family of their namesake world, they were almost never male. Each Sailor Senshi was gifted from birth with their world’s star seed (a crystal that served as the world’s keyhole and senshi’s source of power). Sixteen years before the events of Shining Saga, in the world of Mercury, a rare occasion happened: a boy was born with his world’s star seed.

This boy was Makoto, the first child of the royal family of the world Mercury. His entire family was close to the ruling family of the world Moon whom had given birth to a daughter less than a year before. He was her best friend and the two were nearly inseparable, everyday they would play together; running through the corridors of either palace as they played tag or hide-and-go-seek. When he was nine, he discovered that he was the one born with Mercury’s star seed. Needless to say his parents were astonished; they had figured that it would be his younger sister that would awaken as their world’s senshi.

After five years passed, Makoto enrolled at a school on one of the worlds that shared a barrier with Mercury. When he found out that his friend was forced to repeat her first year, he was curious as to how; however nobody would talk about it. Joining them were several other students who would, as time passed, become good friends with the duo as well as each other. His firs year was uneventful, aside from learning that all of his friends happened to bear their respective world’s star seeds.

A couple of years later the Heartless invaded Taiyou and each of the senshi was told to flee to a different world so as to keep the keyholes from being found. For Makoto his destination would ultimately be Atlantica, a world that seemed to be completely submerged beneath the waves. He does not know where his other friends went to, but he knows that he will see them some day.
 

Charizard_Man

Ultimate Trainer
Manaphy Mare: Wow that is a very good temp. :) ACCEPTED!!

Feraligatr12: Sure Reserved! Okay the appearance looks good juts make sure to lighten it up abit you know. This is Kingdom Hearts universe with Disney characters and such our characters just have colors and not look too much like a character from Gears of War. But yea reserved :)
 

Feraligatr12

Dr. Black Series
mkay. I'll probably have it up tomorrow. The real reason i chose the gow armor was i was going to see if it was alright that he practiced a sort of 'dark magic' on his home planet, to fight the heartless. Darkness on darkness; kind of like fighting fire with fire, if you get my meaning.
 

Manaphy Mare

1000 Words
DO we need to post the bios for any NPC's we make?
 

Feraligatr12

Dr. Black Series
Here it is, finally.

Mage
-=-=-=-
Name: Anthony
Age: 19
Gender: Male
Home World: Sera (Based in Traverse Town, while looking for a new home after his was engulfed in darkness)

Magic Spells: Darkness to a certain degree; able to induce nightmares (accidental experience while training) and turn a small area into pitch black or blind the opponent.
Other than that, just the basics.

Summon: Takanuva : Rids a large area of all darkness, lightening the path to destiny...

Abilities: Growth and Action

Staff: Staff of Destiny

Appearance: Anthony has often been described by past reporters as a ‘dark, silent figure in the night, menacing mainly by the dim golden sheen of his armor.’ As the reporter indicated, his gaudy armor has a slight gold tinge to the outside, which is only covered by a few ring and belt fastens that hold his armor to his body. His shoulder pads extend to above his head, and come to a pointed tip, boldly proclaiming the symbol of his once proud and now forever lost queen. He wears no helmet though, as the helmet just blocks his view. Around his waist is a small utility belt, holding such items as necessities needed to survive daily life. Hanging off of his belt is a long waist cape, 4 of them, on each side of his body. His large boots were standard edition of his Palace Guard uniform, which are also gaudy, but heavily armored.

When Anthony isn’t wearing his armor (which is a rare circumstance), he dresses up like a normal kid his age. His top is mainly just a black sweatshirt, which Anthony keeps his sleeves rolled up to the elbow all the time. His pants are just regular jeans, minus the tears along the legs. For shoes, Anthony likes to wear a pair of lightweight shoes, which helps him keep light on his feet.

His hair is usually kept hidden underneath a gray beanie, with a faded gold stripe along the brim. His eyes are almost a pale-ish light blue color. His face is almost normal, except for the band-aid he has to wear across his nose, because of a small accident when he was young. His mouth is almost always in a smug grin, the kind that makes you want to see if you can’t rub away the smirk by clocking him in the face.

Personality: Anthony is a very sarcastic person, mainly towards people he’s never met before. Once Anthony is well known, he is still sarcastic, but not quite as much as he is optimistic. Anthony is a type of person who never really smiles; he just gets out a small smug smirk, kinda like halfway between an expressionless mouth and a smile. Anthony loves to listen to music, mainly the type that can get him into a straight rhythmic pattern, which will start to get him to dance.

History: When Anthony was born, his planet was at Civil War. His planet, Sera, has been at Civil War ever since the first source of power, Imulsion, was found and sparked challenges between the two major city states; Ephrya and Tollen. They had warred over the planet, and the major head figures of the smaller cities had been assassinated, mainly so the major power of the cities could blame the other side for the assassination, and gain more of the civilian support, thus leading to more troops.

Anthony, when he was of age, joined the Palace Guards, and elite group of assassins, mercenaries, and mainly the bodyguards of the Chairman. Anthony had been forced to join when his city was bombed by the opposing side, Tollen, the Palace Guards were sent to pick through the city. The only thing that had survived the explosions was Anthony. The Guards had decided to leave him die, but one of them had taken Anthony back to his family, and raised him like his own son. Anthony soon grew, but he grew more curious about his family. When he asked his ‘father’, he had learned the truth, which is why he joined the Guards, to avenge his fallen family.

During the mission of the century, Anthony and his adopt father were sent with other Guards to assassinate the Chairman of the Tollen Embassy, and end the bloody war. Before they infiltrated the castle, Anthony sensed something was amiss. The Tollen Command was empty of all life, but the bodies remained. Anthony and the others went and checked the bodies, and found that the skin was pitch black, and over the chest was a small symbol.

Not after long, the Tollen Chairman was found, fending off small black creatures, with piercing yellow eyes, and the same symbol on their chests. Anthony acted off of instinct; protect those who need protecting. He and the other Guards immediately opened fire on the small creatures, but to no avail. Anthony was hit with a large force of power, and was knocked unconscious. When he woke up a few hours later, he found that he wasn’t in the same spot, but in some small closet. He opened the door, and found the whole Command Center trashed…..and black. Anthony immediately ran out of the building after remembering what had happened to the Chairman. He found the other Guards outside; dead. His father had written him a note with his dying breath;

“Destroy the Heartless; End their reign. By the time you read this, I’ll probably have already died. Here are your directions; keep the Palace Guard family going. There is a small capsule in the basement of the Chairman’s office. Use it and escape this planet, warn others of the apocalypse that is coming. Press the orange button, then close the door and keep your destiny lit; never fade into the darkness.”

After Anthony had done the instructions, he watched as his world fade away into the darkness. He had no idea where he was going; he just hoped he could spread the word of the incoming doom. He soon fell asleep, and was soon awoken by tremors going through the capsule, and he looked out the window, and saw a small planet coming into view. After a few minutes, he crashed into the planet, and stared at the sign that was almost destroyed by his coming. “Traverse Town; dead ahead”.
 
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