Musical Mayhem
~Simple and Clean~
Well, since Hiding the Legendaries didn’t go so well, I decided to take a new approach. Wow this takes up like a page.
History:
It’s been hundreds of years since the Keyblade wielder was called upon; a slight peace entered the worlds. There were no heartless, all of the keyholes remained sealed. Until one day… A mysterious organization called Fukachi, (random Japanese word), unlocked the keyholes, created new heartless, and worst of all, broke the Keyblade into pieces. Or so they thought. The Keyblade was really made into ten elemental Keyblades, disappearing into the worlds. Fukachi thought they had won, but it wasn’t over yet.
For two years, the worlds lived in doubt, they knew something was wrong, but they couldn’t see it yet, and the only worlds that knew of the danger, were eliminated by the Heartless.
Traverse Town had been empty for years, but the refugees who survived the Heartless attack remade the town, it was no longer empty, but they had no way of contacting the other worlds of the danger ahead. They thought they were doomed. They were. They hadn’t taught anyone about the Keyblade, the heartless, or the heart. Only in legend did any information of this exist, but no one believed it. They began to teach it in Traverse Town, hoping that the information would somehow reach the other worlds. It didn’t.
The ten elemental Keyblades, however, were searching for their proper wielders, always searching. The elemental Keyblades were fire, water, plants, air, ice, electricity, light, darkness, ground, and love. They searched until they began to find the new generation of Keyblade wielders. One by one, these wielders found their Keyblades, and began sealing Keyholes. But many dangers await them along the way, Fukachi wants more than anything to stop the Keyweilders from closing the Keyholes, to plunge the worlds into darkness again. So, they try to find Keyweilders and turn them to their sides, the wielders' lack of knowledge helps them along.
Plot:
You’re one of the new generation of Keyblade wielders, but you don’t know what the Keyblade is, why you’ve been picked, what heartless are, or why the heart is so important to the body. Heartless have just appeared in your home world, looking for the Keyhole. When you encounter the heartless however, your Keyblade appears in your hand, willing you to fight. So you fight them.
You go to ask the elder of your town (I control the elders, grrr.) about this mysterious weapon. When the elder takes it from you, it appears right back in your hand. The elder tells you it’s a Keyblade and about the heartless and Keyholes. You go off to find the Keyhole to your town. When you’re searching for it you come upon two mysterious figures, instructed to go with the one who has the Keyblade (they’re your partners, like Donald and Goofy) by the King of Disney Castle. (It’s been hundreds of years, it’s not King Mickey!) You set off with them, continuing to search for your Keyhole. If you find it, you take off in your partners’ Gummi Ship, towards new worlds. If you fail, you’re sent to Traverse Town, with the other refugees. But Fukachi will try to turn you to their side, so be careful.
The elemental Keyblades have powers of their elements. Example: Fire can control fires, water controls water, air controls air; you get the picture. They do have some slight powers of the other elements, such as the spells from the game, like Cure and Gravity, but only to slight extents.
The wielders have powers of their element, they can use these powers sparingly, it tires them out. Just f.y.i.
So, whose side will you take?
Important Stuff you should know:
Heartless: the heartless are creatures without hearts. (That’s a duh) They try to find people with hearts, and then they take their hearts. (Following this?) They come in many forms, but the most common is an ant-like one called the Shadow. They’re afraid of the Keyblade, so they fight it (I don’t know why, I guess to get rid of it,).
Keyblade: a Keyblade is the weapon of the Keyblade wielders. It’s shaped like a key, and can unlock anything. It’s used to lock the keyholes, and is the only weapon that can truly fight the heartless.
Keyholes: The keyholes are the “doors” the heartless come through. When the keyhole is sealed, it only can be by the Keyblade wielders, new heartless can no longer access that world. But if the heartless get to the keyhole first, they will “eat” it, for lack of a better word, and the world will disappear into the darkness, along with most, if not all, of its inhabitants.
Partners: These are the guys that travel along with you. They want to be with the Keyblade wielder, to help restore peace to the worlds. They can be any species, hybrid, or human. One specializes in magic, the other in physical fighting. They’ll hang with you to the end. That is if you want them with you. You don't have to have partners if you don't want.
If I forgot anything, feel free to tell me or ask questions, I’ll add it in.
Sign up sheet!:
Keyblade Wielders (aka you):
Name: duh
Age: 10-20, I don’t see a three year old running around with a Keyblade.
Gender: duh.
Species: human, animal, or hybrid.
Home world: You can make up your own, or use any from the games. If it’s made up, please put in a description.
Keyblade: the element of your Keyblade and a quick description.
Description: of you. 4-5 sentances minimum.
Personality: 4-5 sentances minimum.
History: 4-5 sentances see example.
Other: anything extra.
Partners:
Name: duh
Age: 10-30
Gender: also duh.
Species: another duh.
Specialty: what they specialize in
Weapon of choice: what do they fight with, and what does it look like?
Description: 4-5 sentances minimum
Personality: 4-5 sentences minimum
Other: anything extra you’d like to add.
My sign up:
Name: Crystal
Age: 14
Gender: female
Species: hybrid: half human, half dog
Home world: Plutanga. It’s a quite forest land, there’s only one small town where people live, Pluto Town. All of the people there are human/ dog hybrids.
Keyblade: Air. It’s a medium length Keyblade, the part you hold is sky blue, and covered with variously colored feathers. It has two strings of air rotating around the actual blade.
Description: Crystal is tall, but not too tall that she’d tower over everyone else. It’s natural for her world to be about 6’5, but she’s only 5’7. She has long, wavy, red hair, down to about her waist. Crystal has emerald green eyes, framed by short wavy bangs. She has jet-black Pluto-like ears that go down to her shoulders. She also has a Pluto like tail, (when I say Pluto, I mean Pluto the dog from Mickey Mouse cartoons) that goes down to her mid-legs. She wears a pair of sunglasses perched on top of her head, but never actually wears them. Crystal also wears a long jean skirt, rose colored t-shirt and a pink collar around her neck.
Personality: Crystal is very loyal and trustworthy, always willing to make friends. She’s very stubborn, once she makes up her mind about something, you can’t change it. She’s never alone, always with a friend or two in tow. She’s usually happy and outgoing, but new places and things she’s never seen before tend to confuse her and throw her off. Crystal is friendly, kind, and understanding, but if you try to hurt her or one of her friends, she’ll knock you into oblivion.
History: Crystal spent a quite existence in her home world, never wondering about what else is out there, she was just content with being where she was. That is, until one day when two strangers showed up, looking for someone they called the “Keywielder”. Most of the villagers were scared of them, they’d never seen anyone like them, but Crystal saw it as an opportunity to make new friends. She walked over to them, and they taught her about the Keyblade, the history of the worlds. They walked into the forest where they were ambushed by some heartless. The strangers pulled out weapons to fight them, and Crystal climbed up a tree, but the heartless followed her, grabbing at her. She was terrified, but then a Keyblade appeared in her hand. She used it to fight the heartless of and was praised by her new friends. They spent their days searching for the keyhole, Crystal struggled to keep up with school, but she did.
Other: Crystal has dog-like hearing and smell.
Partners:
Name: Dawn
Age: 15
Gender: female
Species: duck
Specialty: Magic
Weapon of choice: The flower staff, that’s what it’s called. It’s a long stick with blue flowers budding at the top, ideal for casting magic.
Description: Dawn is a snow-white duck. She’s relatively short, about 4’5. But since when have ducks been tall? She wears a sleeveless blue blouse, patterned with forget-me-nots (flowers). She also wears a blue baseball cap, with a baseball embroidered on the front. She has kind blue eyes and a happy smile spread across her yellow beak.
Personality: Dawn is quick to anger and very defensive. She spent most of her time debating and casting magic, until she was called upon by the king to find a Keywielder. She was teamed up with Melody; she gets along very well with her, for some reason. She’s very loyal to her friends however; she also gets very defensive of them. She practically obliterates anyone who gets in their way of finding the keyhole, always with Melody and Crystal.
Other: She’s a descendent of Donald Duck, which is why she can do Magic so well.
My other partner is now Torkie. Check out her sign-up then.
Any questions? Feel free to ask.
History:
It’s been hundreds of years since the Keyblade wielder was called upon; a slight peace entered the worlds. There were no heartless, all of the keyholes remained sealed. Until one day… A mysterious organization called Fukachi, (random Japanese word), unlocked the keyholes, created new heartless, and worst of all, broke the Keyblade into pieces. Or so they thought. The Keyblade was really made into ten elemental Keyblades, disappearing into the worlds. Fukachi thought they had won, but it wasn’t over yet.
For two years, the worlds lived in doubt, they knew something was wrong, but they couldn’t see it yet, and the only worlds that knew of the danger, were eliminated by the Heartless.
Traverse Town had been empty for years, but the refugees who survived the Heartless attack remade the town, it was no longer empty, but they had no way of contacting the other worlds of the danger ahead. They thought they were doomed. They were. They hadn’t taught anyone about the Keyblade, the heartless, or the heart. Only in legend did any information of this exist, but no one believed it. They began to teach it in Traverse Town, hoping that the information would somehow reach the other worlds. It didn’t.
The ten elemental Keyblades, however, were searching for their proper wielders, always searching. The elemental Keyblades were fire, water, plants, air, ice, electricity, light, darkness, ground, and love. They searched until they began to find the new generation of Keyblade wielders. One by one, these wielders found their Keyblades, and began sealing Keyholes. But many dangers await them along the way, Fukachi wants more than anything to stop the Keyweilders from closing the Keyholes, to plunge the worlds into darkness again. So, they try to find Keyweilders and turn them to their sides, the wielders' lack of knowledge helps them along.
Plot:
You’re one of the new generation of Keyblade wielders, but you don’t know what the Keyblade is, why you’ve been picked, what heartless are, or why the heart is so important to the body. Heartless have just appeared in your home world, looking for the Keyhole. When you encounter the heartless however, your Keyblade appears in your hand, willing you to fight. So you fight them.
You go to ask the elder of your town (I control the elders, grrr.) about this mysterious weapon. When the elder takes it from you, it appears right back in your hand. The elder tells you it’s a Keyblade and about the heartless and Keyholes. You go off to find the Keyhole to your town. When you’re searching for it you come upon two mysterious figures, instructed to go with the one who has the Keyblade (they’re your partners, like Donald and Goofy) by the King of Disney Castle. (It’s been hundreds of years, it’s not King Mickey!) You set off with them, continuing to search for your Keyhole. If you find it, you take off in your partners’ Gummi Ship, towards new worlds. If you fail, you’re sent to Traverse Town, with the other refugees. But Fukachi will try to turn you to their side, so be careful.
The elemental Keyblades have powers of their elements. Example: Fire can control fires, water controls water, air controls air; you get the picture. They do have some slight powers of the other elements, such as the spells from the game, like Cure and Gravity, but only to slight extents.
The wielders have powers of their element, they can use these powers sparingly, it tires them out. Just f.y.i.
So, whose side will you take?
Important Stuff you should know:
Heartless: the heartless are creatures without hearts. (That’s a duh) They try to find people with hearts, and then they take their hearts. (Following this?) They come in many forms, but the most common is an ant-like one called the Shadow. They’re afraid of the Keyblade, so they fight it (I don’t know why, I guess to get rid of it,).
Keyblade: a Keyblade is the weapon of the Keyblade wielders. It’s shaped like a key, and can unlock anything. It’s used to lock the keyholes, and is the only weapon that can truly fight the heartless.
Keyholes: The keyholes are the “doors” the heartless come through. When the keyhole is sealed, it only can be by the Keyblade wielders, new heartless can no longer access that world. But if the heartless get to the keyhole first, they will “eat” it, for lack of a better word, and the world will disappear into the darkness, along with most, if not all, of its inhabitants.
Partners: These are the guys that travel along with you. They want to be with the Keyblade wielder, to help restore peace to the worlds. They can be any species, hybrid, or human. One specializes in magic, the other in physical fighting. They’ll hang with you to the end. That is if you want them with you. You don't have to have partners if you don't want.
If I forgot anything, feel free to tell me or ask questions, I’ll add it in.
Sign up sheet!:
Keyblade Wielders (aka you):
Name: duh
Age: 10-20, I don’t see a three year old running around with a Keyblade.
Gender: duh.
Species: human, animal, or hybrid.
Home world: You can make up your own, or use any from the games. If it’s made up, please put in a description.
Keyblade: the element of your Keyblade and a quick description.
Description: of you. 4-5 sentances minimum.
Personality: 4-5 sentances minimum.
History: 4-5 sentances see example.
Other: anything extra.
Partners:
Name: duh
Age: 10-30
Gender: also duh.
Species: another duh.
Specialty: what they specialize in
Weapon of choice: what do they fight with, and what does it look like?
Description: 4-5 sentances minimum
Personality: 4-5 sentences minimum
Other: anything extra you’d like to add.
My sign up:
Name: Crystal
Age: 14
Gender: female
Species: hybrid: half human, half dog
Home world: Plutanga. It’s a quite forest land, there’s only one small town where people live, Pluto Town. All of the people there are human/ dog hybrids.
Keyblade: Air. It’s a medium length Keyblade, the part you hold is sky blue, and covered with variously colored feathers. It has two strings of air rotating around the actual blade.
Description: Crystal is tall, but not too tall that she’d tower over everyone else. It’s natural for her world to be about 6’5, but she’s only 5’7. She has long, wavy, red hair, down to about her waist. Crystal has emerald green eyes, framed by short wavy bangs. She has jet-black Pluto-like ears that go down to her shoulders. She also has a Pluto like tail, (when I say Pluto, I mean Pluto the dog from Mickey Mouse cartoons) that goes down to her mid-legs. She wears a pair of sunglasses perched on top of her head, but never actually wears them. Crystal also wears a long jean skirt, rose colored t-shirt and a pink collar around her neck.
Personality: Crystal is very loyal and trustworthy, always willing to make friends. She’s very stubborn, once she makes up her mind about something, you can’t change it. She’s never alone, always with a friend or two in tow. She’s usually happy and outgoing, but new places and things she’s never seen before tend to confuse her and throw her off. Crystal is friendly, kind, and understanding, but if you try to hurt her or one of her friends, she’ll knock you into oblivion.
History: Crystal spent a quite existence in her home world, never wondering about what else is out there, she was just content with being where she was. That is, until one day when two strangers showed up, looking for someone they called the “Keywielder”. Most of the villagers were scared of them, they’d never seen anyone like them, but Crystal saw it as an opportunity to make new friends. She walked over to them, and they taught her about the Keyblade, the history of the worlds. They walked into the forest where they were ambushed by some heartless. The strangers pulled out weapons to fight them, and Crystal climbed up a tree, but the heartless followed her, grabbing at her. She was terrified, but then a Keyblade appeared in her hand. She used it to fight the heartless of and was praised by her new friends. They spent their days searching for the keyhole, Crystal struggled to keep up with school, but she did.
Other: Crystal has dog-like hearing and smell.
Partners:
Name: Dawn
Age: 15
Gender: female
Species: duck
Specialty: Magic
Weapon of choice: The flower staff, that’s what it’s called. It’s a long stick with blue flowers budding at the top, ideal for casting magic.
Description: Dawn is a snow-white duck. She’s relatively short, about 4’5. But since when have ducks been tall? She wears a sleeveless blue blouse, patterned with forget-me-nots (flowers). She also wears a blue baseball cap, with a baseball embroidered on the front. She has kind blue eyes and a happy smile spread across her yellow beak.
Personality: Dawn is quick to anger and very defensive. She spent most of her time debating and casting magic, until she was called upon by the king to find a Keywielder. She was teamed up with Melody; she gets along very well with her, for some reason. She’s very loyal to her friends however; she also gets very defensive of them. She practically obliterates anyone who gets in their way of finding the keyhole, always with Melody and Crystal.
Other: She’s a descendent of Donald Duck, which is why she can do Magic so well.
My other partner is now Torkie. Check out her sign-up then.
Any questions? Feel free to ask.
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