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Legend of Zelda:Guide for Fans

lil_erago

What...am...I...?
I honestly love Legend of Zelda..honestly. So I put together a guide about the characters, games, items etc.
Note: All this information came from Wikipedia (www.wikipedia.org)

Legend of Zelda Guide: Contents
Legend of Zelda
Character
Enemies
Countries/Kingdoms
Items
Games
Anime
Graphic Novel

Legend of Zelda

The Legend of Zelda series (often shortened to just Zelda or "LoZ"), first published on February 21, 1986 by Nintendo, is a series of video games created by the celebrated game designer Shigeru Miyamoto. In Japan the series is known as ゼルダの伝説 (Zeruda no Densetsu), often shortened to just ゼル伝 (Zeru-Den). The games are primarily set in a fantasy world, in the Kingdom of Hyrule, although some have been set in different countries or other equally fantastic worlds. The gameplay consists of a mixture of action, adventure, role-playing, and puzzle-solving, occasionally with minor platform elements. The series is known for its beautiful and inspiring settings, creative gameplay, stirring original music, and high overall production values. It is widely considered one of the most influential video game franchises ever created. It also claimed the #1 spot on G4's 100 Greatest Games of All Time. As of September 2005, the Legend of Zelda series has sold 47 million units.

The Legend of Zelda games feature, as their central character and protagonist, a boy named Link. Link is frequently called upon to rescue Princess Zelda, for whom the series is named. The main antagonist in the series is a powerful dark wizard known as Ganon or Ganondorf. The action usually, but not always, occurs in the mythical land of Hyrule. In story terms, the earlier games did not deviate much from the standard "save the princess" theme, but later installments have diversified their plot somewhat and added twists and turns to the tale. One Zelda game, The Legend of Zelda: Link's Awakening, did not feature Zelda at all (although she was briefly mentioned), and in Majora's Mask, she was only seen in a flashback.

Another important element in the series is a divine relic known as the Triforce, left behind by the three goddesses who created Hyrule. It consists of three golden equilateral triangles, one for each goddess: the Triforce of Power (Din), the Triforce of Wisdom (Nayru/ネール), and the Triforce of Courage (Farore/フロル). Each piece will bestow its divine essence on the one who possesses it; typically Ganon has the Triforce of Power, Zelda has the Triforce of Wisdom, and Link has or must obtain the Triforce of Courage. If the three pieces of the Triforce are united, it will grant the deepest wishes of that person so long as they live.

The fantasy world of Hyrule includes many different climates and types of terrain, and is home to many different races and tribes of monsters and sentient beings. There are significant geographical differences from game to game, but several distinctive features recur from the first, such as the Lost Woods and Death Mountain, including Spectacle Rock near the summit. Lake Hylia is another common landmark, although it was not formally introduced until the third game.

The Zelda games feature a mixture of complex puzzles, strategic action gameplay, and exploration. This formula has remained fairly constant throughout the series, with further refinements and additions featured in each new game, and has made the Zelda franchise one of Nintendo's most successful game series, along with the likes of Mario, Metroid, and Pokémon.

The Legend of Zelda was principally inspired by Miyamoto's explorations as a young boy in the hillsides surrounding his childhood home in Kyoto,[2] where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. This memory has clearly influenced Miyamoto's work, and cave exploration is a major element of most Zelda games. Other than Miyamoto's childhood, Norse and Japanese mythology have played a large role influencing the series, as well as Medieval European culture. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in every version of the game.

Hearing of F. Scott Fitzgerald's wife Zelda, Mr. Miyamoto thought the name sounded pleasant and significant. Paying tribute, he chose to name the Princess after her, and titled his creation The Legend of Zelda, even though she is not the main protagonist

Characters

Agahnim
Main article: Agahnim

Agahnim is an evil wizard that is an agent of Ganon. Agahnim drives the plot in A Link to the Past. Additionally, one of the nightmares in The Legend of Zelda: Link's Awakening takes on his form, and he is also featured in The Legend of Zelda: Oracle of Seasons as a boss. His attack pattern and the method used to defeat him have also been used as the model for other bosses.

Agahnim is an evil wizard that is an agent of Ganon. Agahnim drives the plot in A Link to the Past. Additionally, one of the nightmares in The Legend of Zelda: Link's Awakening takes on his form, and he is also featured in The Legend of Zelda: Oracle of Seasons as a boss. His attack pattern and the method used to defeat him have also been used as the model for other bosses.


Beedle
Beedle is a peddler of goods, and either has many twin brothers all over the Ocean, or can teleport across it. He sells various wares such as Bombs, Arrows and Hyoi Pears, but one of them who wears a golden helmet will sell you a Bottle, a Piece of Heart and a Treasure Chart. A relative in another time opens his shop up once one of the mats is cleaned up, and begins selling Picolyte, a Minish-made Potion. In Wind Waker, Beedle is nice enough to give you small discounts and rewards when you buy his merchandise.


Biggoron
A very large Goron. He'll also forge a sword for Link if he brings Biggoron different items depending on the game. There seems to be other Biggorons in other locations such as Holodrum but this may just be the same Biggoron travelling. Biggoron has a little brother called Medigoron. Medigoron isn't nearly as good as Biggoron when it comes to making swords, since it took him 7 years to make a very frail giant's knife in Ocarina of Time. However, he has mastered the art of making powder kegs, which are huge barrels of gunpowder that can blow up giant boulders. Powder kegs are only found in Majora's Mask. Biggoron also appears as one of the collectible figurines in Minish Cap.


Dampé the Gravekeeper
A mysterious, old man whose likenesses and/or descendants play similar roles in the storylines of Ocarina of Time, Majora's Mask, The Minish Cap and Four Swords Adventures. In the Minish Cap, he enjoys collecting kinstones, and is isolated by his terrifyingly ugly face. In the Ocarina of Time (in which he was first introduced), he will dig around the graveyard at night for a small fee. In Majora's mask, Dampé (or his alternate universe counterpart) also tends Ikana Graveyard in Termina, but during the day, so as to avoid the Stalchildren. In the future as presented in Ocarina of Time, he dies and his ghost resides at his grave just outside Kakariko Village. Although it is never mentioned in the game, his name is probably a reference to Italian writer Dante Alighieri.


Epona
Link's horse, a light sorrel mare with flaxen mane and tail. In Ocarina of Time, Epona was born and raised at the Lon Lon Ranch. After the ranch was taken over from Talon and Malon by the cruel Ingo, Link saved Epona from being given to Ganon by winning her in a race. Later, in Majora's Mask, the Skull Kid stole Epona and sold her to the Romani Ranch in Termina. Link reobtained her there. In trailers for the upcoming The Legend of Zelda: Twilight Princess, Link rides a horse that looks very similar to Epona; however, the game developers have stated that players will be able to name Link's horse in this new adventure.

Epona is named after a Celtic goddess associated with horses.


Ganon
Main article: Ganon
The most infamous villain in The Legend of Zelda series. Also called Ganondorf, but such is usually given to his human form. In earlier games, his name was spelt "Gannon".

Great Deku Tree

The Great Deku Tree in The Wind WakerThe Great Deku Tree, appearing in Ocarina of Time and The Wind Waker, is the 'Father of the Forest' charged with watching over the Kokiri who live in Kokiri Forest and the Lost Woods. He is an exceptionally large tree with a human-like face located in a clearing in the southern area of Kokiri Forest.

When Ocarina of Time begins, the Deku Tree is suffering from a curse cast upon him by Ganondorf in an effort to gain the Spiritual Stone of Forest which is in the Deku Tree's possession. Knowing Link's destiny, the Deku Tree sends Navi the fairy to retrieve the boy and asks him to destroy the curse spider within him. Though Link defeats Gohma, it is too late. Before he dies, the Deku Tree gives Link the Kokiri Emerald and tells him to seek out Princess Zelda at Hyrule Castle. After adult Link completes the Forest Temple, however, he discovers a little sprout, which grows into the Deku Sprout. It is this sprout who tells Link the truth about his past, and reveals that Link is not a member of the Kokiri, but rather a Hylian who was given to them by his mother, who died soon after. This is possibly the same tree Link comes across in The Wind Waker, and that the Koroks, the leaf-faced tree creatures, are evolutions of the Kokiris that the Great Deku Tree once fathered. A theory about the original The Legend of Zelda is that the first dungeon, the Tree Dungeon, is a dead Deku Tree.

The Great Deku Tree is not to be confused with the two Maku Trees in Oracle of Seasons and Oracle of Ages.


Happy Mask Salesman
The Happy Mask Salesman first appeared in Ocarina of Time, offering to let Link work for him as a Happy Mask Salesman. After selling all the masks, Link receives the Mask of Truth, allowing him to understand what the Gossip Stones say.

In Majora's Mask, the Happy Mask Salesman played a major role, as it was his mask, dubbed Majora's Mask, that the Skull Kid had stolen and was planning to use to destroy Termina. Asking the transformed Link for help and returning him to his original form, he teaches the hero the Song of Healing, one of the songs used several times throughout the game. When Link finally returns the mask to him, he simply vanishes. The Happy Mask Salesman is best known for his volatile temper, his wacky theme tune (which is in fact a remix of the Song of Healing) and his eerie ability to change position without moving. This may just be lazy animating or, as some believe, to further enhance the character's strange, surreal appearance. This character is widely considered to be one of the more unnerving characters in the series, partly because no one knows his reasons for wanting Majora's Mask back so badly. In a particular scene, the Happy Mask Salesman plays on a massive organ that appears seemingly out of nowhere. This organ is used to teach Link (still in his Deku Scrub form) the Song of Healing. This scene is considered by many fans to be one of the more comical scenes in the Zelda series.

His most recent appearance was in Oracle of Ages. He owns a shop on the outskirts of Labrynna Town, and is very hungry, and will give you a Mask in exchange for something to eat.

His origins are unknown, as he may either be from Hyrule or the parallel universe Termina, and it is never established which. A theory is that he, a supposed Ocarina of Time Character, does not have a Termina double, he and his seeming passion for masks spawns from Termina as a native. He was introduced in Ocarina of Time, which takes place in Hyrule, but he also knows how to travel from Hyrule to Termina, which could mean that he is native to either land, or possibly somewhere else.

Near the end of Majora's Mask, Link travels to the moon and meets kids who resemble the mask salesman. One of them even hints that all of them are destined to become mask salesmen. This adds many questions to the origin of the Mask Salesman.

Manga

The Happy Mask Salesman is quite different in the manga. Though he appears exactly the same as in the game at first, towards the final battle with Majora's Mask, he is shown saying something far more sinister than previously seen of him:

"Heh heh... Looks like they're after the little ogre (Skull Kid). But this is when the real action begins! Once they bring me back that mask, I will no longer have a purpose in this world. I will scurry away quickly then! Heh heh heh heh..." - credit to [1] for translation.

After the battle, the Happy Mask Man appears before Link (still wearing the Fierce Deity Mask) to take his mask. However, the mask that Link is wearing causes the hero to strike the Mask Man down. With this, the mysterious man picks up Majora's Mask and fades away laughing.

One of the more disturbing features of the Happy Mask Man is that he never stops smiling at any point. (However, if you do not have enough money to repay him for a sold mask in Ocarina of Time, his eyes will turn red and his expression turns to one of insane rage, before he essentially kicks you out of the store.)


Impa
Main article: Impa

Impa and Link in Zelda II's manual.Various appearances and roles, including nursemaid for Princess Zelda, leader of the Sheikah, and a High Priestess.


Jabu-Jabu

Lord Jabu-Jabu in Zora's Fountain in Ocarina of TimeJabu-Jabu, called Lord Jabu-Jabu by the Zoras, first appeared in Ocarina of Time. He has the appearance of a giant fish, and is worshipped by the Zora race as he is their patron deity. He lives in Zora's Fountain where the Zoras care for him and bring him food.

In Ocarina of Time, Ganondorf places a curse on him, causing him to act strangely, and swallow his Zora caretaker, Princess Ruto, while she is bringing him food. Link must then enter Lord Jabu-Jabu's belly to rescue her and break the curse.
Sometime during the seven years Link is trapped in the Sacred Realm, Lord Jabu-Jabu disappears from Zora's Fountain, and is never seen or mentioned in the game again. It is widely believed that he either died or migrated southward when Zora's Domain froze over.

He also appears in Oracle of Ages. In this game the player also found a dungeon in his belly. In the Past age setting the player could encounter a younger and significantly smaller Jabu-Jabu (too small for the player to enter and explore), while in the Present age the player saw him at his more well-known size.

There has been speculation that The Wind Waker's Jabun may be Lord Jabu-Jabu or a relative, due to his similar name and appearance, and because of the similar music that plays when around both Jabun and Lord Jabu-Jabu.

There is also speculation about whether he is related to the Wind Fish from "Link's Awakening"


Kaepora Gaebora
Kaepora Gaebora is a wise owl that assists Link throughout various Legend of Zelda games. One of the Mysterious Statues in Ocarina of Time says that he is the reincarnation of an ancient sage. Sometimes, among fans, he is premused to be the reincarnation of Rauru, the sage of light, or at least his physical manifetation in Hyrule realm.


Link
Main article: Link (Legend of Zelda)
Hero of Time and the main character of almost every Zelda game, he is most famously noted for his green clothing and either brown or, more recently, his blonde hair. He also holds the Triforce of Courage, which belongs to Farore. He's the sole wielder of the Master Sword, the only weapon besides Light or Silver arrows, which he also has, that can harm his archenemy Ganon(dorf).


Link's uncle

Link's UncleLink's blue-haired uncle appeared in The Legend of Zelda: A Link to the Past. Link got his first sword and shield from him when his uncle was struck down in an attempt to rescue Princess Zelda. Link, who received a telepathic message from Zelda, rushed to the castle as well, where he found his dying uncle. Hoping that Link could save not only Zelda, but all of Hyrule, he gave his trusty sword and shield to Link. Later in the game when Link uses the legendary Triforce to restore peace to the land, it is said that his uncle comes back to life. It is said that this was part of the wish Link made with the Triforce. Link's uncle has only been seen in A Link to the Past.


Malon
Malon lives with her father Talon in Ocarina of Time. The two own Lon Lon Ranch, where they take care of Epona the horse. Malon calls Link "fairy boy" in this game, because his clothes resemble those in the legends she has heard of the 'fairy children of the forest', presumably the Kokiri. Her mother died when she was a child and taught her "Epona's Song."

There has been speculation and heated debate about the possibility of Malon, rather than Zelda, being Link's love interest; reasons include the fact that one of the Gossip Stones outside the Temple of Time states that Malon dreams of a knight in shining armour, that fact that Talon jokes that Link should marry her and the fact that, aside from Navi, Malon is the only female of the entire supporting and main cast who does not become a Sage. When Ruto awakens as the Sage of Water, she hints that Sages cannot marry.

In Majora's Mask, Link visits an alternate world called Termina which is populated by different versions of Ocarina of Time characters. Malon has two equivalents in this world, Romani (younger sister) and Cremia (elder sister), two orphaned sisters who own Romani Ranch. These characters make use of the two Malon character models in Ocarina of Time, one for child Malon and one for adult Malon after Link has been asleep for 7 years.

Malon also made a cameo in Oracle of Seasons. She had a small house in which you could visit her. Talon also makes an appearance as her father.

In Four Swords Adventures and The Minish Cap, Malon and Talon once again own the Lon Lon Ranch, although it is nothing like the ranch in Ocarina of Time.

Although Marin of "Link's Awakening" is supposed to resemble Zelda, she has often been depicted as a tropical version of Malon because of the similarities of their names and hair color. This theory is further supported by the fact that Tarin is the name of Marin's father. Since Marin was Link's love interest, the Marin=Malon depiction has often helped fuel the debate between shippers of the Zelda fandom.


Moosh

Link and MooshMoosh is a large, blue polar bear with wings in Oracle of Ages and Oracle of Seasons. Depending on which game you have and how you play through, you may only see Moosh once. He has the ability to fly, seeing as how he has rather small but useful wings. Moosh also has a great fondness for bananas. His other counterparts are Ricky the kangaroo and Dimitri the Dodongo.








Dimitri
Dimitri is a young and friendly Dodongo who helps Link in his quest after he saves him from some Moblins(Or kids, depends on how you play the game.) A way to have Dimitri as you're permanent partner is to go to the Subrosian dance hall and win the Strange Flute. Dimitri's powers include: Eating nearly anything including enemies, swimming in water even up waterfall and rolling up into a ball and being carried around.


Tingle
Main article: Tingle
Tingle is a grown up man who wears tights and believes he is a fairy. He is actually 35 years old and acts like an infant. Good at deciphering maps and making them. Appears in Majora's Mask, The Wind Waker and a side appearance in The Oracle of Ages. Refers to Link as "Mr. Fairy" based upon his green clothes and partner fairy (Majora's Mask). Also an actual playable second character in The Wind Waker (using a Game Boy Advance to Nintendo Gamecube via Nintendo GameCube-Game Boy Advance cable).


The Old Man

The Old ManThe Old Man is a character found in the original The Legend of Zelda for the NES, and also in its remake BS Zelda for the Satellaview. The Old Man was a bald character who wore a red gown and had a white beard in the game. The player could usually find the old man in dungeons or inside caves, usually between two torches (if the player attacked the old man, the two torches defended him by spitting fireballs). The Old Man was used for several things in the game, ranging from giving the player items to help him in his quest to giving the player advice on how to move forward in the game. He even gambled with Link for rupees! There is speculation that the old men who teach you spells in the various villages of Zelda II: The Adventure of Link are this same old man, or at least based off of him. This is somewhat backed up by a translated quote of the Old Man in the first cave location in the remake, where's he says "Heed my words", referring only to himself. He also called the Old Woman as 'the' Old Woman, meaning there may be one of her as well.

The Old Man is known for his vague and/or badly translated advice in the original version. It should be noted that nearly all of the game's text was like this, not just the Old Man's quotes. In the version on the Gamecube promotion disc, (and the GBA version) the translation was reworded and thus improved upon.


Examples of Old Man Quotes
"10th enemy has the bomb."
"Spectacle Rock is an entrance to death."
"Dodongo dislikes smoke"
"Let's play money making game."
"Eyes of skull has a secret."
"East most peninsula is the secret."
"Go to the next room."
[edit]
The Three Goddesses/Oracles
[edit]
Din
Din is the Goddess of Power. According to legend, she used her strong flaming arms to sculpt the land and create the red earth. She also helped create the sacred Triforce, along with Nayru and Farore. That being the case, she is often associated with the Triforce of Power. She is generally linked with the color red or orange, and the element of fire.

In the game and manga Oracle of Seasons, Din is the legendary Oracle of Seasons, with power over the natural order. Pursued by Onox, she traveled incognito with a troupe; Zelda's guardian Impa also posed a member of this troupe, hoping to protect Din as she traveled. When Link is sent to Holodrum by the Triforce, Din finds him unconscious and cares for him, and once he wakes convinces him to join her group. After a while, Onox finds Din and abducts her, putting the Oracle in a crystal seal, in order to turn Holodrum into a barren wasteland as part of the Twinrova sisters' plan. But Link managed to save her and defeat Onox.

Oracle of Seasons and The Minish Cap also refer to her as a famous dancer.

In Ocarina of Time the great fairy in the fairy fountain outside of Hyrule Castle granted Link "Din's fire", a magic attack that created a globe of fire around Link.


Farore
Farore is the Goddess of Courage. According to legend (told by the Deku Tree in Ocarina of Time), with her rich soul, she created all the life forms who would uphold the spirit of law. She also helped create the sacred Triforce, along with two other goddesses, Din and Nayru. She is often associated with the Triforce of Courage, the color green, and the elements of wind or forest.

Farore is a character in Oracle of Ages and Oracle of Seasons. In both games, she lives in one of the Maku Trees, and if you give her a code, she gives you an item. Exchanging codes between games is needed to get some secret items. The Minish Cap's figurine gallery refers to Farore as a helpful person looking for a house.

There was planned to be a third Oracles game, which had Farore star equally as Nayru and Din are in Ages and Seasons. However, Capcom ultimately decided that it would be too hard to link three different games, so they abandoned the third and integrated Farore into the two remaining Oracle games as the "Oracle of Secrets," who was responsible for unlocking special items and features in one game after you reached various points in the other game.

In Ocarina of Time the great fairy inside mount doom granted Link "Farore's Wind", a magic ability that let link warp to the beginning of a dungeon.


Nayru
Nayru is the Goddess of Wisdom. According to legend, she used her wisdom to give the spirit of law to the world. It can be safely assumed that she bestowed the laws of physics on the world, therefore giving matter and living things order. She also helped Din and Farore create the sacred Triforce. She is associated with the Triforce of Wisdom, the color blue, and the element of water.

In Oracle of Ages, Nayru is the legendary Oracle of Ages, with the power to travel thorough time. She remained hidden in the Labrynnan forest until she was possessed by Veran, who used her powers to alter Labrynna's timeline.

Also, in The Minish Cap, she is referred to as coming from a line of priestesses from Labrynna.

In Ocarina of Time the great fairy at the desert collosus granted Link "Nayru's Love", a magic move that created a forde field around his body.
 
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lil_erago

What...am...I...?
Enemies

Ache
The Ache is a race of bat similar to the Keese, found in Zelda II: The Adventure of Link. They are blue in color and swoop down to claw at their prey/victims. They are masters of disguise, and are called in the game "the eyes of Ganon." They disguise themselves as normal villagers to attack heroes who might hinder the resurrection of Ganon.


Acheman
The Acheman is an offshoot of the Ache breed that can shapeshift from a bat to a demonic, humanoid state. While in the demon state, it has the ability to shoot fireballs from its mouth. Achemen only enter their demon form when they have swooped and landed on solid ground. The Acheman first appeared in The Adventure of Link.


Anti-fairies (also known as Bubbles)
Anti-fairies are known mostly for their appearances in A Link to the Past, although they also appear in The Minish Cap, and in The Legend of Zelda: Link's Awakening DX. Anti-fairies were rotating creatures in the game, which moved by spinning four balls around its skull (placed in the center), sticking to walls and moving alongside them. When the player was hit by the Anti-fairy, the player would suffer a loss of health as well as a loss of magic (which was used in the game to execute magical attacks). In the 3-D games, they are specifically known as Bubbles and appear as skulls ignited by flames or smoke of various colors. If the player comes in contact with a bubble the player takes damage and suffers from a special ailment based on the color of the flame. Red ones will make the player catch fire while blue ones temporarily remove the ability to use a sword and/or other items.

The Anti-Fairy can also be turned into a fairy if attacked by magical dust, or in some games, by the boomerang.


Armos
Main article: Armos
Armos are living statues whose appearance usually varies between games. They wait for a player to touch them to begin attacking, and it is often hard to distinguish them from the real statues. In most of the games, Armoses cannot be harmed by a sword, or most of Link's other items. The way to defeat them is to either wait for them to return to their original places (and don't touch them again) or jettison a bomb at them. The only Legend of Zelda game that has not featured anything that appears to be an Armos is Zelda II: The Adventure of Link, but there are some knight statues that can be brought to life by Link's sword in some palace entrances.


Bago Bago
A skull-like enemy found in watery and lava filled regions in Zelda II: The Adventure of Link. They reside in liquid until they have found suitable victims to attack. When a target is sighted, they swoop out of the water at incredible speeds and seem to spit a type of rock at it.


Beamos
The Beamos is one of the most well recognized and used enemies in the Legend of Zelda series. The Beamos is typically a type of pillar mounted mechanical eye that rotates 360 degrees in search of intruders. If the Beamos spots an intruder it is programmed to do one of two things:

1. It will shoot out one concentrated beam at the target that dissipates quickly.

2. It will follow the target with a steady tracking beam.

In Oracle of Seasons it has proven to be an invulnerable foe, but in others (such as The Legend of Zelda: Ocarina of Time) causing an explosion near a Beamos can cause it to self-detonate.


Biri
This creature made its first appearance in the The Legend of Zelda: A Link to the Past. The biri is a jellyfish that lives in and/or out of water floating around. Its electricity-charged body is a threat without the proper fighting technique. There are two kinds of biri: blue and red. One hit can kill a blue one, but the red one will divide into two smaller biris. The biri in The Legend of Zelda: The Ocarina of Time can chase the player and hitting them will always electrify Link.


Bari
A large relative of the biri, it will hide in the ceiling and will drop to the floor near you and will start swinging its electric tentacles. Similar to the biri, the bari is constantly filled with a strong electrical current which prevents direct attack. The current can be disabled by stunning the creature with a boomerang or deku nut. When struck with a sword, the bari often splits into three smaller biri. Their source of power comes from the gigantic parasite Barinade. The bari first appeared in The Legend of Zelda: Ocarina of Time.


Bombchu
Bombchus first appeared as an item in Ocarina of Time and later as an enemy in Majora's Mask. These explosive rats run after Link hoping to explode with hyperactivity. Link can defend against them with his shield or shoot them with arrows. Wind Waker did not have Bombchus, but featured rats that could carry and throw bombs.


Buzz Blob
[edit]
A Link to the Past
Buzz Blobs first appeared in this game, looking like a cactus. They would electrify anyone who came too close to them with a piece of steel, but wandered around without a motive. Only appears on the Overworld. There is an item that Link can acquire, called the Magic Mushroom in the Lost Woods, which is the main ingredient of Magic Powder. Giving this Mushroom to an Old Witch outside of the Magic Shop near Zora Fountain will help her make you some Magic Powder. Sprinkling this Magic Powder onto a Buzz Blob will transform them into a creature called Cukeman. The Cukeman would give Link advice about the game and various things in it. They're still electrified, however, so they can still be dangerous if Link is not careful.


Link's Awakening
Buzz Blobs remain the same in this game, right down to appearance, electrification and the Cukeman transformation. The Magic Powder is acquired through similar means, by finding the Magic Mushroom in the Mysterious Forest, and bringing it to an Old Witch, who turns it into Magic Powder. The Magic Powder, like A Link to the Past's, can turn Buzz Blobs into Cukemans, who give you advice. A mini-boss appears in the Color Dungeon of this game, similar in shape and with a weakness to the Magic Powder, but lacking the electrical attack. He can, though, fire four flash-shaped projectiles in different directions.


Oracle of Ages and Oracle of Seasons
Buzz Blobs look exactly the same as their Link's Awakening counterparts, but with a more green coloring, thanks to the better visuals and coloring. Instead of Magic Powder, Buzz Blobs are transformed into Cukemen by Mysterious Seeds, which are found all across Labrynna and Holodrum.


Castle guard
The Castle Guards of Hyrule Castle were misled by the evil wizard Agahnim in A Link to the Past (and subsequently in Four Swords Adventures), accusing Link for the disappearance of Princess Zelda. Their colors vary from green, blue and red and their difficulty increases in that order. In Ocarina of Time the guards of Hyrule Castle were not evil, but if Link got too close to them, they would notice him and carry him out of the castle.


Chu-Chu
[edit]
Majora's Mask
Chu-Chus are often found in Termina Fields as Red and Green Chu-Chus. If they are carrying something, it is visible in their insides. They hop towards their prey when someone gets too close. The main variants are Red, Blue, Yellow and Green. Red contains a heart, yellow contains arrows, and green contains small magic jars. Blue contains nothing, but can be frozen with the ice arrow to form a block.


The Wind Waker
Chu-Chus have evolved since their appearance in The Legend of Zelda: Majora's Mask. They are now completely filled in, whereas their Majora's Mask counterparts were transparent. Similar to a Wobbuffet from the Pokémon series, only different colors. Like Majora's Mask's Chu-Chus, they hop at any creature that comes near them. Their Jelly is the main ingredient of Potions. They mostly come in Red and Green, with Green being able to hide as a pool. Another form of the Chu-Chu is the Blue Chu-Chu, which are very rare, and give off electricity. They appear only on the small, generally deserted islands of the Great Sea. Their jelly is limited to 21, as there are only 21 Blue Chu Chu in the game; they themselves will always come back, but if you miss the chance to get their jelly, you won't get another chance. Some Dungeons have Yellow Chu-Chus, who also give off electricity, and produce red and green Jelly. In later dungeons you will find Dark Chu-Chus, who must be turned to stone by beams of light then picked up and thrown to be destroyed. Hitting them with your sword will make them break apart and immediately reform. When turned to rocks they can also be defeated by breaking them with the Skull Hammer.


The Minish Cap
Chu-Chus remain relatively the same as in The Wind Waker, except that now, Chu Jelly isn't the main ingredient of Potions. A new addition to the Chu-Chu family is the Spiked Chu-Chu, a grey Chu-Chu who can generate spikes to hurt Link and defend himself.


Giant Chu-Chu
There are two Boss Battles, where they are very large when Link is small - The Green Chu-Chu (the first major boss of the game) and the Blue Chu-Chu. They attempt to crush Link, and can only be harmed by using the Gust Jar to suck up some slime from their base to cause them to topple over, making their head vulnerable to attacks.


Cucco
A cucco is a chicken-like species, first introduced as a comic element in A Link to the Past. They are generally just used as livestock, but it doesn't seem like they are eaten like raised chickens would. Although normally docile, if a Cucco is constantly attacked it will echo out a cry and summon a flock of nearby Cuccos to relentlessly peck at the helpless attacker, making them the most dangerous enemy in the Legend of Zelda series. Cuccos generally appear in peaceful places such as villages, ranches, and castles.

In later games Cuccos also serve additional purposes. In both Link's Awakening and Ocarina of Time, Link can lift chickens over his head and use them to float through the air. He also receives an award for collecting hidden chickens in Kakariko Village in Ocarina of Time and in Hyrule Town in Minish Cap.

There also seems to be rare cases where a Cucco turns a blue shade, instead of a normal red and white coloration. There are also strange Golden Cuccos in The Minish Cap which can even jump out of someone's hands when carried! There is also another species that has been altered to fit into the size of a persons hand, called Pocket Cuccos. Screenshots of the upcoming Twilight Princess reveal that the game features brown Cuccos, a color more realistic to actual chickens than the previously pure white versions, which you can use like Link's Awakening and Ocarina.

In The Wind Waker, Cuccos did not appear, but are instead replaced by Pigs... which behave a lot like them.


Darknut

The Darknut from Wind WakerDarknuts are slow moving and powerful knights. Typically the thick armor and sturdy shield of a darknut renders it nearly invulnerable from the front, forcing adventurers to circle around and strike from behind. This coupled with the darknut's seemingly random movement and high strength made them a significant obstacle in the original Legend of Zelda. The challenge was only compounded when they appeared in groups.

While they first appeared armed with a short sword and a shield, in Wind Waker they come in many variations. Some are armed only with large swords, and others bearing their trademark shields, and some even wearing protective capes that must be burnt or cut off. These versions can be stripped of their armor through properly placed attacks. Once their helmets are removed, the Darknut's faces are revealed for the first time to resemble the face of a Dobermann or possibly a stylized jackal. The Darknuts in Wind Waker will continue to attack even when disarmed, resorting to hand-to-hand combat. The Darknut's large sword can be taken by Link and used as a powerful (if clumsy) weapon in Wind Waker.


Deku Baba
Main article: Deku Baba
A carnivorous, venus fly trap-like plant first hinted at in Link's Awakening, but not named until Ocarina of Time, they closely resembled the Piranha Plant, a staple enemy from the Mario series of games. In Link's Awakening, the Baba comes directly out of a pipe in lower levels of the dungeons, alluding to Super Mario Bros. and its later games. In Ocarina of Time, they were given a more realistic look, and were found planted in the ground in forested regions. There was also a variant of the Deku Baba that stood upright and didn't try to attack. When attacked, they usually leave behind Deku Sticks or Deku Nuts.

In The Legend of Zelda: The Wind Waker, a variant of the Deku Baba was found, called a Boko Baba.


Dead Hand
Dead hand is a monster that only appears in Ocarina of Time. It is fought once in the bottom of the well in Kakariko Village for the Lens of Truth, and once in the Shadow Temple for the Hover Boots. It consists of four long arms protruding from the ground and an apparent main body that only comes up if one of the arms catches something. Its arms and body are white with blue and red splotches.


Deku Scrub
Deku scrubs are a race of wood and green-leaf based creatures that were first seen in Ocarina of Time. When they sense enemies that are near they will burrow underground to avoid being attacked, but when the pursuer is a distance away, Scrubs will rise out of the ground and shoot nut-like projectiles to harm the enemy. Deflecting their own projectiles back at them will cause them to rise up out of the ground and run away, or become stunned. They will often babble out useful information about the area if caught or approached when stunned. There are several variants of this race:

1. Business Scrubs: Deku Scrubs that sell items for usually lucrative prices. Unfortunately, due to an evolutionary method of seed dispersal, they often accidentally spit seeds at would-be customers, and must sometimes be fought before they will sell anything.

2. Mad Scrubs: Deku Scrubs that have gone insane. Their leaves turn red and orange. They will often spit multiple nuts at intruders. Once they have been struck with their projectiles, they take several hits to destroy. They offer no valuable information to anyone.

In the land of Termina from Majora's Mask, the Deku Scrubs are a race with a monarchal ruling government.


Digdogger
A sea urchin creature that lives on land. It often guards rooms of the underworld. Its weakness is the music of the recorder. Upon hearing that sound, it splits into either 1 or 3 kids which may then be slain with the sword. These were first seen in The Legend of Zelda.


Dinolfos
Distant cousins of the Lizalfos, they are faster and stronger. They are distinguished by their thick leathery scales and sharp spines. Only four exist in Ocarina of Time, two in the Gerudo Training Grounds, and two in Ganondorf's Tower. Dinolfos reappeared in Majora's Mask, this time with the ability to breath fire, which is dangerous for Deku and Zora Link.


Dodongo
Dodongos are a race of dinosaur-like creatures. They first appeared as minibosses in the original Legend of Zelda, accompanied by the the Old Man's famous hint "DODONGO DISLIKES SMOKE", revealing their vulnerability to bombs. They have caused all kinds of trouble throughout the series, including pestering the Goron race in Ocarina of Time.

Dodongos were noticeably absent from "A Link to the Past", but made a return in an odd snake-like form in "Link's Awakening" called a Dodongo snake. These could be defeated by being fed two bombs.

Although there was only one form of triceratops-like Dodongo in the original Legend of Zelda, there are many forms of Dodongo in Ocarina of Time and later games: first there is the baby form, in which the beasts can try to run into the enemy in numbers to subdue it.

When defeated in Ocarina of Time, they explode. The bomb bag and it's upgrades are made from a Dodongo's Stomach.

There are five types of mature Dodongos:

1. First there are those that breathe fire and are mountain based, they also lash their tail whenever struck by an intruder, hoping to knock away the intruder from behind.

2. Similar to the species above, except they are susceptible to bombs when opening their mouth, stunning them for a few seconds. They are also a bit larger.

3. This rare species has only been seen in Holodrum and almost nowhere else. It can swim in water and even up humongous waterfalls with its powerful muscles. An example of this is Dimitri, The Dodongo Link befriends in The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons.

4. Another rare specimen, called King Dodongo, is the ruler of all Dodongos in Hyrule. He is much larger than any other Dodongo specimen. He appears in lots of games, including Oracle of Seasons, Ocarina of Time, and Four Swords Adventures.

5. This species is different from all the rest, on account of the fact that they are snakelike in appearance and have no visible eyes. They can be forced into eating bombs, which eventually causes them to explode from the inside out.


Doomknocker
The Doomknocker is a soldier found in many palaces of Zelda II: The Adventure of Link. They are similar to the Iron Knuckle and wear a heavy blue suit of armor. They throw projectiles horizontally toward any foe with deadly accuracy. The best technique to destroy a Doomknocker is to use the Downthrust technique with a sword.


Garo Robe
Spirits from the dead. They can be called to a fight using Garo's Mask. They wear a long robe and fight similar to most of the sword-wielding enemies (i.e. Dinolfos). Keep your guard up, and wait for their strike. When they strike, they will often lose their swords, rendering them vulnerable to attack. One can avoid these formidable foes via not wearing the Garo mask. There are rumors that they appear at the ranch. Upon defeat, they will offer wise knowledge, such as "That which was acquired in Ikana Castle shall open the way to Stone Tower. That is all I know".

"It said that it's a Garo... Just concentrate on blocking and dodging those sharp swords!"


Gel
Gels are simple green blob-like enemies with two eyes. Gels often hide between the tiles of dungeon floors, waiting to pop out and jump at adventurers. However, they are rather weak, usually dying to a single attack, and hardly causing even a full heart of damage. Gels first appeared in The Legend of Zelda, and continued to appear in A Link to the Past and Link's Awakening. A pair of similar enemies called "bit" and "bot" appeared in Zelda II: The Adventure of Link.

In Link's Awakening, the two different types of Gels behaved differently. The green Gels hid in the floor and attacked when Link got close to them. These moved in a jumping manner. The red Gels however, were different in that they were always visible and considerably slower than the green. If hit with the sword, the red Gels would divide into two small Gels. These could cause no damage, but attach to Link and slow him down so that other enemies would be able to hurt him.


Geldarm
The Geldarm is an imposing massive desert-worm found in the desert wastes of Zelda II: The Adventure of Link. Geldarms travel around, face-up vertically out of the sand in search of prey. When struck, they begin to recede back into the earth, eventually leaving the head exposed in the sand. They can then be killed by a quick sword thrust to the head.


Gibdo
These mummified creatures are a staple of many games in the Legend of Zelda series. Mindlessly shambling about for victims, the Gibdo is an undead creature that can withstand damage to a supernatural degree. In Oracle of Seasons, Oracle of Ages and Minish Cap, if fire was used against a Gibdo, it would transmute into a Stalfos (see Stalfos section). In Majora's Mask the Gibdo would instead become a ReDead. When you acquire the Gibdo Mask in Majora's Mask, you could commune with them, and safely attack them.


Golden enemies
In Oracle of Seasons, Oracle of Ages and The Minish Cap, four golden enemies well hidden have a secret to hide. If Link would kill them all four in any game, what would happen? Except in The Minish Cap, there are only three of them.


Goriya
This doglike and porcine race closely resembles that of the Moblin. Whether or not these two races are in the same genetic family is unknown, but they are both commonly seen working to kill those who would oppose Ganon's forces. Goriyas are natural experts in the art of boomerangs, and thus boomerangs are their weapon of choice. They hurl them with deadly accuracy and speed at their intended targets. Some might think that the mini-boss in the trailer of The Legend of Zelda: Twilight Princess in the forest dungeon is one. Also, there are two Goriya serving as a mini-boss in The Legend of Zelda: Oracle of Seasons throwing one single boomerang between them. Defeating one of these would defeat the other as well.


Gomess
According to the official Zelda website, Gomess is a powerful vampire that hides in the darkest room of the Stone Tower temple, in Majora's Mask, surrounded by thousands of keese. To defeat it, you must first defeat almost all of the keese that protect it, and then shoot it with light arrows. After several arrows, the creature will die. He appears to be modelled after the Grim Reaper


Guay
Similar to a Keese, but more like a bird.

"It's a Guay. You don't know about this one? Just attack it before it swoops down on you. That's all there is to it."


Hiploop
This raging bug can ram you if Link stares directly into their eyes in Majora's Mask. Two hits from any weapon will defeat it. Later in the Stone tower Temple, the Hiploop will now have a defensive mask on its face protecting itself. Link must use the hookshot to pull it off of Hiploop's face. Hiploop has also appeared in Link's Awakening and Oracle of Ages even Oracle of Seasons but has not been named in those games until Majora's Mask. They are similar to the Helmasaur race in A Link to the Past and The Minish Cap, in which the mask must be destroyed with a bomb in A Link to the Past and removed with the gust jar in The Minish Cap.


Iron Knuckle
Main article: Iron Knuckle

Iron Knuckle from Ocarina of TimeA fearsome elite guard that was first seen in Zelda II. Decked in layers of armor, these enemies are not to be trifled with unless absolutely necessary or if you have the skills and experience to do so. It is possible that the darknut was in mind when creating this creature, as there are many similarities in strengths and armor. The only difference between the darknut and the iron knuckle is the iron knuckle wields a massive axe that drains up to 5 hearts on Ocarina of Time and Majora's Mask. Iron Knuckles in OoT have 32 hit points each.

It has been proven that through a magical possession spell, people can become Iron Knuckles, donning the layers of armor, and gaining super-mortal strength. It is very hard and potentially deadly to break people out of this spell.


Keese
Main article: Keese
Keese are bats that are often found in caves and dungeons, but sometimes found on the overworld. They usually have black skin, and fly towards Link. Like the Octoroks, they have appeared in every Zelda game. (Though, officially, the bats in Adventure of Link are Aches.)

Vires are large human-shaped bat creatures, who fly and hop around the area, sometimes shooting fireballs. Vires will split into two Keese when hurt enough.


Leever
The Leever is a weird species of cactus-like enemies that reside in many of the Zelda games. They generally burrow deep in the ground and inhabit beach and desert-like terrain and ecosystems. When they feel motion they will rise up out of the ground to attack unwary prey. Many colors of leever have been found, from bright red to blue, to mottled green. Leevers generally always reside in packs. It is rare to see one Leever by itself.


Like Like
Like Likes are cylindrical monsters that have the ability to suck in something as big as a human and consume items that they carry. They are present in nearly every Zelda game. They especially love shields, considering them a delicacy, although in Legend of Zelda it was gone for good after being eaten, forcing Link to buy a new one, or the player to reset the game. When killed, they will usually drop your shield. Like Likes are generally yellowish in color and dissolve into a puddle when killed, although sometimes they simply disappear when killed. Like Likes have been found in Hyrule, Koholint Island, Termina, Holodrum, and Labrynna.

Like Likes appear in later versions of The Legend of Zelda: A Link to the Past in only one room in the Palace of the Four Swords. As in other Zelda games, the Like Likes in A Link to the Past steal your shield. Like Likes do not normally appear anywhere in this game.

Their name's origin is suggested in the fictional proverb "Shield eaters and world leaders have many likes alike."


Rupee Like
Rupee Likes are a new species of Like Like, and are found in Four Swords Adventures and The Minish Cap. The Rupee Like dangles a Rupee or a Force gem above its body like an angler fish. It lies in wait completely invisible, looking merely like a single red, blue, or green Rupee lying on the ground, but if the player touches the Rupee or swings their sword or throws their boomerang or does any other action that would normally collect the Rupee, the Rupee Like strikes. When it swallows the player it slowly sucks Rupees out of them. The amount taken is determined by the color of the rupee on the Rupee Like (green 1, blue 5, red 20) If the player kills the Rupee Like, they get the Rupee the Rupee Like was dangling, and can also recover some of the Rupees that were eaten. Link can also use the Pegasus Boots to grab the Rupee before the Rupee Like has time to emerge from the ground.


Lizalfos

A Lizalfos from Ocarina of TimeThe Lizalfos race, as their name suggests, resemble bipedal Lizards with a long tail and a green hue to their skin. Their tongues are forked, and their mouths are filled with sharp teeth. They wear few if any clothes, usually only a loincloth and a few pieces of armour. They are about the same size and strength as an adult Hylian, and are considered an even match for one in a fair fight. Lizalfos are known for their love of Hot climates, and are therefore most commonly found either on the fiery slopes of death mountain, or scattered around in the region of the Gerudo desert. They are not usually found in colder climates, as they are exothermic and depend on the environment for much of their heat. Therefore, outside of these warmer places they are unlikely to be at peak alertness, and in cold climates they slow down considerably. Inside their usual, warm places however, Lizalfos are remarkably nimble and swift, relying on their speed to evade damage as they are soft-skinned and easily brought down with a few strikes. Mostly they are either solitary, or group together into small clans. They are considered a barbarian species, and not widely welcomed into settlements of other races.

The Lizalfos are probably related to the Dinolfos although this is easily debatable due to the lack of information between the two species.

In Zelda II: The Adventure of Link, Lizalfos came in three forms: Orange, Red, and Blue. All three carried a shield that they could move to parry Link's sword. Orange Lizalfos attacked with a spear similar to the Ironknuckles, but a bit faster. Red Lizalfos attacked with a hammer that could only hit high, but was unblockable by Link's shield. Blue Lizalfos could throw their hammers, and were arguably Link's most dangerous non-boss foe.

Lizalfos originated in Zelda II: The Adventure of Link And appeared in Ocarina Time. They will appear again in The Legend of Zelda: Twilight Princess.


Lynel
The Lynel is a centaur-like race found in many of the 2-D games in the Legend of Zelda series. They come in a blue and red variety and are extremely difficult to kill in close combat.(Apparently their hide and armor is designed to withstand a lot of punishment from all forms of weaponry.) Some Lynel are magically able to shoot beams out of the weapons they carry.

The Lynel has never been seen thus far in a 3-D Zelda game.


Nejiron
A rock-like creature found on the path to Ikana Canyon on Majora's Mask. It's composed of gun powder, thus making it explosive. It hides underground and uses the element of surprise. It attacks by rolling, crushing Link doing relatively minor damage (In fact, after getting the heart upgrade, none). It must be destroyed using the hookshot or bomb, arrows and fire arrows don't seem to have any effect. These lumbering, rolling creatures are easily avoided.

"That's a Nejiron. Don't get too close to it. Sniff...Sniff... It smells like gun powder!"


Moblin
Moblins are pig- or bulldog-like monsters that often reside in forests. Few games break away from this generality. They most often carry Spears, but are known to carry Swords as well. There are few individual Moblins—the only Moblins that are part of their game's storyline are the Moblin King (Link's Awakening) and the Great Moblin (Oracle of Ages, Seasons), and a minor character called Moe who is referred to by a letter in The Legend of Zelda: The Wind Waker. They also appear in (The Legend of Zelda: Ocarina of Time) on the way back to the Forest Temple in the maze leading from the Forest Meadow.

Moblins were originally called 'Molblins' in the U.S. because of an unfortunate mis-translation by Nintendo of America.

In The Legend of Zelda: The Wind Waker, Moblins witnessed a major graphical change, and are now pre-dominantly porcine in looks, and carry huge decorated spears and lanterns. Many Moblins are used as petty thugs to guard fortresses and the like.

Wind Waker also introduced offshoots of the Moblin race:

1. Bokoblins: More thin and gaunt than their Moblin cousins. They seem to have a little more intelligence than their bumbling relatives in the fact that they are often seen operating machines and using telescopes to search for intruders. They often carry sharp clubs to bludgeon intruders to submission. Their skin color is usually a light shade of blue but is sometimes pink.

2. Miniblins: A very small imp-like offshoot of the Moblin race. They travel in swarms and harass intruders with pitchforks. They are generally red/black in color and have sharp buck teeth. They have an interesting language, which sounds like some sort of vocal song. When the Miniblin move, they emit sounds that sound like "De-dant". This makes it easy to tell if they are coming up behind you; as they seem to fall from the sky or ceiling in certain areas.


Moldorm
Moldorms are worm-like enemies mostly found on Death Mountain. Moldorms do not travel in straight lines, but travel in arcs, switching direction often. A rare large Moldorm appeared in the Tower of Hera as the final boss of the light world in A Link to the Past and again in the first dungeon in Link's Awakening.


Morpha the Amoeba
First appeared in the Water Temple in Legend of Zelda: Ocarina of Time Morpha was a giant amoeba that created tentacles to strike at Link. The Longshot(Hookshot upgrade) had to be used to pull the nucleus out of the tentacle when it can then be slashed for a bit before it returns to the cytoplasm.


Octogon
Octogons are relatives of Octoroks but do not spit rocks. Instead they have a rubbery, elastic, hide covering their body which causes anything that strikes them to bounce off, effectively shielding them from many weapons. However, they would also be moved by the impact, making it a common tactic to simply deflect them into nearby holes rather than attempting to slay them outright. In A Link to the Past, there were two varieties. The first were the blue octogons which would take three hits to kill with Link's Uncle's sword. The second was the red variety which would take dozens of hits to kill with the same sword. The blue kind also appear in Four Swords Adventures. Link could either knock them into pits to kill them, stun them with the boomerang and slash them several times or use the Roc's Feather to jump over them and come down on them with his sword.


Octorok
Main article: Octorok
Octoroks are land-dwelling squid creatures that launch rocks at people. For the most part, they've been land-dwelling animals, but when Ocarina of Time came out, Octoroks had changed into water-dwelling squid-creatures. However, in the beta version of Ocarina of Time, they were the same design as A Link to the Past's. Octoroks are one of the most common type of enemies in the Legend of Zelda series, along with Moblins and Zoras.

Strangely, although they were among the weakest of enemies in the videogames, in the Legend of Zelda cartoon show, Octoroks were portrayed as being formidable foes. Link rarely encountered them, and when he did, they put up a significant fight.


Peahat
The Peahat are a race of helicopter-like enemies. They are vegetable-like in appearance and the "helicopter blades" are probably some sort of hardened mineral tissue that the Peahat developed as a protection to deflect weapons as well as a mechanism for flight. They are only active in the daytime, but can produce larvae at night if struck. They can be killed in some games when they are resting on the ground, and in other games, the roots must be struck underneath the blades.


The Legend of Zelda: Ocarina of Time
The Peahats in this game are much larger than their counterparts from earlier games. They litter Hyrule Field, and start up on the attack whenever a traveler comes near. Their appearance has also changed from earlier games, having large blade-like propellers as opposed to the flower propellers they had. They do not attack during the night. But if you attack it while sleeping at night, it will send tiny miniature versions of the peahat to attack you.


The Legend of Zelda: Majora's Mask
Peahats tend to dwell in underground areas, and are the same as the Ocarina of Time Peahats. They are commonly found asleep and behave the same as a Peahat in the night. There is only one Peahat to be found in the entire game.


The Legend of Zelda: The Wind Waker
Peahats are small and fly into Link to attack him with their blades. These can only be killed with projectiles, since the spinning blades act as a shield against your sword. Another way to temporarily disable their shield is to knock them to the ground with the Deku Leaf and then destroy them with your sword. The game also features a variation of Peahats called Seahats, a flying sharkish fish creature who rushes at passers-by and shrinks when killed.


Poe
A ghost that roams graveyards and other haunted locales in Hyrule and such other places freely. In most 2D zelda games such as Link's Awakening, they were cyclops ghosts called Ghinis that fly around without a care. In Ocarina of Time, they float around and attempt to fly at link to hit him with their lanterns, but disappear when they are targeted. Later in Wind Waker, they would harass Link by burning him with their lamps or jump into his body and reverse Link's controls in Wind Waker. Ghinis from the royal valley in The Minish Cap would stick to Link and diminish his energy just like a ReDead. In Majora's Mask, two specific Poes, named Sharp and Flat, play a key role in the flow of the game.


Pols Voice
Pols Voices are an unusual breed of rabbit-like enemies that have become common throughout many of the 2-D games of The Legend of Zelda series. They hop around rooms in search of prey and can only be killed by loud noise (in the Japanese Zelda no Densetsu, see below), thrown objects (Link's Awakening), or in rare cases, bombs (Oracle of Ages and Oracle of Seasons).

A passage in the manual for The Legend of Zelda states that Pols Voices hate loud noises, however for non-Japanese players, this has been a source of confusion. The only item in the game that produces a sound, the recorder, has no effect on Pols Voice. The passage actually describes a feature of the Japanese Famicom version of the game; if the player made a sound into the Famicom controller's built-in microphone, Pols Voice would be slain. Possibly to compensate for the NES's lack of any audio input, Pols Voices are also instantly killed by arrows, which pass through them (instead of disappearing upon impact), allowing the player to slay many Pols Voices at once. (Pols Voices in The Legend of Zelda are often found in long line formations for this reason.)

Pols Voices are instantly destroyed by playing musical instruments in the Gameboy Zelda games.


Redead
Redeads are gruesome zombie-like beings created by the magic of the evil being Ganondorf in the Legend of Zelda series. They were first spotted by the legendary hero Link, when he was at the Royal Family's tomb or when he arrived at Hyrule Market from his seven year slumber in the Temple of Time. Though they were widely believed to be actual zombies, created by killing then resurrected by Gannodorf. In truth, however, they were simply concentrated magic, made to do Gannodorf's wishes.

Redeads employ certain supernatural methods to attack enemies/prey. If a Redead screams at its prey, they will become temporarily paralyzed. If a creature struggles hard enough, they can usually get out of this mental trap. If a victim comes too close to a Redead, paralyzed or not, the Redead will jump on top of the prey. They will then bite into the victim, draining its life energy. Struggling hard enough will allow the victim to throw off the Redead.

Redeads cannot be destroyed with long range weapons except for the light arrows or Bombs. Redeads can also be temporarily frozen by summoning light into a dark area (the most effective way being playing the Sun's Song on an ocarina). In Majora's Mask wearing certain masks will cause them to dance and not attack Link. In The Legend of Zelda: The Wind Waker Redeads have undergone a massive transformation (blue with hoop earrings) but still produce a high pitched scream whenever they see the player. Instead of biting into you, it gets you into a bear-hug-esque position and squeezes/rubs the energy out of you, similar to a noogie to the whole body.

See also: Gibdo


Ropes
In the Legend of Zelda, the first time through the second dungeon's primary enemy was copper colored snakes. The snakes seem ordinary until you get in their line of site, then they rush at Link with overwhelming speed. They will die in one hit of Link's sword.


Snapper
A turtle which would bite its prey with its sharp beak in Majora's Mask. Link would have to turn into Deku Link and dive and shoot out of a deku flower underneath Snappers belly to kill him. It is also possible to flip them over by pounding the ground with Goron Link, leaving them helpless. Snapper was also a scaredy-cat mode of transportation for a sub-boss called Gekko who used him against Link in Majora's Mask.


Stalchild
At night as a child in Ocarina of Time in Hyrule field, as well as Ikana graveyard during the night in Majora's Mask, these enemies will appear. They are the same size as Link and are slow, skeletal, soldiers of the past. They have two [[hit points] each. If Link killed about ten of them in Ocarina of Time, a large stalchild, roughly twice the size of a normal one, will pop up with the same number of hit points (2). This pattern could continue on throughout the night and-with the aid of Cheating Devices-it was possible to keep Hyrule Field in an eternal night and create a monstrously huge Stalchild even bigger than Skull Keeta. In Majora's Mask, wearing the Captain's Hat acquired from Skull Keeta will allow you to speak to Stalchildren and pose as their Captain.


Stalfos

Stalfos from Ocarina of TimeStalfos are living skeletons that carry swords and sometimes shields. They are found in most of the Zelda games in some form. In the original The Legend of Zelda (and also its remake BS Zelda), some carried important items which could be seen through their rib cage. In Link to the Past, some could jump and throw bones. In Ocarina of Time, smaller, weaker Stalfos (called Stalchildren (singular 'Stalchild') would appear at night in Hyrule Field, as well as the larger kind from earlier games. The Wind Waker featured new types of Stalfos that would spin heavy, spiked war clubs. They will likely appear again in Legend of Zelda: Twilight Princess. In Link's Awakening DX,Oracle of Seasons and Oracle of Ages robed Stalfos were introduced who, unlike the normal Stalfos in those games wielded swords.


Takkuri
First appearing in A Link to the Past, a vulture-like buzzard that would circle Link and attack him was called the Takkuri. Takkuris are timid and fierce when looking for prey. Link would have to time his movement when it comes to fighting a fast, circling Takkuri.

In Majora's Mask, Takkuri would dive into Link and steal an item (sometimes a sword or bottle), and he would have to get it back by buying it at the Curiosity Shop in Clock town or playing the Song of Time to return to the first day. Takkuri is a persistent opponent, but if it is defeated, it will yield a huge amount of rupee.


Wizzrobe
Main article: Wizzrobe
The wizard servants of Ganon. Wizzrobes can warp in random locations in a room and cast a spell like a ball of fire or a moon beam shot or a ball of ice at Link. Long distance weapons are the best tools when it comes to Wizzrobes.

In Majora's Mask, they have a pig-like face, similar to moblins and unlike their earlier game counter-parts, they don no form of headgear. They disappear and warp to a different point in the room in the first bit of the battle, and eventually stop to take a shot at Link. It takes a while for them to attack, so this is when you should beat them to it. The best way to differentiate them from the fakes is to look at the map in the corner of the screen. In the second part of the fight, they run around the room, swiftly. Eventually they stop, like before, and this is your chance to strike. They come in two types; Fire and Ice. In this game, they are spelled with one Z rather than two.

In The Wind Waker, they have a more bird-like appearance and some of them have the ability to summon weaker enemies (such as Keese). There is also a Wizzrobe Mini-Boss that can summon tougher enemies, including other Wizzrobes, making it a very chaotic fight.


Wolfos
First appearing in Ocarina of Time, the Wolfos are anthropomorphic wolves that attack Link with their claws and sometimes somersault backwards when attacked. One appeared as somewhat of a mini-boss in the Lost Woods, and Link could also meet them in the Forest Temple.


White Wolfos
Completely white, cold-habituated counter-part of the Wolfos. They resemble Arctic Wolves. They are far larger than standard Wolfos and are slightly more defensive. In Ocarina of Time they appear only in the Ice Cavern and the Gerudo Training Ground and they are limited (Though in Master Quest there are many more in the Ice Cavern.) In Majora's Mask they are the same size as standard Wolfos.


Zol
The Zol is a monster found throughout various Legend of Zelda games. A zol is a larger version of a gel, and can often be distinguished by its red color. When cut with a sword, a zol will split into two gels. Otherwise, zols behave in pretty much the same way as gels.


Zora
Zora, originally mistranslated as Zolas due to romanization issues, are enemies in The Legend of Zelda, and A Link to the Past. Since Zoras appear as a friendly, civilized race in Ocarina of Time and Majora's Mask, some fans have decided to differentiate the hostile and friendly Zoras by calling the hostile ones "River Zoras" and the friendly ones "Sea Zoras"(The same distinction was also used in Oracle of Ages.) Other people call the friendly ones Zoras and the evil ones Zolas.

Countries/Kingdoms

Hyrule

Physical Geography
The land of Hyrule in the time of Ocarina is very varied. The landscape is dominated by a large volcanic mountain range and its principle volcano, Death Mountain, in the northeast of the country.

To the far west, is a large area of desert, known as the Haunted Wasteland, bordered by a canyon, named Gerudo Valley, that is a feeder river for a large lake, Lake Hylia in the southwest.

Immediately east of Lake Hylia is a large woodland area, known as the Lost Woods. the major water sorce in hyrule is the Zoras river which starts at the zoras fountain, goes through hyrule castle town and into Gerudo Vally which ends lake hylia .

The remainder of the country is taken up by a flat valley floor known as Hyrule Field, with a large hill in the centre of the field, where Lon Lon Ranch is located.


Human geography
Human activity in Hyrule has been somewhat limited. There is no evidence of farming on Hyrule Field (perhaps there was farming there at one point, but it is no longer fertile). The Hyrulean economy, judging from the state of Hyrule Castle, seems fairly strong, but dependent on fisheries and trade.

Several settlements have sprung up around Hyrule, the capital being Hyrule Castle Town, with the other major settlements being Goron City, Gerudo's Fortress, Kakariko Village, Kokiri Forest and Zora's Domain. There is a great amount of trade between three of the settlements, however Gerudo's Fortress and Kokiri's Forest are largely secluded. Goron City is also separated from the other settlements, being high atop Death Mountain and unreachable by many citizens.

The major human landmarks in Hyrule are Hyrule Castle and the temples that have been constructed around the kingdom.


Demographics and government methods
There are several separate races in Hyrule; however, most of them swear allegiance to the Royal Family of Hyrule.


Gerudo
The wasteland to the west is governed by the Gerudo, an almost purely female race. Despite this, (implied by a Gossip Stone outside of the Temple of Time) Gerudo manage to procreate by coming into Hyrule Market Town to have one-night stands. Only one male is born every hundred years. This male is then proclaimed King of Thieves by the Gerudo, and is venerated in what appears to be leader worship rituals, but the Gerudo are really more of a dictatorship.


Gorons
To the northeast lies the Goron City. The workers mine rocks below the city for their race to eat and thus get a portion of the rocks for themselves. The city itself is an intricate labyrinth set inside Death Mountain itself and is connected to the Fire Temple. The strongest Goron usually becomes the leader, and in Ocarina of time, it is Darunia. The Goron government is a monarchy, with the Chief (a.k.a. "Big Brother") ruling over the other Gorons who build passages throughout Death Mountain.


Kokiri
The forest to the southeast is governed by the Great Deku Tree, who watches over a realm of children who will never grow up. The Kokiri and the Great Deku Tree are pacifists, and have not participated in any of Hyrule's infamous wars.


Zora
The Zora govern an underground cavern, beneath a corrie lake to the east. They are ruled by a King who goes by the same name, and are completely self-sufficient. The Zora worship a great fish who resides in the lake above their cavern, known as Lord Jabu-Jabu, and believe their fate is tied to his.


Hyrule Royal Family
The Hyrule Royal Family itself rules the land to the north of Hyrule, and has a large army of soldiers to protect itself. The King rules the land, and his daughter, Princess Zelda, is next in line for the throne
 
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Silver Raven

Pure Pwnage
you forgot vaati.

anyway GOOD Guide, can you get rid of all those [edit] throught the text?
 

Prelude

Prelude
You can get most of these facts from the official zelda site. And I think you forgot one form of the wizzrobe, the one that can summon enemies. And you forgot agahnim. And I don't feel like checking through the entire encyclopedia, so you should go there and look for anything else you may have missed. Here is the link.
 

Smile Guy

Keep Smiling...
*Whistles*

Pretty good. I'll be writing a guide for Twilight Princess when it comes out so I'll give you the characters first! That won't be for ages though...

And get rid of the [edits]
 
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