Alright guys, I posted. Here's the deal:
- The group doesn't know where they are meant to be headed at the moment. They are ultimately looking for the specific area within the sewers for the main part of the trial to take place. This does not need to be the case for all trials - sometimes the Guardian may lead everyone straight to the actual trial, and sometimes they may stop short at the trial location.
- A higher power controls the setting of the trial location, which is why the entrance was blocked and the lights went out. The journey to the actual trial is meant to be difficult, so if the journey to the trial location itself isn't difficult, there should be a challenge within the trial location, which is what I decided to do here.
- At this point, we all have control over the environment and what happens to the group as a whole. You can put Sonja in danger (or another player character, so long as you don't control them directly) and save her (or allow somebody else to save her), you can create levers or something to control the water flow, you can guide the group onward if you see a safer path, you can find a way to get the lights working... I don't care, as long as it sounds reasonable and makes sense I'm cool with whatever you do.
- If this doesn't make sense or you aren't sure how to proceed let me know.
Thanks!