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Let's Play Fighting Fantasy 1

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Dephender

Gizakawayusu
Staff member
Moderator
We go northwards.

You see a well-used door on the right-hand (east) side of the passageway. With your ear to the keyhole, you listen and hear a man screaming for help from inside.

Do you want to open the door?
Do you want to walk on?


CURRENT STATS:
SKILL: 12/12
STAMINA: 24/24
LUCK: 7/8
POTIONS: Potion of Fortune (2 gulps remaining, can be drunk at any time)
PROVISIONS REMAINING: 10
 

Dephender

Gizakawayusu
Staff member
Moderator
We try opening the door.

The door is locked.

Do you want to charge it down? Since our Skill is 12, this is guaranteed to succeed (otherwise we'd have to roll some dice to see if we were able to do this).
Do you want to progress up the passage?


CURRENT STATS:
SKILL: 12/12
STAMINA: 24/24
LUCK: 7/8
POTIONS: Potion of Fortune (2 gulps remaining, can be drunk at any time)
PROVISIONS REMAINING: 10
 

Tangeh

Well-Known Member
I like how I've made the last two decisions by myself. :p Come on guys, don't leave me in charge!!

Charge it down, I guess. xD
 

RogueMG10

Lieker of Mudkipz
Charge it down!
 

Dephender

Gizakawayusu
Staff member
Moderator
The door bursts open.

The locked door bursts open and a nauseating stench hits your nostrils. Inside the room the floor is covered with bones, rotting vegetation and slime.

cgDkGLS.jpg

A wild-haired old man, clothed in rags, rushes at you screaming. His beard is long and grey, and he is waving an old wooden chair-leg. Is he simply insane as he appears, or has this been some kind of trap?

Do you want to shout at him to try to calm him down?
Do you want to draw your sword and attack him?


CURRENT STATS:
SKILL: 12/12
STAMINA: 24/24
LUCK: 7/8
POTIONS: Potion of Fortune (2 gulps remaining, can be drunk at any time)
PROVISIONS REMAINING: 10
 

Crash & Charm

Back I guess
draw your sword and attack him
Thats my vote.

Violence is always the answer
 

Dephender

Gizakawayusu
Staff member
Moderator
We draw our sword.

You lunge at the old man as he leaps towards you with outstretched arms – and run him through the chest with your sword. You curse as you realize that he was making no attempt to attack you; his wild excitement must merely have been relief after having been imprisoned for what had apparently been a very long time. You will now get no information out of him on the perils of the adventure up ahead.

You progress up the passageway.

Further up the passage you see a door in the east wall. You listen hard, but can hear no sound.

Do you want to open the door to investigate?
Do you want to walk further up the passage?


CURRENT STATS:
SKILL: 12/12
STAMINA: 24/24
LUCK: 7/8
POTIONS: Potion of Fortune (2 gulps remaining, can be drunk at any time)
PROVISIONS REMAINING: 10
 

Dephender

Gizakawayusu
Staff member
Moderator
We walk further up the passage.

On the east wall of the passage you see another door, this time made of solid metal. Listening at the door you hear the sound of tortured screams coming from within.

Do you want to try opening the door?
Do you want to ignore this room and continue up the corridor?


CURRENT STATS:
SKILL: 12/12
STAMINA: 24/24
LUCK: 7/8
POTIONS: Potion of Fortune (2 gulps remaining, can be drunk at any time)
PROVISIONS REMAINING: 10
 

Tangeh

Well-Known Member
Um... no thanks. There's a lot of rooms on this mountain, lol.

Ignore the room and continue up the corridor
 

Dephender

Gizakawayusu
Staff member
Moderator
We ignore this room and continue up the corridor.

You arrive at the end of the passage, where it meets another going east-west. But an iron portcullis blocks your way and no amount of charging is going to budge it.

NVeZuJh.png

On the wall to your right are two levers and it seems likely that these levers have something to do with raising the portcullis.

Do you want to pull the right lever?
Do you want to pull the left lever?


CURRENT STATS:
SKILL: 12/12
STAMINA: 24/24
LUCK: 7/8
POTIONS: Potion of Fortune (2 gulps remaining, can be drunk at any time)
PROVISIONS REMAINING: 10
 

Tangeh

Well-Known Member
Assumably, one lever will make it go up, and one will make it go down, so... trial and error?

Pull the left lever
 

RogueMG10

Lieker of Mudkipz
Right Lever because RealMrGame10 starts with R and so does right
 
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