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lol, wtf?

Delta

Nazi emperor
Zapdos @ Choice Band ** lol
Trait: Pressure
EVs: 252 Atk / 140 Spd / 116 SAtk
Lonely Nature (+Atk, -Def)
- Drill Peck
- Hidden Power [Fighting]
- Sleep Talk
- Thunderbolt

lol, CB Zappy. HP fighting 2HKOs Regice/Lax/Bliss and Stalk means i can switch safely into Milo/Gengar´s hypnosis. Outspeeds adamant Heracross meaning i can Drill peck it to death, and it also hurts Celebi badly

Skarmory (F) @ Leftovers ** Swordswing
Trait: Sturdy
EVs: 252 HP / 36 Atk / 196 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind

Substitute > Magneton right after it switches. You know the rest

Dusclops (F) @ Leftovers ** Arsonist
Trait: Pressure
EVs: 252 HP / 96 Atk / 132 Def / 28 SDef
Careful Nature (+SDef, -SAtk)
- Focus Punch
- Pain Split
- Shadow Ball
- Will-O-Wisp

See nickname and guess what it does. Blocks rapid spins like nothing. Lotsa physical sweepers can´t get past this guy

Snorlax (F) @ Leftovers ** Truant
Trait: Thick Fat
EVs: 160 HP / 112 Atk / 64 SAtk / 172 SDef
Sassy Nature (+SDef, -Spd)
- Body Slam
- Earthquake
- Fire Blast
- Rest

Skarms can´t set up on me. EQ for Jirachi reasons

Donphan (F) @ Leftovers ** Ivory
Trait: Sturdy
EVs: 188 HP / 176 Atk / 144 Def
Adamant Nature (+Atk, -SAtk)
- Counter
- Earthquake
- Rapid Spin
- Rock Slide

Rest seemed pointless to me, it doesn´t tend to last. Best rapid spiner, Dusclops doesn´t like switching into a STAB EQ with
150 base Atk

Milotic (F) @ Leftovers ** Bulky water #1
Trait: Marvel Scale
EVs: 212 HP / 252 Def / 44 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf

Every team needs a bulky water. Mence/Gross can´t stand this guy
 
Lord Fierrus said:
Zapdos @ Choice Band ** lol
Trait: Pressure
EVs: 252 Atk / 140 Spd / 116 SAtk
Lonely Nature (+Atk, -Def)
- Drill Peck
- Hidden Power [Fighting]
- Sleep Talk
- Thunderbolt

lol, CB Zappy. HP fighting 2HKOs Regice/Lax/Bliss and Stalk means i can switch safely into Milo/Gengar´s hypnosis. Outspeeds adamant Heracross meaning i can Drill peck it to death, and it also hurts Celebi badly

Yep.

Skarmory (F) @ Leftovers ** Swordswing
Trait: Sturdy
EVs: 252 HP / 36 Atk / 196 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind

Substitute > Magneton right after it switches. You know the rest

Skarm without rest is lol imo but whatever :/ I think you're wasting a good rest for one move that is very dependent on one pokemon and is just a waste imo. I think rest covers more and does better for physical threats against skarm :/

Dusclops (F) @ Leftovers ** Arsonist
Trait: Pressure
EVs: 252 HP / 96 Atk / 132 Def / 28 SDef
Careful Nature (+SDef, -SAtk)
- Focus Punch
- Pain Split
- Shadow Ball
- Will-O-Wisp

See nickname and guess what it does. Blocks rapid spins like nothing. Lotsa physical sweepers can´t get past this guy

Fair enough. Snatch is always class for stealing bliss' softboils/lax rests etc.

Snorlax (F) @ Leftovers ** Truant
Trait: Thick Fat
EVs: 160 HP / 112 Atk / 64 SAtk / 172 SDef
Sassy Nature (+SDef, -Spd)
- Body Slam
- Earthquake
- Fire Blast
- Rest

K. Although I love sleeptalking lax :x

Skarms can´t set up on me. EQ for Jirachi reasons



Donphan (F) @ Leftovers ** Ivory
Trait: Sturdy
EVs: 188 HP / 176 Atk / 144 Def
Adamant Nature (+Atk, -SAtk)
- Counter
- Earthquake
- Rapid Spin
- Rock Slide

Rest seemed pointless to me, it doesn´t tend to last. Best rapid spiner, Dusclops doesn´t like switching into a STAB EQ with
150 base Atk

Counter can work godly on this thing. Needs Impish nature.

Milotic (F) @ Leftovers ** Bulky water #1
Trait: Marvel Scale
EVs: 212 HP / 252 Def / 44 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf

K. I usually have a spread of 200 HP/252 Def/56 Sp Atk

Every team needs a bulky water. Mence/Gross can´t stand this guy

Quite nice team. Needs more cowbell though :/
 
Last edited:

Delta

Nazi emperor
Sub is cool on Skarms, as it blocks rapid spins effects, which means Donphan/Claydol are going nowhere

I though about impish Donphan, but Skarms/Clops are there to take hits, and i want it to attack a little more to all those switches on waters

0ma needs more Cowbell sig, urn, i mean Nooblet, lol
 
Last edited:

Kaiser

Well-Known Member
Lord Fierrus said:
Zapdos @ Choice Band ** lol
Trait: Pressure
EVs: 252 Atk / 140 Spd / 116 SAtk
Lonely Nature (+Atk, -Def)
- Drill Peck
- Hidden Power [Fighting]
- Sleep Talk
- Thunderbolt

lol.this is only good vs a stupid imo.but ****ing regice with zappy is cool.

Skarmory (F) @ Leftovers ** Swordswing
Trait: Sturdy
EVs: 252 HP / 36 Atk / 196 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind

meh rest is better than sub if you know how to predict maggy.

Dusclops (F) @ Leftovers ** Arsonist
Trait: Pressure
EVs: 252 HP / 96 Atk / 132 Def / 28 SDef
Careful Nature (+SDef, -SAtk)
- Focus Punch
- Pain Split
- Shadow Ball
- Will-O-Wisp

See nickname and guess what it does. Blocks rapid spins like nothing. Lotsa physical sweepers can´t get past this guy

Snorlax (F) @ Leftovers ** Truant
Trait: Thick Fat
EVs: 160 HP / 112 Atk / 64 SAtk / 172 SDef
Sassy Nature (+SDef, -Spd)
- Body Slam
- Earthquake
- Fire Blast
- Rest



Donphan (F) @ Leftovers ** Ivory
Trait: Sturdy
EVs: 188 HP / 176 Atk / 144 Def
Adamant Nature (+Atk, -SAtk)
- Counter
- Earthquake
- Rapid Spin
- Rock Slide

i like more def,less atk

Milotic (F) @ Leftovers ** Bulky water #1
Trait: Marvel Scale
EVs: 212 HP / 252 Def / 44 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf

Every team needs a bulky water. Mence/Gross can´t stand this guy

asdsa

-MK ;376;
 

Delta

Nazi emperor
CB Zappy is pretty awsome, actually, being able to 2HKO lax, Bliss and regice. HP fighting also deals in the ~40% to Raikou and Jolteon, and Drill peck gets Venusaur and Celebi, meaning it doesn´t have as much counters as the other versions
 

aipomkong

prophecy fulfilled
I never liked making Zapdos do something it really shouldn't be doing, as that what the other 5 pokemon are for
 

dynamo

Do not pass Go.
CBZap is pretty hot, since it surprises a lot of people but it has 125 base SAtk, and 90 base Atk, making it much better with the SAtk.

Sub is cool on Skarms, as it blocks rapid spins effects, which means Donphan/Claydol are going nowhere

Yeah, but skarm needs all four of it's standard moves to do it's job well, so don't bother.
 

Alphatron

friendship is magic
Lord Fierrus said:
Zapdos @ Choice Band ** lol
Trait: Pressure
EVs: 252 Atk / 140 Spd / 116 SAtk
Lonely Nature (+Atk, -Def)
- Drill Peck
- Hidden Power [Fighting]
- Sleep Talk
- Thunderbolt

lol, CB Zappy. HP fighting 2HKOs Regice/Lax/Bliss and Stalk means i can switch safely into Milo/Gengar´s hypnosis. Outspeeds adamant Heracross meaning i can Drill peck it to death, and it also hurts Celebi badly
I still like Rest > Sleep Talk on CBZappy for the filler move; though you don't have a cleric, so I guess it's ok as it is now.

Skarmory (F) @ Leftovers ** Swordswing
Trait: Sturdy
EVs: 252 HP / 36 Atk / 196 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind

Substitute > Magneton right after it switches. You know the rest
Sub sucks on Skarmory; seriously, just because you can Sub on the switch to Magneton, you won't beat Magneton. It will be able to continously switch in and brake your sub while you WW it away. You loose Rest, and by that, Magneton has already won. And Sub blocks rapid spin? Big deal, you already have Dusclops for that anyway. And Donphan would just Roar your Sub away, while Claydol and Starmie will brake it anyway. So yeah, use Rest and just try to predict the Maggie switch-in w/ WW.

Dusclops (F) @ Leftovers ** Arsonist
Trait: Pressure
EVs: 252 HP / 96 Atk / 132 Def / 28 SDef
Careful Nature (+SDef, -SAtk)
- Focus Punch
- Pain Split
- Shadow Ball
- Will-O-Wisp

See nickname and guess what it does. Blocks rapid spins like nothing. Lotsa physical sweepers can´t get past this guy
k

Snorlax (F) @ Leftovers ** Truant
Trait: Thick Fat
EVs: 160 HP / 112 Atk / 64 SAtk / 172 SDef
Sassy Nature (+SDef, -Spd)
- Body Slam
- Earthquake
- Fire Blast
- Rest

Skarms can´t set up on me. EQ for Jirachi reasons
this also looks good

Donphan (F) @ Leftovers ** Ivory
Trait: Sturdy
EVs: 188 HP / 176 Atk / 144 Def
Adamant Nature (+Atk, -SAtk)
- Counter
- Earthquake
- Rapid Spin
- Rock Slide

Rest seemed pointless to me, it doesn´t tend to last. Best rapid spiner, Dusclops doesn´t like switching into a STAB EQ with
150 base Atk
by 150 base Atk you mean 120, no? Anyway, max that HP if you're going to use Counter.

Milotic (F) @ Leftovers ** Bulky water #1
Trait: Marvel Scale
EVs: 212 HP / 252 Def / 44 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf

Every team needs a bulky water. Mence/Gross can´t stand this guy
Sure, why not
Gengars can cause some problems for this team, if they packs Hypnosis (and most of them do). Basically they'll put your Dusclops to sleep and then will lol at the rest of your team. You can try to use VIL's Resttalking Dusclops to be sure not to have any problems with it. Other than that, no glaring weaknesses.
 

Delta

Nazi emperor
Gengar is way too fragile to use hypnosis and miss, and Dusclops can take a load of bolts/ice punch before it dies. I´d check first if it had hypnosis, anyway, and use Dos to absorb the sleep
 

Hoenir

overdog
I found that when I fought this team, suicune got an easy setup after skarm went down. CM on the zappy switch, and just keep calm minding and resting. Milotic is your only resistance, and it can get taken down by a suicune with 3-4 cms. I might suggest mirror coat on it.

Donphan needs hp rock
 

Delta

Nazi emperor
Suicune has an easy set-up on almost everything, and Mirror coat can only surprise once, meaning that if it doesn´t kill, the startegy is owned

k, Hp rock Donphan
 
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