Zapdos @ Choice Band ** lol
Trait: Pressure
EVs: 252 Atk / 140 Spd / 116 SAtk
Lonely Nature (+Atk, -Def)
- Drill Peck
- Hidden Power [Fighting]
- Sleep Talk
- Thunderbolt
lol, CB Zappy. HP fighting 2HKOs Regice/Lax/Bliss and Stalk means i can switch safely into Milo/Gengar´s hypnosis. Outspeeds adamant Heracross meaning i can Drill peck it to death, and it also hurts Celebi badly
Skarmory (F) @ Leftovers ** Swordswing
Trait: Sturdy
EVs: 252 HP / 36 Atk / 196 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind
Substitute > Magneton right after it switches. You know the rest
Dusclops (F) @ Leftovers ** Arsonist
Trait: Pressure
EVs: 252 HP / 96 Atk / 132 Def / 28 SDef
Careful Nature (+SDef, -SAtk)
- Focus Punch
- Pain Split
- Shadow Ball
- Will-O-Wisp
See nickname and guess what it does. Blocks rapid spins like nothing. Lotsa physical sweepers can´t get past this guy
Snorlax (F) @ Leftovers ** Truant
Trait: Thick Fat
EVs: 160 HP / 112 Atk / 64 SAtk / 172 SDef
Sassy Nature (+SDef, -Spd)
- Body Slam
- Earthquake
- Fire Blast
- Rest
Skarms can´t set up on me. EQ for Jirachi reasons
Donphan (F) @ Leftovers ** Ivory
Trait: Sturdy
EVs: 188 HP / 176 Atk / 144 Def
Adamant Nature (+Atk, -SAtk)
- Counter
- Earthquake
- Rapid Spin
- Rock Slide
Rest seemed pointless to me, it doesn´t tend to last. Best rapid spiner, Dusclops doesn´t like switching into a STAB EQ with
150 base Atk
Milotic (F) @ Leftovers ** Bulky water #1
Trait: Marvel Scale
EVs: 212 HP / 252 Def / 44 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf
Every team needs a bulky water. Mence/Gross can´t stand this guy
Trait: Pressure
EVs: 252 Atk / 140 Spd / 116 SAtk
Lonely Nature (+Atk, -Def)
- Drill Peck
- Hidden Power [Fighting]
- Sleep Talk
- Thunderbolt
lol, CB Zappy. HP fighting 2HKOs Regice/Lax/Bliss and Stalk means i can switch safely into Milo/Gengar´s hypnosis. Outspeeds adamant Heracross meaning i can Drill peck it to death, and it also hurts Celebi badly
Skarmory (F) @ Leftovers ** Swordswing
Trait: Sturdy
EVs: 252 HP / 36 Atk / 196 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind
Substitute > Magneton right after it switches. You know the rest
Dusclops (F) @ Leftovers ** Arsonist
Trait: Pressure
EVs: 252 HP / 96 Atk / 132 Def / 28 SDef
Careful Nature (+SDef, -SAtk)
- Focus Punch
- Pain Split
- Shadow Ball
- Will-O-Wisp
See nickname and guess what it does. Blocks rapid spins like nothing. Lotsa physical sweepers can´t get past this guy
Snorlax (F) @ Leftovers ** Truant
Trait: Thick Fat
EVs: 160 HP / 112 Atk / 64 SAtk / 172 SDef
Sassy Nature (+SDef, -Spd)
- Body Slam
- Earthquake
- Fire Blast
- Rest
Skarms can´t set up on me. EQ for Jirachi reasons
Donphan (F) @ Leftovers ** Ivory
Trait: Sturdy
EVs: 188 HP / 176 Atk / 144 Def
Adamant Nature (+Atk, -SAtk)
- Counter
- Earthquake
- Rapid Spin
- Rock Slide
Rest seemed pointless to me, it doesn´t tend to last. Best rapid spiner, Dusclops doesn´t like switching into a STAB EQ with
150 base Atk
Milotic (F) @ Leftovers ** Bulky water #1
Trait: Marvel Scale
EVs: 212 HP / 252 Def / 44 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf
Every team needs a bulky water. Mence/Gross can´t stand this guy