Hello all! I used to be an avid fan of the card game and of this forum. However, about 6 months ago I lost interest when rumors began running around that BCR was rotating out. It would have severly injured by beloved Keldeo-Blastoise deck, and I was getting tired of stuff rotating every time I finally assembled a deck.
However, after having discovered TCG One, I'd like to once again jump into the fray. But I'm not sure where to begin. So my primary questions are:
1) How are stage 2s faring? I know they were somewhat bad when I stopped playing due to the prevalence of quick EX-based decks. Are they any better?
2) How has the speed of the game changed overall? Has it become significantly faster? Or has it eased up a bit on the decks that take a couple turns to get going?
3) How do rogue decks fit into the meta? Are they viable at all, or are the established archetypes the only real usable decks? I always loved the deckbuilding part the best, so I'd love to hear that it's possible to create your own deck with some degree of success.
4) Piggybacking onto #3, if rogues are viable - what are some mechanics that are possible to build a deck around, and what should I keep my distance from? That might be a bit of a silly or unanswerable question, but I may as well ask.
5) Finally, what are some popular archetypes nowadays?
I apologize in advance for the broadness and potential noobiness of these questions. I really appreciate any and all help on this front. Also, sorry if this is in the wrong place - I tried to post it where it would best fit, but I may have missed a sub-forum or something.
However, after having discovered TCG One, I'd like to once again jump into the fray. But I'm not sure where to begin. So my primary questions are:
1) How are stage 2s faring? I know they were somewhat bad when I stopped playing due to the prevalence of quick EX-based decks. Are they any better?
2) How has the speed of the game changed overall? Has it become significantly faster? Or has it eased up a bit on the decks that take a couple turns to get going?
3) How do rogue decks fit into the meta? Are they viable at all, or are the established archetypes the only real usable decks? I always loved the deckbuilding part the best, so I'd love to hear that it's possible to create your own deck with some degree of success.
4) Piggybacking onto #3, if rogues are viable - what are some mechanics that are possible to build a deck around, and what should I keep my distance from? That might be a bit of a silly or unanswerable question, but I may as well ask.
5) Finally, what are some popular archetypes nowadays?
I apologize in advance for the broadness and potential noobiness of these questions. I really appreciate any and all help on this front. Also, sorry if this is in the wrong place - I tried to post it where it would best fit, but I may have missed a sub-forum or something.