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Magic the Gathering Thread

Phoenixphire

Well-Known Member
I loved my good old Dimir deck (Black and Blue).

I've stopped playing because I don't know of anyone near me who plays :( But I never lost a game with that deck even against the "professionals" of the school
 
I haven't played in a while, since there's nobody around here to play with in this little hellhole town I live in. I built a Grindstone deck that works pretty damned well (basically, it's Grindstone + Painter's Servant = instant win), but it's largely proxy. So, I wouldn't be able to play it anywhere. It's also rather all-or-nothing at times, which kinda makes it a little more problematic.
 
I haven't played in a while, since there's nobody around here to play with in this little hellhole town I live in. I built a Grindstone deck that works pretty damned well (basically, it's Grindstone + Painter's Servant = instant win), but it's largely proxy. So, I wouldn't be able to play it anywhere. It's also rather all-or-nothing at times, which kinda makes it a little more problematic.
Damn that's a good combo. 3 turn win would be amazing.

I'm currently making a sort of mill deck myself actually. Trying to mix Bant control with mill is interesting, but lack of money fails. =/ I found out that Alluring Siren and Swans of Bryn Argoll would be a nice base for a deck, since the two make a fun combo. Sadly the Swans are rares, so it'll cost me $25 to get two more of them singly, and I'm not sure how much the Sirens cost.
 
Damn that's a good combo. 3 turn win would be amazing.

I'm currently making a sort of mill deck myself actually. Trying to mix Bant control with mill is interesting, but lack of money fails. =/ I found out that Alluring Siren and Swans of Bryn Argoll would be a nice base for a deck, since the two make a fun combo. Sadly the Swans are rares, so it'll cost me $25 to get two more of them singly, and I'm not sure how much the Sirens cost.

It can land a one-turn win with a Mishra's Factory, any Mox, a Black Lotus, and the two cards for the combo. At 4 factories, 5 Moxen, one Black Lotus, and four each of Servant and Grindstone (edit: out of a 40-card deck), the chances of that **** happening are low, but not abominable compared to some possibilities. A friend of mine and I made a Cascade-themed deck, but we haven't attempted to test it yet. I'll have to put it together on a netplay program and test it.

P.S. the Sirens, being (apparently) 2K10 uncommons, can't be THAT difficult to come across nor too expensive.

edit: Decklist for Grindstone deck (note: requires vintage format)
14x Island
4x Mishra's Workshop
(18 Land)

4x Opt
(4 Blue)

1x Black Lotus
4x Grindstone
1x Lotus Petal
2x Mox Diamond
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
4x Painter's Servant
1x Sol Ring
(18 Colorless)
 
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This thread needz moar love. >:

That deck would be very fun to play, but when it goes wrong it goes wrong. If only Scourglass was blue and not white...
 
This thread needz moar love. >:

Seriously.

That deck would be very fun to play, but when it goes wrong it goes wrong. If only Scourglass was blue and not white...

Yeah, that is the only problem, is the gigantic risk that you can get severely screwed by a bad draw, being basically a massive combo set-up that allows for little to no defense. At least it's a good fast deck when it works.
 
You can get screwed by a bad draw in any deck though, it's part of the game.

Have you had a chance to look at the new block's cards?
 

Gentleman Skeleton

Well-Known Member
I really hope in the new set they bring back absorb :3

Unfortunately, not in Zendikar so far. Right now we have Landfall as the major mechanic that the entire block will probably revolve around. With it, good things happen whenever you play a land. There are also Traps which are instants you can play for a reduced cost if your opponent is foolish enough to meet the requirements. There's also the return of the fan-favorite mechanic Kicker, where you can pay extra mana for a spell to get an extra effect.

There's also a new keyword call Intimidate which seems to be replacing Fear but instead of black creatures, the Intimidating creature can't be blocked except by artifact creatures and those that share a color with it.

Landfall:
[IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/m2nbdbg821_EN.jpg[/IMG139]

Traps:
[IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/ch8vg5v8ri_EN.jpg[/IMG139]

Kicker:
[IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/fzz6kmlpnh_EN.jpg[/IMG139]

Not to mention they're bringing out full-art lands for the first time outside a joke set.
[IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/gqlpx3wi2y_EN.jpg[/IMG139][IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/393xrrit6u_EN.jpg[/IMG139][IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/ipssu8qxun_EN.jpg[/IMG139][IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/yf317ep6xl_EN.jpg[/IMG139][IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/hw5av3kqmr_EN.jpg[/IMG139]
 

Leaf_Blade_Leafeon28

Hungry as a Snorlax
Unfortunately, not in Zendikar so far. Right now we have Landfall as the major mechanic that the entire block will probably revolve around. With it, good things happen whenever you play a land. There are also Traps which are instants you can play for a reduced cost if your opponent is foolish enough to meet the requirements. There's also the return of the fan-favorite mechanic Kicker, where you can pay extra mana for a spell to get an extra effect.

There's also a new keyword call Intimidate which seems to be replacing Fear but instead of black creatures, the Intimidating creature can't be blocked except by artifact creatures and those that share a color with it.

Landfall:
[IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/m2nbdbg821_EN.jpg[/IMG139]

Traps:
[IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/ch8vg5v8ri_EN.jpg[/IMG139]

Kicker:
[IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/fzz6kmlpnh_EN.jpg[/IMG139]

Not to mention they're bringing out full-art lands for the first time outside a joke set.
[IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/gqlpx3wi2y_EN.jpg[/IMG139][IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/393xrrit6u_EN.jpg[/IMG139][IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/ipssu8qxun_EN.jpg[/IMG139][IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/yf317ep6xl_EN.jpg[/IMG139][IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/hw5av3kqmr_EN.jpg[/IMG139]

Yeah I have never really been a fan of kicker but maybe that will change. But Landfill and the Trap cards sound cool. Love the full art lands
 
"Was kicked." Nice. I VASTLY prefer the "paid the kicker cost" wording.

P.S. Absorb could, in theory, possibly appear on Zendikar cards. It hasn't really been a block mechanic (I think), just... rare.
 
(Still waiting for Counterspell to return, though. *scowl*)
As am I. Then again, Cancel is almost as good.
Not to mention they're bringing out full-art lands for the first time outside a joke set.
[IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/gqlpx3wi2y_EN.jpg[/IMG139][IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/393xrrit6u_EN.jpg[/IMG139][IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/ipssu8qxun_EN.jpg[/IMG139][IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/yf317ep6xl_EN.jpg[/IMG139][IMG139]http://www.wizards.com/mtg/images/tcg/products/zendikar/hw5av3kqmr_EN.jpg[/IMG139]
I love those new land. They look supremely awesome.

Oh, and the Landfall mechanic will be awesome, purely because of one card.
[img139]http://www.wizards.com/mtg/images/tcg/products/zendikar/0rdagnr3we_EN.jpg[/img139]
 
Cancel is good, but the slight up in cost is a bit annoying (1UU versus UU; the change that resulted in Cancel apparently dates back to Invasion block featuring a counterspell clone at 3U. If THAT was the standard, bet your *** there would be the MtG nerd equivalent of riots.

And yes, the Zendikar lands are plenty badass. However, I'd love to see the Unglued land border come back for some reason... as for Lotus Cobra? That is pretty nice, actually, great now that there's no mana burn. (Boy, they're just gonna keep re-printing us fun lotus-based cards aren't they. The only one I still really remember is Lotus Petal... oh right, Gilded Lotus, also.)
 
I guess you could always go for Essence Scatter or Negate, which cost 1U but are more specific (Essence Scatter is creature spells, Negate is non-creature spells). But I still like Cancel, the UU can be annoying sometimes though.

I haven't been playing MtG long enough to remember anything, sadly. =/
 
Well, basically, here's a quick rundown of all the variant Black Lotuses (outside the original):

Lotus Vale (Mirage Block), a land that requires you to sac two untapped lands to play it. Basically, the major use for the blue spell Stifle; that gives you four mana at turn two. If you're somehow lucky enough to draw four of these, an Island, and four Stifles as your first nine cards of the game, at turn five you'd have thirteen mana, which is more than enough for... well, anything.

Lotus Petal (Tempest Block), a common, which lets you sac it for one mana of any color... and you play it free. A massive anomaly: it's restricted (to one per deck) in Vintage, but perfectly legal in Legacy and Block! Bollocks.

Lotus Blossom, a potentially massive mana generator for two mana. However, remember that it must stay in play, and is a one shot use, and requires you wait around for it to gain much use. Even by the time the first turn after rolls around, you gain something out of it, but by then, what's to stop an opponent playing Shatter?

Gilded Lotus (Mirrodin Block), a five-mana clone that you don't have to sac. Can you say 'crazy powerful'? Made more ludicrous by the lack of restriction to it. Great in block play, if only cause it lets you speed up the process of generating Darksteel Colossus, etc. by three freakin' turns.

Lotus Bloom, which is essentially an exact clone of Black Lotus, minus the fact that you must play it by Suspend (so it sits out of play for three turns before it comes in) -- but it's still three mana for free, making it incredibly versatile. If you're still alive by turn three, three mana lets you pull a six-mana spell, and do you know how many spells there are for six mana or less that are awesome? A lot. Planar Cleansing, Jokulhaups, and Wrath of God for mass destruction, or there are tons of six-mana creatures that I know could benefit from coming out faster.

And, of course, Cobra. Most of them are pretty good. And if there's any other old stuff I started talking about taht I forgot? Let me know and I'll dig **** out.
 
Yeah. The variants are all pretty stong (but I'd complain a little about Lotus Blossom... with Gilded Lotus, the next turn you can throw out Darksteel Forge in block play and save all your artifacts, at least), keeping theme with the original Black Lotus without being too overpowered (though Lotus Vale + Stifle is ludicrous). I'd complain about Lotus Petal being restricted in Vintage, but they do also have tons of other free mana that Legacy doesn't have... Legacy completely bans Metalworker. I can understand why.

(off-topic: I'm working on a Magic fake-card set. Going a bit slowly, but... yeah, at some point... Eventually I'll need playtesters.)
 
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Yeah. The variants are all pretty stong (but I'd complain a little about Lotus Blossom... with Gilded Lotus, the next turn you can throw out Darksteel Forge in block play and save all your artifacts, at least), keeping theme with the original Black Lotus without being too overpowered (though Lotus Vale + Stifle is ludicrous). I'd complain about Lotus Petal being restricted in Vintage, but they do also have tons of other free mana that Legacy doesn't have... Legacy completely bans Metalworker. I can understand why.
Damn that Metalworker would be so good in an Esper deck. The whole mana theme of the Lotus cards is quite powerful, I noticed most of those cards you linked me to had 4.8+ ratings or thereabouts.
(off-topic: I'm working on a Magic fake-card set. Going a bit slowly, but... yeah, at some point... Eventually I'll need playtesters.)
Awesome, I'd be keen for that. Fake cards ftfw.
 
Damn that Metalworker would be so good in an Esper deck. The whole mana theme of the Lotus cards is quite powerful, I noticed most of those cards you linked me to had 4.8+ ratings or thereabouts.

Metalworker would rock for any artifact-centric deck. At some point I should build an artifact deck (which would be pretty much all cards from Urza's and Mirrodin blocks, both of which had obscenely powerful artifacts; case in point, Darksteel Colossus, an indestructible 11/11 artifact creature with trample for 11 mana. Easy to grab with the right looping.). It wouldn't be an Atog-based one, though; it would be color-independent. (Atog is a red creature that eats artifacts to get a temporary power boost. There are several cards that can produce artifact creature tokens.)

Awesome, I'd be keen for that. Fake cards ftfw.

It'll probably take a while to get it all set up (Counting the normal set and the potential Time Spiral-style timeshifted subset of existent cards for the possibility of this being an independent set.); I have nineteen cards for the main set overall. Not many commons, since I had to bump six up from uncommons (they're cheap 2/2s that hand out an ability to a creature for free).

Yeah, that was longer than I'd thought to spend on this subject here...
 
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