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Make Up A Yu-Gi-Oh! Card!

Discussion in 'Fake Card Discussion' started by Torkoal Stu, Jan 15, 2005.

  1. Shine

    Shine Psyched Up Staff Member Moderator

    Pharaonic Guardian
    Quick-Play Spell

    This card can only be activated when a Zombie-Type monster was destroyed in battle, and you receive at least 2000 damage as the result of the battle. Special Summon one "Spirit of the Pharaoh" from your Deck, hand, or Graveyard, ignoring any Summoning Conditions.


    Metal Raiders
    ****/Dark/Machine/Effect
    ATK 2500/DEF 2400

    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing four DARK Machine-Type monsters in your Graveyard from play. Increase this card's ATK by 200 for each Spell & Trap Cards in your Graveyard.


    Labyrinth of Nightmare
    Field Spell

    When a player declares an attack, that player must toss a coin. If the result is head, that player receives 1000 Points of Direct Damage. If the result is tail, that player must select and destroy one card on his/her side of the field.


    -------------------

    My "Gunslinger" cards.



    Gunslinger - Rifle
    ******/Earth/Warrior/Effect
    ATK 2500/DEF 1700

    Destroy any monster that battles with this card during the end of the Damage Step. When this card was destroyed in battle, Special Summon one monster from your hand that has "Gunslinger" in its name to your side of the field.


    Gunslinger - Newbie Shooter
    ***/Earth/Warrior
    ATK 1600/DEF 1400

    A young man who just recently becomes a Gunslinger. He has the potential to become a great Gunslinger, with the help of his seniors.


    Gunslinger - Handguns
    ****/Earth/Warrior/Effect
    ATK 1000/DEF 1500

    When this card battles, double this card's ATK only during the Damage Step. When this card attacks your opponent's Life-Points directly, double the Battle Damage your opponent receives. When this card was destroyed in battle, Special Summon one monster from your hand that has "Gunslinger" in its name to your side of the field.


    Gunslinger - Gatling Gun
    ********/Earth/Warrior/Effect
    ATK 2800/DEF 2000

    This card can attack only once every two turns. When this card attacks, increase this card's ATK by 800 until the end of the Battle Phase.


    Gunslinger - Shotgun
    ********/Earth/Warrior/Effect
    ATK 2900/DEF 1000

    Destroy any monster that battles with this card during the end of the Damage Step. When this card battles a Level 7 or higher monster, increase this card's ATK by 1000 only during the Damage Step.


    Gunslinger - Grenade Launcher
    ********/Earth/Warrior/Effect
    ATK 3000/DEF 0

    This card cannot be Special Summoned. When this card successfully destroyed a Level 7 or higher monster in battle, destroy all cards on your opponent's side of the field.


    Sniping Eye
    Continuous Spell

    All monsters with "Gunslinger" in their name inflicts Piercing Damage when attacks, and the control of all "Gunslinger" monsters cannot be switched.


    Bloody Bullet
    Quick-Play Spell

    This card can only be activated when a "Gunslinger" monster destroyed a monster in battle. Inflict Direct Damage to your opponent's Life-Points equal to 800 x the number of face-up "Gunslinger" monsters on the field.


    Bullet Pack
    Equip Spell

    This card can only be equipped to a "Gunslinger" monster. Increase the equipped monster's ATK by 300 for each card currently in your hand.


    Bullets Showdown
    Quick-Play Spell

    Double the ATK of all face-up "Gunslinger" monsters on your side of the field. Destroy all monsters affected by this card's effect during the End Phase of the turn this card was activated.


    Grenade Launch!!
    Spell

    Discard one "Gunslinger - Grenade Launcher" from your hand and pay 3000 Life-Points. Destroy all cards on your opponent's side of the field. After this card's activation, you cannot activate any other Spell Cards for the next two turns.


    Shooting Dusk
    Equip Spell

    This card can only be equipped to "Gunslinger - Rifle". Increase the equipped monster's ATK by 500, and reduce its DEF by 200.


    Desperado Blaster!!
    Spell

    This card can only be activated during your Standby Phase. Select one "Gunslinger - Handguns" on your side of the field. The selected monster cannot attack this turn. Then select and activate one of the following effects:
    - Your opponent must discard all cards in his/her hand.
    - Destroy all Spell & Trap cards on your opponent's side of the field.


    Shot Blast
    Trap

    This card can only be activated when a "Gunslinger - Shotgun" on your side of the field was destroyed in battle. Select and destroy one card on the field, then Special Summon one "Gunslinger" monster from your hand.


    Delay Modifier
    Continuous Trap

    This card can only be activated when you successfully Normal or Special Summons a "Gunslinger - Gatling Gun". All face-up "Gunslinger - Gatling Gun" on the field can attack twice during the same Battle Phase.


    Bullets of Disarm
    Counter Trap

    This card can only be activated when your opponent Set one or more Spell or Trap. Select one face-up "Gunslinger" monster on your side of the field. As long as the selected monster remains on the field, your opponent cannot activate any Set Spell and Trap.


    Gunslinger Swarm
    Counter Trap

    This card can only be activated when a "Gunslinger" monster becomes the target of effect from your opponent's Spell/Trap/Effect Monster. Negate the effect of that Spell/Trap/Effect Monster and destroy it, then Special Summon up to three Level 4 or lower "Gunslinger" monsters from your hand or Graveyard.
     
    Last edited: Jan 28, 2008
  2. Munchy.42

    Munchy.42 Well-Known Member

    Byser Des, Lord of Torture
    DARK
    9 star *********
    [Fiend/Fusion/Effect]
    "Byser Shock" + "Viser Des"
    This card cannot attack. This card is not affected by your opponents Spells or Trap cards. During the turn this card is Fusion Summoned, destroy all cards on the field. Both players take Direct Damage, equal to the number of cards destroyed X200. As long as this card is on the field, decrease the ATK of all monsters that attack this card by 2000. Destroy all monsters, whose ATK is reduced to 0 by this effect.
    ATK: 1500
    DEF: 3000
     
  3. P-fan

    P-fan Storm Trainer

    Okami edition.

    Okami Amaterasu,
    Light
    ********
    Atk:2500/DEF:2200
    Beast/Effect, when on the field, you'll be allow to use any magics or traps that only if they Celestial, or Divine Weapon

    Issun the wandering Artist
    Earth
    ******
    Atk:1800/DEF:2000
    Warrior/Effect he could only be summon to field if Amaterasu is in play. Increase Amaterasu attack points by 500.

    Celestial Sunrise
    Field Spell
    This card could only work for Okami Amaterasu. When play, Dark type monster will look 800 of their attack points. Amaterasu attack increase by 1000.

    Celestial Restoration
    Spell
    Use by Issun or Amaterasu, Restore a magic and trap card that been destory.

    Celestial Power Slash
    Equip Spell
    When your opponent's monster is destory, he or she will lose 500 life points

    Green Imp
    Dark
    ***
    Atk:1400/Def:1500
    Beast/Effect could be use as tribute

    Red Imp
    Dark
    *****
    Atk:1800/Def:2500
    Beast/Effect:Could only be tribute summon.
    When in defense mode, it can't be destory by monsters with low defense point

    Yellow Imp
    Dark
    ******
    Atk:2200/Def:1900
    Beast/Effect. Will be summon if Green or Red Imp is on the field. During your opponent turn, destory one of their monster and take 300 of their life point.

    Black Imp
    Dark
    ********
    Atk:2500/Def:2400
    Beast/Effect, summon if Green Imp is in the graveyard. When on the the field take the Black Imp's skulls from you deck and shuffle the card.

    Black Imp's Skulls
    Equip
    Us when Black Imp is on that the field. destroy three monsters in your opponent hand.
     
  4. Shine

    Shine Psyched Up Staff Member Moderator

    Sky Guardian - Osiris
    **********/Wind/Thunder/Effect
    ATK ?/DEF ?

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering three monsters on your side of the field as Tributes (you cannot use monsters that are treated as two Tributes for this card). This card's ATK & DEF are equal to the amount of cards in your hand x 1000. Once per turn, during your Battle Phase, by discarding one card in your hand, you can select one face-up monster on the field and reduce its ATK by 2000 (only if it is in Attack Position) or its DEF by 2000 (only if it is in Defense Position) until the end of the Damage Step.


    Playable version of Slifer? :D
     
    Last edited: Jan 30, 2008
  5. Munchy.42

    Munchy.42 Well-Known Member

    The Dark God - Death
    DARK
    12 star *************
    [Zombie/Fusion/Effect]
    "Lich Lord, King of the Underworld" + "Prometheus, King of the Shadows" + "Diabolos, King of the Abyss"
    This card gains 700 ATK times the number of DARK cards in your graveyard.
    During your opponent's Draw Phase, before their draw, look at the top card of their Deck, then put that card on the top or bottom of their Deck. If it was a Monster card, you can select and activate one of the following effects:

    1: Summon the monster to your side of the field.
    2: Remove the monster from play.
    ATK: 0
    DEF: 0
     
  6. HarleyScarow

    HarleyScarow Emerald Shinigami

    [​IMG]
     
  7. Raiburuto

    Raiburuto ~Grammar Nazi

    Cool Idea! :)

    I wrote out my own versions.

    Sky Guardian - Osiris
    WIND
    10 star **********
    [Thunder/Effect]
    Description: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 monsters you control. This card gains 1000 ATK and DEF for every card in your hand. By discarding a card, you can decrease the ATK or DEF of a monster your opponent controls by 2000 until the End Phase.
    ATK/0
    DEF/0

    Chaos Guardian - Obelisk
    DARK
    10 star **********
    [Warrior/Effect]
    Description: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 monsters you control. This card's Attribute is also treated as LIGHT. When this card is destroyed, destroy all cards on the field and Special Summon 1 monster from your Graveyard. You can destroy this card during the Main Phase.
    ATK/4000
    DEF/4000

    Star Guardian - Ra
    LIGHT
    10 star **********
    [Pyro/Effect]
    Description: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 monsters you control. This card gains ATK equal to the combined ATK of the monsters you originally tributed to Special Summon this card. By paying 1000 life-points, you can destroy 1 card your opponent controls.
    ATK/0
    DEF/0

    Arsenal Summoner :p = pwned
     
    Last edited: Jan 31, 2008
  8. Munchy.42

    Munchy.42 Well-Known Member

    Des Mask
    DARK
    1 star *
    [Rock]
    Description: A strange mask, the is said to have fallen off a Masked Beast Des Gardius. Nobody knows its power.
    ATK/100
    DEF/100

    Gardius Arrival
    Equip Spell

    You can only equip this card to "Des Mask". The equipped card cannot be destroyed under any circumstances and gains 2000 ATK and DEF points. On the 3rd turn after this cards activation, destroy the equipped monster and you can Special Summon 1 "Masked Beast Des Gardius" from your hand, deck or graveyard.
     
  9. UltimateNagash

    UltimateNagash I am a glow worm...

    Kingdom of the Beasts (KOTB)

    KOTB-EN000 Diabora Beast - Poisoneer Odla 1200/1700 Beast Dark {4}, When a "Diabora Beast" monster you control is destroyed and sent to the Graveyard, you can pay 800 Life Points to Special Summon this card from your hand or Graveyard. Increase the ATK of all "Diabora Beast" monsters on your side of the field by 300.

    KOTB-EN001 Teller of the Tale 400/400 Spellcaster Earth {2}, FLIP: Put 1 "Chronicle Counter" on each face-up card on the field that you can put a "Chronicle Counter" on. This card can have "Chronicle Counter"s on it.

    KOTB-EN002 Master of the Tale 1700/1300 Spellcaster Earth {4}, face-up monsters with "Chronice Counter"s on them gain 200 ATK for every "Chronicle Counter" on the field. This card can have "Chronicle Counter"s on it.

    KOTB-EN003 Bearer of the Tale 1500/1600 Spellcaster Earth {4}, Once per turn, you may move 1 "Chronicle Counter" on a card to another face-up card on the field that can have "Chronicle Counter"s on it. This card can have "Chronicle Counter"s on it.

    KOTB-EN004 Defender of the Tale 1900/2000 Spellcaster Earth {4}, as long as this card is face-up on your side of the field, a card with at least 1 "Chronicle Counter" on it cannot be destroyed by card effects. This card can have "Chronicle Counter"s on it.

    KOTB-EN005 Arcana Force EX - THE CHAOS RULER 4000/4000 Fairy Light {10}, this card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 2 LIGHT monsters and 2 DARK monsters you control from play. While this card is face-up on the field, its Attribute is also treated as DARK. When this card is successfully Special Summoned, toss a coin once and depending on the result, the following effect is gained:
    * Head: When a Spell or Trap Card is activated, or the effect of an Effect Monster is activated, you may negate that activation by removing from play 2 monsters from your Graveyard.
    * Tail: Return 1 LIGHT and 1 DARK monster removed from play to your Deck to add 3 monsters that have been removed from play to their respective Graveyard.

    KOTB-EN006 Lightlord Mazera 2800/2300 Fiend Light {8}, if this card is in your Graveyard, you may remove the top 3 cards of your Deck to Special Summon this card. When this card is Special Summoned successfully, both players send the top 5 cards of their decks to the Graveyard.

    KOTB-EN007 Mirror Reflector 1700/0 Machine Light {4}, when your opponent declares an attack on a monster you control, Tribute 1 monster to negate the attack and inflict damage to the opponent's Life Points equal to half the attacking monster's ATK.

    KOTB-EN008 Union Caller 1500/0 Spellcaster Fire {4}, once per turn, during your Standby Phase, you can pay 500 Life Points to Special Summon 1 Union monster from your hand and equip it to a appropriate monster. Monsters equipped with a Union monster gain 500 ATK and DEF. Once per turn, if this card would be destroyed, it is not destroyed.

    KOTB-EN009 Spirit Master 1500/0 Spellcaster Earth {4}, once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Spirit monster from your hand. During your End Phase, if a Spirit Monster would return to your hand, you may send cards from the top of your deck to the Graveyard equal to the number of Spirit monsters on your side of the field. If you do so, Spirit monsters on your side of the field do not return to your hand during this End Phase.

    KOTB-EN010 Ritual Cabal 1500/0 Spellcaster Wind {4}, once per turn, during your Standby Phase, you can pay 500 Life Points to add either 1 Ritual monster or 1 Ritual Spell Card from your deck to your hand. If this card would be destroyed, you may remove 1 Ritual monster in your Graveyard from play to negate this cards destruction.

    KOTB-EN011 Diabora Beast - Emperor Okami 3000/0 Beast Dark {8}, this card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be "Diabora Beast" monsters. Send all "Diabora Beast" monsters you control to the Graveyard (except this card); this card gains 500 ATK for each card sent. You can activate this effect during either player’s turn. If this card is destroyed, remove from play 1 "Diabora Beast" monster in your Graveyard to negate this cards destruction.

    KOTB-EN012 Diabora Beast - Raptor Ozla 1500/1400 Winged Beast Dark {4}, when a Spell or Trap card is activated, you may return 1 "Diabora Beast" monster on the field to its owners hand.

    KOTB-EN013 Diabora Beast - Vulture Ossami 1200/700 Winged Beast Dark {4}, this card accumulates effects according to the number of monsters on your side of the field that include "Dread Villain" in their names (other than this card).
    * At least 1: While this card is face-up on the field, your opponent cannot select monsters on your side of the field as attack targets if they include "Diabora Beast" in their card names (other than this card).
    * At least 2: Double the original ATK and DEF of this card.
    * At least 3: Once per turn, you can destroy 1 card on your opponent's side of the field.

    KOTB-EN014 Diabora Beast - Wyvern Oxl 700/1200 Dragon Dark {4}, this card accumulates effects according to the number of monsters on your side of the field that include "Diabora Beast" in their names (other than this card).
    * At least 1: While this card is face-up on the field, your opponent cannot select monsters on your side of the field as targets for a card effect if they include "Diabora Beast" in their card names (other than this card).
    * At least 2: Triple the original ATK and DEF of this card.
    * At least 3: Once per turn, you can draw a card.

    KOTB-EN015 Diabora Beast - Centaur Oblitiar 1200/700 Beast-Warrior Dark {4}, when this card destroys an opponent's monster by battle, and you have at least 1 other "Diabora Beast" monster face-up on your side of the field, select and activate 1 of the following effects:
    * This card gains 500 ATK.
    * Destroy 1 Spell or Trap Card on the field.
    * Special Summon 1 "Diabora Token". It always has the same Type, Attribute, Level, ATK and DEF as this card.

    KOTB-EN016 Diabora Beast - Fortress-Snake Ocsartle 1900/1000 Reptile Dark {4}, you can discard this card to the Graveyard to add 1 "Diabora Fortress" from your Deck to your hand.

    KOTB-EN017 Diabora Beast - Mimic Obless 1400/1500 Beast Dark {4}, once per turn, you can remove from play 1 "Diabora Beast" in your Graveyard. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s) and ATK.

    KOTB-EN018 Diabora Beast - Reborn-Raven Okata 1500/1200 Winged Beast Dark {4}, once per turn, during your Standby Phase, you can return 1 "Diabora Beast" monster from your side of the field or your Graveyard to its owner's hand.

    KOTB-EN019 Diabora Beast - Egg Ogna 500/400 Rock Dark {2}, if this card is Special Summoned, you may add 1 card in your Graveyard to your hand.

    KOTB-EN020 Nightmare Wielder 1900/800 Fiend Dark {4}, remove from play 1 monster on your side of the field when a monster is Normal Summoned, Flip Summoned or Special Summoned to negate that summon and remove the monster from play.

    KOTB-EN021 Beacon of the Light 1900/0 Fairy Light {4}, while this card is face-up on the field, you can Normal Summon LIGHT-Attribute monsters with one less Tribute.

    KOTB-EN022 Beacon of the Darkness 1900/0 Fiend Dark {4}, while this card is face-up on the field, you can Normal Summon LIGHT-Attribute monsters with one less Tribute.

    KOTB-EN023 Beacon of the Flames 1900/0 Pyro Fire {4}, while this card is face-up on the field, you can Normal Summon FIRE-Attribute monsters with one less Tribute.

    KOTB-EN024 Beacon of the Sea 1900/0 Sea Serpent Water {4}, while this card is face-up on the field, you can Normal Summon WATER-Attribute monsters with one less Tribute.

    KOTB-EN025 Beacon of the Desert 1900/0 Rock Earth {4}, while this card is face-up on the field, you can Normal Summon EARTH-Attribute monsters with one less Tribute.

    KOTB-EN026 Beacon of the Storm 1900/0 Winged Beast Wind {4}, while this card is face-up on the field, you can Normal Summon WIND-Attribute monsters with one less Tribute.

    KOTB-EN027 Dread Fire 1500/1400 Pyro Fire {4}, this card cannot be Special Summoned, except by it's own effect. You can Special Summon this card from your hand by removing from play 1 FIRE monster in your Graveyard. You can Special Summon this card from your Graveyard by removing from play 2 FIRE monsters in your hand.

    KOTB-EN028 Lightlord Warrior Tenkaichi 1700/1400 Fairy Light {4}, you can discard 1 LIGHT monster to Special Summon this card from your hand. Once per turn, you can discard 1 LIGHT monster to send the 3 cards from the top of your Deck to the Graveyard.

    KOTB-EN029 Frozen Blaze 1700/400 Pyro Fire {3}, while this card is face-up on the field, its Attribute is also treated as WATER.

    KOTB-EN030 Sparking Starfish 1700/400 Aqua Water {3}, while this card is face-up on the field, its Attribute is also treated as FIRE.

    KOTB-EN031 Stone Cobra 1700/400 Reptile Earth {3}, while this card is face-up on the field, its Attribute is also treated as WIND.

    KOTB-EN032 Breeze Scorpion 1700/400 Insect Wind {3}, while this card is face-up on the field, its Attribute is also treated as EARTH.

    KOTB-EN033 Frozen Dragonfire 2700/1000 Dragon Water {8}, while this card is face-up on the field, its Attribute is also treated as FIRE. You can Special Summon this card from your hand by removing from play 1 WATER monster and 1 FIRE monster in your Graveyard. You can Special Summon this card from your Graveyard by removing from play 1 WATER monster and 1 FIRE monster in your hand. Once per turn, you may send 1 WATER monster and 1 FIRE monster from your deck to the Graveyard to destroy all face-up monsters on the field, except this card.

    KOTB-EN034 Sandstorm Serpent 2700/1000 Reptile Wind {8}, while this card is face-up on the field, its Attribute is also treated as EARTH. You can Special Summon this card from your hand by removing from play 1 WIND monster and 1 EARTH monster in your Graveyard. You can Special Summon this card from your Graveyard by removing from play 1 WIND monster and 1 EARTH monster in your hand. Once per turn, you may send 1 WIND monster and 1 EARTH monster from your deck to the Graveyard to destroy all Spell and Trap cards on the field.

    KOTB-EN035 Chick of Nephthys 0/0 Winged Beast Fire {4}, when this card is Special Summoned, destroy all Spell and Trap Cards on the field.

    KOTB-EN036 Claw of Nephthys 600/600 Spellcaster Wind {2}, you can Tribute this card and 1 other monster to Special Summon 1 "Dark Nephthys" from your hand, Deck or Graveyard.

    KOTB-EN037 Vengeful Aspect of Nephthys 3000/2200 Winged Beast Fire {9}, this card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Sacred Phoenix of Nephthys" or "Dark Nephthys" on your side of the field. Negate the activation of a Spell or Trap Card that designates this card as a target and destroy it. During each End Phase, destroy 1 card on your opponent's side of the field and deal 500 damage to the owner of the destroyed card.

    KOTB-EN038 Mask Lord 1500/700 Fiend Dark {4}, once per turn, during your Main Phase, you may Special Summon 1 monster in your hand with "Mask" in it's name. During your End Phase, if this card is face-up on your side of the field, deal 800 damage to your Life Points.

    KOTB-EN039 Owner of a Thousand Masks 1900/600 Fiend Earth {4}, FLIP: Add 1 card with "Mask" in it's name to your hand. The ATK and DEF of a monster that destroys this card as a result of battle is decreased by 500 points.

    KOTB-EN040 Typhoon Beast 2500/1500 Winged Beast Wind {8}, this card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WIND. Once per turn, you can select and activate 1 of these effects:
    * Move this card to any unoccupied Monster Card Zone on your side of the field. Gain 400 Life Points for every card that was in the same column as this card before this card moved Zones.
    * Return all Spell, Trap and Monster Cards on your opponent's side of the field in the same column as this card to their owner's hand.

    KOTB-EN041 Blizzard Wizard 1600/800 Spellcaster Water {4}, this card gains 300 ATK for each "Ice Counter" on the field. Once per turn, you can remove 1 "Ice Counter" from a monster to destroy 1 Spell or Trap Card on the field.

    KOTB-EN042 Ice Blocker 1000/1200 Aqua Water {4}, a monster with "Ice Counter"(s) cannot change its Battle Position or declare an attack.

    KOTB-EN043 Frozen Lord 1600/0 Aqua Water {4}, the effects of Effect Monsters with "Ice Counter"(s) are negated, except for "Frozen Lord".

    KOTB-EN044 Emperor Shinato of a Higher Plane 3300/3000 Fairy/Ritual Light {12}, this card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Kingdom". You must also Tribute monsters whose total Level Stars equal 12 or more from the field or your hand. When this card destroys an opponent's monster by battle, reduce your opponent's Life Points by half of the destroyed monsters ATK, and add the same amount to your Life Points. While this card is face-up on the field, and would be affected by a card effect(s), or is engaged in battle, you may remove this card from play. Remove 2 monsters in your Graveyard from play to return this removed from play card to your side of the field.

    KOTB-EN045 Diabora Beast - Forbiddon One Okazameretsu 3500/2800 Winged Beast/Fusion Dark {10} [Diabora Beast - Emperor Okami] + [any 3 Diabora Beast monsters], this card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). When this card is Special Summoned, destroy all non-"Diabora Beast" monsters on the field. You can remove from play 1 "Diabora Beast" in your Graveyard, to Special Summon this card from your Graveyard.

    KOTB-EN046 Spell Card, Frozen Orb, distribute 2 "Ice Counter"s among your opponent's face-up monsters.

    KOTB-EN047 Spell Card, Hastened Tale, deal 500 damage to your Life Points. Put 2 "Chronicle Counter"s on a card that can have "Chronicle Counter"s on it.

    KOTB-EN048 Spell Card, Tale of Woe and Hardship, remove all "Chronicle Counters" on the field. Deal 500 damage to your opponent for every "Chronicle Counter" removed by this effect.

    KOTB-EN049 Spell Card, Spike Mask, add this card to the Graveyard of the player who sent this card to the Graveyard. If this card exists in a Graveyard during a End Phase, deal 800 damage to the player who's Graveyard it is in.

    KOTB-EN050 Spell Card, Doom Mask, add this card to the Graveyard of the player who sent this card to the Graveyard. If this card exists in a Graveyard during your End Phase, put 1 "Doom Counter" on a face-up card on the field.

    KOTB-EN051 Spell Card, Doom, remove 5 "Doom Counter"s on the field. Destroy all cards on your opponent's side of the field, and deal 500 damage to your opponent for every card sent to the Graveyard by this cards effect.

    KOTB-EN052 Continuous Spell Card, Ark of Triumph, all monsters that go to the Graveyard are placed on top of this card instead. If this card is destroyed, send all cards on top of this card to the Graveyard. Remove any amount of monsters on top of this card from play to increase your Life Points by an amount equal the number of removed monsters x 500.

    KOTB-EN053 Ritual Spell Card, Ultimate Unsealment Ritual, pay 800 Life Points and select 1 Ritual Monster in your hand. Remove from play Monsters from your Deck whose total Levels are equal to that Ritual Monster's. Ritual Summon a card with the name of the selected Ritual Monster from your hand.

    KOTB-EN054 Ritual Spell Card, Shinato's Kingdom, this card is used to Ritual Summon "Emperor Shinato of a Higher Plane". You must also Tribute monsters whose total Level Stars equal 12 or more from the field or your hand.

    KOTB-EN055 Spell Card, D.D. Ritual, pay 800 Life Points. Add all Ritual monsters removed from play to your hand.

    KOTB-EN056 Spell Card, Fusion Dimension, pay 800 Life Points. Add all Fusion monsters in your Graveyard to your Fusion Deck.

    KOTB-EN057 Quick-Play Spell Card, Spiritual World, Normal Summon 1 Spirit monster from your hand (no Tributes are required for Level 5 and higher monsters). That monster's ATK is halved and it is destroyed during the End Phase.

    KOTB-EN058 Spell Card, Trail of the Spirits, add 1 Spirit monster from your Graveyard to your hand.

    KOTB-EN059 Spell Card, Approaching Darkness, add 1 DARK monster from either your Graveyard or your Deck to your hand. If the monster is in your hand during your End Phase, deal 800 damage to your Life Points and remove it from play

    KOTB-EN060 Spell Card, Diabora Beacon, add 1 monster card from your Deck to your hand that includes "Diabora" in its card name.

    KOTB-EN061 Spell Card, Dark Beast Flight, tribute 1 "Diabora Beast" monster. Select 1 Spell Card from your Deck and add it to your hand.

    KOTB-EN062 Quick-Play Spell Card, Diabora Tag-In, return 1 "Diabora Beast" monster to your deck. Special Summon 1 "Diabora Beast" monster from your deck with the same Level as the returned monster.

    KOTB-EN063 Spell Card, Rise of Nephthys, pay 800 Life Points. Special Summon 1 monster with "Nephthys" in its name from your deck.

    KOTB-EN064 Equip Spell Card, Diabora Talons, equip only to a "Diabora Beast" monster. At the end of the Damage Step the equipped monster card battles, destroy 1 Spell/Trap Card on your opponent's side of the field.

    KOTB-EN065 Continuous Spell Card, Draw Refraction, during a player's End Phase, that player may draw 1 card from their deck by removing from play 1 card from the top of their deck. You may only activate 1 "Draw Refraction" cards effect per turn.

    KOTB-EN066 Continuous Spell Card, Endless Frost, during each of your Standby Phases, place 1 "Ice Counter" on 1 face-up monster.

    KOTB-EN067 Field Spell Card, Diabora Fortress, increase the original ATK and DEF of all "Diabora Beast" monsters by 400. Whenever a card effect is activated that would destroy a card on your side of the field with "Diabora" in it's name, you may discard 1 "Diabora Beast" card from your hand to the Graveyard to negate that cards activation.

    KOTB-EN068 Field Spell Card, Absolute Zero Barrier, while this card is face-up on the field, each monster on the field has its ATK decreased by an amount equal to the number of "Ice Counter"(s) on it × 500. Destroy a monster if its ATK becomes 0 by this effect. In addition, monsters with at least 1 "Ice Counter" cannot declare an attack.

    KOTB-EN069 Field Spell Card, Stratosphere Nine, whenever a "Fog Counter" is placed on the field, put 2 "Fog Counter"s on the monster instead.

    KOTB-EN070 Field Spell Card, Chronicle Tower, place 1 "Chronicle Counter" on this card each time a monster is Special Summoned from either player's Deck. All monsters with "Tale" in their name gain 200 ATK for each "Chronicle Counter" on this card. This card cannot be destroyed by a card effect.

    KOTB-EN071 Trap Card, Doomed Deal, activate only when your opponent activates a Normal Spell Card. Pay 1000 Life Points. The effect of that Normal Spell Card that your opponent activated becomes "Destroy all Spell and Trap cards on your opponent's side of the field".

    KOTB-EN072 Trap Card, Dark Swarm, if you do not control any face-up "Diabora Beast" monsters, you can Special Summon 2 Level 4 or lower "Diabora Beast" monsters from your hand.

    KOTB-EN073 Trap Card, Attack of the Diabora, activate only when you successfully Special Summon a "Diabora Beast" monster. Special Summon 1 Level 4 or lower "Diabora Beast" monster from your hand or Deck.

    KOTB-EN074 Continuous Trap Card, Endless Ice Barrier, you can remove 2 "Ice Counter"s on the field to negate the activation of a Spell or Trap Card and destroy it.

    KOTB-EN075 Trap Card, Foolish Barrier, activate this card when your opponent declares an attack. Calculate the monsters ATK divided by 300 (rounded down). Send cards from the top of both player's decks equal to that amount. Immediately end the Battle Phase.

    KOTB-EN076 Trap Card, Ritual Barrier, activate this card when your opponent declares an attack. Remove from play 1 Ritual monster in your deck for every 1000 ATK the attacking monster has. Immediately end the Battle Phase.

    KOTB-EN077 Trap Card, Spirit Mirror, activate only when a Spirit monster you control is sent to the Graveyard. Special Summon 1 "Spirit Token". The "Spirit Token" has the same Level, Type, Attribute, ATK, and DEF as the destroyed Spirit monster.

    KOTB-EN078 Trap Card, Spirit Mask, activate this card when you opponent Normal Summons, Flip Summons or Special Summons a monster. Normal Summon 1 Spirit monster from your deck with the same level as the Summoned monster (no Tributes are required for Level 5 and higher monsters).

    KOTB-EN079 Trap Card, Dark Iron Wing, activate only if you control a "Diabora Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. After this card resolves, add 1 "Diabora Beast" monster from your Graveyard to your hand.

    KOTB-EN080 Trap Card, D.D. Crazy Draw, remove up to 4 cards in your Graveyard from play. For every 2 cards that are removed from play, draw 1 card.

    KOTB-EN081 Beastmaster Tor 1500/1900 Warrior Earth {4}, increase the ATK of all face-up Beast, Beast-Warrior and Winged Beast-Type monsters on the field by 400.

    KOTB-EN082 Immortal ReDead 0/0 Zombie Dark {4}, this card cannot be destroyed by the effects of Spell, Trap, or Effect Monsters.

    KOTB-EN083 Dread Warrior 1200/1400 Rock Earth {4}, when this card attacks a monster, it doubles its ATK during the Damage Step.

    KOTB-EN084 Spell Card, Strike from the Shadows, remove from play 1 "Diabora Beast" in your Graveyard. Select 1 "Diabora Beast" on your side of the field. The selected monster may attack twice this turn.

    KOTB-EN085 Electro Conductor 1900/800 Thunder Light {4}, neither player can draw a card during their Draw Phase. During your End Phase, remove from play 1 LIGHT monster in your Graveyard. If you do not, destroy this card.

    KOTB-EN086 Lightlord Mercury 2400/0 Fairy Light {6}, for every 500 Life Points difference between you and your opponent, add the top card of your Graveyard to the bottom of your Deck during your Standby Phase.

    KOTB-EN087 Lightlord Venus 1600/0 Fairy Light {3}, whenever you send cards to the Graveyard due to the effect of a Lightlord monster, you may look at all the cards, select 1 and return it to the bottom of your deck.

    KOTB-EN088 Lightlord Mars 0/0 Fairy Light {3}, this card gains 300 ATK for every "Lightlord" monster in your Graveyard. While you control this face-up card, during your End Phase, send 3 cards from the top of your Deck to the Graveyard.

    KOTB-EN089 Lightlord Saturn 0/1700 Fairy Light {4}, whenever this card engages in battle, draw 1 card and then send 3 cards from the top of your deck to the Graveyard.

    43 Monster cards
    1 Ritual Monster Card
    1 Fusion Monster Card
    25 Spell cards
    10 Trap cards
    80 Total cards
    10 Additional Cards
     
  10. Shine

    Shine Psyched Up Staff Member Moderator

    Violet Nightmare
    **********/Dark/Warrior/Fusion/Effect
    ATK 4400/DEF 4400

    [Crimson Burner] + [Blue Blizzard]
    This card cannot be Special Summoned except by Fusion Summon using the above Fusion Materials. This card can attack twice during the same Battle Phase. Once per turn, during your Standby Phase, select and activate one of the following effects:
    - Discard two cards in your hand to inflict 1000 Points of Direct Damage to your opponent's Life-Points.
    - Select two face-down monsters on the field. As long as this card remains face-up on the field, the selected face-down monsters cannot be used as Tribute and cannot be flipped face-up.


    Crimson Burner
    *****/Fire/Pyro/Effect
    ATK 2200/DEF 2200

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by inflicting at least 1000 Points of Battle Damage to your opponent's Life-Points. Once per turn, during your Standby Phase, you can discard one FIRE monster in your hand. If you do, inflict 500 Points of Direct Damage to your opponent's Life-Points.


    Blue Blizzard
    *****/Water/Aqua/Effect
    ATK 2200/DEF 2200

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering one face-down monster on your side of the field as Tribute. Once per turn, during your Standby Phase, you can select one face-down monster on the field. As long as this card remains face-up on the field, the selected face-down monster cannot be used as Tribute and cannot be flipped face-up.


    Magical Vortex Wasp
    ****/Light/Insect/Effect
    ATK 1200/DEF 800

    When this card was successfully Normal or Special Summoned, Special Summon two "Fighter Bee Token" (3stars/LIGHT/Insect/ATK 1500/DEF 0) on either player's side of the field. A player who controls a "Fighter Bee Token" can pay 1500 Life-Points to destroy one "Fighter Bee Token" on their side of the field and add one Spell Card from his/her Graveyard to his/her hand. If a "Fighter Bee Token" was destroyed in battle while this card is face-up on the field, inflict 1500 Points of Direct Damage to your opponent's Life-Points.


    Full Summon
    Quick-Play Spell

    You can activate this card only when you controls no monsters. Discard two "Double Summon" from your hand. You can Normal Summon five times this turn.


    Reverse Dimension
    Counter Trap

    You can activate this card only when your opponent activates the effect of a card that removes card(s) from play. select up to three of your Spell/Trap Cards that are currently removed from play and add them to your hand.


    Creation of Dimension
    Continuous Spell

    All Spell & Trap Cards that are returned to their owner's Deck or hand are removed from play instead. When this card was destroyed, remove from play all Spell & Trap Cards in both player's Deck & Graveyard.


    Mental Reader
    ****/Dark/Spellcaster/Effect
    ATK 1200/DEF 1700

    As long as this card remains face-up on the field, your opponent must show any Spell/Trap that he/she wants to Set before he/she Set them to the field.
     
  11. qwerty2263

    qwerty2263 The Hat > You.

    Border Patrolman
    ****/Earth/Warrior/Effect
    ATK 1700/DEF 1700
    As long as this card remains face-up on the field, cards can have their control switched.
     
  12. Munchy.42

    Munchy.42 Well-Known Member

    Incarnate of Saturn
    LIGHT
    6 star ******
    [Rock/Effect]
    Description: This card cannot be destroyed by battle. When this card is Normal Summoned or Special Summoned, you may search your deck and Special Summon 1 "Incarnate of Venus" to your side of the field in face up Defense Position.
    ATK/0
    DEF/0

    Incarnate of Venus
    FIRE
    4 star ****
    [Rock/Effect]
    Description: This card cannot be destroyed by battle. This card cannot be Normal Summoned or Set. this card can only be Special Summoned, by the effect of "Incarnate Saturn". When this card is Special Summoned by this effect, you may tribute this card and "Incarnate of Saturn" to Special Summon 1 "Incarnate of Mars" from your Fusion Deck. This is counted as a Fusion Summon.
    ATK/0
    DEF/0

    Incarnate of Mars
    FIRE
    8 star ********
    [Pyro/Fusion/Effect]
    Description: This card cannot be destroyed by battle. This card can only be Fusion Summoned, by the effect of "Incarnate of Venus". During each of your and your opponents Standby Phases, increase the ATK of this card by 500.
    ATK/1500
    DEF/3000

    Incarnate of Uranus
    WIND
    6 star ******
    [Thunder/Effect]
    Description: This card cannot be destroyed by battle. When this card is Normal Summoned or Special Summoned, you may search your deck and Special Summon 1 "Incarnate of Mercury" to your side of the field in face up Defense Position.
    ATK/0
    DEF/0

    Incarnate of Mercury
    LIGHT
    4 star ****
    [Thunder/Effect]
    Description: This card cannot be destroyed by battle. This card cannot be Normal Summoned or Set. this card can only be Special Summoned, by the effect of "Incarnate of Uranus". When this card is Special Summoned by this effect, you may tribute this card and "Incarnate of Uranus" to Special Summon 1 "Incarnate of Jupiter" from your Fusion Deck. This is counted as a Fusion Summon.
    ATK/0
    DEF/0

    Incarnate of Jupiter
    DARK
    8 star ********
    [Rock/Fusion/Effect]
    Description: This card cannot be destroyed by battle. This card can only be Fusion Summoned, by the effect of "Incarnate of Mercury". During each of your and your opponents Standby Phases, increase the ATK of this card by 500.
    ATK/1500
    DEF/3000

    Incarnate of Neptune
    WATER
    6 star ******
    [Aqua/Effect]
    Description: This card cannot be destroyed by battle. When this card is Normal Summoned or Special Summoned, you may search your deck and Special Summon 1 "Incarnate of Pluto" to your side of the field in face up Defense Position.
    ATK/0
    DEF/0

    Incarnate of Pluto
    WATER
    4 star ****
    [Thunder/Effect]
    Description: This card cannot be destroyed by battle. This card cannot be Normal Summoned or Set. this card can only be Special Summoned, by the effect of "Incarnate of Neptune". When this card is Special Summoned by this effect, you may tribute this card and "Incarnate of Neptune" to Special Summon 1 "Incarnate of Earth" from your Fusion Deck. This is counted as a Fusion Summon.
    ATK/0
    DEF/0

    Incarnate of Earth
    EARTH
    8 star ********
    [Aqua/Fusion/Effect]
    Description: This card cannot be destroyed by battle. This card can only be Fusion Summoned, by the effect of "Incarnate of Pluto". During each of your and your opponents Standby Phases, increase the ATK of this card by 500.
    ATK/1500
    DEF/3000

    Ruler of the Universe - Galexain
    DARK
    12 star ************
    [Warrior/Fusion/Effect]
    Description: "Incarnate of Earth" + "Incarnate of Jupiter" + "Incarnate of Mars"
    This card can only be Fusion Summoned. This card can only be Fusion Summoned, by the effect of "Planet Prophecy". This card is not affected by all Monster Effects and all Spell and Trap cards. During each of your and your opponents Standby Phases, incraese the ATK and DEF of this card by 1000 points. You can remove from play this card at any time, to inflict damage to your opponent, equal to the ATK of this card.
    ATK/0
    DEF/0

    Planet Prophecy
    Normal Spell

    You can only activate this card, when the difference between your and your opponents Life Points is 3000. Destroy all cards on the field, then summon 1 of each of the following cards:
    "Incarnate of Pluto", "Incarnate of Venus", "Incarnate of Mercury", "Incarnate of Neptune", "Incarnate of Uranus" and "Incarnate of Saturn".
    If you activate their effects, when "Incarnate of Earth", "Incarnate of Jupiter" and "Incarnate of Mars" are Fusion Summoned, they are removed from play and you can Fusion Summon 1 "Ruler of the Universe - Galexain" from your Fusion Deck.
     
  13. Shine

    Shine Psyched Up Staff Member Moderator

    Darkfire Gold Knight
    ********/Fire/Warrior/Fusion/Effect
    ATK 2700/DEF 2300

    [Darkfire Dragon] + [Dark Flare Knight]
    This monster can only be Special Summoned through a Fusion Summon using the above Fusion Materials. This card's Attribute is also treated as DARK & LIGHT. When this card was successfully Special Summoned, Special Summon one "Mirage Knight" from your hand, Deck, or Graveyard to your side of the field, ignoring any Summoning Conditions. A "Mirage Knight" Special Summoned by this card's effect has its effect negated. Once per turn, during your Standby Phase, you can inflict 1000 Points of Direct Damage to your opponent's Life-Points. If you do, the "Mirage Knight" on your side of the field that was Special Summoned by this card's effect cannot attack this turn.


    Elemental Hero Desert Twister
    *******/Wind/Warrior/Fusion/Effect
    ATK 2600/DEF 2800

    [Elemental Hero Avian] + [Elemental Hero Clayman]
    This monster cannot be Special Summoned except by Fusion Summon. If you have a face-down monster on your side of the field, by offering that face-down monster as Tribute, you can destroy all Spell & Trap Cards on your opponent's side of the field. You can use this effect only once per turn.


    Tapping Darkness
    Spell

    Select one monster on the field and flip it face-down, but do not change its Battle Position. Then the controller of that monster draws one card.


    Shield of Mastery
    Quick-Play Spell

    Pay 2000 Life-Points. Select one monster in your Graveyard, and Special Summon it to your side of the field in face-up Defense Position. A monster Special Summoned by this card's effect cannot be destroyed in battle, has its effect negated, and its position cannot be changed. Also, when your opponent attacks, he/she must target the monster Special Summoned by this card's effect as the attack target. When a monster Special Summoned by this card's effect was destroyed by a card's effect, you must discard the top 5 cards from the top of your Deck.


    Des Spectral
    ****/Dark/Zombie/Effect
    ATK 1800/DEF 1700

    Any non-DARK monster that battles with this card is removed from play after damage calculation.


    Thunder Knight
    ****/Light/Thunder/Effect
    ATK 1900/DEF 1500

    When this card was destroyed in battle or by card effect, Special Summon two Thunder-Type monsters from your hand or Graveyard with each of them has original ATK less than this card's original ATK.


    Lightning Brute Force!!
    Quick-Play Spell

    Pay 1000 Life-Points. Special Summon to your side of the field, as many as possible, Thunder-Type monsters in your Graveyard or currently removed from play. All monsters Special Summoned by this card's effect are removed from play during the end of the turn.


    Raikou's Command
    Spell

    Select and activate one of the following effects:
    - Add two Thunder-Type monsters from your Deck to your hand, then shuffle your Deck.
    - Add two Thunder-Type monsters from your Graveyard to your hand, then discard one card.


    Batteryman - Thunder Enforcer
    *********/Light/Thunder/Effect
    ATK 3000/DEF 0

    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing three Thunder-Type monsters in your hand or on your side of the field from play. This card inflicts Piercing Damage. Increase this card's ATK by 1000 for each Thunder-Type monsters currently removed from play. This card's control and Position cannot be changed.


    Voltech Shield
    Continuous Spell

    Select one face-up Thunder-Type monster on your side of the field. As long as this card remains on the field, the selected monster cannot be destroyed in battle or by card effect. If the selected monster is removed from the field, destroy this card.


    Lightning End
    Spell

    Pay 2000 Life-Points and remove two Level 5 or higher Thunder-Type monsters in your hand from play. After 15 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.


    Necromancy Thunder - Art of the Batteryman
    Trap

    Select one card on your opponent's side of the field and return it to the top of your opponent's Deck. Then Special Summon one "Batteryman" monster from your Graveyard to your side of the field.


    Emerald of Destruction
    ****/Light/Dragon/Effect
    ATK 0/DEF 0

    When this card was successfully Normal or Special Summoned in face-up Attack Position, select and destroy one card on the field. If your opponent has more than one copy of the destroyed card, all the copies from his/her Deck, hand, or Graveyard are removed from play.


    Arcana Force EX - THE CHAOS RULER
    **********/Light/Fairy/Effect
    ATK ?/DEF 0

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering at least three "Arcana Force" monsters on your side of the field as Tributes. This card's ATK is equal to the total monsters used for Tributes x 1000. If any of the Tributes was an "Arcana Force EX", increase this card's ATK by 4000 for each "Arcana Force EX" used as the Tribute. This card's Attribute is also treated as DARK. Once per turn, toss a coin once and depending on the result, the following effect is gained:
    - Head : Select two cards in your Graveyard and add them to your hand. If any of those two cards is a Monster Card, it is Special Summoned to your side of the field instead.
    - Tail : Select two cards in your opponent's hand, and remove them from play. Your opponent can discard one card from his/her hand to make the two selected cards becomes sent to the Graveyard instead of being removed from play.


    Magical Miracle
    Spell

    Select two monsters or more in your Graveyard and remove them from play to increase your Life-Points by 1000 for each card removed.


    Destiny's Decision
    Trap

    Select and activate one of the following effects:
    - Discard two cards, OR, pay 1000 Life-Points, then select one Level 5 or higher "Destiny Hero" monster in your Graveyard and Special Summon it to your side of the field.
    - Remove any amount of "Destiny Hero" monsters from your hand OR Graveyard, then draw cards equal to the amount of "Destiny Hero" monsters you removed.


    Change of Day
    Quick-Play Spell

    Select and activate one of the following effects:
    - Return one DARK monster from your side of the field to your hand, then Special Summon a LIGHT monster from your hand.
    - Return one LIGHT monster from your side of the field to your hand, then Special Summon a DARK monster from your hand.


    Plant Dragon
    ********/Earth/Plant/Effect
    ATK 3400/DEF 2800

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering three Plant-Type monsters on your side of the field from play. This card's Type is also treated as Dragon-Type. This card can attack twice during the same Battle Phase. This card inflicts Piercing Damage. Once per turn, by offering one Insect-Type monster on your side of the field as Tribute, you can inflict 1000 Points of Direct Damage to your opponent's Life-Points and increase your own Life-Points by 1000.


    Photosynthesis
    Quick-Play Spell

    Return two Level 4 or lower Plant-Type monsters from your side of the field to your hand. Increase your Life-Points by 2000.


    Seed of Swarms
    Spell

    Discard one Insect-Type monster from your hand. Special Summon three Level 3 or lower Plant-Type monsters from your hand to your side of the field.


    Poisonous Rose
    ***/Earth/Plant/Effect
    ATK 1800/DEF 400

    As long as this card remains face-up on the field, each time you increase your own Life-Points, inflict the same amount as Direct Damage to your opponent's Life-Points.


    Flower Maiden Girl
    ***/Earth/Plant/Effect
    ATK 1000/DEF 400

    This card cannot be destroyed in battle. This card can attack your opponent's Life-Points directly as long as you have at least one face-up Plant-Type monster on your side of the field other than this card. Increase the ATK of this card by 500 for each face-up Plant-Type monsters on the field including this card.


    Plant of Angel
    ***/Light/Plant/Effect
    ATK 900/DEF 1000

    When this card battles, double this card's ATK until the end of the Damage Step. When this card was destroyed in battle, increase your Life-Points by an amount equal to the current ATK of a face-up monster with the highest ATK on the field.


    Plant Potion
    Trap

    Discard one Plant-Type monster. Increase your Life-Points by 1000.


    Gigasect
    ****/Wind/Insect/Gemini
    ATK 1900/DEF 1800

    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
    - Once per turn, you can search your Deck for 1 Insect-Type or Plant-Type monster and Special Summon it to your side of the field. Then shuffle your Deck. Increase this card's ATK by 200 for each face-up Plant-Type & Insect-Type monsters on the field including this card.


    Plant Cutting
    Spell

    Discard one Plant-Type monster in your hand. Draw two cards.


    Plant Revival
    Continuous Trap

    Select one Plant-Type monster in your Graveyard and Special Summon it to your side of the field. When the selected Plant-Type monster was removed from the field, destroy this card. When this card was removed from the field, destroy the selected Plant-Type monster.


    Plant of Destiny
    ***/Dark/Plant/Effect
    ATK 1100/DEF 400

    When this card was successfully Special Summoned from the Graveyard, draw two cards from your Deck.
     
  14. qwerty2263

    qwerty2263 The Hat > You.

    Destiny Hero Dynamite
    Warrior/Effect/Dark
    Level 4, 1600/1600
    When this card is summoned, place three dynamite counters on this card. When this card attacks, remove one dynamite counter from this card. When there are no dynamite counters on this card, destroy all spell and trap cards on the field and send this card to the graveyard.

    Elemental Hero Dice Master (Duke Devlin's version of yu-jo friendship)
    Warrior/Effect/Dark
    Level 4, 1700/1500
    When this card is summoned, roll one dice. If you roll an even number, put one dice counter on a monster on your opponent's field.If you roll an odd number, put two dice counters on a monster on your opponent's field. If there is a dice counter on a monster, it cannot attack, activate it's effect, or be attacked. During your standby phase, remove one dice counter from each monster with one.
     
    Last edited: Feb 5, 2008
  15. Shine

    Shine Psyched Up Staff Member Moderator

    Aquatic Incarnation Dragon
    **********/Water/Dragon/Effect
    ATK 3000/DEF 3000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering three face-up WATER monsters on your side of the field as Tributes. Increase this card's ATK by 500 for each face-up WATER monster on the field. This card inflicts Piercing Damage. This card cannot be destroyed in battle. Once per turn, you can discard one WATER monster in your hand to select two cards on the field and remove them from play.


    Aquarian Enigma
    ******/Water/Sea Serpent/Effect
    ATK 2400/DEF 1000

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing one face-up WATER monster on your side of the field from play. A monster destroyed by this card in battle is returned to the top of its owner's Deck instead of being sent to the Graveyard.


    Aqua Striker Princess Kid
    ***/Water/Spellcaster/Effect
    ATK 800/DEF 300

    This card can attack your opponent's Life-Points directly only when you have at least one other face-up WATER monster on your side of the field AND "A Legendary Ocean" is face-up on the field.


    Water Defensor
    ****/Water/Aqua/Effect
    ATK 700/DEF 2700

    This card can be Special Summoned when "A Legendary Ocean" is face-up on the field.


    Tsunami
    Trap

    Destroy all cards on the field other than WATER monsters. Then all players draw 3 cards from their Deck.


    Wave of Calling
    Spell

    Return two WATER monsters in your hand to the bottom of your Deck. Special Summon, as many as possible, WATER monsters in your Graveyard, to your side of the field.


    Metal Dolphin
    ****/Water/Fish/Effect
    ATK 1800/DEF 800

    This card is also treated as Machine-Type monster. When this card attacks a monster in Defense Position, with an ATK that is higher than the DEF of the attack target, inflict the difference as Battle Damage to your opponent's Life-Points.


    Exotic Aquatic
    *****/Water/Fish/Effect
    ATK 1800/DEF 1000

    When this card was successfully Special Summoned, increase the Life-Points of this card's owner by 800 x the number of face-up WATER monsters on the field.


    Aqua Demolition
    Spell

    This card can only be activated when you have at least two face-up Level 5 or higher WATER monsters on your side of the field. Discard two WATER monsters from your hand. Destroy all cards on your opponent's side of the field.


    Trident's Spell of Water Energy
    Continuous Spell

    This card can only be activated when you have a face-up "A Legendary Ocean" on the field. Increase the ATK & DEF of all face-up WATER monsters on the field by 300. Once per turn, you can select and activate one of the following effects:
    - Increase your Life-Points by 500 for each face-up WATER monsters on the field, and inflict the same amount as Direct Damage to your opponent's Life-Points.
    - Add up to five WATER monsters from your Deck or Graveyard to your hand, then shuffle your Deck (only if you add WATER monsters from your Deck).
    - Special Summon one WATER monster from your hand or Graveyard to your side of the field.


    Shallow Water Cave Mermaid (lame name :D)
    ****/Water/Aqua
    ATK 1900/DEF 0

    A young mermaid who lives in a cave filled with shallow water.


    Leviathan Dragon
    ********/Water/Sea Serpent/Gemini
    ATK 3000/DEF 2500

    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
    - As long as this card remains face-up on the field, the ATK of all WATER monsters are increased by 500, and the ATK of all FIRE monsters are reduced to 500.


    Hydro Pump!!
    Quick-Play Spell

    Offer one face-up WATER monster on your side of the field as Tribute to select and destroy two cards on the field.


    Surf's Up!!
    Counter Trap

    This card can only be activated when a Sea Serpent-Type monster becomes the target of effect from a Spell, Trap, or Effect Monster. Negate that effect and destroy that Spell/Trap/Effect Monster, then all players draw 1 card.


    Hydro Cannon
    Equip Spell

    This card can only be equipped to a WATER monster. Increase the equipped monster's ATK by 1200. The equipped monster can attack only once every two turns. If this card was equipped to a Sea Serpent-Type monster, increase its ATK by 1500 instead.


    Spike-Armored Sea Dragon
    ******/Water/Sea Serpent/Effect
    ATK 2400/DEF 1000

    When this card was Tribute Summoned successfully, add up to two Sea Serpent-Type monsters from your Deck to your hand, then shuffle your Deck.


    Sea Serpent Orb
    Continuous Spell

    Increase the ATK of all face-up Sea serpent-Type monsters on the field by 700. Once per turn, you can Special Summon one Sea Serpent-Type monster from your hand to your side of the field. A monster Special Summoned by this card's effect cannot attack during the same turn it was successfully Special Summoned.


    Twin-Headed Sea Serpent
    ****/Water/Sea Serpent/Effect
    ATK 1900/DEF 1800

    This card inflicts Piercing Damage. This card can attack twice during the same Battle Phase.


    Sea Serpent of Magic
    ****/Water/Sea Serpent/Effect
    ATK 1800/DEF 1200

    when this card attacks, by discarding one card in your hand you can increase this card's ATK by 1200 and reduce its DEF by 1200, until the end of the Battle Phase. When this card was destroyed in battle, add one Spell Card from your Graveyard to your hand.


    Sea Serpent Guardian
    ***/Water/Sea Serpent/Effect
    ATK 1000/DEF 2400

    Destroy any monster that destroyed this card in battle.


    Hydra, the Legendary Sea Serpent
    *******/Water/Sea Serpent/Effect
    ATK 3500/DEF 3500

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing seven Sea Serpent-Type monsters in your Graveyard from play. As long as this card remains face-up on the field, your opponent cannot Set and activate any Spell or Trap Card.


    Returning Wave
    Spell

    Return one Level 6 or lower WATER monster from your Graveyard to your hand. If the WATER monster is a Sea Serpent-Type, increase your Life-Points by 200 x the Sea Serpent-Type monster's Level.


    Spiral Wave
    Counter Trap

    Negate the attack of a Level 7 or higher monster that targets a face-up Level 7 or higher Sea Serpent-Type monster on the field and destroy that attacking monster.


    Serpent Strike
    Trap

    Destroy one card on your side of the field, then Special Summon one Level 6 or lower Sea Serpent-Type monster from your hand.


    Aqua Slime Serpent
    *******/Water/Sea Serpent/Effect
    ATK 2400/DEF 1500

    During your End Phase, you can Special Summon to your side of the field, a monster that is destroyed by this card in battle.


    Oceanic Draw
    Trap

    Send one WATER monster from your Deck to the Graveyard, then shuffle your Deck. After that, draw two cards.


    Ocean Tornado
    Continuous Spell

    Once per turn, by sending one WATER monster in your hand to the Graveyard, you can select and activate one of the following effects:
    - Increase your Life-Points by an amount equal to the sent WATER monster's ATK or DEF (whichever is higher).
    - Inflict Direct Damage to your opponent's Life-Points by an amount equal to the sent WATER monster's ATK or DEF (whichever is lower).


    Fishmonger
    Spell

    Add one Fish-Type monster from your Deck to your hand, then shuffle your Deck. If the added Fish-Type monster is Level 4 or lower, instead of adding it to your hand, you can Special Summon it to your side of the field.


    Gigantic Mechanical Angler Fish
    ********/Water/Fish/Gemini
    ATK 2900/DEF 2800

    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
    - This card is also treated as Machine-Type monster. When this card attacks a monster, destroy the attack target without calculating damage.


    Swift Salmon
    **/Water/Fish/Effect
    ATK 300/DEF 300

    This card can attack twice during the same Battle Phase. When this card was destroyed in battle, Special Summon two "Swift Salmon" from your hand or Deck to your side of the field.


    Baby Whale
    ***/Water/Fish/Effect
    ATK 1900/DEF 1000

    When this card was successfully Special Summoned, the controller of this card can add one WATER monster from his/her Deck to his/her hand. His/her Deck is then shuffled.


    Returning Shark
    ***/Water/Fish/Effect
    ATK 1800/DEF 200

    When this card battles, you can pay 500 Life-Points to increase this card's ATK by 500 until the end of the Battle Phase. When this card was destroyed in battle, return this card to the top of your Deck instead of sending this card to the Graveyard, then shuffle your Deck.


    Magical Fish of Summoning
    ****/Water/Fish/Effect
    ATK 1200/DEF 2000

    Once per turn, by paying 500 Life-Points, you can Special Summon one Level 4 or lower Fish-Type monster from your hand.
     
  16. Raiburuto

    Raiburuto ~Grammar Nazi

    Random Fusion
    Quick-Play Spell
    Description: Shuffle your Deck. Then pick-up the top 2 or more cards of your Deck. If all of the cards you picked-up are monsters, you can Special Summon 1 Fusion Monster from your Fusion Deck who has all those monsters as its Fusion Material, ignoring Summoning Conditions. Then send all of those monsters to the Graveyard. If you picked-up a Spell or Trap Card, send all of those cards to the Graveyard.

    Batterygirl - Wynn D.
    LIGHT
    5 star *****
    [Spellcaster/Fusion/Effect]
    Description: "Familiar-Possessed - Wynn" + "Batteryman D"
    This card's Attribute is also treated as WIND, in addition, this card's Type is also treated as Thunder. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once whilst this card is on the field, you can switch this card's ATK with its DEF. When this card is removed from the field, Special Summon 1 "Petit Dragon" from your hand/Deck
    ATK/1850
    DEF/3400

    Familiar Dragon
    WIND
    6 star ******
    [Dragon/Effect]
    Description: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "Petit Dragon" you control. If this card destroys a monster by battle, this card gains 700 ATK and can attack once again.
    ATK/1800
    DEF/2100
     
  17. qwerty2263

    qwerty2263 The Hat > You.

    Heros Unite
    Continuous Spell
    Pay 500 life points. All "Elemental Hero" monsters are also treated as "Destiny Hero" Monsters. All "Destiny Hero" monsters are also treated as "Elemental Hero" Monsters.

    Elemental Hero Flipper
    Level 4 Warrior/Wind/Effect 1500/1500
    Once per turn, you can flip all face down monsters into face up attack position and place all face up monsters into face down defense position.

    Elemental Hero Shipper
    Level 4 Warrior/Earth/Effect 1500/1500
    Once per turn, you can have your opponent draw one card from your deck to draw one card from your opponent's deck.

    Elemental Hero HipFlipShipDip
    Level 6 Fusion/Warrior/Earth/Effect 2700/1500
    Once per turn, you can flip all of your opponents or your monsters into face up attack or face down defense position. Once per turn you can draw
    one card from your opponent's deck.

    Cutie Yellow Chicken
    Level 10 Dragon/Light/Effect 3000/3000
    This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Pay 2000 life points to increase this card's attack by 1000. This card gains 200 attack for every card in your hand.

    Playable Ra?
     
    Last edited: Feb 7, 2008
  18. Shine

    Shine Psyched Up Staff Member Moderator

    Metal Barrier Force
    Counter Trap

    This card can only be activated when your opponent attacks using a Machine-Type monster. Pay half of your current Life-Points to negate the attack and remove all face-up Machine-Type monsters on the field from play.


    Shining Dragon Emperor
    ***********/Light/Dragon/Fusion/Effect
    ATK ?/DEF ?

    This card cannot be Special Summoned except through a Fusion Summon using any five Level 5 or higher LIGHT Dragon-Type monsters on your side of the field as the Fusion Materials. The original ATK of this card is equal to the total original ATK of all monsters used as Fusion Materials. The original DEF of this card is equal to the current amount of card(s) in your hand x 1000. This card inflicts Piercing Damage and cannot be destroyed by card effect (even card effect that does not target). As long as this card remains face-up on the field, your opponent cannot activate any Normal Trap and Counter Trap Cards. When this card attacks a DARK monster, double this card's ATK until the end of the Damage Step. When a DARK monster attacks this card, that DARK monster's ATK is reduced by half until the end of the Damage Step.


    Incarnation of the Combustive Energy
    ******/Fire/Pyro/Effect
    ATK 1000/DEF 3000

    When this card was successfully Normal or Special Summoned, control of this card is transferred to your opponent. After this card's control was transferred to your opponent due to this card's own effect, this card gains the following effects:
    - This card's control cannot be changed. This card cannot be used as Tribute. During the End Phase of this card's controller, he/she receives 300 Points of Direct Damage for each card on his/her side of the field.


    Reversal of Energy
    Quick-Play Spell

    This card can only be activated when your opponent attacks with a monster that has 2000 ATK or higher. Switch the current ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.


    Exchange of Energy
    Counter Trap

    This card can only be activated when your opponent attacks with a monster that has 2000 ATK or higher. Switch the current ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
     
    Last edited: Feb 7, 2008
  19. Munchy.42

    Munchy.42 Well-Known Member

    Fury of the Golem
    Equip Spell

    This card can only be equipped to a "Lava Golem" on your opponents side of the field. During each of your opponents Standby Phases, by paying 500 Life Points and discarding 1 card from your hand, your oponents take 2000 points of Direct Damage, instead of 1000. If you do not pay 500 Life Points and discard 1 card from your hand this card is destroyed.
     
  20. Shine

    Shine Psyched Up Staff Member Moderator

    Rexus the Dark Monarch
    *****/Dark/Beast-Warrior/Effect
    ATK 2400/DEF 1000

    When this card is successfully Tribute Summoned or Special Summoned, you can destroy up to 2 cards on the field. The controller of the destroyed card(s) must discard cards from the top of their Deck equal to the number of their card(s) destroyed by this card's effect. This card cannot attack during the turn it was Normal Summoned or Special Summoned.


    Rexus is a Level 5 "special" DARK Monarch.
    Zaborg is a Level 5 LIGHT Monarch.
    Caius is a Level 6 DARK Monarch.
    Kreis is a Level 6 "special" LIGHT Monarch.

    :D
     

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